Melty Blood/MBTL/Dead Apostle Noel

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Gameplay

Dead Apostle Noel (DA-Noel or DAN for short) is a high-mobility projectile zoner/trap setplay character.

Available as a free DLC alongside Aoko since 13 Jan 2022, this "corrupted" version of Noel cranks her mix-up and okizeme game to eleven. Central to her gameplay are her projectile "bells" with an option to either follow-up with more bells, delay the launch or dashing in. Combined with that are the bells that can be remotely detonated for okizeme, area-denial or combo extension. Her movement is also great, with a ridiculously far airdash and various movement options from her special attacks, letting her weave in and out of opponent's reach and land punish out of almost any stray hits.

She trades all that with middling mid-range normals (her main poke being 5C, which only covers a low angle), forcing DA-Noel to commit fully in mid-screen neutral with her special attacks, an act that can get her blown up if she guesses her opponent's reaction wrong. She can be terrifying in the right hands, but one must have caution when dealing with a devil.

Pick if you like Avoid if you dislike
  • Large projectile toolbox: DAN has a large number of projectile options in her toolkit, including a retreating space control option in 214X, standard projectiles (6C), some of which have good whiff cancel options (236X), and the ability to detonate her set bells using 22X, giving her a very large amount of screen presence at any given point in time.
  • Big Buttons: Between j.B, 623A, 2B, 2C and 5C, DAN has access to many great moves with a lot of range.
  • Okizeme: DAN has strong mixup from nearly all of her confirms, anywhere on screen, including ground throw. A safe unreactable crossup break setup is possible from 214C.
  • Highly Mobile: DAN has a good run, a great airdash, and a large amount of specials that move her around, making her very hard to pin down in neutral.
  • Underwhelming Pressure: Most of DAN's options push her far away from the opponent on block, she can struggle with catching jumpouts, and her frame data is somewhat poor. This is mitigated by 5[C], 236AA > 22C, and 2BC (with bells), but only somewhat. It also indirectly lowers the threat of her oki - if they successfully block the first hit, her followup isn't as threatening as others'.
  • Low Damage: DAN's damage output is consistently among the lowest in the game.
  • Highly Resource Dependent: DAN needs meter or Moon Gauge for 214C okizeme, 22C pressure resets, staying safe after whiffed projectiles/blocked 623A, 214A/B conversions, and 4BC/6BC/2BC. Her low meter gain can pose an issue for this.

Story & Profile

A lovely girl who hides her daytime self in the darkness
A butterfly in a rose garden who hunts her prey like a wolf in the night

A certain executor who has become a dead apostle.
She appears as a girl at her most lovely, who has acquired skills that surpass a normal human's as a dead apostle, giving her the Mystic Eyes of Roses.

She is able to forcefully remove the soul of her target and lock them away in her Mystic Eyes, where they experience an unending nightmare.
Not only that, but she is also able to manipulate a large number of spears (bells) in a battle style evocative of a dancing butterfly.

But what did she want so desperately to accomplish that she was willing to become a vampire? The sight of her as she laments her weakness, seeks strength, and enthusiastically drowns herself in the power she gains is somewhat melancholic...


Main Weapon/Skill
Mystic Eyes of Roses, spears, pike

Basic Info
Height: 143cm
Weight: 35kg
Blood Type: n/a
Birthday: December 25th
Voiced by: Ai Kayano

Character Summary

Move list

Moon Skills
6B+C - Skewered Pigeon (Air OK)
3B+C - Noel Somerneige
4B+C - Skewered Pork
2B+C - Dazzling Echo
j.4B+C - Unfortunate Rain
Special Attacks
236A/B/C (EX OK) - Skewered Pigeon
> A/B/C - Additional input 1
> 4A/B/C - Additional input 2
623A/B/C (EX OK) - Noel Somerneige
214A/B/C (EX OK) - Skewered Pork
22A/B/C (EX OK) - Dazzling Echo
j.236A/B/C (EX OK) - Skewered Pigeon
> A/B/C - Additional input 1
> 4A/B/C - Additional input 2
j.214A/B/C (EX OK) - Unfortunate Rain
Arc Drives
236B+C - Pest Control Expert Paranodahlia
Last Arc
A+B+C+D / D in Blood Heat - Sleeping Rose Princess Rozay-en
Unique Attacks
6C, 3C
Blowback Edge Moves
5[C], 6[C], j.[C], 236[A] (Air OK), 236[B] (Air OK), 22[A], 22[B], j.214[A], j.214[B]
Stats & vitals

HP Value: 11,700

Backdash:

  - 1-10 Full Invul
  - 1-12 Strike Invul
  - 13-17 Projectile/Air Invul
  - 6-22 Airborne
  - 37 Total

Dash startup: 4

Dash actionable: 7

Jump startup: 4

Jump airtime: 38

Quick combo reference

Basic BNB: 2A > (2B) > 2C > 5[C] > 236B~X > 5B > 2B > RB1 > 236B~X > 214C

Intermediate BNB: 2A > 2B > 2C > 5[C] > tk.236B~X > tk.214B \/ 5B > 2B > RB1 > 236B~X > 214C

2B/2C Starter: (2B) > 2C > 5[C] > 236B~X > 5B > tk.236B~X > tk.214B \/ 2B > 5C > RB1 > 236A~X > 214C

Shield A Counter :: D > A > j.B > j.236B~B > dj.[C] > j.A \/ 5B > RB1 > 236B~X > 214C

5B/3C Starter: (5B) > 3C > j.B > j.[C] \/ 2B > tk.236B~B > tk.214B > 2C > 5[C] > 2B > RB1 > 236B~B > 214C

Move Analysis

Normal Moves

Standing Normals

5A
5A
5A
MBTL da noel 5A.png
MBTL da noel 5A hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
180 LH -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) - - Strike
First Active Active Recovery Overall Advantage Invul
5 2 11 17 -1 -

Dead Apostle Noel does a short range stab with her bell.

