Melty Blood: Type Lumina is an fighting game based off Type Moon's visual novel Tsukihime: A Piece of Blue Glass Moon. Just like the original series, it is being developed by French-Bread. Type Lumina was released worldwide on September 30th, 2021 for Playstation 4/5, Xbox One/Series, Nintendo Switch, and PC.
Official News
May 31, 2023 - Patch Update
December 15, 2022 - Added playable characters "The Count of Monte Cristo" and "Ushiwakamaru"
・Added playable characters "The Count of Monte Cristo" and "Ushiwakamaru"
・Added 4 new color variations and color palettes for all characters.
・Added new BGM
・Added "IKUSA BAYASHI, IZA MAIRU!" and "The Astral Prison"
・Added 10 remastered version tracks from "MELTY BLOOD Actress Again"
・Added several new stories to Single Play Mode
・Added "The Count of Monte Cristo" and "Ushiwakamaru" stories
・Added the largest "Boss Rush" yet
・Added approximately 530 free words to Titles
・Added Spanish, French, and Brazilian Portuguese to the supported languages!
All items...
Click here for character page roadmaps.
Page
Completed
To-do
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Main Page
Page created and links to all subpages including news and roadmaps.
Will be expanded as characters are added or if design spec changes.
100%
Controls
Directional and button inputs listed and described
Confirmed that no actions are leftover from AACC that are not present in TL.
All actions listed..
100%
FAQ
Page exists
Beginner questions about gameplay explained.
PC launch netplay issues that have been fixed noted at the bottom.
Add a few more beginner questions about gameplay.
Expand on known issues about PC version (controller support, ultrawide displays, etc)
70%
Glossary
Terms only applicable to AACC have been removed.
New TL terms added.
Separate between mechanics (as listed ingame), metagame (externally coined terms), and notation (used on the wiki).
Move properties defined.
Most framedata definitions added.
Confirm all terms listed in game movelist are in the glossary.
95%
HUD & UI
Page Exists
All HUD elements relevant to the battle system are explained.
Link each system text to their relevant sections on the Offense/Defense/Etc. pages when they're all complete.
90%
Links
Page Created.
Match footage DB linked.
Some discords linked.
List the rest of the active Melty Blood discords that play Type Lumina.
List external guides being worked on for citation and reference
List Type Lumina-specific database and learning tools
40%
Customization
Page Created
Explained color customization
Player Cards fully explained.
100%
News & Updates
Created page
Added instructions on adding pages
Will be updated when gameplay patches or news is announced.
100%
Offense
Page exists.
Explained Combo properties: Beat Edge, Reverse Beat, Rapid Beat, FC, Skill Bonus, SMP, and the Launch/JC Limit.
Explained Attack properties: Launcher, Blowback Edge, Invincibility, Clashes/Clash Frames, Armor, and Chip damage.
Detailed Attack cancel rules, whiff/block/hit
Air throw rules/interactions written.
Explained Offensive Magic Circuit usage: EX moves, Arc Drive, Last Arc
How to earn Magic Circuit offensively.
Add a footnote about Heat and Blood Heat being defensive Circuit usage.
System data about combo scaling (if we can get it)
90%
Defense
Page exists
Defense modifiers added
Shield mechanics summarized
Option selects listed
Create page
Explain Blocking rules
Explain Shield interactions (all of them)
Explain throw tech
Add Option selects relevant to throw tech situations
Explain air/ground recovery
Explain super armor state
Explain defensive Magic Circuit usage: Heat, Blood Heat, how meter is earned on defense
10%
Moon System
Page exists
Division between Moon Gauge spending and Moon Drive mode exists
Make sure nothing is unmentioned in reference to the in-game tutorials.
Moon Gauge:
Explain the difference of using a Moon Skill visually/input wise compared to normal special moves
Moon Drive:
Explain how Moon Drive activation provides combo or pressure extensions otherwise unavailable.
50%
Movement
Page created
Ground movement explained
Air movement explained
100%
Game Data
Page Exists.
Character Backdash Framedata written.
Sprite Priority written.
Input buffer, airtime, landing recovery, etc. noted.
Provide a universal list of the remaining character vitals: Prejump frames, move speeds, dash timings, etc. preferably using Cargo instead of standard wikitables.
This page should be a summary of information compiled on character pages regarding vitals.
Add Aoko Aozaki and Dead Apostle Noel's vitals to the existing lists.
Add any other explicitly universal information about characters and gameplay mechanics
50%