Melty Blood/MBAACC/Satsuki Yumiduka/Full Moon

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Combos

All corner combos involving 2[C]C can be used midscreen by substituting dash 2C in 2[C]C's place. Some characters require dash 2C. 2C(2) 3C starter works better than 5C 3C in corners and if you're too far away.

Normal Combos

  • 5A > 5B > 5C > 3C > 623[A] JC9 j.[C] > sdj.[C] > 2[C] > 2C > 3C > 623[A] > 623A
Corner combo. Sets up midscreen mixup. You can be fairly far from the corner and still have this work.
  • 5A > 5B > 5C > 3C > 623[A] JC9 j.[C] > sdj.[C] > 2[C] > 5A > 5A > 623[B]
Corner combo. Sets up corner mixup. Leaves gap.

Metered Combos

  • 5A > 5B > 5C > 236C > 2C > 3C > 623[A] JC9 j.[C] > 2[C] > 2C > 3C > 623[A] > 623A
Corner combo. Sets up midscreen mixup. Standard metered combo. Uses 100 meter.
  • 5A > 5B > 5C > 3C > 623[A] JC9 j.[C] > sdj.[C] > 2[C] > 5B > 5[C] > (delay) 623[B] > 5A > 5A > 5B > 2C > 623C
Corner combo. Sets up corner mixup. Leaves gap. Delay 623[B] slightly. Uses 100 meter.

IH Combos

  • 5B > 5C > 22B IH 5[C] > (delay) 623[B] > 5C > 623C > 2C > 3C > 623[A] JC9 j.[C] > 2[C] > 2C > 3C > 623[A] > 623A
Sets up midscreen mixup. Big damage. Delay 623[B].

Strategy

Just like Crescent Moon Satsuki, Full Moon Satsuki revolves around okizeme. Getting one hit in can lead to the opponent eating combo after combo. The crossup instant air backdash that's very important to her okizeme game is done with 4956, where all the directions are given from before you cross up, but are all done after you cross up. So 4 is the direction you jumped from, 9 is up and away from the opponent, 5 is neutral, and 6 is away from the opponent.

Okizeme

Midscreen after 623A throw, 236A, or ExBite

  • Dash 8. This gives a 3 way mixup. Do the 8 as soon as the dash starts. After you're in the air, holding 6 gives crossup, doing nothing doesn't crossup, and holding 6 and doing an air backdash j.C gives high option without crossing up.
  • 4A236[B]. This gives ambiguous crossup. Do it early and you'll cross over. Do it late and you won't.

Midscreen after 421A/B

  • 29. This gives a 4 way mixup. Superjump forward will cross up or not depending on when you whiff an aerial attack. Whiff a j.B early and you won't cross up. Whiff it late and you will. Don't whiff anything for high options. Air backdash j.C for a noncrossup option and instant air backdash after you crossup for a crossup high option.
  • 236[B]236[A]. This gives ambiguous crossup. Do it early and you'll cross over. Do it late and you won't.

Midscreen after 623C or 236C

  • Dash 8. This gives a 4 way. Holding 4 gets a noncrossup, holding 4 gives crossup, air backdash j.C gives noncrossup high, instant air backdash after crossing up gives crossup high.

Midscreen or corner with gap after 623[B], 236B, or 3C

  • 29. This gives a 2 way mixup. Air backdash j.C for noncrossup and instant air backdash after crossing up for crossup high. You can try to go for lows if you know that they'll respect it, but it's not safe and can be mashed out of.
  • 236[A]. Early to cross up, late to not cross up.

Corner with gap after 623C

  • Dash 8. This gives a 4 way mixup. Do the 8 as soon as the dash starts for crossup and do it a bit late after you've pushed their body into the corner for noncrossup. Air backdash j.C for high and instant air backdash j.C after jumping the dash early for crossup high.

