Melty Blood/MBTL/Akiha Tohno/Combos
Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X > Y | X input is cancelled into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl | There should be delay before inputting "X". |
w.X or Xw | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Will occasionally be omitted due to being obvious. Will occasionally be notated with 7/9 to indicate backwards/forwards. |
sj | Perform a superjump, which is performed by inputting 2~8. |
sjc | Superjump cancel the previous action. |
IAD | Instant Air Dash. |
AT | Air throw, often used as a combo ender that leads to knockdown. |
md.X | Perform a micro-dash before performing "X". Unused in favor of writing "microdash." |
tk.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X~Y | This notation has two meanings.
|
RB1/2 | The first or second hit of Rapid Beat auto combo. |
CH | The first attack must be Counter Hit. |
FC | The first attack must be Fatal Counter. |
MD | Perform a Moon Drive, which is inputted by pressing 5B+C. |
Heat | Perform Heat, which is performed by inputting A+B+C. |
AD | Perform an Arc Drive, which is performed by inputting 236B+C. Characters with more than one Arc Drive will have theirs notated by input. |
LA | Perform a Last Arc, which is performed by inputting A+B+C+D or successfully Shielding in Blood Heat. |
Preface
- There are many different routes with comparable damage, meter gain, setup potential, and corner carry in this game. (There are also often small adjustments to routes that give you slightly more or less meter in exchange for slightly less or more damage.) If you know or find a combo that is comparable to one below, and would prefer to do it instead whatever is listed here, that's fine.
- Meter gain is a rough estimate until a utility that displays actual meter gain exists. Estimates are given by setting starting meter to a % and seeing what starting meter % finishes filling up a bar by the end of a combo.
- The combos below are not guaranteed to be optimal. It's still fairly early in the game's lifecycle, and new developments can always occur.
Combo Theory
Basic Combo Structure
Essential Combo Pieces
Generally speaking, Akiha's combos favor corner carry with 214A/B at midscreen, and damage loops with 22B > 5C 6C in the corner. To that end, the most important combo pieces you should aim to learn first are:
5[B] > 214B > jc9 > j.[C] > delay j.B > 5C
Part of Akiha's primary BnB and the most important set of links to learn. Getting the timing down can be tricky, so it's advised to practice this piece on its own.
- Be sure the jump cancel from 214B is input before you try to j.[C].
- The delay j.B > 5C links require precision and cannot be mashed out due to autocombo forcing airthrow. The timing is more generous than it seems.
2C > 22B > 5B > 6C > 236A
Corner BnB piece and trickier than the above.
- 6C > 236A can easily turn into 623A if you input it too fast.
- Try to get in the habit of tapping 4 after 236A for a brief microwalk back - this lets you setup a reversal-safe 22B meaty if you choose the j.[C] jBA AT ender.
Advanced Combo Pieces
Here are some more complicated combo pieces you will find in more optimized routes. Feel free to ignore this section if learning advanced routes are not your focus.
214B > j2369X
Advanced Midscreen combo piece.
- The speed at which you should input the Tiger Knee motion (2369X; TK for short) changes from game to game (due to differences in the input buffer system and pre-jump squat frames), so start practicing this motion by inputting it on the ground in training mode.
- If Akiha throws out grounded wheel, you have pressed the attack button too early.
- If Akiha jumps forward and performs an aerial attack, you either pressed the attack button too late or did not have a clean 2369 input.
- To master this combo piece, trying throwing out TK wheel after a single hit of 214B, two hits of 214B, etc.
66 > 623A > j[C] > dl. jB > 5X
Advanced Midscreen combo piece.
- This combo piece is commonly used after the one explained above for optimized damage.
- 66 623A is much easier to perform if you input 66 > hold 6 > 23A.
- Due to the speed of this sequence, a common mistake is inputting 6 between 3 and 9, which causes Akiha to throw out 2369C. Be sure to return to 5 before inputting 9.
- The advice for hitting j[C] > dl. JB applies here as well. Buffer in the jump input before holding C.
623X > 2369X
Advanced Midscreen combo piece.
- Very similar to the combo piece above, however...
- provides better damage output
- requires more effort to stabilize
- generally provides less time to input the TK motion
- Practice this combo piece by first performing 623B into 2369X, then move on to 623A into 2369X.
- To help stabilize routes that use this combo piece, try...
- delaying the TK wheel if the opponent is vertically far away
- using 2369A if the opponent is horizontally close
- using 2369B if the opponent is horizontally far away
- using 623A dl. 2369B if the opponent is horizontally and vertically far away
Confirms & Conversions
Here are a few confirms and conversions important to Akiha's combo game...
Rising j.A > j.B > jc > j.B > j.[C] > 5C
The standard rising jA confirm.
- Be sure to input 5C as soon as Akiha lands.
- Try to hit confirm the first jA and jB, so that you can avoid the situation where the opponent blocks the first two attacks and you autopilot jump cancel into jB, then fall down to the ground vulnerable with no air actions available to you.
