Million Arthur: Arcana Blood/Iori Yagami

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Iori Yagami

Profile

  • EN Name: Otherwordly Iori Yagami
  • JP Name: 異界型 八神庵
  • Voice Actor: Takanori Hoshino
  • Element: Fire
  • Health: 21500

Iori was one of best characters in KOF '98. There's no need to tell you what he could do, because he could do everything. Unfortunately, he couldn't stop himself from using sweep, so he decided to go to an anime game where his sweep is cancelable.

Overview

Iori is a character who has a well rounded set of tools, with particularly good mix-up options thanks to his command grab, his j.4B air command normal, and his hyper hop which lets him get into the air very quickly for overheads and cross-ups.

Strengths/Weaknesses

Strengths Weaknesses
  • Great mix-up potential. Has a super hop for quick high/lows and a command grab
  • Can always side-swap an opponent in corner
  • Fastest (6F) anti-air in the game allowing for more reliable air unblockable resets than the rest of the cast
  • Each hit of his rekkas will stack elemental modifier
  • Fireball has fairly fast recovery and is decent for zoning
  • Has decent buttons for poking
  • Anti-air is sometimes too fast with its relatively smaller hitbox and can be a detriment
  • Neutral tools are overall lack-luster
  • Can struggle to get knockdowns from air combos / long combos
  • Limited air combo ability
  • No diagonal super-jump can sometimes be a detriment

Recommended Support Knights

  • Enide
  • Balin
  • Mage-Guild Arthur
  • Mordred
  • Otherwordly Akira Ono

Normal Moves

5A
5A
MAAB Iori 5A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 6f - - -3 - - -

jump cancelable

5AA
5AA
MAAB Iori 5AA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 10f - - -3 - - -

jump cancelable

5AAA
5AAA
MAAB Iori 5AAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 6f - - -8 - - -
5AAAA
5AAAA
MAAB Iori 5AAAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 13f - - -7 - - -
5AAAAA
5AAAAA
MAAB Iori 5AAAAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 10f - - -9 - - -
5AAAAAA
5AAAAAA
MAAB Iori 5AAAAAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L - - - - - - -
5B
5B
MAAB Iori 5B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 9f - - -4 - - -

Jump cancelable

5C
5C
MAAB Iori 5C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 10f - - -6 - - -
6C
6C
MAAB Iori 6C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 6f - - -13 - - -

Jump cancelable

2A
2A
MAAB Iori 2A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- L 7f - - -3 - - -
2B
2B
MAAB Iori 2B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 9f - - -7 - - -

Jump cancelable

2C
2C
MAAB Iori 2C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- L 8f - - -15 - - -

It's cancelable by the laws of anime fighters

j.A
j.A
MAAB Iori jA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H 7f - - - - - -

Jump cancelable

j.B
j.B
MAAB Iori jB.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H 13f - - - - - -

Jump cancelable

j.4B
j.4B
MAAB Iori j4B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H ? - - - - - -
j.C
j.C
MAAB Iori jC.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H 9f - - - - - -

Elemental Attacks

5D
311 Shiki • Tsumakushi
5D
MAAB Iori 5D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 20f - - -11 - - Fire
j.D
311 Shiki • Tsumakushi
j.D
MAAB Iori j.D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 18f - - - - - Fire

Throws

5/6B+C
Forward Throw
5/6B+C
MAAB Iori FT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw 7f - - - - - Throw
4B+C
Back Throw
4B+C
MAAB Iori BT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw 7f - - - - - Throw
j.B+C
Air Throw
j.B+C
MAAB Iori AT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw 5f - - - - - Throw

Special Moves

236A/B/C
108 Shiki • Yamibarai
236A/B/C
MAAB Iori 236.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 16f(A) 14f(B) 12f(C) - - -6(A) -7(B) -8(C) - - Fire

Faster speed depending on the button used

623A/B/C
100 Shiki • Oniyaki
623A/B/C
MAAB Iori 623.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L 7f(A) 8f(B) 9f(C) - - -17(A) -14(B) -19(C) - - Fire

A version hits once, B version twice, and C version 3 times

41236A/B/C
Kuzukaze
41236D
MAAB Iori 41236.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw 12f - - - - - Fire

Command grab.

214D
127 Shiki • Aoibana
214D
MAAB Iori 214D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L(first 2 rekkas) H(3rd rekka) 13f(1) 12f(2) 15f(3) - - -7(1) -9(2) -13(3) - - Fire

Can rekka up to three times with extra button presses.

Million Skill

236XX
Ura 108 Shiki • Yasakazuki
236XX
MAAB Iori MS1.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L - - - +0 - - Fire

Can hold the button for a different projectile effect.

