Melty Blood/MBTL/Mash Kyrielight/Data
Standing Normals
5A
Mash Kyrielight
mash_5a
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Damage | Guard | Cancel | Property | Cost | Attribute |
160 | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
5 | 2 | 11 | 17 | -1 | - |
5B
Mash Kyrielight
mash_5b
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Damage | Guard | Cancel | Property | Cost | Attribute |
480 | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
8 | 3 | 17 | 27 | -5 | - |
5C
Mash Kyrielight
mash_5c
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Damage | Guard | Cancel | Property | Cost | Attribute |
610 | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 ~ 16 | 4 | 18 | 31 ~ 37 | -5 | - |
5[C]
Mash Kyrielight
mash_5c_be
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Damage | Guard | Cancel | Property | Cost | Attribute |
910 | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
22 | 4 | 18 | 43 | -5 | 16-21 Clash |
Crouching Normals
2A
Mash Kyrielight
mash_2a
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Damage | Guard | Cancel | Property | Cost | Attribute |
140 | L | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
6 | 2 | 10 | 17 | 0 | - |
2B
Mash Kyrielight
mash_2b
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---|---|---|---|---|---|
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Damage | Guard | Cancel | Property | Cost | Attribute |
420 | L | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
9 | 5 | 15 | 28 | -5 | - |
2C
Mash Kyrielight
mash_2c
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Damage | Guard | Cancel | Property | Cost | Attribute |
620 | L | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | 4 | 24 | 37 | -11 | - |
Jumping Normals
jA
Mash Kyrielight
mash_ja
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---|---|---|---|---|---|
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Damage | Guard | Cancel | Property | Cost | Attribute |
130 | HA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
6 | 4 | 11+2L | 20 | - | - |
jB
Mash Kyrielight
mash_jb
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Damage | Guard | Cancel | Property | Cost | Attribute |
400 | HA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
8 | 5 | Until L+2 | - | - | - |
jC
Mash Kyrielight
mash_jc
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Damage | Guard | Cancel | Property | Cost | Attribute |
560 | HA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | 4 | Until L+2 | - | - | - |
jC
Mash Kyrielight
mash_jc_be
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---|---|---|---|---|---|
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Damage | Guard | Cancel | Property | Cost | Attribute |
900 | HA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
20 | 6 | Until L+6 | - | - | 16-19 Clash |
Command Normals
6C
Mash Kyrielight
mash_6c
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---|---|---|---|---|---|
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Damage | Guard | Cancel | Property | Cost | Attribute |
700 | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
16 | 3 | 24 | 42 | -10 | - |
6[C]
Mash Kyrielight
mash_6c_be
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Damage | Guard | Cancel | Property | Cost | Attribute |
950 | H | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
27 | 3 | 26 | 55 | -12 | 20-27 Clash |
Universal Mechanics
rapid 1
Mash Kyrielight
mash_rapid1
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(rapid1)
rapid1
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Damage | Guard | Cancel | Property | Cost | Attribute |
230×2 (414) | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
9 | 2(6)2 | 24 | 42 | -10 | - |
3C
Mash Kyrielight
mash_3c
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---|---|---|---|---|---|
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Damage | Guard | Cancel | Property | Cost | Attribute |
700 | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | 3 | 25 | 37 | -11 | 5-12 Air |
4/6AD
Mash Kyrielight
mash_throw
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---|---|---|---|---|---|
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Damage | Guard | Cancel | Property | Cost | Attribute |
1500 | U | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
4 | 3 | 21 | 27 | +50 | - |
j4/6AD
Mash Kyrielight
mash_airthrow
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Damage | Guard | Cancel | Property | Cost | Attribute |
1200 | U | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
1 | 3 | Until L+12 | - | - | - |
Special Moves
236A
Mash Kyrielight
mash_236a
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---|---|---|---|---|---|
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Damage | Guard | Cancel | Property | Cost | Attribute |
1100 | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
15 | 5 | 16 | 35 | -4 ~ +0 | - |
236B
Mash Kyrielight
mash_236b
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Damage | Guard | Cancel | Property | Cost | Attribute |
800, 400 (1178) | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
18 | 5 | 16 | 38 | -4 ~ +0 | - |
236[B]
Mash Kyrielight
mash_236b_be
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Damage | Guard | Cancel | Property | Cost | Attribute |
350×3, 750 (1543) | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
24 | 3×3 | 22 | 54 | -4 | 12-23 Clash |
Last attack (750) only happens on hit
236C
Mash Kyrielight
mash_236c
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Damage | Guard | Cancel | Property | Cost | Attribute |
300×10 (2262) | LH | - | - | 1 Magic Circuit | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
4+6 | 2×9 | 21 | 48 | 0 | - |
That many actives, yes. Last part only on hit
623A