- If Akiha catches an opponent below her with rising jA, delay the attacks in the confirm to stabilize.
236X/3B+C > IAD j236C
The most stable 'Painting the Moon' midscreen confirm.
- Continue the combo with 2/5C into a combo of your choice for big damage.
Enders
Almost all Akiha routes are dominated by special move canceled into 236C, as 236C provides the best damage output, scaling, and the most time to setup okizeme. Whether or not 236C (or most C special moves) ends in a hard knockdown or not depends upon the hitstun scaling of the combo. The exception to this rule is 22C, which guarantees a hard knockdown at the cost of damage and setup time. Most of these enders are interchangeable for Akiha's BnBs, to try out each one to see what you prefer. However, Akiha's more advanced routes will require a certain ender, so its best to practice each one if you are seeking optimal damage with each combo. Common enders include:
- 22A/B xx 236C
- 623A/B xx 236C
- normal attack xx 236C
- used in routes to prevent further hitstun scaling and preserve the HKD
- 623B xx 214C
- used for primarily tricky left/right mixups
- 22A/B xx 22C
- close hitting 623A/B xx 236B+C
- generally the best 3 bar ender
- 623A xx 236C 66 623B xx 236B+C
- universal 4 bar ender (given the opponent is close enough to the ground for 236B+C to hit)
BnBs
Everything listed here works with a 2AAA starter or IAD j.B/C starter instead of a 2A starter, unless otherwise noted. Consistency is preferred here over optimization; these are expected to be starting combos.
Midscreen
Meterless
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2B > 2C > 5C > 5[B] > 214B > j.[C] > dl.j.B > 5B > RB1 > RB2 > (j.A) > AT | 3141 | None | ~73% Opp: ~40% |
Anywhere |
Basic resourceless midscreen BnB.
|
||||
2A > 5B > 2B > 5C > 2C > 214A > dl.2C > 5C > 5B > RB1 > RB2 > j.A > AT | 2944 | None | 69% Opp: ~35% |
Anywhere |
Alternate BnB for when you've used 5B early in your hitconfirm, and thus cannot route into 5[B]. | ||||
2A > 2B > 2C > 214A > 5C > 623A > j.[C] > dl.j.B > 5B > RB1 > RB2 > j.A > AT | 3309 | None | 77% Opp: ~30% |
Anywhere |
More optimized BnB for those looking for a bit more damage.
|
Metered
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2B > 2C > 5C > 5[B] > 214B > j.[C] > dl.j.B > 5C > 236C | 3435 | 100% meter | 57.39% (net -42.61%) Opp: 44.20% |
Anywhere |
Basic metered midscreen BnB.
| ||||
2A > 5B > 2B > 5C > 2C > 214A > 2C > 5C > 5B > RB1 > 236C | 3225 | 100% meter | ~50% (Net -50%) Opp: ~40% |
Anywhere |
Alternate metered BnB for when you've used 5B early in your hitconfirm, and thus cannot route into 5[B]. | ||||
2A > 2B > 2C > 214A > 5C > 623A > j.[C] > dl.j.B > 5B > RB1 > 623B > 236C > (2A+B dash) > 3C > j.A > AT | 3931 | 100% meter | ~74% Opp: ~65% |
Anywhere |
More optimized metered BnB. |
Corner
The midscreen combos work fine, but in addition:
Meterless
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2B > 2C > 5C > 22B > dl.5B > 6C > 214B > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > j.B > AT | 3391 | None | ~93% Opp: ~45% |
Corner |
Corner BnB.
| ||||
IAD > j.B / j.C > 2B > 2C > 5C > 22B > 5B > 6C > 214B > j.[C] > j.B > 5C > 3C > j.A > j.B > AT | 3465 | None | 92% Opp: ~45% |
Corner |
Corner IAD starter combo. |
Metered
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2B > 2C > 5C > 22B > 5B > 6C > 214B > j.[C] > j.236C | 3742 | 100% | ~67% Opp: ~45% |
Corner |
Metered corner BnB.
|
Intermediate
Combos you need to confirm in common situations not covered by the aboveāe.g. fatal counter air to airs, or 3B+C antiair.
Unlike the BnB section, routes in this section are not guaranteed to work from other starters.
