Melty Blood/MBTL/Ushiwakamaru/Combos
Notation Help | |
---|---|
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X > Y | X input is cancelled into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl | There should be delay before inputting "X". |
w.X or Xw | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Will occasionally be omitted due to being obvious. Will occasionally be notated with 7/9 to indicate backwards/forwards. |
sj | Perform a superjump, which is performed by inputting 2~8. |
sjc | Superjump cancel the previous action. |
IAD | Instant Air Dash. |
AT | Air throw, often used as a combo ender that leads to knockdown. |
md.X | Perform a micro-dash before performing "X". Unused in favor of writing "microdash." |
tk.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X~Y | This notation has two meanings.
|
(...) OR (...) | Use only one between the two alternative routes. |
RB1/2 | The first or second hit of Rapid Beat auto combo. |
CH | The first attack must be Counter Hit. |
FC | The first attack must be Fatal Counter. |
MD | Perform a Moon Drive, which is inputted by pressing 5B+C. |
Heat | Perform Heat, which is performed by inputting A+B+C. |
AD | Perform an Arc Drive, which is performed by inputting 236B+C. Characters with more than one Arc Drive will have theirs notated by input. |
LA | Perform a Last Arc, which is performed by inputting A+B+C+D or successfully Shielding in Blood Heat. |
Getting Started
Starter Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > (2A) > 2B > 2C > 5C > 236A~A > sjc > j.[C] > j.2C > 5A > 5B > RB1 > RB2 > j.A > j.B > j.C > AT | 3270 dmg | 0 bar | ? Opp: ?% |
Anywhere |
Basic combo confirm from a 2A or 2AA.
|
Enders
Ushi has a variety of combo enders that allow her to choose between damage and varying hard knockdowns, each one tailored for baiting certain defensive options or having the opponent burn resources on unseeable mixups.
General Purpose
Combo | Cost | Location |
---|---|---|
RB2/3C > (j.A) > j.A > j.B > j.C > AT | 0 Magic Circuit | Anywhere |
Ushi's go-to meterless ender.
| ||
RB1 > 214B/236B > 214C | 1 Magic Circuit | Anywhere |
Apart from Arc Drive, Ushi's most damaging and consistent ender.
| ||
RB1 > 214B/236B > 236C > (j.A) > j.A > j.B > j.C > AT | 1 Magic Circuit | Anywhere |
Metered 214C ender replacement for Ushi's who prefer air throw okizeme.
| ||
j.2C/j.[C] > j.6B+C > 214C | 1 Magic Circuit 3 Moon Icons | Anywhere |
Because j.6B+C nearly always connects into 214C, Ushi can use this to stabilize the ender that otherwise might drop.
| ||
RB1 > 214B/236B > 236C(2) > j.236A > 214C | 2 Magic Circuit | Anywhere |
Ushi's most consistent and generally most damaging 2 Magic Circuit dump.
| ||
RB1 > 214B/236B > 214C > 236B+C | 4 Magic Circuit | Anywhere |
Ushi's most damaging ender and 4 Magic Circuit dump.
| ||
RB1 > 214B > 214C | 1Magic Circuit | Corner |
After 214C, Ushi will resteal corner.
| ||
RB1 > 623B > j.236C > j.A > j.C > (delay) > 4AT | 1 Magic Circuit | Corner |
If air throw is delayed, the opponent will be thrown a few pixels from the corner and Ushi can corner steal. Inputting the ender without delay will not allow Ushi to corner steal.
|
Situational Enders
Combo | Cost | Location |
---|---|---|
RB1 > 22A > 623C | 1 Magic Circuit | Anywhere |
Ushi's primary ender to stabilize 623C okizeme.
| ||
RB1 > 214B/236B > 236C(2) | 1 Magic Circuit | Anywhere |
By utilizing 236C(1) and 236C(2), Ushi has access to another HKD.
| ||
RB1 > 623B > j.236C > 3C > j.A > j.A > j.B > j.C > 4AT | 1 Magic Circuit | Corner |
Throws the opponent a few pixels away from the corner in preparation to corner steal.
| ||
236A~C > 236C(1) > (delay) > j.236A | 1 Magic Circuit | Corner |
Ushi generally has to sacrifice a bit of damage for this ender.
