Million Arthur: Arcana Blood/Eternal Flame

From Mizuumi Wiki
Jump to navigation Jump to search
Eternal Flame

Profile

  • EN Name: Void Eternal Flame
  • JP Name: 虚無型エターナル・フレイム
  • Voice Actress: Juri Nagatsuma
  • Element: Fire
  • Health: 19500

Overview

Close-to-midrange character with many large normals. Has the fastest run speed in the game. A large majority of her moveset procs the fire element, allowing her to get combos involving the elemental damage multiplier quite easily.

Strengths/Weaknesses

Strengths Weaknesses
  • Fastest movement (Run/Airdash) in the game
  • Very good frame data with a range of fast buttons, large stagger windows and lots of + frames
  • Insane corner carry, Normal throw is a godpress and 236XX will cover an absurd distance on hit.
  • Great mixup with tick throw/63214D
  • Dash, 2B, 2C, and 236X can low profile
  • Can self-stack fire element for consistently high damage
  • High base damage elemental super (623XX)
  • Bionic arm
  • Has a long sliding animation after running which can cause issues in re-establishing pressure
  • Signifcant non-cancellable dash startup
  • Buttons are overall not great at contesting neutral, especially air to air
  • Command grab is the only throw in the game that can be rolled through.
  • Bad backwards movement
  • DP can be made to whiff easily


Recommended Support Knights

  • Evaline: 1-cost ice assist, gives Eternal Flame a projectile to use, lets her combo off her J.D and confirm off it, and lets her counter hit with 5D for corner carry
  • Enide: 1-cost wind assist that, when pair with Evaline, lets Eternal Flame get easy corner carry and gives her more opportunities to confirm into her high damage corner routes
  • Balin: 2-cost fire assist, can be used as a good combo tool to add more damage and also functions as an addition neutral tool. Also lets you do DP+Assist as a defensive option
  • Mordred: 3-cost fire assist, used purely for augmenting her already high damage output. Trades flexibility and consistency for the ability to meter dump for high damage

Normal Moves

5A
5A
MAAB EF 5A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
500 M 6 - - -1 - - -

Standard jab. Short range

5AA
5AA
MAAB EF 5AA.jpg
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
700 M 6 - - +1 - - Fire

Gut punch. +1 on block. Good stagger window, Decent hitbox for a jab follow-up, great for frame traps and has fire element. What more to ask for?

5AAA
5AAA
MAAB EF 5AAA.jpg
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
400*3 M 12 - - +3 - - -

Lightning Legs. +3 on block but has considerable pushback. For when you need to frame trap them again.

5AAAA
5AAAA
MAAB EF 5AAAA.jpg
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1800 M 11 - - -4 - - Fire

Identical animation to 2C(2). However it is not a low and doesn't knock down. Impossible to frame trap with due to 5AAA's cancel window.

5AAAAA
5AAAAA
MAAB EF 236.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2400 M 17 - - -5 - - -

236-esque auto-combo ender. Builds meter. Lucky last frame trap for the road. Can't perform rekka followups from this move.

5B
5B
MAAB EF 5B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1000 M 9 - - -5 - - -

Surprisingly large range poke. Reaches as far as 2C. Can't combo into 5C at max range but can combo into 236B.

5C
5C
MAAB EF 5C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1900 M 14 - - -5 - - Fire

Large range but significant whiff recovery. Risky to use as a poke. Can combo into 236B at max range. Can gatling into 2C indefinitely if it wasn't for pushback, as 5C>2C>5C>2C... is possible on block and on hit.

6C
6C
MAAB EF 6C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1400 M 11f - - -8 - - Fire

Anti-air. Reaches slightly behind EF to hit cross-ups. Launches on hit. Not much horizontal range but the vertical range isn't bad.

2A
2A
MAAB EF 2A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
400 M 6 - - -4 - - -

Standard crouching jab. Can gatling into itself twice before auto-combo.

2B
2B
MAAB EF 2B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
900 L 8 - - -8 - - -

Low poke. Fairly short range but can sometimes low profile.

