Million Arthur: Arcana Blood/Nimue

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Nimue

Profile

  • EN Name: Hybrid Nimue
  • JP Name: 帰化型ニムエ
  • Voice Actress: Yui Ogura
  • Element: Ice
  • Health: 19500

Witch Vatista on a vacuum cleaner.

Overview

Contrary to popular belief Nimue is not a zoner. She is a setplay character based around a strong neutral game. Your goal as Nimue is to stagger your pressure, bait out rolls, and setup her strong corner okizeme combo. Her main gimmick falls around her Elemental Attack (5D) which gains levels (1 through 3) as it's held down, firing upon release of the button. The key to playing Nimue effectively is, like with any charge character, to ABC: Always Be Charging. There's not a moment while playing Nimue that the 5D button should not be held down. Her main weakness is her lack of strong damage off of her combos, and the fact her gameplay if very neutral based and read reliant. you should probably have a stick/hitbox to play this character

Recommended Support Knights

  • Type II Balin
Strong all-around support. Almost every character can benefit from her and Nimue is no exception
  • Clone Mercenary Arthur
Similar to Balin, a very solid all-around support knight. Nimue has a lot of combo potential with Clone Mercenary due to his untechable knockdown
  • Clone Techno-Smith Arthur
Strong DP Wind assist with an untechable knockdown. Can be followed by either Mercenary Arthur or Balin. However, Nimue shines in the corner with this assist, as it allows her to setup an okizeme with her 623A if she hits a Level 3 charged 5D before connecting Clone Techno-Smith
  • Clone Pharsalia
Good combo ender with anything that involves a Level 3 5D charged shot

Normal Moves

5A
5A
MAAB Nimue 5A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
500 Mid 9 - - -7 - - -

Long range but slower 5A. Jump cancelable.

5AA
5AA
MAAB Nimue 5AA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1000 Mid 13 - - -11 - - -

Will always reach from 5A range but may miss on air opponents. Jump cancelable.

5AAA
5AAA
MAAB Nimue 5AAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1200 Mid 20 - - -1 - - -

Nimue is airborne on block. Nimue can act again once she reaches the peak of the bounce. 5AA > 5AAA contains a gap.

5AAAA
5AAAA
MAAB Nimue 5AAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1200 Mid 20 - - -1 - - -

Essentially the same move as 5AA. Still has a gap.

5B
5B
MAAB Nimue 5B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1100 Mid 12 - - -7 - - -

+9 at max range.

5C
5C
MAAB Nimue 5C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1700 Mid 17 - - -12 - - -

Moves forward, will hit from exactly round start distance.

6C
6C
MAAB Nimue 6C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1800 Mid 21 - - -12 - - -

Causes a sliding state on hit.

2A
2A
MAAB Nimue 2A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
400 Low 6 - - -4 - - -
2B
2B
MAAB Nimue 2B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1100 Low 13 - - -3 - - -
2C
2C
MAAB Nimue 2C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1400 Low 16 - - -16 - - -

-4f at max range.

j.A
j.A
MAAB Nimue jA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
700 High 8 - - - - - -

Can be chained twice.

j.B
j.B
MAAB Nimue jB.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1200 High 11 - - - - - -

Hits behind.

j.C
j.C
MAAB Nimue jC.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1800 High 14 - - - - - -

Hits behind.

j.2C
j2C
MAAB Nimue j2C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1600 Mid Until Landing+2 - - +9 - - -

Elemental Attacks

5[D]
Freezing Seal
5[D]
MAAB Nimue 5D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - Ice

Air ok. Activates on negative edge.

