Introduction
Michael Roa Valdamjong aka Roa is the main villain of Tsukihime. Roa devised a method to transmigrate every time his current incarnation is destroyed, allowing him to "live" indefinitely. However, Shiki was able to destroy his soul once and for all. In Melty Blood, Roa has been brought back from the memory of the surrounding earth due to the recast of the original Night of Wallachia.
Roa is hard to generalize as his moons are very different, but in general he has average stats, OK normals, above-average mobility and most importantly a great ability to zone using his lightning specials. All moons are OK for serious play, though F is kind of eh (low mid tier) and C is straight busted (arguably the best character in the game).
Stage: spiral uroboros
BGM: Dimension Theory
Moon Overview
Moon Style
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Description
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Crescent
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- Widely considered to be one of the best characters in the game.
- Can place orbs on screen that detonate in a line. While unimpressive at first glance, the Blowback Edge versions go almost fullscreen, are air unblockable, and are heavily plus on block.
- He has the ability to cancel specials into other specials which allows him to do borderline inescapable blockstrings and damaging combos.
- One of the best EX moves in the game with 236C, which can whiff punish almost everything, is air unblockable, and is also plus on block.
- Opponents are basically unable to press buttons in the air when you have 100 meter, which lets you place orbs that make neutral almost unwinnable.
- Hope you like pressing buttons fast because he does require work to optimize.
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Half
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- Fastest moon in terms of mobility, with a very powerful and simple ability to punish techs.
- Great ground game with his infamous 236B “soko darou” and on-block jump cancellable 6C as ways to stay in on opponents that just want to block.
- Decent pressure and strong ability to convert punishes into damage, his strengths are focused on his ability to quickly close distance and force situations where he has an advantage.
- Somewhat poor scramble options if the match gets out of hand and his air to air game is relatively lacking, although his 214X lightning is a great tool against air approaches that aren’t too high up.
- A strong high mid tier character with tools for almost every neutral situation and great frame traps and resets on offense, and a great choice for beginning players looking for a character to understand pressure in Melty while still having good depth for advanced play.
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Full
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- In stark contrast to C-Roa’s enormous toolbox and H-Roa’s speedy pressure game, F-Roa is a very straightforward, simple character with some decent zoning tools with his 214A/B lightning and his large, disjointed j.[C].
- Simple combos and pressure with a few gimmicks for okizeme, he has a decent ability to confirm hits, OK buttons, and is all in all a pretty vanilla character.
- Good reversals, decent midrange footsies and great vertical lightning for space control gives him an honest "shoto" sort of feel, though his 236X dashing slashes can be used for some simple pressure, similar to C-Tohno.
- Not very strong due to his nonexistent mixup game, but his ability to limit movement can give him a fighting chance against most of the cast if you have a good eye for neutral, and is an OK choice if you just want a simple character to play.
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Statistics
Stance
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100%
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75%
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50%
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25%
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Net Health
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Jump
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0.836
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0.809
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0.741
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0.717
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14,753
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Stand
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0.950
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0.920
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0.843
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0.815
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12,975
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Crouch
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1.026
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0.993
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0.910
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0.880
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12,018
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Average
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13,248
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Palettes
6) Terry Bogard (Garou: Mark of the Wolves)
13) Dante (Devil May Cry)
External Links
MBAACC Navigation