3C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C > j.C > jc > j.[C] > dl.j.B > 5C > 5[B] > 2C > 22B > 236C | 3018 | 100% | ~57% Opp: ~35% |
Anywhere |
Stable No Moon Gauge Route | ||||
3C > j.B > j.6B+C > j.[C] > dl.j.B > 5C > 5[B] > 2C > 22B > 236C | 3403 | 1 Moonskill, 100% | ~78% Opp: ~50% |
Anywhere |
Stable Moon Gauge Route |
5XXX
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5C > RB1 > RB2 > j.C > jc > j.[C] > dl.j.B > 5C > 5[B] > 2C > 22B > 236C | 3154 | 100% | ~65% Opp: ~45% |
Anywhere |
Stable No Moon Gauge Route | ||||
5C > RB1 > RB2 > j.B > j.6B+C > j.[C] > dl.j.B > 5C > 5[B] > 2C > 22B > 236C | 3496 | 1 Moonskill, 100% | ~84% Opp: ~70% |
Anywhere |
Stable Moon Gauge Route |
rising j.A
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.A > j.B > jc > j.B > j.[C] > 5C > 214A > 2C > 5B > RB1 > RB2 > j.A > AT | 2870 | N/A | ~60% Opp: ~30% |
Anywhere |
Meterless confirm.
|
Shield A Counter
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
D~A > j.B > 6B+C > dl.j.[C] > 5C > 5[B] > 2C > 22B > 236C | 3730 | 1 Moonskill, 100% | ~82% Opp: ~65% |
Anywhere |
Metered HKD Route | ||||
D~A > j.C > j.[C] > dl.j.B > 5B > 22B > 2C > 5C > RB1 > RB2 > 623B > j.[C] > dl.j.B > 5C > RB1 > 623A > 236C > (2A+B) > j.B > j.C > AT | 3733 | 100% | ~101% | Anywhere |
Metered AT Route |
Shield B Counter
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
ch D~B > 2C > 5[B] > 214B > j.[C] > dl.j.B > 5C > RB1 > 22B > 236C | 3687 | 100% | ~71% Opp: ~50% |
Anywhere |
Metered HKD Route |
Shield B+C Counter (ground and air)/Aerial Shield A Counter
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
D~B+C / j.D~A > 2C > 5[B] > 214B > j.[C] > dl.j.B > 5C > RB1 > 22B > 236C | 3887 or 3954 | 100% | ~74% or ~73% Opp: ~50% |
Anywhere |
Metered confirm. |
623X/3B+C Antiair
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
623X / 3B+C > IAD > land > 2C > 5[B] > 214B > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > AT | 3376 or 3445 | N/A or 1 Moonskill | ~75% or ~91% Opp: ~30% or ~45% |
Anywhere |
Meterless confirm.
| ||||
623X / 3B+C > IAD > j.236C > dash > 2C > 5[B] > 214B > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > AT | 4033 or 4077 | N/A or 1 Moonskill | ~28% or ~43% Opp: ~50% or ~65% |
Anywhere |
Metered confirm.
|
22A/22B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
22A / 22B > 236C > dash > 2C > 5[B] > 214B > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > AT | 4073 or 4177 | 100% | ~28% or ~35% Opp: ~45% |
Anywhere |
Metered confirm. |
236A/236B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236A / 236B > dash > 2C > 5[B] > 214B > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > AT | 3253 | N/A | ~76% Opp: ~30% |
Anywhere |
Meterless confirm.
|
Advanced
Organized by starter. Difficult optimals, variants optimizing for additional metergain over damage, etc., should go here.
Unlike the BnB section, routes in this section are not guaranteed to work from other starters.
Normals
2A
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2B > 2C > 5B > 623A > 8 > dl.airdash > j.[C] > 22B > 5C > 22A > 236C | 3871 | 100% | 67% Opp: ~45% |
Midscreen |
High Damage HKD Route | ||||
2A(A) > 2B > 2C > 5[B](1) > 214B > tk.236B > (2A+B) 5C > 623A > j.[C] > dl.j.B > 5C > RB1 > 623A > 236C > (2A+B) > 3C > j.A > AT | 3917 | 100% | 85% Opp: ~75% |
Midscreen |
Advanced BNB
| ||||
2A(A) > 2B > 2C 5[B](1) > 214B > tk.236B4X > dl.22B > 5A > 5C > 623A > j.[C] > dl.j.B > 5C > RB1 > 623A > 236C (2A+B dash) > 3C > j.A > AT | 3997 | 100% | 97% Opp: ~82% |
Midscreen |
22B AT Route
| ||||