  • Has stubby range but is effective for tick throws, staggers, and rebeat pressure.
  • Her fastest button at 5 frames.
  • Can potentially catch low-to-ground air approach such as IADs, but don't hold your breath shorty.
  • Holding 4 will allow you to chain the move into itself up to 2 times.
    • If you have Rapid Beat set to Off or A+B, you can simply press the button up to 3 times.
  • The preferred normal for rebeats, with rebeats from B & C normals being -3 and -1 respectively.
  • Like all A normals, can be whiff cancelled from frame 10 and onwards.
5B
5B
5B
MBTL da noel 5b.png
MBTL da noel 5b hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
480 LH N, RB, SP, MS, EX, (J) - - Strike
First Active Active Recovery Overall Advantage Invul
8 3 19 29 -7 -

Dead Apostle Noel swings her bell upwards.

  • Its great vertical range and decent recovery makes it a solid anti-air.
  • Besides an anti-air, primarily serves as combo filler.
  • Its lacking horizontal coverage can make it whiff in certain pressure strings, but it's not without its uses in pressure.
    • Up close in pressure, can keep the opponent slightly closer if used in place of 2B.
    • If frametrapped, can be used to break low shield by putting the opponent in a forced block state.
5C
5C
5C
MBTL da noel 5c.png
MBTL da noel 5c hb.png
Uncharged hitbox
MBTL da noel 5c be hb.png
Charged hitbox(es)
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
610 LH N, RB, SP, MS, EX, (J) - - Strike
First Active Active Recovery Overall Advantage Invul
11 4 24 38 -11 -

Dead Apostle Noel thrusts her bell forward.

  • Primarily a blockstring tool.
  • Advances slightly, but on block pushes you back farther than you advanced.
  • Pushes the opponent back on midscreen hit, but in the corner, due to the conversion of energy, you get pushed back on hit. Perplexing...
  • Hitbox is incredibly low to the ground, so low it gets beaten by IADs.
  • High recovery makes you incredibly vulnerable on whiff.
  • Can be partially charged to frametrap and to call out jumps (this part is important).
Damage Guard Cancel Property Cost Attribute
610, 480 (1032) LH N, RB, SP, MS, EX, (J) V (Second Hit) - Strike
First Active Active Recovery Overall Advantage Invul
22 2 (10) 4 17 54 -4 Clash 16-21

Charged version of 5C, gains clash frames as charged normals do.

  • Valuable combo and pressure tool.
  • Only -4 on block. Make of that what you will.
  • The second hit has a vacuum effect but can potentially whiff at max range.
  • Deceptively large horizontal range, can hit from incredibly far.
  • Can be a decent callout against certain ground approaches and low shield.
  • Can be jumped out of on pressure, so predictable use can end up getting either punished or escaped for free.

Crouching Normals

2A
2A
2+A
MBTL da noel 2A.png
MBTL da noel 2A hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
140 L -SE-, -N-, RB, -SP-, -EX-, -MD-, (J) - - Strike
First Active Active Recovery Overall Advantage Invul
6 2 11 18 -1 -

Dead Apostle Noel thrusts her bell downward.

  • Good for tick throws, staggers, and starting pressure.
  • Slower than 5A by 1 frame (6 frames total).
  • Hitbox is slightly further out than 5A, but only by a tad.
  • Chains into itself 2 times before going into Rapid Beat
    • If you have Rapid Beat set to A+B, you can start Rapid Beat from any point.
  • Not as good for rebeats, with rebeats from B & C normals being -4 and -2 respectively.
  • Like all A normals, can be whiff cancelled from frame 10 and onwards.
2B
2B
2+B
MBTL da noel 2B.png
MBTL da noel 2B hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
420 L N, RB, SP, MS, EX, MD, (J) - - Strike
First Active Active Recovery Overall Advantage Invul
8 4 21 32 -10 -

Dead Apostle Noel gets in prime breakdancing position and slashes her bell forward.

  • Generally a fantastic midrange button with its decent recovery and proration.
  • As of version 1.4.3, hits low.
  • Advances forward slightly but, like her C buttons, this advancement is mitigated on block by large pushback.
  • Can be used to call out ground approach with its fast startup and good horizontal range.
    • This makes it surprisingly solid on defense, can potentially stuff run-up options on an opponent's pressure reset.
  • When timed right, its decent vertical range can also beat low IADs.
2C
2C
2+C
MBTL da noel 2C.png
MBTL da noel 2C hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
620 L N, RB, SP, MS, EX, MD, (J) L - Strike
First Active Active Recovery Overall Advantage Invul
11 4 24 38 -11 -

Dead Apostle Noel performs a giant sweep with her bell.

