Melty Blood/MBAACC/Roa

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Roabanner.png

Introduction

Michael Roa Valdamjong (referred to as Roa) is the main villain of Tsukihime. Roa devised a method to transmigrate every time his current incarnation is destroyed, allowing him to "live" indefinitely. However, Shiki was able to destroy his soul once and for all. In Melty Blood, Roa has been brought back from the memory of the surrounding earth due to the recast of the original Night of Wallachia.

Roa is hard to generalize as his moons are very different from each other, but in general he has average stats, average normals, above-average mobility and good screen control ability thanks to his lightning projectiles. All of his moons are viable at every level of play.

Stage: spiral uroboros

Spiral Uroboros.PNG

BGM: Dimension Theory

Moon Overview

Moon Style Description
Melty Blood Crescent Moon.png

Crescent

  • Widely considered a top 3 character and is arguably the best character in the game.
  • Can place orbs on screen that detonate in a line. While unimpressive at first glance, the Blowback Edge versions go almost fullscreen, are air unblockable, and are heavily plus on block.
  • He has the ability to cancel specials into other specials which allows him to do borderline inescapable blockstrings and damaging combos with high meter gain.
  • He also has one of the best EX moves in the game with 236C which can whiff punish almost everything, is air unblockable and is also plus on block. Even disregarding that, he has a pretty fast Heat activation giving him a safety net on defense.
  • Opponents are basically unable to press buttons in the air when you have 100 meter, which lets you place orbs that make neutral almost unwinnable.
  • He does require quick inputs to optimize his combos, but make no mistake: he has comfortably earned his reputation as one of Melty's most strongest characters.
Melty Blood Half Moon.png

Half

  • Fastest moon in terms of mobility, with a very powerful and simple ability to punish techs.
  • Great ground game with his infamous 236B “soko darou” and on-block jump cancellable 6C as ways to stay in on opponents that just want to block.
  • Decent pressure and strong ability to convert punishes into damage, his strengths are focused on his ability to quickly close distance and force situations where he has an advantage.
  • Somewhat poor scramble options if the match gets out of hand and his air to air game is relatively lacking, although his 214X lightning is a great tool against air approaches that aren’t too high up.
  • A strong mid tier character with tools for almost every neutral situation and great frame traps and resets on offense, and a great choice for beginning players looking for a character to understand pressure in Melty while still having good depth for higher levels of play.
Melty Blood Full Moon.png

Full

  • In stark contrast to C-Roa’s enormous toolbox and H-Roa’s speedy pressure game, F-Roa is a very straightforward and simple character with some decent zoning tools with his 214A/B lightning and his large, disjointed j.[C].
  • Simple high-damage combos with a few gimmicks for okizeme, he has a decent ability to confirm hits and is a pretty vanilla character for Melty standards.
  • Good reversals, decent midrange footsies and great vertical lightning for space control gives him an honest "shoto" sort of feel.
  • Generally worse than the other two due to being almost too straightforward, but his ability to limit movement can give him a fighting chance against most of the cast if you have a good eye for neutral and is an okay choice if you just want a simple character to play as.

Statistics

Stance 100% 75% 50% 25% Net Health
Jump 0.836 0.809 0.741 0.717 14,753
Stand 0.950 0.920 0.843 0.815 12,975
Crouch 1.026 0.993 0.910 0.880 12,018
Average 13,248

Palettes

Roa-colors.png

6) Terry Bogard (Garou: Mark of the Wolves)

13) Dante (Devil May Cry)

External Links

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