Melty Blood/MBTL/Saber/Combos

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Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X > Y X input is cancelled into Y.
X, Y X input is linked into Y, meaning Y is done after X's recovery period.
X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl There should be delay before inputting "X".
w.X or Xw Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Will occasionally be omitted due to being obvious. Will occasionally be notated with 7/9 to indicate backwards/forwards.
sj Perform a superjump, which is performed by inputting 2~8.
sjc Superjump cancel the previous action.
IAD Instant Air Dash.
AT Air throw, often used as a combo ender that leads to knockdown.
md.X Perform a micro-dash before performing "X". Unused in favor of writing "microdash."
tk.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
(...) OR (...) Use only one between the two alternative routes.
RB1/2 The first or second hit of Rapid Beat auto combo.
CH The first attack must be Counter Hit.
FC The first attack must be Fatal Counter.
MD Perform a Moon Drive, which is inputted by pressing 5B+C.
Heat Perform Heat, which is performed by inputting A+B+C.
AD Perform an Arc Drive, which is performed by inputting 236B+C. Characters with more than one Arc Drive will have theirs notated by input.
LA Perform a Last Arc, which is performed by inputting A+B+C+D or successfully Shielding in Blood Heat.

Getting Started

Beginner Combos

Combo Damage Cost Meter Gain Location

Combo enders explained

Combo Cost Location

Standard meterless combo ender. Works from any combo.

Standard metered combo ender. Delay rekkas a bit to lower the height and let 214C connect. 214C crossing up or not depends on the delay. Do 214 instantly or with slight delay, then j.8 j.BC > AT for ender from crossup 214C. Delay more to stay same side, then microdash 2B > RB1 > 3C > j.BC > AT for ender from same side 214C midscreen, but can omit 2B > RB1 and go into 3C/623A in the corner. Can get more damage and meter gain on some routes in the corner by doing 236A~4A~A instead.

NOTE: Some combos will require B rekka instead of A. This doesn't change damage or meter gain, but lets it connect from further.

Hard knockdown 214C ender. Gives access to a basic left/right, a manually timed safejump or a meaty 2A shield OS, but sacrifices some damage, meter gain and corner carry.

Meter dump ender. Get 214C to connect as low as possible while staying same side, cancel into arc drive immediately.

Midscreen/anywhere combos

A starters

Combo Damage Cost Meter Gain Location

The BNB. Learn this first and foremost if you want to try Saber out.

Data written for 6C > 236B~B~B > 214C > AT ender(1 bar).

Data written for 6C > 236BBB > 214C > (66 > 2BB) > 3C > AT ender(1 bar).

B starters

Combo Damage Cost Meter Gain Location
  • Pre-1.4 close range 2B confirm. Works for 5B and 2C starters too.
  • Pre-1.4 long range 2B confirm. Also works for 5B and 2C starters.
  • 1.4 close range 2B confirm. Still works for 5B and 2C starters.
  • 1.4 long range 2B confirm. You get the idea.

C starters

Combo Damage Cost Meter Gain Location
  • Close range 2C confirm.
  • Far range 2C confirm.
  • 5C starter.

Air normal starters

Combo Damage Cost Meter Gain Location
  • Can swap for a metered ender by doing rekka after 5C.
  • Air to Air confirm.
  • j.[C] starter.
  • 1.4 j.[C] starter.
  • IAD starter.
  • Fatal IAD starter.
  • 1.4/1.43 j.C starter.

Special starters

Combo Damage Cost Meter Gain Location
  • Rekka overhead starter.
  • B divekick starter.
  • B divekick starter, 1.4 edition.

Moon divekick starter.

  • A divekick starter.
  • B lariat starter.
  • Better B lariat starter.

Corner combos

A starters

Combo Damage Cost Meter Gain Location
  • Simple corner route for A starters.
  • 1.4 2A corner optimal.
  • 6C must recover fully and link into 5B
  • Alternative 2A corner route. Slightly more damage, less meter gain.

B starters

Combo Damage Cost Meter Gain Location

Pre-1.4 standard 2B corner combo. Works off of 5B and 2C too.

C starters

Combo Damage Cost Meter Gain Location

1.4 2C corner route.

Alternative route involving low to the ground TK B divekick. Do dl 2B after 5B if you're insane.

5C corner route involving 3BC moon skill midway through the combo.

5[C]<5A(whiff) rebeat confirm. Actually still works if 5A connected(4421 dmg, 0.97 meter gain)

6C corner route involving 3BC moon skill midway through the combo.

Air normal starters

Combo Damage Cost Meter Gain Location

Old j.[C] corner fatal route. Delay 2B a bit for it to connect.

IAD j.CB corner optimal

1.4 j.[C] corner route.

1.4/1.43 j.C corner route.

Special starters

Combo Damage Cost Meter Gain Location

Rekka overhead corner optimal.

1.4 B/Moon divekick corner optimal. Delay j.B as usual in j.[C] rejumps to get 5B to connect.

1.4 j.236A corner optimal

Works only at point blank from rekka 2 low CH.

Videos

Videos from JP community showing some of the routes they've found. A lot of alternative routes and some niche things:

External Links

Saber 1.4 combo doc by Takotime

1.4 MD routing doc. Routes by GreyPendragon, compilation into document format by Terracus

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