Throws

5/6B+C
Forward Throw
5/6B+C
MAAB Nimue FT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw - - - - - - Throw
4B+C
Back Throw
4B+C
MAAB Nimue BT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw - - - - - - Throw
j.B+C
Air Throw
j.B+C
MAAB Nimue AT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- Throw - - - - - - Throw

Special Moves

236A/B/C
Prism Strike
236A/B/C
MAAB Nimue 236.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - -
623[A/B/C]
Remote Control Noise
623[A/B/C]
MAAB Nimue 623.png
A - - - - - - - - -

Nimue places a triangular mirror that hovers toward the opponent

  • Move activates upon releasing the A button
B - - - - - - - - -
  • Can be held
C - - - - - - - - -
  • Can be held
236D
Aurora Ray
236D
MAAB Nimue 236D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - Ice

Air ok.

214D
Blizzard Sweeper
214D
MAAB Nimue 214D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - Ice

Vacuum

Million Skill

236[XX]
Deadly Sphere
236[XX]
MAAB Nimue MS1.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - -

Air ok. Can hold.

623XX
Critical Wave
623XX
MAAB Nimue MS2.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - -

Million Excalibur

Healing/Ruin
(Life and Death)

214XX
MAAB Nimue ME.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - - - - - - - -

Combos

Solo Combos

  • 5A > 5A > 5B > 2B > 5C > 6C > 236C > 236XX (Hold) (6938)
  • 5A > 5A > 5B > 2B > 5C > 2C > 5D (Level 3) > 236D (5643)
  • 5A > 5A > 5B > 2B > 5C > 2C > 5D (Level 3) > 66 > 6C > 236C > 236XX (Hold) (7710)
  • 5A > 5A > 2B > 5C > 2C > 5D (Level 3) > 66 > 5A > 5A > jc j.A > j.A > j.B > jc j.A > j.A > j.B (5669)
  • 5A > 5A > 5A > brief delay j.A > j.A > jc j.A > j.A > j.B > j.C (4005)
  • 5A> 5A > 5A > brief delay j.A > j.A > jc j.A > j.B > j.C > j.D (Level 3) > 66> 623XX (6683)
  • j.2C > 5AAAA > 236C (4088)
  • j.2C > 5A > 5A > jc j.A > j.A > j.B > jc j.A > j.A > j.B > j.C (4206)
  • j.2C > 5A > 5A > jc j.A > j.B > jc j.A > j.B > j.C > 236D (4582)
  • 5D (Level 3) > 66 > 5A > 5A > jc j.A > j.A > j.B > jc j.A > j.A > j.B > j.C (4744)
Works from full screen

Corner Combos

  • 5A> 5A > 5A > brief delay j.A > j.C > land > j.A > j.B > j.C > j.D (Level 3) > 66 > 623XX (6934)
  • 5A > 5A > 5A > brief delay j.A > j.C > land > 5A > j.A > j.A > jc j.A > j.A > j.C > 236XX (Hold) (6870)
  • Grab > 2A > 5A > 5A > jc j.A > j.A > j.B > jc j.A > j.A > j.B > j.C (3817)
If you’re struggling to land the 2A, time it with when they’re about to hit the ground.
  • Grab > 2A > 5A > 5A> jc j.A > j.B > jc j.A > j.B > j.C > 5D (Level 3) > 66 > 623XX (6020)
Variation of the above combo if you have a level 3 charge and 100 meter, the super can also be omitted to save meter
  • Grab > 2A >5A > 5A > jc j.A > j.B > jc j.A > j.B > j.C > 236XX (Hold) > 5D (Level 3) > 214XX (10.3k)
Only usable if you have the Level 3 available and want to use 300 meter instead of 100
  • [D] j.2C > 2A > 5A > 5A > jc j.A > j.B > jc j.A > j.B > j.C > 236XX (Hold) > 5D (Level 3) (6630)
This is a different route you can take, where instead of grabbing, you start with a j.2C. This combo is important because it allows you to start charging at the start of the combo, and will have your level 3 shot by the time you need it.
  • Air Grab > 5D (Level 3) > 66 > 5A > 5A > jc j.A > j.B > jc j.A > j.B > j.C (4550)
If you know your opponent is going to try and jump out of the corner, go for this read.
  • Air Grab > 5D (Level 3) [D] > 66 > 5A > 5A > jc j.A > j.B > jc j.A > j.B > j.C > 236XX (Hold) > 5D (Level 3)(6982)
An alternative route to the one above. The key is to immediately start charging as soon as the first shot is release.

