Melty Blood/MBTL/Akiha Tohno/Okizeme
Akiha has a large variety of different okizeme options, both midscreen and in the corner. This includes left right mixups and crossup protections breaks. Because of the high number of different okizeme setups, we generally name the okizeme by the player that discovered it.
Midscreen
Ground Throw
236B
Classic. Placeholder.
kdc spaced 236B
Air Throw
Nanase
Placeholder. Link Alex video.
AABC Left/Right Variant
EX ender
Fireblaze Crossup Protection Break
Placeholder. Link Alex Video.
SonicFox
Placeholder.
Corner
Ground Throw
WhiteSmith Oki
After a throw, you want to get a tk.236B4 out, as fast as possible. From there you can throw any shield or MD attempts (and loop). If the throw whiffs, rising j.B followed by air dash or double jump or j.236A4 will lead into a very hard to block mixup sequence. This is possible because the retracting wheel is pulling the opponent out of the corner as the j.B connects, letting you run multiple high/low and left/right options. However, the timing for the tk.238B as well as the throw follow-up is very tight so it will take time to develop the muscle memory to use it effectively.
Air Throw
EX ender
Magicrider L/R
Placeholder.