|
Combos
A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2A > 5B > 2C > 5C > 236AC > 2B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > 5B > RB1 > Ender | 214B > 214C - 3828
j.A > j.A > j.B > j.C > AT - 3270 |
1 Magic Circuit
0 Magic Circuit |
85%
97% |
Anywhere |
Basic BNB from 2A or 2AA.
| ||||
2A > 2B > 2C > 5C > 236AC > 5B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > 5B > RB1 > Ender | 214B > 214C - 3973
j.A > j.A > j.B > j.C > AT - 3417 |
1 Magic Circuit
0 Magic Circuit |
86%
98% |
Anywhere |
More optimal BNB from 2A. | ||||
2A > 2B > 2C > 623A > IAD > j.2[C] > j.[C] > 5[C] > 236AA > jc > dl.j.B > j.2C > 5B > RB1 > Ender | 214B > 214C - 4001
j.A > j.A > j.B > j.C > AT - 3445 |
1 Magic Circuit
0 Magic Circuit |
89%
102% |
Anywhere |
Conversion only from point blank 2A. | ||||
2A > 2C > 236AC > dl.5B > (delay) > 214B > 5A > 5C > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | 236B > 214C - 4067
j.A > j.A > j.B > j.C > AT - 3517 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Anywhere |
Stabilized optimal midscreen 2A route.
| ||||
2A > 2C > 236AC > dl.2B > dl.214B > 5A > 5C > 623A > sjc > j.[C] > dl.j.2C > 5B > RB1 > Ender | 236B > 214C - 4099
j.A > j.A > j.B > j.C > AT - 3545 |
1 Magic Circuit
0 Magic Circuit |
91%
104% |
Anywhere |
Optimal midscreen 2A route.
| ||||
2A > 2C > 236AC > (Dash) > 5B > dl.214B > 5A > 5C > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 236B > 214C - 4117
j.A > j.A > j.B > j.C > AT - 3563 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
Insanely optimal midscreen 2A route. NOT recommended and mostly theoretical in a match.
| ||||
2A > 2B > 2C > 623B > dl.5B > (delay) > 214B > 5A > 5C > 623A > sjc > j.[C] > j.2C > 5A > 5B > RB1 > Ender | 236B > 214C - 4164
j.A > j.A > j.B > j.C > AT - 3606 |
1 Magic Circuit
0 Magic Circuit |
88%
99% |
Corner |
Corner 2A BNB
| ||||
2A > 2C > 623B > dl.5B > dl.214B > 5A > (delay) > 5C > 236AA > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 236B > 214C - 4230
j.A > j.A > j.B > j.C > AT - 3683 |
1 Magic Circuit
0 Magic Circuit |
90%
102% |
Corner |
Optimal corner 2A route.
| ||||
2A > 2C > 623B > 5[C] > 214B > 5A > 5B > 623A > sjc > j.[C] > j.2C > 2A > 2B > 2C > RB1 > Ender | 236B > 214C - 4259
j.A > j.A > j.B > j.C > AT - 3706 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Near Corner |
Near corner 2A BNB.
| ||||
5A > 2C > 5C > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4039
j.A > j.A > j.B > j.C > AT - 3521 |
1 Magic Circuit
0 Magic Circuit |
82%
95% |
Anywhere |
General purpose5Aroute
| ||||
5A > 5B > 623B > 2C > 5[C] > 236AA > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4167
j.A > j.A > j.B > j.C > AT - |
1 Magic Circuit
0 Magic Circuit |
83%
9X% |
Corner |
5A corner BNB. | ||||
5A > 5B > 623B > 2C > 623A > jc > IAD > dl.j.2C > 2B > 236AA > sjc > j.[C] > dl.j.2C > 5C > RB1 > Ender | 214B > 214C - 4188
j.A > j.A > j.B > j.C > AT - 3632 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Corner |
High damage 5A corner route.
|
B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B > 2C > 236AC > 5B > 214B > 5C > 623A > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | 236B > 214C - 4186
j.A > j.A > j.B > j.C > AT - 3632 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
2B BNB.
| ||||
2B > 2C > 214B > 5C > 236AC > 5B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | 236B > 214C - 4203
j.A > j.A > j.B > j.C > AT - 3649 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
Slightly more optimal 2B route.