2C
2C
MAAB EF 2C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1200*2 L/M 13 - - 0 - - Fire

Only first hit is a low. Second hit has slightly further range. Neutral on block, great pressure tool and poke with good range. Just don't whiff. Can gatling into 5C indefinitely if it wasn't for pushback, as 2C>5C>2C>5C... is possible on block and on hit.

j.A
j.A
MAAB EF jA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
500 H 7 - - - - - -

Air to air jab. Short range but can chain into itself infinitely.

j.B
j.B
MAAB EF jB.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
800 H 8 - - - - - -

Fairly small hitbox and angled 45* can make it awkward to hit. Not a great air normal but its there when you need a fast air to ground button.

j.C
j.C
MAAB EF jC.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1800 H 13 - - - - - Fire

Infamous air dash jump-in button. A big enough hitbox to hit behind EF and a large amount of untech time with fire element makes it a staple in both neutral and combos. Not jump cancellable on hit or block.

Elemental Attacks

5D
Melt
5D
MAAB EF 5D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 M 23 - - -9 - - Fire, Strike

Wall bounces on hit. Causes wall bounce into slump on ground counter-hit. Can delete projectiles during active frames and can hit behind. Big frame trap button with good reward.

2D
Phosphorus
2D
MAAB EF 2D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1500,500*4 M 14 - - -2 - - Fire, Strike(1), Projectile

Gunflame! Amazing pressure tool. Can be up to +23 on block at max range and recovers fast enough to still establish pressure if the opponent rolls through.

j.D
Blaze
j.D
MAAB EF jD.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
3200 M 14 - - - - - Fire, Projectile

The button that makes EF impossible to anti air. EF blasts below her with a huge hitbox and can delete projectiles. Bounces back during active frames and recovers airborne. Knocks down on hit. Not an overhead

Throws

5/6B+C
Forward Throw
5/6B+C
MAAB EF FT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 Throw 7 - - - - - Fire

God press on a normal throw? God bless. EF carries the opponent to the edge of the screen infront of her before slamming them. Air techable.

4B+C
Back Throw
4B+C
MAAB EF BT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 Throw 7 - - - - - Fire

God press on a normal throw? God bless. EF carries the opponent to the edge of the screen behind her before slamming them. Air techable.

j.B+C
Air Throw
j.B+C
MAAB EF AT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 Throw 7 - - - - - Fire

God press in the air. Same as her ground throws.

Special Moves

236A/B/C
Back Blow
236A/B/C
MAAB EF 236.png
Grand Viper
Grand Viper
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
236A 1600 M 13 - - -8 - - -
236B 2000 M 17 - - -6 - - -
236C 2400 M 28 - - +2 - - -

Each version travels increasingly further. Can low profile and is invulnerable to mid/high attacks while dashing until 1F before active.

236A/B/C~236A/B/C
Heat Scorcher
236A/B/C during Back Blow
MAAB EF 236236.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
236A 300*3 M 8 - - -7 - - Fire
236B 400*5 M 8 - - -9 - - Fire

Floats on hit

236C 1800 M 10 - - -12 - - Fire

Wall bounces on hit

623A/B/C
Heat Inferno
623A/B/C
MAAB EF 623.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
623A 1000,2000 M 7 - - - - - Fire
623B 1400,2400 M 7 - - - - - Fire

Only B version is a reversal

623C 500,2600*2 M 6 - - - - - Fire

Does not hit crouching

j.623X 1200,2000 M 10 - - - - - Fire

All air versions are identical. Not a reversal.

63214D
Heat Burst
63214D
MAAB EF 63214.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 Throw 10 3f - - - - Fire

Psuedo-grab. Cannot be cancelled or comboed into, Can be rolled through but is still subject to other throw invulnerabilities.

Million Skill

236XX
Blazing Hands
236XX
MAAB EF MS1.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
5900(1567) M 15 - - - - - Fire

Knocks down on hit. Not invincible. pretty much exclusively a combo tool, but has absurd corner carry

623XX
Magic Turret
623XX
MAAB EF MS2.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1500,240*90 M 9 - - -27 - - Fire

Does more damage the closer to the opponent EF is. Extremely positive if the opponent blocks projectiles.

Million Excalibur

World Blaze-Out
214XX
MAAB EF ME.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
8890 M 12 - - -24 - - Fire

Full screen punish and combo ender Requires matchup knowledge/ proper assists to punish consistently, as void will pass through the opponent, usually leaving her a full screen away unless she puts herself in the corner.

Combos

Solo Combos

Midscreen

  • 5AAAAA (3706)

Autocombo for hard knockdown and meter gain.

  • 5AA > 5C > 2C(1) > 5C > 236B > 236C (4625)

Highest damage advantageous 5A confirm with no resource usage. (5AA>6C>623C does 18 more damage, but resets to neutral.)

