Introduction
Angry demon man, distantly related to the Tohnos. Melty's closest character to a grappler, with a focus on rekkas and super armor to move across the screen. Decent normals, and a reasonable ability to tick into his command grab. H and F Kouma are inexplicably unable to combo in the air with the same rules as other characters (cannot cancel normals into each other or into airthrow).
Stage: Forest of King Cruel
BGM: Blood heat!
Moon Overview
Moon Style
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Description
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Crescent
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- Best air game of the three due to retaining air options off of all air normals, which makes stuff like rising j.B more viable.
- Highest average damage, but his normals have the worst range of all moons.
- The only moon with a grounded overhead, as well as possessing various reversals.
- Great stagger pressure ability thanks to 5B~B and large cancel windows on his normals.
- Due to his poor range and relatively below average frame data, he has to vary his approach often in order to be effective.
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Half
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- Most mobile moon, has access to a unique j.22B that is angled upwards.
- Arguably has the best pressure of the three due to having many tools that let him get in, stay in, and keep himself safe.
- On top of that, he still has access to the command grab that the other two have, making his pressure very scary once he gets going.
- Conversions off of non-CH air hits are abysmal, but he has high damage potential on clean hits.
- Weaker and very uncommon compared to the other two moons, but is still a solid choice if you want to make anyone scared to block.
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Full
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- Focused on securing a knockdown and running strong mixups that loop into themselves.
- Capable of bulldozing his way across the screen with his armored rekkas.
- Optimized combos are surprisingly technical and can be easily dropped.
- Inexplicably OK matchups against some top tiers (Nero) because he has a God-given right to get in if he really wants to commit.
- Can keep momentum going indefinitely.
- Poor conversions off of non-CH air hits, and generally has to work hard to get wins.
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Statistics
Stance
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100%
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75%
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50%
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25%
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Net Health
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Jump
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0.809
|
0.766
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0.700
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0.638
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15,782
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Stand
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0.920
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0.871
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0.796
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0.725
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13,881
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Crouch
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0.993
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0.940
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0.859
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0.783
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12,859
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Average
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|
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|
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14,174
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Palettes
1) Default
18) Sol Badguy (Guilty Gear)
29) Jedah (Darkstalkers)
External Links
MBAACC Navigation