| ||||
2B > 2C > 214B > 5C > 623A > IAD > land > j.[C] > IAD > j.2C > 236AC > 5A > 5B > delay > RB1 > Ender | 236B > 214C - 4212
j.A > j.A > j.B > j.C > AT - 3665 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
More optimal 2B midscreen route.
| ||||
2B > 2C > 214B > 5C > 623A > IAD > j.[C] > dl.214AA > sjc > IAD > j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2C > RB1 > Ender | 236B > 214C - 4256
j.A > j.A > j.B > j.C > AT - 3717 |
1 Magic Circuit
0 Magic Circuit |
107%
119% |
Anywhere |
Optimal 2B midscreen route.
| ||||
FC 2B > 5[C] > j.B > j.[C] > 623B > 236B > 5B > 236AC > 5A > 2C > 623A > IAD > dl.j.2C > 2A > RB1 > Ender | 214B > 214C - 4674
j.A > j.A > j.B > j.C > AT - 4120 |
1 Magic Circuit
0 Magic Circuit |
107%
119% |
Anywhere |
Fatal Counter 2B midscreen optimal.
| ||||
2B > 2C > 623B > 5C > 236AC > 5B > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | 214B > 214C - 4343
j.A > j.A > j.B > j.C > AT - 3799 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Corner |
Corner 2B BNB. | ||||
2B > 623B > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | 214B > 214C - 4418
j.A > j.A > j.B > j.C > AT - 3862 |
1 Magic Circuit
0 Magic Circuit |
94%
106% |
Corner |
More optimal 2B corner route.
| ||||
2B > 623B > 2C > 5[C] > 214AA > sjc > j.[C] > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 5A > RB1 > Ender | 214B > 214C - 4439
j.A > j.A > j.B > j.C > AT - 3885 |
1 Magic Circuit
0 Magic Circuit |
99%
111% |
Corner |
Optimal 2B corner route | ||||
FC 2B > 623B > 2C > 5[C] > 214AA > sjc > j.[C] > j.2C > 5B > 236AC > 5A > RB1 > Ender | 214B > 214C - 4818
j.A > j.A > j.B > j.C > AT - 4264 |
1 Magic Circuit
0 Magic Circuit |
98%
110% |
Corner |
Fatal Counter 2B corner BNB.
| ||||
FC 2B > 623B > 2C > 623A > 9 > j.2[C] > j.[C] > 5[C] > 236AC > 5A > 5B > delay > RB1 > Ender | 214B > 214C - 4828
j.A > j.A > j.B > j.C > AT - 4274 |
1 Magic Circuit
0 Magic Circuit |
99%
111% |
Corner |
Optimal Fatal Counter 2B corner route.
| ||||
5B > 5C > 236AC > 2C > 623A > sjc > j.[C] > (delay) > j.2C > 5A > 2B > RB1 > Ender | 214B > 214C - 4112
j.A > j.A > j.B > j.C > AT - 3574 |
1 Magic Circuit
0 Magic Circuit |
82%
95% |
Anywhere |
5B BNB.
| ||||
5B > 214B > 2C > 236AC > 5C > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 236B > 214C - 4210
j.A > j.A > j.B > j.C > AT - 3663 |
1 Magic Circuit
0 Magic Circuit |
91%
102% |
Anywhere |
High damage 5B route.
| ||||
5B > 2C > 214B > 2B > 623A > IAD > j.2[C] > dl.j.[C] > 5[C] > 236AA > 9 > dl.j.B > j.2C > 5A > RB1 > Ender | 236B > 214C - 4293
j.A > j.A > j.B > j.C > AT - 3743 |
1 Magic Circuit
0 Magic Circuit |
99%
111% |
Anywhere |
5B midscreen optimal.
| ||||
5B > 5C > 623B > 2C > 214B > 2B > 236AA > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | 214B > 214C - 4333
j.A > j.A > j.B > j.C > AT - 3786 |
1 Magic Circuit
0 Magic Circuit |
90%
101% |
Corner |
Corner 5B BNB. | ||||
5B > 623B > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4447
j.A > j.A > j.B > j.C > AT - 3889 |
1 Magic Circuit
0 Magic Circuit |
96%
108% |
Corner |
High damage 5B corner route. | ||||
5B > 623B > 2C > 5[C] > 214AA > sjc > j.[C] > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2B > RB1 > Ender | 214B > 214C - 4475
j.A > j.A > j.B > j.C > AT - 3921 |
1 Magic Circuit
0 Magic Circuit |
101%
113% |
Corner |
Corner 5B optimal.
