Character states |
{{P-UNI|standing}}
{{P-UNI|crouching}}
{{P-UNI|airborne}}
{{P-UNI|counter hit}}
{{P-UNI|hitstun}}
{{P-UNI|blocking}}
{{P-UNI|assault}}
|
Guard types |
{{P-UNI|low}}
{{P-UNI|mid}}
{{P-UNI|high}}
{{P-UNI|air}}
{{P-UNI|air shield}}
{{P-UNI|unblockable}}
|
Attributes/Invul |
{{P-UNI|strike}}
{{P-UNI|throw}}
{{P-UNI|head}}
{{P-UNI|foot}}
{{P-UNI|dive}}
{{P-UNI|projectile}}
{{P-UNI|object}}
{{P-UNI|full}}
|
Cancel types |
{{P-UNI|normal}}
{{P-UNI|self}}
{{P-UNI|th}}
{{P-UNI|special}}
{{P-UNI|ex}}
{{P-UNI|cs}}
{{P-UNI|unique}}
{{P-UNI||hitonly}}
{{P-UNI||whiff}}
|
Resource types |
{{P-UNI|grd}}
{{P-UNI|exs}}
{{P-UNI|vorpal}}
{{P-UNI|grd break}}
Carmine:
{{P-UNI|vit}}
Eltnum:
{{P-UNI|bullet}}
{{P-UNI|bullets}}
|
Properties |
{{P-UNI|guard point}}
{{P-UNI|launch}}
{{P-UNI|wall bounce}}
{{P-UNI|ground bounce}}
{{P-UNI|tumble}}
{{P-UNI|crumple}}
{{P-UNI|knockdown}}
{{P-UNI|vacuum}}
{{P-UNI|no collision}}
{{P-UNI|chip}}
{{P-UNI|gold throw}}
{{P-UNI|null projectile}}
{{P-UNI|distance proration}}
{{P-UNI|combo ender}}
{{P-UNI|counter state}}
{{P-UNI|tracking}}
Byakuya/Gordeau:
{{P-UNI|grd steal}}
Byakuya/Carmine:
{{P-UNI|snare}}
Wagner:
{{P-UNI|sword enhance}}
{{P-UNI|shield enhance}}
{{P-UNI|burn}}
Londrekia:
{{P-UNI|freeze}}
|
Combo notation |
{{P-UNI|easy}}
{{P-UNI|medium}}
{{P-UNI|hard}}
{{P-UNI|starter}}
{{P-UNI|ender}}
{{P-UNI|corner}}
{{P-UNI|midscreen}}
{{P-UNI|anywhere}}
{{P-UNI|sideswap}}
{{P-UNI|vo strip}}
{{P-UNI|corner carry}}
|
Match up favorability |
{{P-UNI|mirror}}
{{P-UNI|advantage}}
{{P-UNI|slight advantage}}
{{P-UNI|even}}
{{P-UNI|slight disadvantage}}
{{P-UNI|disadvantage}}
|