Melty Blood/MBAACC/Akiha Tohno (Seifuku)/Half Moon

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Character Page Progress

This page is still a work in progress, consider joining as an editor to help expand it. Please update this character's roadmap page when one of the editing goals have been reached.

In Progress To-do
  • Combos:
    • Adapt combos to the current combo template.
    • Add damage, meter gain/given numbers and video links to pre-existing combos.
  • Additional Ressources/Players to watch/ask
    • Add any external links to ressources such as video guides or articles.
    • If you know any players in particular that can be helpful for learning this character, please add them with, if possible a way to contact them (such as a Discord handle) and a name that can be searched in the match video database.
  • Overview/General Gameplan:
    • Add a short summary of this character with a list of strengths and weaknesses
    • Do your best to describe how to play this character, change or add subsections based on what you would write as a guide.
  • Move Descriptions:
    • Finish revamping this section to the current template.
    • Add frame data/hitboxes to moves that lack them.
    • Add descriptions to the moves, specify how they function, cite their uses, add memes in captions, etc.


This page is a translation from the french wiki Bas Gros Poing.

Additional Resources

H-Seifuku Match Video Database

Players to watch/ask

JP:

  • Text goes here after asterisk
  • Text goes here after asterisk

NA:

  • Text goes here after asterisk
  • Text goes here after asterisk

Overview

Strengths / Weaknesses
Strengths
  • Text goes here after asterisk
  • Text goes here after asterisk
Weaknesses
  • Place text here be sure to use "*" for each point*

General Gameplan

Place text here*

Neutral

Place text here*

Pressure

Place text here

Okizeme

Place text here

Defense

place text here*

Combos

Note: " ~ " means the combo can be started from any normals.

Combo ender

   j.BC djc j.BC(A) air throw 
   j.BC djc j.BC adc (j.A) air throw 
   j.BC adc j.B sdjc j.(A)BC air throw 
   j.BC djc j.[C] 
deals less damage but gives a better okizeme
   j.BC djc j.[C] delay j.214A land jump j.BC j.BC airthrow 
   j.BC djc j.[C] delay j.214A land jump j.BC j.[C] 


Combo midscreen

   ~ 2C 5C/6C combo ender 
   ~ 5A 6AA delay 2C 5C/6C combo ender 
   ~ 5A 6AA 22A 2C 5C/6C combo ender 
   ~ 5C 6C 22C 6B combo ender 


Combo corner

   ~ 2C 5C/6C 236C combo ender 


Combo post-63214C

   63214C 2A 5B 2B 6B 5C 6C 2C 22A 
Gives okizeme)
   63214C 2Ax1~3 5B 2B 5C(1) 6C 5A 6AA 22B 2C delay 5C combo ender

Move Descriptions

Normal Moves

2A
Hseifuku 2a seq0004.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
300 150 70% 3.0% - HL 5 4 10 -2 -

Description


5A
Hseifuku 5a seq0001.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
350 200 75% 3.5% - L 7 3 13 6 -

Description


5A6A
Hseifuku 6a seq0451.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
600 400 80% 2.0% - HL 10 6 16 -1 -

Description


5A6AA
Hseifuku 6aa seq0452.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
1000 800 60% 3.0% - HL 13 3 14 3 -

Description


2B
Hseifuku 2b seq0005.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
550 350 80% 5.5% - L 7 4 19 -8 -

Description


5B
Hseifuku 5b seq0002.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
600 300 80% 6.0% - L 8 4 10 -1 -

Description


6B
Hseifuku 6b seq0240.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
600 400 80% 5.0% - HL 9 4 18 -7 -

Description


2C
Hseifuku 2c seq0006.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
850 400 55% 8.5% - L 9 4 20 6 -

Description


5C
Hseifuku 5c seq0003.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
500, 500 300 94%, 90% 5.0%, 8.5% - HL, HL 10 5 19 -11, -4 -

Description


6C
Hseifuku 6c seq0154.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
500 300 80% 5.0% - HL 10 4 13 -10 -

Description


j.A
Hseifuku jA seq0007.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
300 200 75% 3.0% - HL 6 4 - - -

Description


j.B
Hseifuku jB seq0008.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
600 320 90% 6.0% - H 9 4 - - -

Description


j.C
Hseifuku jC seq0009.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
800 500 85% 8.0% - H 9 4 - - -

Description


j.[C]
Hseifuku BEjC seq0009.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
1200 1000 85% 12.0% - H 18 7 - - -

Description

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
63214C
Command Grab 「」 - 63214C

Startup: 6f | Active: 1f | Recovery: 29f

  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
- - - - - - - - - - -


Another Arc Drive

Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
- - - - - - - - - - -


Last Arc

Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
- - - - - - - - - - -


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