Million KNights Vermillion/Otto

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Otto
Defense rating: 1.00
Weight: Medium
Backdash: ???

Introduction

This game's history has been lost to time [General Otto description archetype and stuff, do it later]

General Strategy

Otto sucks, really. I feel like many people will pick this game up, pick Otto because he looks like the shoto, look at his horrible sprites and animations, awful damage, awkward specials, really annoying strings and immediately call it quits. This character somehow is bad and uninteresting at the same time, but for the sake of formality, i'll explain a bit. I picked this character because nobody was using it, i felt like my work of optimizing Smile combos was neat and thought "hey, i'll pull out some crazy tech with Otto" which was a beatiful, morbid dream of using a character that was probably animated on MS Paint. He gets a decent corner carry, can confirm most hits into rekkas to do awful damage, his launcher (that he needs to get decent combos going) only hits when you're really close, his Vermillion can only combo into 5V in the corner and even then he's the character with less damage in the game. He has to hit you literally like 5 times and give up okizeme to take a round. Yes, almost any other character can get crazy momentum from a single hit, he has to give up okizeme to do less damage than the rest of the cast, he's unplayable, in a game were everyone has cool movesets and combos, he does nothing. Also, his BnB isn't exactly easy, so even in that he has to make extra effort. His normals are horrible, somehow his 5A has stupid recovery and only uses the GIANT SWORD HOLY COW I'M MAD on his 2B and some air normals, 236A can work as a zoning tool but Yuri can dash under it while everyone alse can crouch, and there are way better zoners in this game.

Char Specific Notes

  • Otto can do this
  • Otto can do that
  • Otto doesn't have thing

Normal Moves

Standing

5A
5A
MKV Otto 5A.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -
5B
5B
MKV Otto 5B.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -
5C
5C
MKV Otto 5C.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -
5V
5V
MKV Otto 5V.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -

He just kind of spins around and it's a pretty awkward animation

Crouching

2A
2A
MKV Otto 2A.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -
2B
2B
MKV Otto 2B.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -
2C
2C
MKV Otto 2C.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -
2V
2V
MKV Otto 2V.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -

Jumping

j.A
j.A
MKV Otto jA.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -
j.B
j.B
MKV Otto jB.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -
j.C
j.C
MKV Otto jC.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -
j.V
j.V
MKV Otto jV.png
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -

Deathblows

236X
236X
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
A - - - - - - - - -
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
B - - - - - - - - -
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
EX - - - - - - - - -
214X
214X
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
A - - - - - - - - -
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
B - - - - - - - - -
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
EX - - - - - - - - -
623X
623X
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
A - - - - - - - - -
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
B - - - - - - - - -
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
EX - - - - - - - - -
22X
22X
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
A - - - - - - - - -
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
B - - - - - - - - -
Version Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
EX - - - - - - - - -

Vermillion Deathblows

236V
236V
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -
214V
214V
Damage Guard Property Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - - -

Combos

5A/2A 2B/5B 2C {{#evu:https://www.youtube.com/watch?v=9e3NWp55Pp0 |alignment=left |description=Otto's BNBs, all metered, because he can't get anything without meter }}

General
Controls
HUD
System
FAQ
Esoterics
Characters
Silvio
Nobuko
Folo
Yuri
Otto
Tamara
Smile
Sven
Virginia