Introduction
Sent by the church to hunt evil with her big cello pilebunker. The heavy hitter character, and Melty’s obligatory “religious girl with a big weapon”. She’s slow, but each hit hurts, and although her normals tend to have some really bad hurtbox problems they cover a lot of space. Cumbersome and momentum-dependent, she requires some finesse in neutral to really shine. Low tier but of course can give almost any character a run for their money, and once she gets you in the corner her pressure and damage are some of the best.
Stage: stranger
BGM: Raven's Nest
Moon Overview
Moon Style
|
Description
|
Crescent
|
- A heavy hitter with relatively weak frame data on her normals.
- She’s all about using her shield specials.
- Her 236x series can bypass projectiles and if charged, can create frame trap situations. 63214x can go through opponent’s moves and launch them away.
- Frame traps are decent but very weak mix-up.
- Her normals also have large hurtboxes on start-up, unfortunately.
- She doesn’t have to sacrifice damage to go for okizeme (and she gets a somewhat decent 50/50 mix-up afterwards).
|
Half
|
- The best moon for high momentum match-ups.
- Like C, she has large hurtboxes before active frames, so she can get hit out of her frametraps in silly ways sometimes.
- She has knockdown and a corner loop with 63214x, which can also reflect some projectiles. The loop builds a lot of meter and gives you a strong okizeme ender.
|
Full
|
- The most common moon and arguably the best all-purpose moon.
- Her normals are extremely good now and her most basic combo of 2A>5A>5B>6B>5C>236A nets you ~3.5k damage and sends the foe to the corner.
- 6C is both an overhead and your pressure reset move. She’s dependent on winning neutral, doing huge damage, and opening up the foe in the corner until they die - her pressure against cornered opponents is extremely oppressive if you can get them there.
- Has one of the lowest execution requirements to play competently. Extremely simple power character.
|
Statistics
Stance
|
100%
|
75%
|
50%
|
25%
|
Net Health
|
Jump
|
0.897
|
0.766
|
0.741
|
0.638
|
15,211
|
Stand
|
1.020
|
0.871
|
0.843
|
0.725
|
13,378
|
Crouch
|
1.101
|
0.940
|
0.910
|
0.783
|
12,392
|
Average
|
|
|
|
|
13,660
|
Palettes
22) Gilgamesh(Fate/Stay Night)
23) Saber(Fate/Stay Night)
28) Archer(Fate/Stay Night)
External Links
MBAACC Navigation