  • Long startup and recovery makes it primarily a combo and pressure tool.
  • Your main launcher in combos, usually seen with 5[C] in a majority of her combos.
  • Incredibly large hitbox, covering a fair chunk of the screen.
  • Like its standing counterpart, has a large amount of pushback on block.
    • Also pushes back on whiff, funnily enough.
  • Also like its standing counterpart, hits incredibly low to the ground (but that's probably expected)

Jumping Normals

j.A
jA
Aerial A
MBTL da noel jA.png
MBTL da noel jA hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
140 HA SE, N, RB, SP, MS, EX, MD, J - - Strike, Air
First Active Active Recovery Overall Advantage Invul
6 4 11 20 - -

Dead Apostle Noel slaps her hand out.

  • Primarily an air-to-air tool with with solid horizontal range and disjoint
  • One frame slower than the average j.A but this isn't as bad as it sounds.
  • Holding 4 will allow you to chain the move into itself up to 2 times.
    • If you have Rapid Beat set to Off or A+B, you can simply press the button up to 3 times.
  • Like all A normals, can be whiff cancelled from frame 20 and onwards.
    • Preserves all unused air options, including other air normals, specials, and movement options.
j.B
jB
Aerial B
MBTL da noel jB.png
MBTL da noel jB hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
400 HA N, RB, SP, MS, EX, MD, J - - Strike, Air
First Active Active Recovery Overall Advantage Invul
10 4 - - - -

Dead Apostle Noel swings her bell upward.

  • This is a great button all around. They keep buffing it, too!
  • Generally used for jump-ins due to its great horizontal range and proration.
    • Its range can also make it a decent preemptive air-to-air button.
  • Has a hitbox behind her, allowing it to hit crossup.
    • Do note that it only hits behind later in the animation, though it doesn't matter all that much.
  • The move you'll typically be using for mix off air throw.
j.C
jC
Aerial C
MBTL da noel jC.png
MBTL da noel jC hb.png
Uncharged hitbox
MBTL da noel jC be hb.png
Charged hitbox
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
560 HA N, RB, SP, MS, EX, MD, J - - Strike, Air
First Active Active Recovery Overall Advantage Invul
11 4 - - - -
Damage Guard Cancel Property Cost Attribute
900 HA N, RB, SP, MS, EX, MD, J L, GB - Strike, Air
First Active Active Recovery Overall Advantage Invul
20 4 - - - Clash 16-19

Dead Apostle Noel thrusts her bell downward.

  • Uncharged version is a standard IAD button.
    • No reason to not use over j.B in IAD pressure, similar startup times and the reward is slightly better.
      • In IAD pressure, can choose to be cancelled into j.A or jump for extra mixup potential.
    • Its thin horizontal hitbox makes it a very situational jump-in option compared to j.B.
    • However, still has its uses for hitting more stationary opponents from higher up.
  • Charged version hits harder but is mostly the same.
    • Gains clash frames and a solid disjoint at the cost of being mildly slower.
    • Can be used to bait throw tech attempts and punish low shields rewardingly with its deeper hitbox.
    • Ground bounces on hit, allowing for high-damage conversions when used as a starter.
      • Stable combo tool because of this. Seen in several of her basic routes.
    • Remains a weaker jump-in due to still having a thin hitbox and extra frames of landing recovery.

Command Normals

6C
6C
Cloche
6+C
MBTL da noel 6C.png
MBTL da noel 6C hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
700 LHA SP, MS, EX, MD L - Projectile
First Active Active Recovery Overall Advantage Invul
13 - 24 37 -8 -
Damage Guard Cancel Property Cost Attribute
800 LHA SP, MS, EX, MD L, WB - Projectile
First Active Active Recovery Overall Advantage Invul
20 - 22 42 -6 -

Dead Apostle Noel hops backward before firing a bell in a straight line.

  • Travels somewhat slowly across the whole screen.
  • Has more startup than 236X but less recovery, which can make it a safer option in neutral.
    • Unlike 236X, it is a normal, so it cannot be EX or MD cancelled but can be cancelled on hit or block.
  • Charged version has its own set of uses, but still serves the same main function.
    • Travels faster at the cost of a slower startup
    • Flings the opponent way farther back, but gains wallbounce properties, making it a combo tool in the corner.
    • As of 1.4.3, has clash frames.

Universal Mechanics

Rapid Beat 1
Rapid Beat 1
X>X
MBTL da noel rapid1.png
MBTL da noel rapid1 hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
400 LH RB, SP, MS, EX, MD - - Strike
First Active Active Recovery Overall Advantage Invul
9 3 23 34 -10 -

Dead Apostle Noel does a little spinning kick. Holy moly!

  • Combo ender tool and blockstring filler.
  • Completely standard Rapid Beat normal. Intensely unexceptional.
  • The only advancing normal in her kit that isn't neutralized by pushback.
3C / Rapid Beat 2
3C / Rapid Beat 2
3+C

or

X>X>X
MBTL da noel 3C.png
Stubbier than your average 3C
MBTL da noel 3C hb.png
Stubbier than your average 3C
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
700 LH SP, MS, EX, MD LR - Strike
First Active Active Recovery Overall Advantage Invul
10 3 25 37 -11 Air 5-12

Dead Apostle Noel kicks upward. Universal cinematic launcher.

