Million Arthur: Arcana Blood/Arthur Blade Protector

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Arthur Blade Protector

Profile

  • EN Name: Arthur Blade Protector, Blade-Protector Arthur (localization)
  • JP Name: アーサー -剣術の城-
  • Voice Actor: Mamoru Miyano
  • Element: Fire
  • Health: 21500

When he was a child, Arthur Blade Protector was beaten to within an inch of his life by a larger, stronger child. Wanting to ensure that no other innocents be subject to such an injustice he vowed that one day he too would have abs. Finally, that day has come.

Overview

Arthur Blade Protector is a powerful and versatile character capable of adapting his play style to force any opponent into a situation they don't want to deal with. BP is the resident "protagonist" character archetype with fireballs, dps, and a very balanced gameplan. However unlike a lot of similar characters BP manages to carve a niche for himself with some of the scariest reversal options in the game and immense damage off of almost everything. His well toned abs serve as an impenetrable wall of steel, punishing jumpins, nullifying projectiles, and utterly destroying anyone who dares try using a "meaty" or "frame trap". Defense isn't his only strength though. His move set is perfect for holding down neutral with long buttons and VERY plus fireballs, and his pressure isn't bad either. He's got almost every offensive option you can think of, and once he gets started you aren't going to get back to neutral without taking a lot of damage. His biggest strength, however, is his ability to turn any form of resources into absolutely massive amounts of damage with virtually no execution barrier. He can turn a 2A into 7.4k damage with 1 mana and half a bar of meter through what is effectively mashing A. If he's being optimal, he can easily take over half a character's health in a single combo.

Strengths Weaknesses
  • Simple Shoto movelist. Has a fireball, DP, and good buttons
  • Combos are extremely simple
  • Great anti-air. Fast and has a large hitbox
  • Auto-combo has an overhead baked in
  • Has a command grab
  • Large buttons and decent fireballs to pressure and neutral with
  • Struggles to confirm off ranged buttons
  • Lackluster Neutral
  • Honest shoto gameplan falls a bit flat in anime airdasher. Fireballs can often be outmaneuvered.
  • Command grab has short range

Recommended Support Knights

  • Evaine
Cheap combo fodder. Synergises with 5D and j.D. Can be used in pressure due to Sword Arthur’s pushback and kit of large normals.
  • Lancelot
Okizeme after auto combo and 5D enders
  • Galahad
Sword Arthur’s large normals can be used to combo off Galahad in neutral. Can elemental counter with j.D for strong air confirms and can be used to combo off DP.

Normal Moves

5A
5A
MAAB ABP 5A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - 7f - - -3 - - -

Jump cancelable. Fairly standard jab, slower than 2A but will catch jump outs.

5AA
5AA
MAAB ABP 5AA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - 8f - - -6 - - -

Because Blade Protector moves forward this move helps his auto combo hit consistently at further ranges.

5AAA
5AAA
MAAB ABP 5AAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H 18f - - -10 - - -

Hits overhead, there's a gap in the auto combo on block and Blade protector lacks a good low option to make this a strong mix-up, but it's there.

5AAAA
5AAAA
MAAB ABP 5AAAA.png
You'll see this animation A LOT.
You'll see this animation A LOT.
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - 13f - - -10 - - -

Technically a special move for the purposes of assist cancels, the final hit of this move gives Blade Protector a big chunk of meter. End combos with this or keep mashing A for super.

5B
5B
MAAB ABP 5B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - 9f - - -3 - - -

Jump cancelable. Press 5B again on hit/block to chain into 6B. Good starter

5C
5C
MAAB ABP 5C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - 11f - - -10 - - -

Dash cancelable.

6B
6B
MAAB ABP 6B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - 12f - - -12 - - -

Can also be used with 5BB or 6CB. Dash Cancelable

6C
6C
MAAB ABP 6C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - 10f (12f for second hit) - - -14 - - -

Jump cancelable. Air unblockable. 2 htis. Good range especially for a 6C, doesn't launch on grounded hit like most 6Cs but it does cancel into 6B, 2B, 2C on block/hit.

2A
2A
MAAB ABP 2A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- L 6f - - -2 - - -

Faster than 5A, and better range.

2B
2B
MAAB ABP 2B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 10f - - -6 - - -

Blade protector moves forward slightly when he swings his sword. Range isn't as good as 6B, but better than 5B.

2C
2C
MAAB ABP 2C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- L 10f - - -7 - - -

Slide forward a very short distance. Jump cancelable.

j.A
j.A
MAAB ABP jA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H 8f - - - - - -

Pretty good hitbox, crosses up, hits some standing opponents so can be used after a deep j.C for instant overheads against everyone but Koume, nimue, and bisclavret

j.B
j.B
MAAB ABP jB.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H 9f - - - - - -

Decent horizontal range, about even with 2B, good for poking without getting too close and confirms into j.D at most ranges for conversions.

j.C
j.C
MAAB ABP jC.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H 14f - - - - - -

Slow but a big hitbox covering Blade Protector. Good jump in for meaties or when the opponent is locked down.

Elemental Attacks

5D
Flash Fire
5D
MAAB ABP 5D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - 20f - - -15 - - Fire

Projectile invuln. Causes hard knockdown on hit.

j.D
Rolling Fire
j.D
MAAB ABP jD.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H 16f - - - - - Fire

The first hit can cross up in very specific situations, and the vacuum effect picks up off of this. Gives hard knockdown even if canceled/interrupted. Can supposedly be converted without resources at weird spacings. Very unsafe on block. Can be used to f-shiki opponents

Throws

5/6B+C
Forward Throw
5/6B+C
MAAB ABP FT.png
Drop it...
Drop it...
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw 7f - - - - - Throw
4B+C
Back Throw
4B+C
MAAB ABP BT.png
...like it's hot.
...like it's hot.
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw 7f - - - - - Throw
j.B+C
Air Throw
j.B+C
MAAB ABP AT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw 5f - - - - - Throw

Grab 'n Stab. Although it is your fastest air option, the range is very short compared to all your other options so it can be hard to use. Mostly sees use in air scrambles or as quick punishes for people who try getting cute.