|
C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2C > 5C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | 214B > 214C - 4102
j.A > j.A > j.B > j.C > AT - 3564 |
1 Magic Circuit
0 Magic Circuit |
82%
94% |
Anywhere |
BNB routing for 2C starter. | ||||
2C > 214B > 2B > 236AC > dl.5A > 5C > 623A > sjc > j.[C] > j.2C > 5B > RB1 > Ender | 236B > 214C - 4213
j.A > j.A > j.B > j.C > AT - 3666 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
| ||||
2C > 214B > 2B > 623A > IAD > j.2[C] > j.[C] > 5[C] > 236AC > 5A > 5B > delay > RB1 > Ender | 236B > 214C - 4239
j.A > j.A > j.B > j.C > AT - 3686 |
1 Magic Circuit
0 Magic Circuit |
95%
107% |
Anywhere |
2C pogo routing. | ||||
2C > 214B > 5C > 623A > IAD > (delay) > j.[C] > dl.214AA > sjc > IAD > j.2C > 2B > 236AC > 5A > 5B > delay > RB1 > Ender | 236B > 214C - 4249
j.A > j.A > j.B > j.C > AT - 3699 |
1 Magic Circuit
0 Magic Circuit |
100%
112% |
Anywhere |
Optimal midscreen 2C routing.
| ||||
2C > 623B > 5C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | 214B > 214C - 4414
j.A > j.A > j.B > j.C > AT - 3860 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Corner |
2C corner BNB. | ||||
2C > 623B > 5C > dl.623A > IAD > (delay) > j.[C] > dl.214AA > sjc > IAD > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2B > RB1 > Ender | 214B > 214C - 4495
j.A > j.A > j.B > j.C > AT - 3945 |
1 Magic Circuit
0 Magic Circuit |
104%
116% |
Corner |
2C corner metergain routing.
| ||||
2C > 623B > 5C > 214B > 2B > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 5A > RB1 > Ender | 236B > 214C - 4509
j.A > j.A > j.B > j.C > AT - 3956 |
1 Magic Circuit
0 Magic Circuit |
101%
112% |
Corner |
2C corner optimal damage routing. | ||||
5C > 2C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | 214B > 214C - 4099
j.A > j.A > j.B > j.C > AT - 3561 |
1 Magic Circuit
0 Magic Circuit |
82%
94% |
Anywhere |
BNB routing for 5C. | ||||
5C > 214B > 2B > 2C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > RB1 > Ender | 236B > 214C - 4236
j.A > j.A > j.B > j.C > AT - 3682 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere
|
5C > 214B > 2B > 2C > dl.623A > IAD > j.[C] > land > IAD > j.2C > 236AC > 5A > 5B > delay > RB1 > Ender | 236B > 214C - 4245
j.A > j.A > j.B > j.C > AT - 3698 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
More optimal midscreen 5C routing. | ||||
5C > 214B > 2C > 623A > IAD > (delay) > j.[C] > dl.214AA > sjc > IAD > j.2C > 2B > 236AC > 5A > 5B > delay > RB1 > Ender | 236B > 214C - 4245
j.A > j.A > j.B > j.C > AT - 3695 |
1 Magic Circuit
0 Magic Circuit |
100%
112% |
Anywhere |
Optimal midscreen 5C routing.
| ||||
5C > 623B > 2C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | 214B > 214C - 4410
j.A > j.A > j.B > j.C > AT - 3856 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Corner
|
5C > 623B > 2C > dl.623A > IAD > dl.j.[C] > 214AA > sjc > IAD > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2B > RB1 > Ender | 214B > 214C - 4491
j.A > j.A > j.B > j.C > AT - 3941 |
1 Magic Circuit
0 Magic Circuit |
104%
116% |
Corner |
5C corner metergain routing. | ||||
5C > 623B > 2C > 214B > 2B > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 5A > RB1 > Ender | 236B > 214C - 4505
j.A > j.A > j.B > j.C > AT - 3952 |
1 Magic Circuit
0 Magic Circuit |
101%
112% |
Corner |
5C corner optimal damage routing. | ||||
5[C] > dl.j.B > j.[C] > 623B > 236B > 5B > 236AC > 5A > 2C > 623A > IAD > dl.j.2C > 2A > 2B > RB1 > Ender | 214B > 214C - 4394
j.A > j.A > j.B > j.C > AT - 3844 |
1 Magic Circuit
0 Magic Circuit |
105%
117% |
Back to Corner |
Back-to-corner to midscreen 5[C] BNB routing.