  • Situational anti-air, and blockstring filler.
  • Invulnerable to air attacks from frame 5 onwards.
  • Rapid Beat version has considerable advancement, 3C remains stationary.
  • Stubbier 3C than average with unexceptional vertical and horizontal range.
  • Generally unseen in combos unless out of meter, 214C is the preferred combo ender.
Ground Throw
throw
4/6+A+D
MBTL da noel throw.png
Leaves the opponent close to you
MBTL da noel ground throw hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
750, 750 (1500) U - HK - Throw
First Active Active Recovery Overall Advantage Invul
4 3 19 25 +55 -

Dead Apostle Noel stabs the opponent and drags them close to her.

  • Standard throw with hard knockdown.
  • Has an automatic run up if not done point blank.
  • Leaves the opponent close, which allows Dead Apostle Noel to run various mixups and oki off throw.
    • Generally preferred to simply set 236[X] bells, but she also has access to a few left/rights and niche meaty setups.
  • Strike/throw is important to Dead Apostle Noel's pressure, but the reward off throw is far less than off a normal hit.
Air Throw
airthrow
Aerial 4/6+A+D
MBTL da noel airthrow.png
MBTL da noel airthrow hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
1200 U (J) HK - Throw
First Active Active Recovery Overall Advantage Invul
1 3 12L - - -

Dead Apostle Noel stomps the opponent to the ground before jumping backward.

  • Universal air combo ender with hard knockdown.
  • Preserves all unused air movement options, allowing you to jump and/or airdash afterwards if you hadn't used them already.
  • Because of the animation, the frame data afterwards is consistent regardless of the height you executed the air throw at.
  • Usually only used if out of Magic Circuit, as the reward off air throw is weak compared to other characters and to her own knockdowns.
    • Doesn't have any crazy ambiguous left/rights, but does have simple safejumps and whatnot.

Special Moves

Skewered Pigeon
Skewered Pigeon
236+X
MBTL da noel 236A.png
A version: Shoots the bells at an angle
MBTL da noel 236A be.png
[X]: Causes the bells to stand in place after firing after a brief pause
MBTL da noel 236AX.png
236XX: A dash forward that deals damage
MBTL da noel 236C.png
C version: DA Noel floats back before firing 3 sets of bells at a angle
MBTL da noel 236A hb.png
MBTL da noel 236AX hb.png
MBTL da noel 236x bex hb.png
MBTL da noel 236B hb.png
MBTL da noel 236C hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
370*3 (1020) LHA CH, EX + L - Projectile
First Active Active Recovery Overall Advantage Invul
12 - 40 52 -8 (min) -
Damage Guard Cancel Property Cost Attribute
400*3 (1104) LHA CH, EX+ L, WB - Projectile
First Active Active Recovery Overall Advantage Invul
12 - 37 49 -5 (min) -

Dead Apostle Noel summons a set of bells and fires them forward

  • Combo tool, pressure tool, neutral tool (in some matchups), and the best man at my wedding.
  • Pushes her back a fair bit as the bells fire, but this is generally not very important.
  • A tad slower than other projectiles (the slowest in the game), meaning you won't be winning any projectile wars if you hesitate.
  • Has a large amount of recovery. Whiffing in neutral leaves you wide open without a means to cancel so pick your battles wisely.
  • A version fires downward at a 15 degree angle.
    • Just shy of hitting fullscreen. The aerial version can hit fullscreen, however.
    • Generally the version you'll be firing in neutral since it can hit crouchers and runners.
    • Mostly safe when used without a follow-up in pressure due to the pushback making the -8 mostly unpunishable.
      • Punishable by some 2Bs and 2Cs (among other buttons) if done literally point blank in the corner.
        • This is not vital information since you shouldn't do that but thought I'd let you know.
      • Otherwise, just sort of weak due to the advantage and pushback making it hard to safely resume pressure.
      • The follow-ups give it more utility through pressure resets and niche frametraps.
  • B version fires in a straight line, more akin to a standard fireball.
    • Whiffs on crouchers and runners, so be careful.
    • Can potentially clip jumps, but besides that neutral utility is pretty poor due to above point.
    • Has higher damage and scales better than 236A, so its generally preferred for combos.
Damage Guard Cancel Property Cost Attribute
490 LHA -EX-, -MD- L - Strike
First Active Active Recovery Overall Advantage Invul
14 3 30 46 -8 -
Damage Guard Cancel Property Cost Attribute
320*3 (892) LHA EX+ L, GB, SK - Projectile
First Active Active Recovery Overall Advantage Invul
18 - 41 59 -5 (min, crouch) -

🦆 "Im 236xx."
🦆 "and im 236x4x."
THE 236X PRESSURE BROTHERS

Off 236X, Dead Apostle Noel has two potential follow-ups. Each with their own uses, but not all follow-ups were created equal.