623XX
Kin 1211 Shiki • Yaotome
623XX
MAAB Iori MS2.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L - - - -11 - - Fire

Million Excalibur

Kin 1218 Shiki • Yatagarasu
214XX
MAAB Iori ME.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- H/L - - - -16 - - -

Combos

Solo Combos

Midscreen

  • 5AAAAA (2896)
Auto combo, keep mashing for super, or rekka ender if no meter.
  • 5AA > 5B > 5C > 214D > 214D > 214D / 623XX (3974/5279)
Universal combo into rekka. Generally works even from far 5A hits.
  • 5AA > 5B > 5C > 214D > 214D > 236XX > 5D > 214D > 623XX (6999)
Double super combo. Add 2B if close for 7333 damage.
  • 5B > 5C > 214D > 214D > 5A > 5B > sj j.A > j.C > j.D (4906)
5B starter that works at max range. Jump combo, rather unpractical but has potential with assists and is decent corner carry. Can end with 214D >214D > 263XX for 7018 damage.
  • 5AA > 41236D > 66 5AA > 2B > 5C > 214D > 214D > 214D / 623XX (4459/5851)
Universal combo into command grab extension. Iori has to be somewhat close for command grab to connect. About as good as it gets against the handful of characters the super jump route doesn't work on.
  • 5AA > 5B > 5C > 214D > 214D > 236XX > 5D > 214D > 623XX (7321)
Double super after command grab extension. If you're close enough to do the command grab extension then might as well just do the normal version with 2B unless you're trying to sideswitch.
From this point forward pretty much any double super route is done in the same way unless stated otherwise; 214D > 214D > 236XX > 5D > 623XX. (It's not advisable to do this unless it will kill.)
  • 5AA > 41236D > 66 5AA > 2B > sj j.A > j.B > 5A > 5B > 2B > 5C > 214D > 214D > 214D / 623XX (5287/6916)
Character-specific superjump combo with command grab, only works on Twinblade, Zex, Eternal Flame, Snow White, Riesz, Iai, Yamaneko, and Iori himself. 2x super does 8105 damage.
  • On all characters but Iai you can do 5AA before the last 5B. 5407/7058 Damage (2x super is 8216). This is his best resource-less damage for those characters.
  • Sideswitches on Snow White. Otherwise, you ended up a tiny bit farther forward than where you started the combo.
  • 5AA > 41236D > 66 5AA > 2B > sj j.A > j.B > 5AA > 41236D > 66 5A > 2B > 5C > 214D > 214D > 214D (5330)
Variation on above combo that keeps throwing them backward for good corner carry in the opposite direction.
  • Best resource-less damage on Iai.
  • Doesn't work on Snow White due to no sideswitch which can be remedied by doing just 5A before the last command grab, though for the purpose of sideswitching you might as well do the above combo. Not to mention there are many potential Snow White only combos that do much more. 5179 damage.
  • 5AA > 41236D > 66 5AA > 2B > sj j.A > j.B > 5AA > 41236D > 66 5AA > 2B > 5C > 214D > 214D > 623XX (7107)
Super ender variation of the above combo, and optimal combo into super in general. 2x Super does 8265 damage.
  • 5C > 214D > EB > 66 6C > 41236D > 66 5AA > 2B > sj j.A > j.B > 5AA > 5B > 2B > 5C > 236C (7429)
5C enchant boost combo for poking or, say, punishing roll.
Alternatively end with 214D > 214D > 623XX. 9245 damage. 2x super route omits the 2nd 214D this time and does 10978 damage.
  • Can do the same combo with 5B > 5C > 214D starter but for less damage. (7322/9147)

Corner

  • Air Throw > 2A > 5AAAAA (3748)
Good for meter gain and potential air reset with 6C or another air throw.
  • Air Throw > 2A > 5AA > 236C > 5AAA > 623C (4632/6077)
Meterless damage route. Does a little less on Nitou (4496), as he only gets hit by the first and third hits of the DP. Can cancel first hit into ASOBI WA OWARI DA. If you just do 5AA > 623C but cancel on the second hit it does the same damage, if that's easier.
  • Air Throw > 5C > 236C > 5A > 214D > 214D > 214D (4140)
Rekka knockdown route.

Support Knight Combos

Videos

Colors

Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.

Color 1
Color 2
Color 3
Color 4
Color 5
Color 6
Color 7
Color 8
Color 9
Color 10
Color 11
Color 12
Color 13
Color 14
Color 15
Color 16
Color 17
Color 18
Color 19
Color 20
Color 21

External Links


General
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Twinblade Arthur
Iai Arthur
Thief Arthur
Arthur Blade Protector
Bisclavret
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Koume Sakiyama
Iori Yagami
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