  • 5AA > 5C > 2C(1) > 5C > 236XX (6190)

High damage solo super confirm.

  • 5AA > 5C > 2C(1) > 5C > 236XX > EB > 236XX (8327)

300 meter combo. Microdash may be needed if not close to corner.

  • 5AA > 6C > jc > j.C > j.D > IAD (4347)

j.D knockdown from midscreen 5A.

  • (on crouch) 5AA > 5C > 5D > run up > 6C > jc > j.C > j.D (5519)

Meterless crouch confirm.

  • 623B>dl j.C> 6c>jc>j.B>jc>j.B>j.D

Combo off of meterless reversal.

Corner

  • 5AA > 6C > 5D > 6C > 623XX (7016-7464)

Final damage depends on how close you can get before the 6C.

  • 63214D > microdash > 6C > 5D > 6C > jc > j.C > j.D (3955)

Highest damage meterless solo unblockable combo with knockdown.

  • 63214D > microdash > 6C > 5D > 5C > 236XX (5725)
  • 63214D > microdash > 6C > 5D > 6C > 623XX (6723)

Support Knight Combos

Midscreen

2 Mana, 100 Meter:

  • 5AA > 2C(1) > 5C > Evaine > dash Enide > dash 6C > iad j.C > land 623XX > airdash j.B > j.C > land 6C> jc > j.C > j.D (7781)
  • 5AA > 5C > 2C(1) > 5C > Mercenary > dash 5C > 236XX (7989)
  • 5AA > 6C > 623C > Mercenary > airdash j.C > land 623XX (9821)

2 Mana, 200 Meter:

  • 5A > 5B > 5C > Evaine > dash Enide > dash 6C > 623A > land 623XX > airdash j.B > j.C > land 623XX (10754)
  • 5A > 5B > 5C > Evaine > dash Enide > dash 6C > 623A > land 623XX > airdash j.B > j.C > land 5AA > 5C > 236XX (9760)

4 Mana, 200 Meter:

  • 5A > 5B > 5C > Evaine > dash Enide > dash 6C > 623A > land 623XX > j.623B > Mercenary > airdash j.C > land 623XX (12849)
  • 5AA > 2C(1) > 5C > Evaine > dash Enide > dash 6C > iad j.C > land 623XX > j.623B > Mercenary > land > 236XX (11090)
  • 5A > 5B > 5C > Evaine > dash Enide > dash 6C > 623A > land 623XX > j.623B > Balin > airdash j.C > land 623XX (12448)
  • 5A > 5B > 5C > Evaine > dash Enide > dash 6C > 623A > 6C > 5D > 2C(1) > 5C > 623A(1) > Balin > land 5C > 236XX (9614)
  • 63214D > Mercenary > Evaine > dash Enide > dash 6C > iad j.C > land 623XX > airdash j.B > j.C > land 623XX (9145)

Midscreen unblockable confirm.

Corner

2 Mana 100 Meter:

  • 5AA > 2C(1) > 5C > 623B > Mercenary > land 5C > 236XX (8413)
  • 63214D > microdash > 6C > 5D > 2C(1) > 5C > 623A(1) > Balin > land 5C > 236XX (7652)
  • 63214D > microdash > 6C > 5D > 2C(1) > 5C > 623A(1) > Balin > airdash j.C > land 623XX (8760)


Videos

Colors

Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.

Color 1
Color 2
Color 3
Color 4
Color 5
Color 6
Color 7
Color 8
Color 9
Color 10
Color 11
Color 12
Color 13
Color 14
Color 15
Color 16
Color 17
Color 18
Color 19
Color 20
Color 21

External Links


General
Controls
FAQ
HUD
Support Knights
System
Characters
Twinblade Arthur
Iai Arthur
Thief Arthur
Arthur Blade Protector
Bisclavret
Zechs Siegfried
Nimue
Eternal Flame
Snow White
Riesz
Wildcat Arthur
Koume Sakiyama
Iori Yagami
Fire
Fay
Foible Elle
Balin
Gawain
Mercenary
Claire
Hawkeye
Mordred
Cuchulainn
Ice
Clone Elle
Evaine
Sorcery King
Lancelot
Tor
Constantine
Kriemhild
Pharsalia
Peridod
Wind
Reafe
Enide
Techno-Smith
Galahad
Utahime
Scathach
Aife
Uathach
Kaguya
No Element
Little Grey
Fugou
Akira Oono
Guinevere