Special Moves

236A/B/C
Lightning Pressure
236A/B/C
MAAB ABP 236.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
A - - 26 - - - - - -
B - - 16 - - - - - -
C - - 12 - - - - - -

A version is plus at point blank. B version can be used to make blockstrings safe in most situations. C version can cause opponents to flip out of combos which can be used to go for cheeky resets. Projectile speed varies with version used, A is the slowest and C is the fastest.

j.236A/B/C
Air Lightning Pressure
MAAB ABP j.236A.png
j.236A
j.236A
MAAB ABP j.236B.png
j.236B
j.236B
MAAB ABP j.236C.png
j.236C
j.236C
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
A - - 23 - - - - - -
B - - 17 - - - - - -
C - - 13 - - - - - -

Projectile speed varies with version used, A is the slowest and C is the fastest.

623A/B/C
Rising Heaven
623A/B/C
MAAB ABP 623.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
A - - 9 - - -26 - - -
B - - 10 - - -39 - - -
C - - 10 - - -46 - - -

Your garden variety DP. Air blockable and only hits in front of you, but still decent as a meterless reversal option.

623A/B/C~A/B/C
To Hell
A/B/C during Rising Heaven
MAAB ABP 623ABC.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - -

Knocks the enemy fullscreen and causes wallbounce. Not as useful as other anime protags' similar DP followups. While you don't get hard knockdown you can sometimes start pressure off of this.

63214D
Blaze Waltz
63214D
MAAB ABP 63214D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw 8f - - - - - Fire

Command grab. Can be converted into combo afterwards without resources. Very short range. Shares the same whiff animation as your normal throw, but it takes much longer.

Million Skill

236XX
Road of Glory
236XX
MAAB ABP MS1.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - -27 - - -

Stab forward at just over half screen length with your sword. No invuln, but this move has a massive hitbox and shrinks your hurtbox a lot, so it's usable as a galaxy brain anti air or to just beat out a lot of stuff it really, REALLY shouldn't.

623XX
Road of Heaven
623XX
MAAB ABP MS2.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - -49 - - -

DP super, so frame 1 invuln. Just your normal DP except really big and multihitting. Funny enough, this means you almost always want to hit it grounded, as it will lose most of it's damage against airborne opponents because a lot of it's hits will whiff.

Million Excalibur

Offensive Excalibur
214XX
MAAB ABP ME.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
10000 - - - - -12 - - -

Run almost 75% of the screen, shouldercheck someone, then murder the hell outta them! Thanks to his rock hard abs BP is completely invulnerable from frame 1 until the shouldercheck hits, which makes this one of the scariest reversals in the entire game. The first hit can OTG, however this will do a single, pitiful hit and nothing else, so be very careful confirming this off of jD. The only bad part of this move is that you don't get hard knockdown after it.

Combos

Solo Combos

  • 5AAAA(A)
Blade Protector's Auto Combo is one of the best in the game, it's good damage and good meter build. You have to be careful on block as there's a gap between the 2nd and 3rd hits, but also it's small enough that it can frame trap and 5AAA hits overhead so sometimes you can catch people mashing and/or sleeping
  • Confirm > 5D > 236XX/214XX
Solo option off of 5D, good for when you have a stray hit and aren't sure what to do. Blade Protector's level 2 super goes very far, it will combo in almost any situation that looks like it could.
  • 63214D > 9 > j.A > j.B > j.C > j.D
Combo off of command grab. Blade Protector's command grab is his main mix-up tool so being able to get a stable knockdown without resources is important
  • 623X > A+B+C > j.A > j.B > j.C > j.D
Combo off of DP, this is less for the damage and more for DP > enchant boost being safe on block. If you know it's gonna hit you can do the DP followup in the corner for extra damage.
  • 5AA A+B+C 5AA 6C 2B 6C 2B 6C 5D
Grounded enchant boost combo

Support Knight Combos

Evaine.png

  • Confirm > 5D > evaine assist > dash > 5AAAA(A)
Combo from 5D into auto combo, end before the super to conserve meter

Elle.png

  • j.D > elle assist > dash > 5AAAA(A)
Combo from j.D into auto combo, works off of most confirms into j.D but not especially ported ones like command grab starter

Videos

Colors

Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.

Color 1
Color 2
Color 3
Color 4
Color 5
Color 6
Color 7
Color 8
Color 9
Color 10
Color 11
Color 12
Color 13
Color 14
Color 15
Color 16
Color 17
Color 18
Color 19
Color 20
Color 21

External Links


General
Controls
FAQ
HUD
Support Knights
System
Characters
Twinblade Arthur
Iai Arthur
Thief Arthur
Arthur Blade Protector
Bisclavret
Zechs Siegfried
Nimue
Eternal Flame
Snow White
Riesz
Wildcat Arthur
Koume Sakiyama
Iori Yagami
Fire
Fay
Foible Elle
Balin
Gawain
Mercenary
Claire
Hawkeye
Mordred
Cuchulainn
Ice
Clone Elle
Evaine
Sorcery King
Lancelot
Tor
Constantine
Kriemhild
Pharsalia
Peridod
Wind
Reafe
Enide
Techno-Smith
Galahad
Utahime
Scathach
Aife
Uathach
Kaguya
No Element
Little Grey
Fugou
Akira Oono
Guinevere