Mash Kyrielight
mash_623a
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Damage | Guard | Cancel | Property | Cost | Attribute |
620×2 (1159) | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
5 | 3×2 | 24+12L | 45 | -21 | - |
623B
Mash Kyrielight
mash_623b
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Damage | Guard | Cancel | Property | Cost | Attribute |
370×4 (1282) | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
8 | 3×4 | 29+15L | 63 | -33 / -36 | 1-13 All |
4th hit whiffs on standing and 3rd whiffs on crouch, reason for the different frame dataa
623C
Last DP (230*8) only happens on hit
214A
Mash Kyrielight
mash_214a
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Damage | Guard | Cancel | Property | Cost | Attribute |
340×2 (656) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | 2×2 | 17+12L | 42 | -14 | - |
214B
Mash Kyrielight
mash_214b
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Damage | Guard | Cancel | Property | Cost | Attribute |
390×2 (748) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
11 | 2×2 | 23+12L | 49 | -20 | - |
214AX
Mash Kyrielight
mash_214ax
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Damage | Guard | Cancel | Property | Cost | Attribute |
640 | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
12 | 3 | Until L+18 | - | - | - |
214BX
Mash Kyrielight
mash_214bx
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---|---|---|---|---|---|
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Damage | Guard | Cancel | Property | Cost | Attribute |
700 | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
15 | 3 | Until L+16 | - | - | - |
214C
22A
Mash Kyrielight
mash_22a
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Damage | Guard | Cancel | Property | Cost | Attribute |
480, 490×2 (1293) | LH, LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
13 | 2(2)2×2 | 25 | 45 | -2 | - |
Second hit is a projectile, meaning it does one sided hitstop on block/hit
22B
Mash Kyrielight
mash_22b
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Damage | Guard | Cancel | Property | Cost | Attribute |
480, 490×2 (1293) | LH, LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
22 | 2(2)2×2 | 19 | 48 | +4 | - |
Hitting 22B at point blank outside of the corner makes the 1st frame of the projectile hitbox whiff until they are pushed into it on the 2nd frame, making it +5 instead. It is universal but not really worth mentioning I guess
22C
j236A
Mash Kyrielight
mash_j236a
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Damage | Guard | Cancel | Property | Cost | Attribute |
640×2 (1171) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
12 | Until L,3 | 23 | - | -10 | - |
j236B
Mash Kyrielight
mash_j236b
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Damage | Guard | Cancel | Property | Cost | Attribute |
670×2 (1226) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
19 | Until L,3 | 18 | - | -4 | - |
j236C
Mash Kyrielight
mash_j236c
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Damage | Guard | Cancel | Property | Cost | Attribute |
260×3, 1300 | LHA | - | - | 1 Magic Circut | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
4+2 | Until L,3 | 16 | - | -2 | - |
Hits each frames in the air, max 3 times. The opponent recover in the air, if they wait to land, Mash will be neutral
j214A
Mash Kyrielight
mash_j214a
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Damage | Guard | Cancel | Property | Cost | Attribute |
1300 | HA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
23 (fastest) | 2 | 19 | - | +1 | - |
j214B
Mash Kyrielight
mash_j214b
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Damage | Guard | Cancel | Property | Cost | Attribute |
1300 | HA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
25 (fastest) | 2 | 19 | - | +1 | - |
j.214B is usually 2f slower than its A counterpart
j214C
Mash Kyrielight
mash_j214c
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Damage | Guard | Cancel | Property | Cost | Attribute |
2000 | HA | - | - | 1 Magic Circut | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
3+6 (fastest) | 2 | 18 | - | +1 | - |
Mash goes down much quicker than the other 2 specials
Moon Skills
6BC
Mash Kyrielight
mash_6bc
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Damage | Guard | Cancel | Property | Cost | Attribute |
330×3, 450 | LH | - | - | 3 moon icons | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
11 | 3×3 | 22 | 41 | -4 ~ -2 | 1-9 MD Clash |
3BC
Jump cancelable on frame 35, -5/-8 if jump canceled. Variation on standing/crouching
4BC
Second hit is jump cancelable
2BC
j6BC
Mash Kyrielight
mash_j6bc
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Damage | Guard | Cancel | Property | Cost | Attribute |
690×2 | LHA | - | - | 3 moon icons | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
13 | Until L, 3 | 17 | - | -4 | - |
j4BC
Mash Kyrielight
mash_j4bc
|
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|
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Damage | Guard | Cancel | Property | Cost | Attribute |
1400 | HA | - | - | 3 moon icons | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
Until L | 2 | 18 | - | +1 | - |
Super Moves
236BC
Both hits are one sided hitstop funnily
236[BC]
Mash Kyrielight
mash_236bc_be
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File:MBTL Mash 236BC be hb.png |
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Damage | Guard | Cancel | Property | Cost | Attribute |
300×4, 500, 1800 (3500) [Min: 1400 (40%)] |
LHA, H | - | - | 3 Magic Circuit | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
1+8 | X(49)4 | 48 | 109 | -15 | 1-17 All, 44-49 Clash |
The 2nd is not one sided anymore. The opponent recovers in the air, if they land, Mash will be -11