Move Descriptions

Normal Moves

5A
5A
5A
MBFSat5A.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
300 250 75% 2.5% N, SP, EX, (J) L 4 4 5 3 -

Text

5B
5B
5B
MBFSat5B.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
700 500 80% 7.0% N, SP, EX, (J) HL 6 6 11 0 -

Text

5C
5C
5C/[C]
MBFSat5C.png
MBFSatCharged5C.png
Version Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
5C 1000 700 90% 8.0% N, SP, EX, (J) HL 12 5 13 - Clash frames during 11-15f

Text

5[C] 1700 1200 85% 12.0% N, SP, EX, (J) HL 18 5 9 - -

Text

2A
2A
Text
MBFSat2A.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
250 150 72% 2.0% N, SP, EX, (J) L 3 4 5 3 -

Text

2B
2B
Text
MBFSat2B.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
600 360 100% 7.0% N, SP, EX, (J) HL 7 4 8 3 -

Text


2C
2C
2C/[C]
MBFSat2C.png
MBFSatCharged2C.png
Version Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
2C 800, 600 550, 400 70%, 50% 5.0%, 4.0% N, SP, EX, (J) L 8 6 24 - -

Text

2[C] 900, 900, 950 650, 500, 500 70% 6.0%, 4.0%, 3.0% N, SP, EX, (J) L 27 10 15 - -

Text

3C
3C
3C/[C]
MBFSat3C.png
MBFSatCharged3C.png
Version Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
3C 1000 700 60% 10.0% SP, EX, (J) L 12 6 19 - -

Text

3[C] 1500 1200 70% 15.0% SP, EX, (J) L 25 8 13 - -

Text

j.A
j.A
j.A
MBFSatjA.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
300 250 75% 3.0% - HA 4 4 - - -

Text

j.B
j.B
j.B
MBFSatjB.png
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
750 450 90% 8.0% - HA 6 4 - - -

Text

j.C
j.C
j.C/[C]
MBFSatjC.png
MBFSatChargedjC.png
Version Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
j.C 1000 700 85% 10.0% - HA 8 4 - - -

Text

j.[C] 1300 1200 50% 7.0% J HA 25 4 - - -

Text

Universal Mechanics

Ground Throw
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
Text Text Text Text Text Text Text Text Text Text Text

Text

Air Throw
Air Throw
j.6/4A+D
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
Text Text Text Text Text Text Text Text Text Text Text

Text

Shield Bunker
Shield Bunker
214D in neutral or blockstun
Version Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
Bunker 500 200 50% 0.0%
(-50.0% in blockstun)
- LHA 25 4 19 -5 Clash frames during 1-10f

Text

Version Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
Bunker 500 200 50% 0.0%
(-50.0% in blockstun)
- LHA 25 4 19 -5 Clash frames during 1-10f

Text

Heat
Heat
A+B+C
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
Text Text Text Text Text Text Text Text Text Text Text

Text

Circuit Spark
Circuit Spark
A+B+C during blockstun/hitstun during MAX
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
Text Text Text Text Text Text Text Text Text Text Text

Text



Special Moves

22X
Version Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
A Text Text Text Text Text Text Text Text Text Text Text

Text

B Text Text Text Text Text Text Text Text Text Text Text

Text

EX Text Text Text Text Text Text Text Text Text Text Text

Text


236X
Version Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
A Text Text Text Text Text Text Text Text Text Text Text

Text

B Text Text Text Text Text Text Text Text Text Text Text

Text

EX Text Text Text Text Text Text Text Text Text Text Text

Text

214X
Here I go!
214A/B/C
Version Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
A Text Text Text Text Text Text Text Text Text Text Text

Text

B Text Text Text Text Text Text Text Text Text Text Text

Text

EX Text Text Text Text Text Text Text Text Text Text Text

Text

623X
Version Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
A Text Text Text Text Text Text Text Text Text Text Text

Text

[A] Text Text Text Text Text Text Text Text Text Text Text

Text

B Text Text Text Text Text Text Text Text Text Text Text

Text

[B] Text Text Text Text Text Text Text Text Text Text Text

Text

EX Text Text Text Text Text Text Text Text Text Text Text

Text

421X
Version Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
A Text Text Text Text Text Text Text Text Text Text Text

Text

B Text Text Text Text Text Text Text Text Text Text Text

Text

EX Text Text Text Text Text Text Text Text Text Text Text

Text

63214C
Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
Text Text Text Text Text Text Text Text Text Text Text

Text

Arc Drive

Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
Text Text Text Text Text Text Text Text Text Text Text

Text

Another Arc Drive

Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
Text Text Text Text Text Text Text Text Text Text Text

Text

Last Arc

Damage Red Damage Proration Circuit Cancel Guard Startup Active Recovery Frame Adv Invuln
Text Text Text Text Text Text Text Text Text Text Text

Text



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