Saizo Hattori
Overview
Strengths |
Weaknesses
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- One of the fastest run speeds in the game.
- Can combo off of his Ippatsu Ougi and extend the combo.
- Multiple options in the air with a command dive kick, air grab, air super, and air special.
- Two fast projectiles, One with fast horizontal speed and another with a big vertical hitbox.
- Excellent back dash that is fast and covers a lot of ground.
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- Has a very floaty recovery fall. Very susceptible to character-specific juggle combos.
- Long recovery frames on special and super moves.
- Requires quick inputs and CPS1 chaining for his combos.
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Strategy
Saizo is a Hit N' Run style character who can play Keepaway and Rushdown effectively. With his fast run speed paired with a super jump, Saizo can stay out of the reach of many characters. Saizo also has decent zoning ability with his 214P and 236P projectiles. 214P is notably good for its large horizontal hitbox which can catch jumping opponents. He also has the ability to combo after his Ippatsu Ougi (1313D) if he hits it on the last hit, preventing the wall slam, allowing for extended combos with nice damage.
Normal Moves
Coming soon.
Special Moves
The tables are temporary.
Special
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Total Damage
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Permanent Damage
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Notes
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Flash Bomb
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214A
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Air Unblockable?
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214C
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Air Unblockable?
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214B
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0T
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0P
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Throws a fake bomb. It can be used to cancel the recovery of certain moves.
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Tsunami Slash
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J.214A
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Overhead. 5 hits.
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J.214C
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Overhead. 7 hits.
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Flame Flash
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236A
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236C
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Projectile moves faster than 236A. Slightly longer move startup.
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Flame Slicer
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41236B
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One hit. Leaves opponent standing.
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41236D
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Hits twice. Longer startup frames. Leaves opponent standing.
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(Dashing) 41236P
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Hits 4 times. Causes a knockdown.
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Super Moves
Super
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Total Damage
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Permanent Damage
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Notes
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Stress Shot - Flaming Flash Wave
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2363214C
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Can also be done in the air.
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Ippatsu Ougi - Killer Shadow's Victory Attack!!
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1313D
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Causes a hard wall slam. It can be comboed off of if the last hit is paired with another normal.
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Combos
Combo
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Total Damage
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Permanent Damage
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Notes
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Grounded Combos
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66A/C > 3b xx 236A/C
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66A/C > 3b xx 41236D
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9D cl.5D > cl.5D > 5D > 3B xx 41236D
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9D 2A > 2A > 5C > 3B xx 236C
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9D 2A > 2A > cl.5B > cl.5D > 5D > 3b xx 236A/C
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9D 2A > 2A > cl.5B > cl.5D > 5D > 3B xx 41236D
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Juggle Combos
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(Juggle) 5D > 3B xx 41236B
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Stress Shot Combos
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2CD xx 2363214C > cl.5D > 3B xx 41236D
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Does not work on thin characters like Hikaru.
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Ippatsu Ougi Combos
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9D cl.5B > cl.5D > 5D > 3B xx 1313D
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Causes a Hard Wallslam.
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66C > 3b xx 1313D
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Causes a Hard Wallslam.
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Ippatsu Ougi Combo Extensions
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9D cl.5B > cl.5D > 5D > 3B xx 1313D >> 66c > 3b xx 41236D
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Midscreen only. You must push the opponent out of the last hit of 1313D.
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9D cl.5B > cl.5D > 5D > 3B xx 1313D >> 66C xx 41236D
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Midscreen only. You must push the opponent out of the last hit of 1313D.
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9D 2A > cl.5B > cl.5D > 5D > 3B xx 1313D >> 2A > 2A > 5C > 3B xx 41236D
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Midscreen only. You must push the opponent out of the last hit of 1313D.
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