Melty Blood/MBTL/Mash Kyrielight/Data

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Standing Normals

5A
Mash Kyrielight
mash_5a

5A
5A

MBTL Mash 5a.png
MBTL Mash 5a hb.png
Damage Guard Cancel Property Cost Attribute
160 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 11 17 -1 -
5B
Mash Kyrielight
mash_5b

5B
5B

MBTL Mash 5b.png
MBTL Mash 5b hb.png
Damage Guard Cancel Property Cost Attribute
480 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 3 17 27 -5 -
5C
Mash Kyrielight
mash_5c

5C
5C

MBTL Mash 5c.png
MBTL Mash 5c hb.png
Damage Guard Cancel Property Cost Attribute
610 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 ~ 16 4 18 31 ~ 37 -5 -
5[C]
Mash Kyrielight
mash_5c_be

UNI Input Hold.png[C]
5[C]

MBTL Mash 5c be.png
MBTL Mash 5c be hb.png
Damage Guard Cancel Property Cost Attribute
910 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
22 4 18 43 -5 16-21 Clash

Crouching Normals

2A
Mash Kyrielight
mash_2a

2A
2A

MBTL Mash 2a.png
MBTL Mash 2a hb.png
Damage Guard Cancel Property Cost Attribute
140 L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
6 2 10 17 0 -
2B
Mash Kyrielight
mash_2b

2B
2B

MBTL Mash 2b.png
MBTL Mash 2b hb.png
Damage Guard Cancel Property Cost Attribute
420 L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 5 15 28 -5 -
2C
Mash Kyrielight
mash_2c

2C
2C

MBTL Mash 2c.png
MBTL Mash 2c hb.png
Damage Guard Cancel Property Cost Attribute
620 L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 4 24 37 -11 -

Jumping Normals

jA
Mash Kyrielight
mash_ja

jA
jA

MBTL Mash jA.png
MBTL Mash jA hb.png
Damage Guard Cancel Property Cost Attribute
130 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
6 4 11+2L 20 - -
jB
Mash Kyrielight
mash_jb

jB
jB

MBTL Mash jB.png
MBTL Mash jB hb.png
Damage Guard Cancel Property Cost Attribute
400 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 5 Until L+2 - - -
jC
Mash Kyrielight
mash_jc

jC
jC

MBTL Mash jC.png
MBTL Mash jC hb.png
Damage Guard Cancel Property Cost Attribute
560 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 4 Until L+2 - - -
jC
Mash Kyrielight
mash_jc_be

jUNI Input Hold.png[C]
j[C]

MBTL Mash jC be.png
MBTL Mash jC be hb.png
Damage Guard Cancel Property Cost Attribute
900 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 6 Until L+6 - - 16-19 Clash

Command Normals

6C
Mash Kyrielight
mash_6c

6C
6C

MBTL Mash 6c.png
MBTL Mash 6c hb.png
Damage Guard Cancel Property Cost Attribute
700 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
16 3 24 42 -10 -
6[C]
Mash Kyrielight
mash_6c_be

6UNI Input Hold.png[C]
6[C]

MBTL Mash 6c be.png
MBTL Mash 6c be hb.png
Damage Guard Cancel Property Cost Attribute
950 H - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
27 3 26 55 -12 20-27 Clash

Universal Mechanics

rapid 1
Mash Kyrielight
mash_rapid1

(rapid1)
rapid1

MBTL Mash rapid1.png
MBTL Mash rapid1 hb.png
Damage Guard Cancel Property Cost Attribute
230×2 (414) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 2(6)2 24 42 -10 -
3C
Mash Kyrielight
mash_3c

3C
3C

MBTL Mash rapid3.png
MBTL Mash rapid3 hb.png
Damage Guard Cancel Property Cost Attribute
700 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 3 25 37 -11 5-12 Air
4/6AD
Mash Kyrielight
mash_throw

4/6AD
4/6AD

MBTL Mash throw.png
MBTL Mash throw hb.png
Damage Guard Cancel Property Cost Attribute
1500 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4 3 21 27 +50 -
j4/6AD
Mash Kyrielight
mash_airthrow

j4/6AD
j4/6AD

MBTL Mash airthrow.png
MBTL Mash airthrow hb.png
Damage Guard Cancel Property Cost Attribute
1200 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1 3 Until L+12 - - -

Special Moves

236A
Mash Kyrielight
mash_236a

236A
236A

MBTL Mash 236a.png
MBTL Mash 236a hb.png
Damage Guard Cancel Property Cost Attribute
1100 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 5 16 35 -4 ~ +0 -
236B
Mash Kyrielight
mash_236b