2A(A) > 2B > 2C > 5[B](1) > 214B > dj > dl.airdash > j.[C] > 22B > 5C > 623A > j.[C] > dl.j.B > 5C > RB1 > 623A > 236C (2A+B) > 3C > j.A > AT | 4031 | 100% | 96% Opp: ~81% |
Midscreen |
High Damage AT Route | ||||
2A(A) > 2B > 5C > 2C > 623B > tk.236B > IAD > j.236A > 214B(3) > j.[C] > dl.j.B > 5B > RB1 > 623A > 236C (2A+B dash) > 3C > j.A > AT | 4056 | 100% | 92% Opp: ~79% |
Midscreen |
Double Ring AT Route
| ||||
2A(A) > 2B > 2C > 6C > 5C > 5[B](1) > 214B > tk.236A4X > 22B > 236C > run under > 3C > j.A > j.A > j.B > j.C > back AT | 3901 | 100% | 72% Opp: ~61% |
Corner |
Corner steal left/right routing. | ||||
2A(A) > 2B > 2C > 623B > dl.5B > 22B > 5A > 6C > 236A > 214B > j.[C] > dl.j.B > 5C > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > j.C > AT | 4129 | 100% | 103% Opp: ~90% |
Corner |
Meter Build AT Route | ||||
2A(A) > 2B > 2C > 6C > 623B > dl.5B > 22B > 5A > 5C > 623A > j.[C] > dl.j.B > 5C > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > j.C > AT | 4267 | 100% | 99% Opp: ~83% |
Corner |
High Damage AT Route
| ||||
2A(A) > 2B > 2C > 6C > 623B > dl.22B > 5A > 5C > 623A > j.[C] > dl.j.B > 5B > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > j.C > AT | 4227 | 100% | 95% Opp: ~81% |
Corner |
High Damage AT Route
| ||||
2A(A) > 2C > 6C > dl.2B > 5C > 22B > 623B > 5A > 5B > 623A > j.[C] > dl j.B > 5C > RB1 > 623A > 236C > 2(A+B) > 3C > j.A > j.B > j.C > AT | 4340 | 100% | 100% Opp: ~87% |
Corner |
High Damage AT Route. |
2B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B > 2C > 214A > 5C > 5[B](1) > 214B(3) > tk.236A > dash > 623A > j.[C] > dl.j.B > 5A > RB1 > 623B > 236C | 4087 | 100% | 88% Opp: ~60% |
Midscreen |
TK Wheel HKD Route
| ||||
2B > 2C > 6C > 623B > 22B > 5B > 5C > 623A > j.[C] > dl.j.B > 5A > RB1 > 22A > 236C (2A+B) > 3C > j.A > j.B > AT | 4353 | 100% | 95% Opp: ~80% |
Corner |
22B Link High Damage AT Route | ||||
2B > 2C > 6C > 623B > 5B > 22B > 5C > 22A > 623A > j.[C] > dl.j.B > 5A > RB1 > 623B > 236C (2A+B) > 3C > j.A > j.B > AT | 4432 | 100% | 103% Opp: ~85% |
Corner |
623A Link High Damage AT Route | ||||
2B > 2C > 5B > 22B > 5C > 6C > 236A > 623A > tk.236A > 214B > j.[C] > j.B > 5C > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.A > j.B > j.C > AT | 4304 | ~114% | Corner | |
Builds a bar before needing to cancel into an EX move. |
2C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2C > 623B > 8 > dl.airdash > j.[C] > 22B > dash > 2B > 5[B](2) > 214B > j.[C] > dl.j.B > 5C > RB1 > 22A > 236C (2A+B dash) > 3C > j.A > AT | 4161 | 100% | ~94% Opp: ~80% |
Anywhere |
Reversal Punish AT Route
| ||||
2C > 6C > 623B > 22B > 2B > 5B > 5C > 22A > 623A > j.[C] > dl.j.B > 5A > RB1 > 623B > 236C (2A+B) > 3C > j.A > j.B > AT | 4497 | 100% | ~103% Opp: ~85% |
Corner |
High Damage Safe Jump Route | ||||
2C > 214A > 5B > 5C > 623A > j.[C] > j.236A > 214B > j.[C] > dl.j.B > 5A > RB1 > 623B > 236C (2A+B) > 3C > j.A > AT | 4183 | 100% | ~95% Opp: ~85% |
Anywhere |
5B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5B > 2C > 623B > 8 > dl.airdash > j.[C] > 22B > 5CC > 623A > 236C (2A+B dash) > 3C > j.A > AT | 4043 | 100% | ~73% Opp: ~55% |
Anywhere |
Delayed Airdash 22B AT Route | ||||
5B > 2C > 6C > 623B > dl.2B > 22B > 2A > 5C > 623A > j.[C] > dl.j.B > 5A > RB1 > 22A > 236C (2A+B) > 3C > j.A > j.B > AT | 4392 | 100% | ~96% Opp: ~80% |
Corner |
High Value Safe Jump Route | ||||
5B > 2B > 2C > 6C > 623A > jc > airdash > j.[C] > j.236A > 214B > j.[C] > j.B > 5C > RB1 > 623B > 236C (2A+B) > 3C > j.A > j.A > j.C > j.B > AT | 4124 | 100% | ~95% Opp: ~85% |
Anywhere |
If done in the corner, use 623A > 236C ender for 4268 damage |
5[B]
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5[B] > 2C > 623A > 8 > dl.airdash > j.[C] > 22B > 5C > RB1 > 22A > 236C | 3952 | 100% | 72% Opp: ~55% |