| ||||
5[C] > 214AA > (7/8/9) > Airdash > j.[C] > walk back > dl.214B > 5B > 236AC > 5A > 2C > 623A > IAD > dl.j.2C > 2A > 2B > RB1 > Ender | 236B > 214C - 4459
j.A > j.A > j.B > j.C > AT - 3909 |
1 Magic Circuit
0 Magic Circuit |
104%
116% |
Anywhere |
(7/8/9) notates the need to jump cancel 214AA in a particular direction depending on how 5[C] connects.
| ||||
5[C] > dl.623B > 623A > IAD > j.[C] > 214AA > IAD > dl.j.2C > 2B > 236AC > 5A > 5B > RB1 > Ender | 214B > 214C - 4592
j.A > j.A > j.B > j.C > AT - 4036 |
1 Magic Circuit
0 Magic Circuit |
100%
112% |
Corner |
Optimal 5[C] corner routing.
| ||||
FC 5[C] > j.[C] > 623B > 214B > 2C > 236AC > 5A > 5B > 623A > sjc > dl.j.B > j.2C > (2A) > 2B > RB1 > Ender | 236B > 214C - 4933 (4891)
j.A > j.A > j.B > j.C > AT - 4350 |
1 Magic Circuit
0 Magic Circuit |
108%
123% |
Corner |
Difficult 5[C] Fatal Counter corner route.
|
Shield Starters
Anti-Air Starters
IAD Starters
Special Starters
236X
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5X | 236B > 214C -
j.A > j.A > j.B > j.C > AT - |
1 Magic Circuit
0 Magic Circuit |
%
% |
Anywhere |
Notes here BNB routing for 236A starter | ||||
236AA > 2C > 5[C] > 214B > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 236B > 214C - 4233
j.A > j.A > j.B > j.C > AT - 3686 |
1 Magic Circuit
0 Magic Circuit |
89%
101% |
Anywhere |
Delay A follow up to keep same side | ||||
236AA > IAD > j.[C] > 214AA > tk.236A > 214B > 2C > 5[C] > 623A > sjc > dl.j.B > j.2C > 5B > 2B > 5A > RB1 > Ender | 236B > 214C - 4348
j.A > j.A > j.B > j.C > AT - 3798 |
1 Magic Circuit
0 Magic Circuit |
102%
114% |
Anywhere |
Optimal routing and lots of corner carry | ||||
236AA > 5B > 623B > dl.214B > 5A > 5C > 623A > sjc > j.[C] > dl.j.2C > 2B > 2C > RB1 > Ender | 236B > 214C - 4402
j.A > j.A > j.B > j.C > AT - 3846 |
1 Magic Circuit
0 Magic Circuit |
97%
109% |
Corner |
Notes here BNB routing for 236A starter | ||||
236AA > IAD > j.[C] > 623B > 214AA > IAD > j.2C > 2C > 5B > 623A > jc > j.B > j.2C > 2B > 5C > RB1 > Ender | 214B > 214C - 4442
j.A > j.A > j.B > j.C > AT - 3887 |
1 Magic Circuit
0 Magic Circuit |
103%
115% |
Corner |
Notes here BNB routing for 236A starter | ||||
236B > 2A > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4217
j.A > j.A > j.B > j.C > AT - 3659 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Anywhere |
Standard BNB routing for 236B starter | ||||
236B > 2A > 2C > 5[C] > 214AA > tk.236A > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4297
j.A > j.A > j.B > j.C > AT - 3743 |
1 Magic Circuit
0 Magic Circuit |
101%
113% |
Anywhere |
| ||||
236B > 2A > 623B > 2C > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > 5C > RB1 > Ender | 214B > 214C - 4426
j.A > j.A > j.B > j.C > AT - 3870 |
1 Magic Circuit
0 Magic Circuit |
99%
111% |
Corner |
Notes here BNB routing for 236B starter | ||||
236B > 2A > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | 214B > 214C - 4469