  • Using the A or B version of 236X has no effect on the follow-up.
  • 236X~X is the main follow-up to 236X. Dead Apostle Noel dashes forward with a hitbox.
    • Fundamental combo tool as it keeps you close to your opponent.
    • Depending on the distance and timing of the follow-up, it can cross up.
      • This is generally preferred, as crossing up offsets any knockback/pushback and puts you at a better position for combos or pressure resets.
    • Very, very unsafe on block. Getting this move blocked without a means to cancel is a free punish.
    • With EX or Moon Drive, this move becomes an invaluable blockstring tool to maintain and reset pressure close to your opponent.
  • 236X~4X is the other potential follow-up to 236X. Dead Apostle Noel jumps back and shoots bells downward.
    • Niche pressure tool, has zero use in combos.
    • A safe-ish pressure ender more than anything, but heed the same warning as 236A. Keep your distance.
    • Frame data is significantly better against crouching opponents.
      • You can be punished from further away if the follow-up is blocked standing.
      • Why is this the case? Frankly, I do not know. Probably something to do with the projectile travel time.
    • Your advantage can also have a ~1-2 frame variance depending on how long you delay the follow-up.
      • There is a large window where you can delay the follow-up and still have it be gapless.
      • However, delaying this follow-up long enough can potentially frametrap.
    • ...
    • ¯\_(ツ)_/¯
Damage Guard Cancel Property Cost Attribute
400*5 (1692) LHA CH, EX+ L - Projectile
First Active Active Recovery Overall Advantage Invul
68 - - 51 + a lot -
Damage Guard Cancel Property Cost Attribute
400*5 (1692) LHA CH, EX+ L , WB, - Projectile
First Active Active Recovery Overall Advantage Invul
68 - - 46 + a lot -
Damage Guard Cancel Property Cost Attribute
- - -EX-, -MD- NC - -
First Active Active Recovery Overall Advantage Invul
- - - 32 - -

The charged version of 236X and its singular follow-up. Where did 4X go? We may never know.

  • 236[X] delays the firing of the bells.
    • A tool, for sure.
    • The charge effect is the same regardless of it being the A or B version.
    • Used primarily for oki after a grounded hard knockdown where 214C is inapplicable, such as off throw, 236C, or Arc Drive.
      • For more information on oki after throw in particular, refer to her Strategy page.
    • Has its uses in neutral. Against more passive opponents you can set the bells to cover as you attempt to get in.
  • The 236[X]~X follow-up is similar to its uncharged variation.
    • Still a dash forward, but this time with no hitbox.
    • Primarily a movement tool.
Damage Guard Cancel Property Cost Attribute
230*15 (2021) LHA (MD) L, HK 1 Magic Circuit Projectile
First Active Active Recovery Overall Advantage Invul
4+7 X (23) X (23) X 29 88 +16 -

EX version has Dead Apostle Noel jump backwards before firing off three sets of bells.

  • The angle of the spikes will try to target the opponent. But can whiff if the opponent is too high up.
  • Solid EX whiff cancel option due to the tracking angle.
  • Decently plus, depending on your position it can be an option to reset pressure.
    • Mainly in the corner or with your back to the corner, but keeping it gapless is still difficult due to the distance.
    • Immune to Guard Cancel Heat, so there is a tradeoff.
  • Useful as an ender for easy hard knockdown and solid damage but isn't the best.
    • 214C provides better oki, 623C provides better damage.
    • If the combo is scaled enough your opponent can just tech afterwards.
  • Getting hit while firing will net your opponent a juicy fatal counter, but you can still MD cancel on block and interact with shield.
Skewered Pigeon
6+B+C
MBTL da noel 6BC.png
Air version is very similar
MBTL da noel 6BC hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
280*5 (1233) LHA (EX+) L, WB, SK 3 Moon Icons Projectile
First Active Active Recovery Overall Advantage Invul
13 - 38 51 +2 (min) Clash 1-10 (MD)
Damage Guard Cancel Property Cost Attribute
280*5 (1233) LHA (EX+) L, WB, SK 3 Moon Icons Projectile
First Active Active Recovery Overall Advantage Invul
13 - 12L - - -

Moon Skill version of 236X. Relatively fast.

  • Fires in a straight line, much like 236B.
  • Projectile has a bigger hitbox than 236B, making it not whiff on crouchers.
  • Shield B Counter guaranteed to punish from most distances, Shield B+C Counter guaranteed to punish from about 3/4ths of screen.
  • Wallbounces on hit.
  • Aerial version is near identical to grounded version.
Noel Somerneige
Noel Somerneige
When The Zoner Has a DP! :sus:
623+X
MBTL da noel 623A.png
MBTL da noel 623B.png
MBTL da noel 623C.png
E
MBTL da noel 623A hb.png
MBTL da noel 623B hb.png
MBTL da noel 623C hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
330*3, 360 (1225) LH -EX-, -MD-, (J) L - Strike
First Active Active Recovery Overall Advantage Invul
10 12 31 52 -17 -
Damage Guard Cancel Property Cost Attribute
360*4 (1270) LH (EX) (MD) L - Strike
First Active Active Recovery Overall Advantage Invul
10 15 39 63 -31 1-12 All

Dead Apostle Noel stakes the bell she's holding into the ground does some acrobatics on it.

  • A version doesn't have invul, like most DPs
    • Jump cancellable on hit, making it a valuable combo tool
    • Can be MD/EX cancelled on block to make reckless usage safe
    • Can be used as a committal option to preemptively call out air approach for solid damage, but she has better anti-airs
  • B version is an invincible reversal, a standard DP
    • Easily beaten by Anti-Heat OS due to its slow speed
    • Has very good horizontal range. Hits backwards, as well
    • Does not have any confirms without Moon Drive besides EX cancel into j.236C or j.214C which cause hard knockdown
    • Has specific routes off Moon Drive for standard 214C oki setup but scales heavily
Damage Guard Cancel Property Cost Attribute
2147 LH (MD) L, HK 1 Magic Circuit Strike
First Active Active Recovery Overall Advantage Invul
4+3 11 (9) 13 39 78 -40 1-24 All

EX version has Dead Apostle Noel perform two sets of acrobatics. Wowza!

