Sion is the main character of Melty Blood. She originally came to Shiki's town in order to find the cure for vampire-ism and defeat the Night of Walachia once and for all. In Actress Again, she is responsible for the reenactment of Walachia.
Sion is a high-execution, high-reward character across all moon styles. Her greatest strengths are present in her numerous ways to maintain herself in her opponent's face, forcing untechable knockdowns with her 214A whip, present in all moons. Okizeme is important with her; you do NOT want to lose momentum.
Stage: Artificial Eden
- Technical, aggressive close-range character with obscene damage and overall reward on hit.
- Solid, versatile toolkit boasting plenty of offensive options with a rock solid defense to fall back on.
- Strong offense thanks to her oppressive pressure and high damage. Her okizeme routes are even unburstable and/or lead to Circuit Break with meter.
- Normals are stubby but give her incredible whiff punish opportunities when combined with her best-in-class dash.
- Much more difficult to play well than the other moons, but with much higher potential overall.
- Rushdown and okizeme-focused moon.
- H-Sion confirms into her signature whip loops on most hits. These are unburstable and lead to left/right mixups on knockdown.
- 6AA and a different 2C add layers to her offense, but her advantage on some normals is weaker than her other moons.
- Gunshots are much slower to start up than her other moons, but grant frame advantage on block and some additional vertical space control as they ricochet across the screen. Can be shielded and punished on reaction and the small traveling hitbox makes them difficult to land in neutral, but very rewarding on counterhit.
- Straightforward, easy to use moon with good ways to contest space control in neutral and some extra tricks to enhance her offense.
- Good pressure with the usual Full Moon frame advantage on many normals and a sliding 3C similar to H-Sion 2C, but she also has multiple overheads and a running command grab. 6B is still the most difficult option to respond to, but more options means more mental stack. Some of them have evasive hurtbox properties to catch opponents mashing, or leave Sion with frame advantage for a pressure reset.
- Reliable confirms into good damage output with Full Moon's variation on j.[C] loops.
- Full Moon's gunshots excel at shutting down space control from the opponent. 214A is harder to whiff punish with due to increased startup, but is safe on block.