Million Arthur: Arcana Blood/Thief Arthur
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Profile
- EN Name: Touzoku Arthur (romaji), Thief Arthur (localization)
- JP Name: 盗賊アーサー
- Voice Actress: Ayane Sakura
- Element: Wind
- Health: 18000
Happy go-lucky character that was the sacrificial pawn to SNK for having Iori in this game.
Overview
High mobility character with a lot of multi-hitting moves. Has many options for approaching, good pressure and can convert off touches easily. Has 2 airdashes, which also allows her to double jump after either a single airdash or a superjump.
Strengths | Weaknesses |
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Recommended Support Knights
- Fay
- Very flexible all-round assist for Thief
- Causes Elemental counter-hit from 5D/2D allowing for easy pick-up confirms.
- Can be used for pressure and establishing a turn after aggressive 2Ds
- Balin
- Great neutral assist to supplement Thief's lack of range and interacting with opponent's comparatively larger buttons
- Its great angle of attack can make help Thief establish a threat from any screen positioning
- Thief's great air mobility allows her to make tricky movements and still be in a great position to confirm off stray Balin hits
- Has some combo potential with element counter but its inability to combo from 2D leads it to be a little subpar
- Mercenary
- Thief's great air mobility can allow her to easily move into positions allowing this to be a great neutral assist
- With good air mobility, fast run speed and multiple air actions, Thief has little difficult in converting from all sorts of Mercenary hits
- Its fire element is a bonus as it can easily element counter from a num ber of Thief attacks allowing for even easier confirms
- Combined with Uathach, this can supplement Thief's lack of damage, opening up EB > Uathach > 214XX routes for extremely high damage
- Sorcery King
- Great neutral assist to supplement Thief's lack of range and interacting with opponent's comparatively larger buttons
- With her speed and movement options, Thief can easily force a counter-hit on stray hits with j.D/2D leading to confirms
- Can also be used as a combo piece into an Ice>Wind element counter due to its long untechable time on clean hit
- Uathach
- Used solely for maximising damage off EB combos
- On top of adding a large amount of damage, the HP restore from Wind damage can somewhat mitigate Thief's lower HP.
Normal Moves
5A
5A
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5AAA
5AAA
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5AAAA
5AAAA
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5AAAAA
5AAAAA
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5AAAAAA
5AAAAAA
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5B
5B
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5C
5C
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6B
6B
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6C
6C
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2A
2A
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2B
2B
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2C
2C
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j.A
j.A
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j.B
j.B
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j.C
j.C
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Elemental Attacks
5D
Leap Slash
5D |
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2D
Sneak Kill
2D |
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j.D
Revolve Thrust
j.D |
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Throws
5/6B+C
Forward Throw
5/6B+C |
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4B+C
Back Throw
4B+C |
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j.B+C
Air Throw
j.B+C |
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Special Moves
236A/B/C
Hold Trick
236A/B/C |
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236D
Twin Daggers
236D |
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63214D
Whirlwind
63214D |
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j.623A/B/C
Wire Shot
j.623A/B/C |
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Million Skill
236XX
Sniping Tempest
236XX |
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j.236XX
Catch and Barrage
j.236XX |
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Million Excalibur
United Excalibur
214XX |
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Combos
Solo Combos
A Starter
- 5/2A > 5BB > 2B > 5C > ender
- Basic full chain route, can also act as a base for blockstrings as all B buttons are jump-cancellable and 5C is safe on block. 2D will give a better knockdown than 63214D at the cost of damage.
- 5/2A > 5BB > 2B > j.B [VERY SLIGHT DELAY] j.D land 5A > 5BB > 2B > 5C > ender
- Standing opponent, does not work on Bisclavret/Nimue/Koume. Length of this combo means you won't be able to do an enchant boost extension. Meter gain is comparable to an autocombo, but takes significantly more effort.
- 5D counterhit 6B 2C(1 hit) JAB JAB 63214D
6C Starter
- 6C > j.B > j.D land 5B > air stuff
Support Knight Combos
6C Starter
- 6C > j.A > jB > dj.B > j.C > Sorcery King, j.63214D, airdash j.D land 2C stuff
Enchant Boost Extensions
- starter > A+B+C airdash j.AA dj.A > j.C > j.D(1) > j.63214D > Uathach
- The "I don't know how much scaling my combo has" extension. Reaches a 1.9x bonus rather than 2.0, but works off anything including autocombo and j.D starters.
- starter > 63214D A+B+C airdash j.A > j.D, land 6B > 2C(1) > j.A > j.C > j.D(1) > j.63214D > Uathach
- Use when starter has one or fewer A buttons.
- starter > 63214D A+B+C airdash j.A > j.D, land 2C > j.A > j.C > j.D(1) > j.63214D > Uathach
- Use when starter has up to two A buttons or is a jump-in.
- starter > A+B+C airdash j.AA > j.C land j.A > j.C > j.D(1) > j.63214D > Uathach
- For reaching 2.0x bonus off a j.D starter on a grounded opponent.
- Throw, A+B+C airdash j.C land 6B > 5C > j.C > j.D land 5B > j.A > j.C > j.D(1) > j.63214D > Uathach
- Taking advantage of Enchant Boost allowing new jump cancels. Sideswaps midscreen after 5B on everyone except Snow White (must jump cancel in the opposite direction), but is stable in the corner. Replace 5C with 2C to avoid sideswap in exchange for damage, which works on all characters outside of the corner except Nitou.
- Air throw, A+B+C airdash j.B delay j.D(1) land 6B > 5C > j.A > j.C > j.D(1) > j.63214D > Uathach
- May not work from too high up.
- (airborne opponent) 5A/5B/6B A+B+C 5B/2C > j.B > j.D land 5B > j.A > j.C > j.D(1) > j.63214D > Uathach
- 5B is the easiest normal to use for pickups, can be substituted with 6B or 2C in certain situations. Works off j.D starter on an airborne opponent. 6B A+B+C 2C is max damage, but isn't always possible. If 5B is used before A+B+C, 2C must be used after, as a third 5B will drop.
Videos
- Enchant Boost extension examples collected by ChexGuy
- Thief Arthur basic guide by ASConviction
- Thief Arthur official combo video A by Square Enix (2017)
- 5AA > 5BB > 2B > 5C > 2D > Support Knight Faye, j.D land 5B > j.A > j.B > j.C > j.63214D
- Autocombo (5AAAAA) > Million Excalibur
Colors
Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.
Color 1
Color 2
Color 3
Color 4
Color 5
Color 6
Color 7
Color 8
Color 9
Color 10
Color 11
Color 12
Color 13
Color 14
Color 15
Color 16
Color 17
Color 18
Color 19
Color 20
Color 21
External Links
- Twitter hashtag: #MAAB_TA