  • Significantly faster than her the B version and has more invul than it, too
  • Moon Drive cancellable on hit, but any combo off it will scale heavily
Noel Somerneige
3+B+C
MBTL da noel 3BC.png
MBTL da noel 3BC hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
330*3, 360 (1225) LHA J, (EX+) L 3 Moon Icons Strike
First Active Active Recovery Overall Advantage Invul
8 13 36 56 (JC: 25) -23 (JC: +8) Clash 1-6 (MD)

Moon Skill variation of her DP. Same animation as A and B version.

  • Jump cancellable on block, whiff, and hit, making it safe to just kinda use
  • Air blockable, unlike her other DPs
  • In Moon Drive, its clash frames make it a very strong reversal
  • Can serve the same purpose in combos as her A DP, which is already jump cancellable, but with more meter build
Skewered Pork
Skewered Pork
214+X
MBTL da noel 214A.png
MBTL da noel 214B.png
MBTL da noel 214C.png
MBTL da noel 214A fb hb 2.png
MBTL da noel 214B fb hb 2.png
MBTL da noel 214C fb hb 2.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
370*3 (1009) LHA EX+ L, GB, SK - Projectile
First Active Active Recovery Overall Advantage Invul
18, 31 - - 49 +2 / +15 -
Damage Guard Cancel Property Cost Attribute
380*3 (1036) LHA EX+ L, GB, SK - Projectile
First Active Active Recovery Overall Advantage Invul
20, 43 - - 55 -2 / +21 -

Dead Apostle Noel jumps backwards as two bells fall from the sky and embed in the ground.

  • Your setplay move. Used to claim valuable screen space and keep your opponent's movement in check
  • Its initial hitbox will only connect on airborne opponents, while the second hits very low to the ground as the bells land
  • Doesn't do anything on its own once set, but interacts with her 22X series
  • A version summons bells closer to her and come out relatively quick
    • Can be used to variable success in pressure as it is plus on block
    • Can catch mashing/frametrap. Off 5C/2C, there is only a 5 frame gap
  • B version summons bells farther from her and come out later than the A version
    • Has a massive deadzone right in front of her, so reckless usage can be punished with ease
    • Its use in pressure is minimal compared to 214A due to how far the bells land
    • If spaced properly, it is completely unpunishable by shield
Damage Guard Cancel Property Cost Attribute
900*3 (2241) LHA (MD/AD) L, GB, HK 1 Magic Circuit Projectile
First Active Active Recovery Overall Advantage Invul
4 + 9, 15, 21 - - 37 +13 / +19 / +25 -

EX version drops 3 bells in-between A and B version.

  • Your primary combo ender as it sets up your main okizeme
  • Can be gapless if you connect with the farthest bell in a blockstring
  • Otherwise, unsafe use in blockstrings can be punished on reaction
Skewered Pork
4+B+C
MBTL da noel 4BC.png
WiFi Unblockable
MBTL da noel 214BC fb hb 2.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
520*3 (1377) HA (EX+) L, GB, SK 3 Moon Icons Projectile
First Active Active Recovery Overall Advantage Invul
26 X - 50 +9 Clash 1-11 (MD)

Moon Skill version of 214X. Dead Apostle Noel leaps back farther than 214A/B and the set bells hit the ground at the same time.

  • Overhead. It's really funny when you use it against people who don't know that it's an overhead and they low block every time and get hit
  • Bells are positioned similarly to 214A
  • Use with caution, as it can be shielded on reaction by keen opponents and can guarantee a Shield BC Counter punish at anything other than max range.
Dazzling Echo
Dazzling Echo
22+X
MBTL da noel 22A.png
The aura from the bell that DA Noel is holding is still an attack, but the aura is spawned from any bells that were placed by 214X and 4BC
MBTL da noel 22B.png
A version cause the aura to move from closest to furthest, B version causes the aura to move furthest to closest
MBTL da noel 22B be.png
22[X] causes the aura on the set bells to be bigger and delayed
MBTL da noel 22C.png
EX version causes the aura to happen on all the bells simultaneously and doesn't break them
MBTL da noel 22A hb.png
MBTL da noel 22B hb.png
MBTL da noel 22B be hb.png
MBTL da noel 22C hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
600, 300 (858) LH EX+, (J) L, SK - Strike
First Active Active Recovery Overall Advantage Invul
9 (13, 43, 73) 2 (1) 10 29 50 -11 -
Damage Guard Cancel Property Cost Attribute
650, 300 (908) LH EX+, (J) L, SK - Strike
First Active Active Recovery Overall Advantage Invul
15 (34, 64, 94) 2 (1) 10 18 45 0 -

Dead Apostle Noel raises her bell into the air and sets off a Magical☆Explosion.

  • If 214X bells are in play, it will detonate the spikes in a chain of Magical☆Explosions
  • Air unblockable but whiffs on crouchers
  • The bells will shatter and disappear after they are detonated
  • Jump cancellable on hit, making it a valuable tool in a lot of combos
  • A version detonates bells from closest to farthest
    • Recovers slower than the B version
  • B version detonates bells from farthest to closest
    • Starts slower than the A version
Damage Guard Cancel Property Cost Attribute
680, 300 (938) LH EX+, (J) L, SK - Strike
First Active Active Recovery Overall Advantage Invul
18 (32, 67, 102) 2 (1) 10 31 61 -16 -
Damage Guard Cancel Property Cost Attribute
710, 300 (968) LH EX+, (J) L, SK - Strike
First Active Active Recovery Overall Advantage Invul
23 (52, 87, 122) 2 (1) 10 18 53 -3 -

Charged version of 22X. Does more damage.