236B
236B

MBTL Mash 236b.png
MBTL Mash 236b hb.png
Damage Guard Cancel Property Cost Attribute
800, 400 (1178) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
18 5 16 38 -4 ~ +0 -
236[B]
Mash Kyrielight
mash_236b_be

236UNI Input Hold.png[B]
236[B]

MBTL Mash 236b be.png
MBTL Mash 236b be hb.png
Damage Guard Cancel Property Cost Attribute
350×3, 750 (1543) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
24 3×3 22 54 -4 12-23 Clash

Last attack (750) only happens on hit

236C
Mash Kyrielight
mash_236c

236C
236C

MBTL Mash 236c.png
MBTL Mash 236c hb.png
Damage Guard Cancel Property Cost Attribute
300×10 (2262) LH - - 1 Magic Circuit -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+6 2×9 21 48 0 -

That many actives, yes. Last part only on hit

623A
Mash Kyrielight
mash_623a

623A
623A

MBTL Mash 623a.png
MBTL Mash 623a hb.png
Damage Guard Cancel Property Cost Attribute
620×2 (1159) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 3×2 24+12L 45 -21 -
623B
Mash Kyrielight
mash_623b

623B
623B

MBTL Mash 623b.png
MBTL Mash 623b hb.png
Damage Guard Cancel Property Cost Attribute
370×4 (1282) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 3×4 29+15L 63 -33 / -36 1-13 All

4th hit whiffs on standing and 3rd whiffs on crouch, reason for the different frame dataa

623C
Mash Kyrielight
mash_623c

623C
623C

MBTL Mash 623c.png
MBTL Mash 623c hb.png
Damage Guard Cancel Property Cost Attribute
200×6, 230×8 (2265) LH - - 1 Magic Circuit -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+1 4×3(15)3×3 20+16L 76 -12 -

Last DP (230*8) only happens on hit

214A
Mash Kyrielight
mash_214a

214A
214A

MBTL Mash 214a.png
MBTL Mash 214a hb.png
Damage Guard Cancel Property Cost Attribute
340×2 (656) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 2×2 17+12L 42 -14 -
214B
Mash Kyrielight
mash_214b

214B
214B

MBTL Mash 214b.png
MBTL Mash 214b hb.png
Damage Guard Cancel Property Cost Attribute
390×2 (748) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 2×2 23+12L 49 -20 -
214AX
Mash Kyrielight
mash_214ax

214A~X
214A~X

MBTL Mash 214xx.png
MBTL Mash 214xx hb.png
Damage Guard Cancel Property Cost Attribute
640 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 3 Until L+18 - - -
214BX
Mash Kyrielight
mash_214bx

214B~X
214B~X

MBTL Mash 214xx.png
MBTL Mash 214xx hb.png
Damage Guard Cancel Property Cost Attribute
700 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 3 Until L+16 - - -
214C
Mash Kyrielight
mash_214c

214C
214C

MBTL Mash 214c.png
MBTL Mash 214c hb.png
Damage Guard Cancel Property Cost Attribute
670*4 (2264) LHA - - 1 Magic Circuit -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+6 3,2,2(9)5 3 + 17L 51 -4 -
22A
Mash Kyrielight
mash_22a

22A
22A

MBTL Mash 22a.png
MBTL Mash 22a hb.png
Damage Guard Cancel Property Cost Attribute
480, 490×2 (1293) LH, LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 2(2)2×2 25 45 -2 -

Second hit is a projectile, meaning it does one sided hitstop on block/hit

22B
Mash Kyrielight
mash_22b

22B
22B

MBTL Mash 22b.png
MBTL Mash 22b hb.png
Damage Guard Cancel Property Cost Attribute
480, 490×2 (1293) LH, LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
22 2(2)2×2 19 48 +4 -

Hitting 22B at point blank outside of the corner makes the 1st frame of the projectile hitbox whiff until they are pushed into it on the 2nd frame, making it +5 instead. It is universal but not really worth mentioning I guess

22C
Mash Kyrielight
mash_22c

22C
22C

MBTL Mash 22c.png
MBTL Mash 22c hb.png
Damage Guard Cancel Property Cost Attribute
720, 550×3 (1869) LH, LHA - - 1 Magic Circuit -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+5 2(2)5,5,7 15 41 +12 -
j236A
Mash Kyrielight
mash_j236a

j236A
j236A

MBTL Mash j236a.png
MBTL Mash j236a hb.png
Damage Guard Cancel Property Cost Attribute
640×2 (1171) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 Until L,3 23 - -10 -
j236B
Mash Kyrielight
mash_j236b

j236B
j236B

MBTL Mash j236b.png
MBTL Mash j236b hb.png
Damage Guard Cancel Property Cost Attribute
670×2 (1226) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
19 Until L,3 18 - -4 -
j236C
Mash Kyrielight
mash_j236c

j236C
j236C

MBTL Mash j236c.png
MBTL Mash j236c hb.png
Damage Guard Cancel Property Cost Attribute
260×3, 1300 LHA - - 1 Magic Circut -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+2 Until L,3 16 - -2 -