j.A > j.A > j.B > j.C > AT - 3919 |
1 Magic Circuit
0 Magic Circuit |
104%
116% |
Corner |
Notes here BNB routing for 236B starter | ||||
236C(4) > jc > j.2[C] > j.[C] > 5[C] > 236AC > 5B > 623A > sjc > dl.j.B > j.2C > 2B > 2C > RB1 > Ender | 214B > 214C - 4577
j.A > j.A > j.B > j.C > AT - 4023 |
2 Magic Circuit
1 Magic Circuit |
21%
24% |
Anywhere |
Notes here BNB routing for 236A starter | ||||
236C(4) > jc > j.2[C] > j.[C] > 5[C] > 214AA > tk.236A > 236AC > 5A > 2C > 623A > IAD > j.2C > 5B > 2B > RB1 > Ender | 214B > 214C - 4667
j.A > j.A > j.B > j.C > AT - 4120 |
2 Magic Circuit
1 Magic Circuit |
23%
26% |
Midscreen |
Notes here BNB routing for 236A starter |
Air to Air CH Starters
Moonskill starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5X | 214B > 214C -
j.A > j.A > j.B > j.C > AT - |
1 Magic Circuit
0 Magic Circuit |
%
% |
Anywhere
|
4BC > j.[C] > 214AB > 5[C] > 236AC > 5B > 623A > sjc > j.B > j.2C > 2B > 2C > RB1 > Ender | 214B > 214C - 4418
j.A > j.A > j.B > j.C > AT - 3846 |
1 Magic Circuit
0 Magic Circuit |
122%
134% |
Anywhere
|
4BC > tk.j.236A > 2A > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | 214B > 214C - 4513
j.A > j.A > j.B > j.C > AT - 3963 |
1 Magic Circuit
0 Magic Circuit |
123%
135% |
Corner |
Can be done facing or back-to-corner | ||||
6BC > 2C > 214B > 5C > 236AC > 5A > 5B > 623A > sjc > j.[C] > j.2C > 2A > 2B > RB1 > Ender | 236B > 214C - 4392
j.A > j.A > j.B > j.C > AT - 3842 |
1 Magic Circuit
0 Magic Circuit |
119%
131% |
Anywhere
|
6BC > 623B > 2C > 214B > 5B > 236AA > sjc > j.[C] > j.2C > 2B > 5C > RB1 > Ender | 236B > 214C - 4541
j.A > j.A > j.B > j.C > AT - 3985 |
1 Magic Circuit
0 Magic Circuit |
116%
128% |
Corner
|
3BC > IAD > j.[C] > 5[C] > 214AA > IAD > 5B > 236AC > 5A > 2C > 623A > sjc > j.B > j.2C > 2A > 2B > RB1 > Ender | 214B > 214C - 4412
j.A > j.A > j.B > j.C > AT - 3862 |
1 Magic Circuit
0 Magic Circuit |
120%
132% |
Anywhere
|
3BC > j.2AB > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | 214B > 214C - 4521
j.A > j.A > j.B > j.C > AT - 3971 |
1 Magic Circuit
0 Magic Circuit |
118%
130% |
Corner
|
j.6BC > 2A > 2C > 5[C] > 214AA > tk.j.236A > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4400
j.A > j.A > j.B > j.C > AT - 3846 |
1 Magic Circuit
0 Magic Circuit |
118%
130% |
Anywhere
|
j.6BC > 2A > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | 214B > 214C - 4551
j.A > j.A > j.B > j.C > AT - 4001 |
1 Magic Circuit
0 Magic Circuit |
121%
133% |
Corner
|
j.6BC > 623B > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 2B > 2C > Ender | 214B > 214C - 4596
j.A > j.A > j.B > j.C > AT - 4046 |
1 Magic Circuit
0 Magic Circuit |
121%
134% |
Corner |
Airborne opponent only |
MD Combos
FAQ
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Visual Combo Guide by Yun
External Links
Updated Ushi Combo Doc by Eigo (and friends)