  • Delays detonation and makes the hitboxes bigger
  • The effect is the same for the A and B version
  • On 214C oki, 22[B] does not hit meaty, which allows you to go for options like grab easier but it doesn't hit meaty
Damage Guard Cancel Property Cost Attribute
700, 350*5 (2018) + 210*5 per bell LH (MD/AD) L, HK - Strike
First Active Active Recovery Overall Advantage Invul
4 + 5 (9) 2 (1) 10 18 39 +13 -

EX version has a far bigger hitbox and does not whiff on crouchers.

  • Detonates all bells at the same time and does not shatter them once
  • On block, detonation hitboxes pull the opponent towards you
  • +13 on block. This is your main pressure reset
Dazzling Echo
2+B+C
MBTL da noel 2BC.png
The aura move from right to left on the set bells
MBTL da noel 2BC hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
680, 300 (938) LHA (J, EX+) L, SK 3 Moon Icons Strike
First Active Active Recovery Overall Advantage Invul
12 (16, 36, 56) 2 (1) 10 14 38 +1 Clash 1-10 (MD)

Moon Skill version of 22X. Quite a bit faster than 22A and 22B.

  • Whiffs on crouchers
  • Detonates from farthest to closest
  • The chain of detonations are gapless, unlike 22A and 22B
  • Air blockable, but rather plus on air hit
  • Has a massive hitbox and fast recovery, making it a phenomenal anti-air
Skewered Pigeon (air)
Skewered Pigeon (air)
Aerial 236+X
MBTL da noel j236A.png
(A)
MBTL da noel j236A be.png
MBTL da noel j236B.png
(B)
MBTL da noel j236C.png
(EX) Zamasu vibes
MBTL da noel j236A hb.png
MBTL da noel j236A be hb.png
MBTL da noel j236B hb.png
MBTL da noel j236B be hb.png
MBTL da noel j236C hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
370*3 (1020) LHA CH, EX+ L, SK - Projectile
First Active Active Recovery Overall Advantage Invul
12 - 12L - -4 (TK) -
Damage Guard Cancel Property Cost Attribute
400*3 (1104) LHA CH, EX+ L, WB, SK - Projectile
First Active Active Recovery Overall Advantage Invul
12 - 12L - -3 (TK) -

j.236X functions almost identically to 236X but in the air. Because of this, it ends up being far more situational as your recovery is tied to landing, which opens you up to a lot of punishes.

  • A version fires at a downward angle
    • TK will hit fullscreen
  • B version fires in a straight line
    • Whiffs on crouchers and runners
  • Even in the air, it still can be shielded rather easily
Damage Guard Cancel Property Cost Attribute
400*5 (1692) LHA CH, EX+ L, SK - Projectile
First Active Active Recovery Overall Advantage Invul
68 - 12L - - -
Damage Guard Cancel Property Cost Attribute
400*5 (1692) LHA CH, EX+ L, WB - Projectile
First Active Active Recovery Overall Advantage Invul
68 - 12L - - -

Charged version of j.236[X]. Delays the firing of the bells.

  • The charge effect is the same for both 236A and 236B
  • Has more utility in neutral because of the follow-up
Damage Guard Cancel Property Cost Attribute
480 LHA EX+, (J) L - Strike
First Active Active Recovery Overall Advantage Invul
14 2 12L - - -
Damage Guard Cancel Property Cost Attribute
480 LHA EX+, (J) L - Strike
First Active Active Recovery Overall Advantage Invul
14 2 12L - -5 (min, TK) -

Follow-up to j.236X. Dead Apostle Noel travels forward with a hitbox.

  • Fundamental combo tool for the same reasons as 236X~X as well as being jump cancellable on hit
  • Decently unsafe on block, but with EX or Moon Drive it can be made safe
Damage Guard Cancel Property Cost Attribute
320*3 (892) LHA EX+ L, GB, SK - Projectile
First Active Active Recovery Overall Advantage Invul
18 - 12L - -1 (TK) -

4X follow-up to 236X. Dead Apostle Noel jumps back and does her j.214X.

Damage Guard Cancel Property Cost Attribute
- - J, EX+ NC - -
First Active Active Recovery Overall Advantage Invul
JC: 27 - 12L - - -

Follow-up to the charged version of 236[X]. Functions similar to 236[X]~X

  • Does not have a hitbox, making it primarily a movement tool
  • Can be jump and airdash cancelled on whiff
Damage Guard Cancel Property Cost Attribute
230*15 (2021) LHA (MD) L, HK 1 Magic Circuit Projectile
First Active Active Recovery Overall Advantage Invul
4+5 X (23) X (23) X 12L - +21 (TK) -

EX Version fires three sets of bells. Notably, it does not push her as far back as its grounded counterpart.