Midscreen |
Delay Airdash j[C] HKD Route | ||||
5[B] > 2C > 623A > tk.236B > 214B > j.[C] > dl.j.B > 5C > RB1 > 22A > 236C | 4012 | 100% | 79% Opp: ~60% |
Midscreen |
TK Wheel HKD Route | ||||
5[B] > 6C > 623B > 2C > 22B > 5B > 5C > 22A > 623A > j.[C] > dl.j.B > 5C > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > AT | 4337 | 100% | 107% Opp: ~90% |
Corner |
High Damage AT Route | ||||
5[B] > 6C > 22B > 2C > 22A > 2A > 5C > 623A > j.[C] > dl.j.B > 5A > RB1 > 623B > 236C (2A+B) > 3C > j.A > j.B > j.C > AT | 4418 | 100% | 96% Opp: ~85% |
Corner |
A High Damage AT Route | ||||
fc 5[B] > 6C > 623B > 2C > 22A > 2B > 22B > 2A > 5C > 623A > j.[C] > dl.j.B > 5A > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > AT | 4815 | 100% | 108% Opp: ~90% |
Corner |
Fatal Counter AT Route |
5C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5C > 2C > 214A > 2B > 5[B](1) > 214B(3) > tk.236A > dash > 623A > j.[C] > dl.j.B > 5A > RB1 > 623B > 236C | 4144 | 100% | ~88% Opp: ~65% |
Midscreen |
TK Wheel HKD Route
| ||||
5C > 2C > 6C > 214A > 2B > 22B > 2A > 5B > 623A > j.[C] > dl.j.B > 5A > RB1 > 22A > 236C > 623B > 3C > j.A > j.B > AT | 4412 | 100% | ~98% Opp: ~90% |
Corner |
High Damage 214A Safe Jump Route |
j.A
When reading combos in this section (or adding combos to this section), remember that IAD j.X prorates differently than jump-in j.X.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.A > j.B > jc > j.B > j.[C] > 5C > 623A > dl.tk.236B > 2C > 5B > RB1 > 22B > 236C | 3628 | 100% | ~74% Opp: ~55% |
Anywhere |
TK Wheel HKD Route | ||||
j.A > j.B > 6B+C > 2C > dash > 623B > tk.236B > 214B > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > AT | 3886 | 1 Moonskill, 100% | ~103% Opp: ~90% |
Anywhere |
To confirm at double jump height, use 5C to pickup after 6B+C instead of 2C (this decreases the damage output to 3113). |
j.B
When reading combos in this section (or adding combos to this section), remember that IAD j.X prorates differently than jump-in j.X. In addition, most 2A > 2B > 2C routes can be performed from an IAD j.B starter if you omit the 2B.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
IAD > j.B > 2A > 2C 5[B](1) > 214B(3) > tk.236B4X > 22B > 5A > 5C > 623A > j.[C] > dl.j.B > 5C > 623A > 236C (2A+B dash) > 3C > j.A > AT | 4050 | 100% | 94% Opp: ~85% |
Midscreen |
22B AT Route
| ||||
IAD > j.B > 2A > 2C > 6C > 623B > dl.2B > 22B > 5A > 5B > 623A > j.[C] > dl.j.B > 5C > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > AT | 4292 | 100% | 97% Opp: ~85% |
Corner |
High Damage AT Route |
j.C
When reading combos in this section (or adding combos to this section), remember that IAD j.X prorates differently than jump-in j.X.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.C > 2A > 2C > 5[B](2) > 623B(3) > tk.236B4X > 22B > 5A > 5C > 623A > j.[C] > dl.j.B > 5C > RB1 > 623A > 236C (2A+B dash) > 3C > j.A > j.B > AT | 4104 | 100% | 100% Opp: ~85% |
Midscreen |
Normal Jump High Damage AT Route | ||||
j.C > 2A > 2C > 6C > 623B > 2B > 22B > 5A > 5B > 623A > j.[C] > dl.j.B > 5C > 22A > 236C (2A+B) > 3C > j.A > j.B > AT | 4360 | 100% | 97% Opp: ~85% |
Corner |
Normal Jump Safe Jump Route |
j.[C]
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.[C] > 5C > 5[B] > 2C > 623B > tk.236B > 214B > j.[C] > dl.j.B > 5C > 236C | 4021 | 100% | ~78% Opp: ~55% |
Midscreen |
Stable HKD Route | ||||
j.[C] > 5C > 5[B] > 2C > 623B > tk.236B > IAD > j.236A > 214B > j.[C] > dl.j.B > 5A > RB1 > 623A > 236C (2A+B dash) > 3C > j.A > j.B > AT | 4108 | 100% | ~97% Opp: ~85% |
Midscreen |
Double Wheel AT Route | ||||