Hits each frames in the air, max 3 times. The opponent recover in the air, if they wait to land, Mash will be neutral

j214A
Mash Kyrielight
mash_j214a

j214A
j214A

MBTL Mash j214a.png
MBTL Mash j214a hb.png
Damage Guard Cancel Property Cost Attribute
1300 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
23 (fastest) 2 19 - +1 -
j214B
Mash Kyrielight
mash_j214b

j214B
j214B

MBTL Mash j214b.png
MBTL Mash j214b hb.png
Damage Guard Cancel Property Cost Attribute
1300 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
25 (fastest) 2 19 - +1 -

j.214B is usually 2f slower than its A counterpart

j214C
Mash Kyrielight
mash_j214c

j214C
j214C

MBTL Mash j214c.png
MBTL Mash j214c hb.png
Damage Guard Cancel Property Cost Attribute
2000 HA - - 1 Magic Circut -
Startup Active Recovery Overall Frame Advantage Invulnerability
3+6 (fastest) 2 18 - +1 -

Mash goes down much quicker than the other 2 specials

Moon Skills

6BC
Mash Kyrielight
mash_6bc

6BC
6BC

MBTL Mash 6bc.png
MBTL Mash 6bc hb.png
Damage Guard Cancel Property Cost Attribute
330×3, 450 LH - - 3 moon icons -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 3×3 22 41 -4 ~ -2 1-9 MD Clash
3BC
Mash Kyrielight
mash_3bc

3BC
3BC

MBTL Mash 3bc.png
MBTL Mash 3bc hb.png
Damage Guard Cancel Property Cost Attribute
290×5 LH - - 3 moon icons -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 3×5 26+15L 63 (35) -33 (-36) [-5 (-8)] 1-6 MD Clash

Jump cancelable on frame 35, -5/-8 if jump canceled. Variation on standing/crouching

4BC
Mash Kyrielight
mash_4bc

4BC
4BC

MBTL Mash 4bc.png
MBTL Mash 4bc hb.png
Damage Guard Cancel Property Cost Attribute
500×3 LHA, HA - - 3 moon icons -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 5 (9) 4 16L 47 (27) -4 (+15) 1-11 MD Clash

Second hit is jump cancelable

2BC
Mash Kyrielight
mash_2bc

2BC
2BC

MBTL Mash 2bc.png
MBTL Mash 2bc hb.png
Damage Guard Cancel Property Cost Attribute
480, 380×3 LH, LHA - - 3 moon icons -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 2(2)4×3 15 45 +4 1-11 MD Clash
j6BC
Mash Kyrielight
mash_j6bc

j6BC
j6BC

MBTL Mash j6bc.png
MBTL Mash j6bc hb.png
Damage Guard Cancel Property Cost Attribute
690×2 LHA - - 3 moon icons -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 Until L, 3 17 - -4 -
j4BC
Mash Kyrielight
mash_j4bc

j4BC
j4BC

MBTL Mash j4bc.png
MBTL Mash j4bc hb.png
Damage Guard Cancel Property Cost Attribute
1400 HA - - 3 moon icons -
Startup Active Recovery Overall Frame Advantage Invulnerability
Until L 2 18 - +1 -

Super Moves

236BC

Mash Kyrielight
mash_236bc

236BC
236BC

MBTL Mash 236BC.png
MBTL Mash 236BC hb.png
Damage Guard Cancel Property Cost Attribute
300×4, 500, 1800 (3500)
[Min: 1400 (40%)]
LHA, LH - - 3 Magic Circuit -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+8 X(36)4 48 96 -15 1-17 All

Both hits are one sided hitstop funnily

236[BC]

Mash Kyrielight
mash_236bc_be

236([BC])
236[BC]

MBTL Mash 236BC be.png
File:MBTL Mash 236BC be hb.png
Damage Guard Cancel Property Cost Attribute
300×4, 500, 1800 (3500)
[Min: 1400 (40%)]
LHA, H - - 3 Magic Circuit -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+8 X(49)4 48 109 -15 1-17 All, 44-49 Clash

The 2nd is not one sided anymore. The opponent recovers in the air, if they land, Mash will be -11

ABCD

Mash Kyrielight
mash_abcd

ABCD
ABCD

MBTL Mash ABCD.png
MBTL Mash ABCD hb.png
Damage Guard Cancel Property Cost Attribute
4800
[Min: 1800 (37.5%)]
LH - - 4 Magic Circuit -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+21 4 26 53 -14 14-25 All