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Reiji Oyama




Ground Combos

j9.D >> 5.C (1hit) > 6.A xx 63214.D
21P/42R 19M

j9.D >> 5.C > 3.B (2hit) xx 623.C
27P/53R 46M

(cross up) j9.D >> 2.C > C > 3.B (2hit) xx 623.C
28P/55R 53M

j9.D >> 2.C > C > 5.B xx 63214-6.C
35P/69R 61M 1 meter

j9.D >> 2.C > C > 5.B xx 63214-6.C (7hit) xx 623.C
37P/74R 75M 2 meter

shorthop j8.C xx 214.D
15P/29R 20M (instant overhead for tall crouchers)

shorthop j9.D xx 214.D
16P/31R 18M (instant overhead for tall crouchers, little slower than j8.C)

2.CD xx 236-236.C
39P/78R 50M 2 meter

2.C > C > 3.B (2hit) xx 623.C
24P/47R 45M

(corner) 2.C > C > 3.B (2hit) xx 623.C
27P/53R 58M

Juggle Combos

Need to go back and get this info

Guard Crush Strings

Normal Moves

Normal Damage Guard Meter Notes
Far Stand Normals
5.A 3P/5R 3G 4M
5.B 5P/10R 5G 4M Hits Low
5.C 9P/18R 10G 8M
5.D 10P/20R 20G 10M
Close Stand Normals
cl.A 2P/4R 3G 4M Self Cancel
cl.B 4P/8R 4G 4M Chains to D on Hit
cl.C 9P/18R 13G 11M 2 Hits
cl.D 9P/18R 10G 8M
Crouch Normals
2.A 3P/5R 3G 5M Self Cancel
2.B 4P/8R 4G 6M Hits Low; Self Cancels into itself but does not combo
2.C 8P/16R 8G 8M Chains to C on Hit
2.D 10P/20R 15G 10M Hits Low; Knockdown
Neutral Jump Normals
j8.A 4P/8R 6G 6M
j8.B 5P/10R 8G 6M
j8.C 7P/14R 12G 10M Instant Overhead on the few tallest crouchers
j8.D 8P/16R 12G 10M
Back/Forward Jump Normals
j7/9.A 4P/8R 6G 6M Same Hitbox and Animation as j8.A
j7/9.B 5P/10R 8G 6M Same Hitbox and Animation as j8.B
j7/9.C 7P/14R 12G 8M
j7/9.D 8P/16R 12G 8M Strong Cross Up; Instant Overhead on the few tallest crouchers
Command Normals
6.A 8P/15R 8G 8M Hits High
3.B 8P/16R 8G 12M 2 Hits
Dash Normals
66.P 9P/18R 10G 10M
66.K 13P/25R 16G 10M Knockdown
CD Attacks
5.CD 25P 20G 10M Hard Wall Slam
2.CD 9P/18R 12G 10M Hits Low; Launches
CD Counter 8P 0G 20M Costs 1 Meter; Hard Wall Slam
Natural Chain Combos
cl.B > D 8P/16R 8G 14M 2 Hits
2.C > C 12P/24R 12G 18M 2 Hits; Linkable on hit (especially on crouchers)
Throw 10P/20R ~ 0M
j.Throw 10P/20R ~ 0M
Stress Scream 3P/6R 2G 0M Launches

Special Moves

Special Moves

Super Moves

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