j.[C] > dl.5C > 623A > dl.tk.236B > 214B > tk.236A > dash > 5[B] > 2C > 22B > 236C (2A+B dash) > 3C > j.A > j.B > AT | 4136 | 100% | ~88% Opp: ~85% |
Midscreen |
Microdash 5[B] AT Route | ||||
j.[C] > 6C > 623B > 2C > 22B > 5B > 5C > 22A > 623A > j.[C] > dl.j.B > 5A > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > AT | 4417 | 100% | ~105% Opp: ~90% |
Corner |
High Damage Safe Jump Route | ||||
j.[C] > 6C > 22B > 2C > 623B > 5B > 22A > 5C > 623A > j.[C] > j.B > 5A > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.A > j.B > j.C > AT | 4555 | 100% | 107% Opp: ~90% |
Corner |
Builds a bar when the second 623A hits. |
6C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6C > 623B > 2C > 5C > 22A > 2B > 22B > 2A > 5B > 623A > j.[C] > dl.j.B > 5A > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > AT | 4634 | 100% | 105% Opp: ~85% |
Corner |
Big Damage AT Route |
3C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C > j.B > j.[C] > dl.j.A > 5C > 623A > dl.tk.236B > IAD > j.236A > dash > 2C > 22B > 236C | 3501 | 100% | ~76% Opp: ~60% |
Anywhere |
Double Wheel HKD Route | ||||
3C > j.B > j.6B+C > dash > 2C > 623B > tk.236B > 214B > j.[C] > dl.j.B > 5C > 22A > 236C | 3528 | 100%, 1 Moonskill | ~88% Opp: ~70% |
Anywhere |
MS Wheel HKD Route |
5XXX
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5C > RB1 > RB2 > j.B > j.6B+C > dash > 2C > 623A > j.[C] > dl.j.B > 5B > 623B > 236C | 3619 | 1 Moonskill, 100% | ~84% Opp: ~70% |
Anywhere |
High Damage HKD Route |
Shield Counters
A Counter
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
D~A > j.B > 6B+C > jc > dl.j.[C] > 5B > 22B > 5C > 6C > 623A / 623B > j.[C] > j.236C | 3948 | 100% | ~95% Opp: ~70% |
Corner |
Good Value HKD Route |
B Counter
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
ch D~B > 2C > 623A > tk.236B > 214B > j.[C] > dl.j.B > 5C > RB1 > 22A > 236C (2A+B dash) > 3C > j.A > AT | 3727 | 100% | ~77% Opp: ~45% |
Midscreen |
TK Wheel HKD Route | ||||
ch D~B > 2C > 6C > 623B > 2B > 22B > 5A > 5B > 623A > j.[C] > dl.j.B > 5C > 22A > 236C (2A+B) > 3C > j.A > j.B > AT | 4128 | 100% | ~96% Opp: ~85% |
Corner |
High Damage Safe Jump Route |
B+C Counter/Aerial A Counter
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
D~B+C / j.D~A > 2C > 623A > tk.236B > 214B > j.[C] > dl.j.B > 5C > RB1 > 22A > 236C | 3927 or 4142 | 100% | ~80% Opp: ~50% |
Anywhere |
623X TK Wheel HKD Route | ||||
D~B+C / j.D~A > 2C > 214A > 5C > 5[B](1) > 214B(3) > tk.236A > dash > 623B > j.[C] > dl.j.B > 5A > RB1 > 623A > 236C | 4061 or 4217 | 100% | ~93% or ~95% Opp: ~85% |
Anywhere |
214B TK Wheel AT Route
| ||||
D~B+C / j.D~A > 2C > 6C > 623B > 2B > 22B > 5A > 5B > 623A > j.[C] > dl.j.B > 5C > 22A > 236C (2A+B) > 3C > j.A > j.B > AT | 4328 or 4494 | 100% | ~99% Opp: ~85% |
Corner |
High Damage Safe Jump Route |
Moon Skills
6B+C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6B+C > (dash) > 2C > 214A > 5C > 5[B](1) > 214B(3) > tk.236A > dash > 623A > j.[C] > dl.j.B > 5A > RB1 > 623B > 236C (2A+B dash) > 3C > j.A > AT | 4153 | 1 Moonskill, 100% | ~113% Opp: ~95% |
Anywhere |
TK Wheel AT Route | ||||
6B+C > 2C > 6C > 623B > 2B > 22B > 5A > 5B > 623A > j.[C] > dl.j.B > 5C > 22A > 236C (2A+B) > 3C > j.A > j.B > AT | 4374 | 100% | 116% Opp: ~95% |
Corner |
High Value Safe Jump Route |
4B+C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
4B+C > 2C > 214A > 5C > 5[B](2) > 214B > j.[C] > dl.j.B > 5A > RB1 > 623B > 236C | 4141 | 1 Moonskill, 100% | ~98% Opp: ~75% |
Anywhere |
Stable HKD Route | ||||
4B+C > tk.236B > 214B > tk.236A > dash > 623A > j.[C] > dl.j.B > 5C > RB1 > 623B > 236C | 4143 | 1 Moonskill, 100% | ~105% Opp: ~75% |