Elemental Boost Combos

  • [D] 5A > 5A > 5B > 5C > EB > 2A > 2A > 2B > 2A > 2A > 5A > 5B > 2B > 5C > 2C > 5D (Level 3) (6287)
  • [D] > Grab > EB > 5A > 5A > jc j.A > j.A > j.B > j.C > jc j.A > j.A > j.B > j.C > 5D (Level 3) (4381)
The timing on the EB is tight, don’t worry if you’re struggling, just try and EB as soon as possible
  • [D] > Air Grab > EB > Walk Forward > 5C > jc j.A > j.A > j.B > j.C > jc j.A > j.A > j.B > j.C > 5D (Level 3) (4481)
Air grab variation. The key is to EB after the first blast, the rest of the air grab with combo into 5C


Support Knight Combos

  • 5A > 5A > 5A > 5A > 236C > Mercenary Arthur > 5D (Level 3) (5700)
623XX can be added after the 5D if you dash (66) after for (7740)
  • 5A > 5A > 5A > 5A > 236C > Mercenary Arthur > 5D (Level 2) > 214XX (9737)
  • 5A > 5A > 5A > brief delay> j.A > j.A > j.c j.A > j.A > j.B > j.C > 5D (Level 3) (5245)
623XX can be added after the 5D if you dash (66) after for (7225)
  • 5D (Level 3) [5] > 66 > 5A > 5A > jc j.A > j.A > j.B > jc j.A > j.A > j.B > j.C > Mercenary Arthur > 5D (Level 3) > 66 > 623XX (7514)
Works from full screen, charge 5D after releasing the first shot
  • (Corner) Grab [D] > 2A > 5A > 5A> jc j.A > j.A > j.B > jc j.A > j.A > j.B > j.C > Mercenary Arthur > 5D (Level 3) > 66 > 623XX (6514)
  • (Corner) 2A > 2A > 5A > 5B > 2B > 5C > 6C > 5D (Level 3) > 66 > Clone Techo-Smith Arthur > 623A (Hold)(4976)
This is the go to corner okizeme combo of top Japanese Nimue player AJ. The goal is to catch them on wake-up with the release of 623A, and do the combo over again.
  • ... > 5D (Level 3) > Pharsalia (Level 3 Ice Assist)
The key to Pharsalia is that you can combo her from any level 3 5D, which she can also then combo into 214XX.
  • 5A>5B>5C>623xx>Pharsalia>623xx/214xx

use 623xx ender if you want to save meter or dont have 3 bars. 214 gives you more damage. another option is just setting up 623x for oki usage

  • starter>Chin chin>5B >5C> full charged 5D>Pharsalia>214xx
  • starter>Aife>full charged D> ender

can be done anywhere on the screen

Videos

Colors

Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.

Color 1
Color 2
Color 3
Color 4
Color 5
Color 6
Color 7
Color 8
Color 9
Color 10
Color 11
Color 12
Color 13
Color 14
Color 15
Color 16
Color 17
Color 18
Color 19
Color 20
Color 21

External Links


General
Controls
FAQ
HUD
Support Knights
System
Characters
Twinblade Arthur
Iai Arthur
Thief Arthur
Arthur Blade Protector
Bisclavret
Zechs Siegfried
Nimue
Eternal Flame
Snow White
Riesz
Wildcat Arthur
Koume Sakiyama
Iori Yagami
Fire
Fay
Foible Elle
Balin
Gawain
Mercenary
Claire
Hawkeye
Mordred
Cuchulainn
Ice
Clone Elle
Evaine
Sorcery King
Lancelot
Tor
Constantine
Kriemhild
Pharsalia
Peridod
Wind
Reafe
Enide
Techno-Smith
Galahad
Utahime
Scathach
Aife
Uathach
Kaguya
No Element
Little Grey
Fugou
Akira Oono
Guinevere