  • Homes in on the opponent
  • Plus on block even at maximum height
Unfortunate Rain
Unfortunate Rain
Aerial 214+X
MBTL da noel j214A.png
(A) Looking up because you let me down
MBTL da noel j214B.png
(B) Looking left because you didn't treat me right
MBTL da noel j214C.png
(EX) Looking right because you left
MBTL da noel j214A hb.png
MBTL da noel j214B hb.png
MBTL da noel j214C hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
400*3 (1104) LHA EX+ L, GB, SK - Projectile
First Active Active Recovery Overall Advantage Invul
16 - 10L - +8 (TK, crouching) -
Damage Guard Cancel Property Cost Attribute
400*3 (1104) LHA EX+ L, GB, SK - Projectile
First Active Active Recovery Overall Advantage Invul
18 - 10L - +14 (TK, crouching) -

Dead Apostle Noel changes her air trajectory before throwing bells down at a very steep angle.

  • Very important combo tool. tk.214X is a key component in her combos
  • A version has her jump higher up and angle her bells at an incredibly steep slope
    • Angle is slightly awkward to connect, but is used in some combos due to hitstun scaling
  • B version has her jump backwards and angle her bells at a less steep slope
Damage Guard Cancel Property Cost Attribute
400*5 (1692) LHA J, EX+ L, GB, SK - Projectile
First Active Active Recovery Overall Advantage Invul
70 - 10L - + a lot -
Damage Guard Cancel Property Cost Attribute
400*5 (1692) LHA J, EX+ L, GB, SK - Projectile
First Active Active Recovery Overall Advantage Invul
74 - 10L - + a lot -

Charged version of j.214X. Much like her 236[X] series, charging the move delays the firing of the bells.

  • Can be jump and airdash cancelled on whiff
  • The charge effect is the same for both j.214A and j.214B
Damage Guard Cancel Property Cost Attribute
400*5 (1692) LHA (MD) L, HK 1 Magic Circuit Projectile
First Active Active Recovery Overall Advantage Invul
4+9 - 10L - - -

EX version has Dead Apostle Noel fire a set of really big spikes at a steep angle.

  • Angle is similar to j.214A
Unfortunate Rain
Aerial 4+B+C
MBTL da noel j4BC.png
The Moon Skill of all time
MBTL da noel j4BC hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
280*5 (1260) LHA J, (EX+) L, GB, SK 3 Moon Icons Projectile
First Active Active Recovery Overall Advantage Invul
16 - 10L - - -

Moon Skill version of j.214X.

  • Jump cancellable on hit, whiff, and block
  • Can be used to bait throws

Super Moves

Pest Control Expert Paranodahlia
Pest Control Expert Paranodahlia
236+B+C
MBTL da noel 236BC.png
MBTL da noel 236BC hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
3500 (250*12/8/4) LHA - HK 3 Magic Circuit Projectile
First Active Active Recovery Overall Advantage Invul
1+11 (103, 163, 223) 24, (16*3) 40 75 -23 All 1-41

Dead Apostle Noel causes a bunch of bells to fall from the sky, landing in front of her. If the move hits it goes into a cinematic where she summons more bells that rain down on the opponent.

  • If the move is blocked, shielded, or whiffs, a set of bells will rain on the opponent tracking their position after a brief pause. This happens 3 times and getting hit by any of the 3 sets will not cause the cinematic to play.
  • Remaining bells from a non-hitting Arc Drive will cease to come out if she is hit anytime after.
  • High damage combo ender when you have 3 bars. The whiff effect is a good way of getting in or punishing shield follow-ups as the sets still appear if the opponent shields the Arc Drive.
Sleeping Rose Princess Rozay-en
Sleeping Rose Princess Rozay-en
A+B+C+D
MBTL da noel ABCD.png
MBTL da noel ABCD hb.png
Hitboxes Off
Hitboxes On
Damage Guard Cancel Property Cost Attribute
4800 LH - HK 4 Magic Circuit Strike
First Active Active Recovery Overall Advantage Invul
1+21 4 27 52 -14 All 1-25

Dead Apostle Noel uses her Mystic Eyes of Roses to trap the opponent in a never-ending nightmare. Gosh darn!

  • Usable by hitting ABCD with 4 Bars or by successfully shielding a move in Blood Heat
  • Damage in Blood Heat scales with how much remaining meter is left
  • Average length Last Arc, about 10 seconds long
  • The location you end up after the animation is relative to where you triggered the Last Arc, but will always put you closer to center at neutral spacing
  • Because it uses the 5B animation, it can be used as a (very slow and impractical) anti-air

Reverse Beats

Rebeat Table
Attack Chain Advantage
5B/2B 2A -4
5B/2B 5A -3
5C/2C 2A -2
5C/2C 5A -1
Gap Table
Attack Chain Frame Gap
5A/2A 5[C] 11f
5B/2B 5[C] 8f
2C 5[C] 6f
5A/2A 214A (Far Bell) 10f
5B/2B 214A (Far Bell) 7f
5C/2C/5[C] 214A (Far Bell) 5f
22X (1✩) 22X (2✩) 6f

Customization

Palette options

Color 1
Color 2
Color 3 (Human Noel)
Color 4 (Illyasviel Von Einzbern)
Color 5 (Miyu Edelfelt)
Color 6
Color 7
Color 8
Color 9
Color 10
Color 11
Color 12
Color 13
Color 14
Color 15
Color 16
Color 17
Color 18
Color 19
Color 20
Color 21
Color 22
Color 23
Color 24
Color 25



Dead Apostle Noel Wiki Roadmap

68% complete
Page Completed To-do Score

Overview

Updated move descriptions that match the character's current state

Further update and detail move descriptions

23/25
Strategy

Most of it

Pressure and potential reformatting

20/25
Combos

Complete

25/25
Matchups

All of them LOL

0/25

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