Anywhere |
Meter Build HKD Route | ||||
4B+C > jc > airdash > 2B > 6C > 623A > IAD > 2C > 5[B] > 214B > j.[C] > dl.j.B > 5C > RB1 > 22A > 236C (2A+B dash) > 3C > j.A > AT | 4233 | 1 Moonskill, 100% | ~109% Opp: ~90% |
Midscreen |
Double IAD AT Route | ||||
4B+C > jc > airdash > 2C > 5[B] > 2B > 5C > 623B > jc > j.236B > dj > airdash > dl.j.236A > 214B > j.[C] > dl.j.B > 5C > RB1 > 623A > 236C (2A+B dash) > 3C > j.A > AT | 4306 | 1 Moonskill, 100% | ~124% Opp: ~110% |
Midscreen |
Impractical Meter Gain AT Route | ||||
4B+C > jc > airdash > 2C > 6C > 623B > 22B > 2B > 5B > 623A > j.[C] > dl.j.B > 5C > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > AT | 4554 | 1 Moonskill, 100% | ~121% Opp: ~98% |
Corner |
Optimal Safe Jump Route |
2B+C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B+C > 2A > 5C > 5[B](2) > 214B > tk.236A > dash > 623A > j.[C] > dl.j.B > 5A > RB1 > 623B > 236C (2A+B dash) > 3C > j.A > AT | 4199 | 1 Moonskill, 100% | ~111% Opp: ~85% |
Anywhere |
Great Value AT Route
| ||||
2B+C > 2A > 5C > 5[B](2) > 214B > tk.236B > jc > j.236A > jc >airdash > 2C > 623B > j.[C] > dl.j.B > 5A > RB1 > 623A > 236C (2A+B dash) > 3C > j.A > AT | 4206 | 1 Moonskill, 100% | ~123% Opp: ~98% |
Anywhere |
Double Wheel Meter Build AT Route
| ||||
2B+C > IAD > j.C > 5C > 22B > dash > 2C > 5[B](1) > 214B > j.[C] > j.B > 5A > RB1 > 623B > 236C (2A+B) > 3C > j.A > AT | 4173 | 1 Moonskill, 100% | 112% Opp: ~85% |
Anywhere |
3B+C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3B+C > IAD > j.236C > 2C > 5[B](1) > 214B > tk.236A > sj > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > AT | 4068 | 1 Moonskill, 100% | ~44% Opp: ~70% |
Anywhere |
TK Wheel Super Jump j.[C] Route | ||||
3B+C > IAD > j.236C > dash > 22B > 2C > 5[B] > 214B > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > AT | 4158 | 1 Moonskill, 100% | ~45% Opp: ~65% |
Anywhere |
Dash 22B AT Route | ||||
3B+C > IAD > 2C > 6C > 623B > 2B > 22B > 5B > 6C > 236A > 22A > 5CC > 623A > 236C (2A+B) > 3C > j.A > j.B > AT | 4360 | 1 Moonskill, 100% | ~120% Opp: ~95% |
Corner |
Meter Build Safe Jump Route |
Specials
236A/236B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236A / 236B > dash > 2C > 214A > 5C > 5[B](1) > 214B(3) > tk.236A > dash > 623A > j.[C] > dl.j.B > 5A > RB1 > 623B > 236C (2A+B dash) > 3C > j.A > AT | 4065 | 100% | ~96% Opp: ~80% |
Anywhere |
Great Value AT Route | ||||
236A / 236B > 2C > 6C > 623B > 2B > 22B > 2A > 5B > 623A > j.[C] > dl.j.B > 5A > RB1 > 22A > 236C (2A+B) > 3C > j.A > j.B > AT | 4244 | 100% | ~99% Opp: ~85% |
Corner |
High Damage Safe Jump Route |
236C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236C > 5B > 2C > 623B > 8 > dl.airdash > j[C] > 22B > 5C > 3C > j.A > AT | 4361 | 100% | ~15% Opp: ~40% |
Anywhere |
Delayed Airdash AT Route | ||||
j.236C > jc > airdash / superjump > j[C] > 22B > 2C > 5[B](1) > 214B(3) > tk.236A > dash > 5C > 623A > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > AT | 4399 | 100% | ~22% Opp: ~70% |
Anywhere |
Aerial 236C AT Route | ||||
236C > 2C > 6C > 623B > 2B > 22B > 5A > 5B > 623A > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > AT | 4494 | 100% | ~21% Opp: ~70% |
Corner |
Reversal Punish Route |
623A/623B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
623A / 623B > IAD > j.236C > 2C > 5[B](1) > 214B > tk.236A > sj > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > AT | 4060 | 100% | ~29% Opp: ~50% |
Anywhere |
Super Jump j.[C] Route | ||||
623A / 623B > IAD > 2C > 6C > 623A / 623B > dl.2B > 22B > 5B > dl.6C > 236A > 22A > 5C > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > AT | 4345 | 100% | ~29% Opp: ~50% |
Corner |
IAD Confirm Safe Jump Route
|
623C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
623C > dash > OTG 2B > 2C > 5CCC > 623A > IAD > j.A > j.B > 5B > 5C > RB1 > RB2 > 623A / 236x | 2753 | 100% | ~11% Opp: ~20% |
Anywhere |
Reversal OTG Damage Route | ||||
623C > 2A > 6C > 623B > 2B > 22B > 5A > 5B > 623A > j.[C] > dl.j.B > 5C > 3C > j.A > j.B > AT | 3847 | 100% | ~20% Opp: ~50% |
Corner |
Pressure Reversal Safe Jump Route
| ||||
623C > MD > run under > 2A > dl.2C > 4B+C > tk.236B > dl.214B > tk.236A > dash > 5B > 3B+C > j.[C] > dl.j.B > 5C > RB1 > RB2 > j.A > j.B > AT | 3913 | 100% | ~27% Opp: ~90% |
Corner |
Reversal Corner Steal Safe Jump Route |
214A
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
214A > 2C > 623A > tk.236B > 214B > j.[C] > dl.j.B > 5C > RB1 > 22A > 236C | 4092 | 100% | ~82% Opp: ~50% |
Anywhere |
TK Wheel HKD Route | ||||
214A > 2C > 6C > 623B > 2B > 22B > 2A > 5C > 623A > j.[C] > dl.j.B > 5A > RB1 > 22A > 236C (2A+B) > 3C > j.A > j.B > AT | 4437 | 100% | ~101% Opp: ~85% |
Corner |
High Damage Safe Jump Route
| ||||
214A > 2C > 5C > 623A > j.[C] > j.236A > 214B > j.[C] > j.B > 5B > RB1 > 623B > 236C (2A+B) > 3C > j.A > j.A > j.B > j.C > AT | 4222 | 100% | 96% Opp: ~85% |
Anywhere |
AT Route | ||||
214A > 2C > 5[B](2) > 214B > tk.236B4X > 22B > 2A > 5C > 623A > j.[C] > j.B > 5A > RB1 > 623B > 236C (2A+B) > 3C > j.A > j.A > j.B > j.C > AT | 4253 | 100% | 103% Opp: ~90% |
Anywhere |
TK Wheel Pull AT Route | ||||
214A > 2C > 6C > 22B > 623B > 5B > 22A > 5C > 623A > j.[C] > j.B > 5A > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.A > j.B > j.C > AT | 4511 | 100% | 109% Opp: ~89% |
Corner |
Builds a bar for 236C. Also possible with 214B but is more unstable. |
214B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
fc 214B > 2B > 6C > 623B > 22A > 2C > 22B > 5A > 5C > 623A > j.[C] > dl.j.B > 5B > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > AT | 4878 | 100% | ~113% Opp: ~90% |
Corner |
Fatal Counter Safe Jump Route | ||||
214B > 6C > 623B > 2C > 5C > 22A > 2B > 22B > 2A > 5B > 623A > j.[C] > dl.j.B > 5A > RB1 > 623A > 236C (2A+B) > 3C > j.A > j.B > AT | 4506 | 100% | 114% Opp: ~90% |
Corner |
High Damage AT Route |
22B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
fc 22B > 2A > 2C > 5C > 623B > dl.5B > 6C > 236C > 623A > dl.tk.236A > 214B(3) > j.[C] > j.236C > dash > 3C > j.A > j.B > AT | 4874 | 100% | ~105% Opp: ~85% |
Corner |
Double Wheel Safe Jump Route
| ||||
fc 22B > 2C > 6C > 214B > dl.2B > 5B > 5C > 22A > 623A > j.[C] > dl.j.B > 5A > RB1 > 623B > 236C (2A+B) > 3C > j.A > j.B > AT | 4867 | 100% | ~101% Opp: ~85% |
Corner |
623A Link Safe Jump Route
|
632146C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
632146C > 2C > 214A > 5C > 5[B](2) > 214B(3) > tk.236A > dash > 623A > j.[C] > dl.j.B > 5A > RB1 > RB2 > j.A > AT | 2740 | 100% | ~19% Opp: ~60% |
Anywhere |
TK Wheel AT Route | ||||
632146C > 2C > 214A > 5C > 5[B](2) > 214B(3) > tk.236A > dash > 623A > j.[C] > dl.j.B > 5A > RB1 > RB2 > j.A > AT | 2772 | 100% | ~19% Opp: ~70% |
Corner |
Delayed Airdash j.[C] Side-Swap AT Route | ||||
632146C > 2C > 623A > tk.236A > run under > 5B > dl.6C > 214B(3) > j.[C] > dl.j.B > 5C > 3C > j.A > AT | 2835 | 100% | ~17% Opp: ~45% |
Corner |
TK Wheel Side-Swap AT Route
| ||||
632146C > 2C > 214A > 5C > 623A > j.[C] > j.236A > dash > 5B > RB1 > RB2 > j.A > AT | 2792 | 100% | ~16% Opp: ~45% |
Anywhere |
Videos
Akiha Combos and Okizeme Visual Guide
External Links
Cheezy's Akiha Type Lumina Combo & Tech Compilation by Cheezy
Akiha Community Combo Doc by CowChower
Comprehensive Akiha Guide by The Akiha Council