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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Otto Defense rating: 1.00
Weight: Medium
Backdash: ???
Introduction
This game's history has been lost to time
[General Otto description archetype and stuff, do it later]
General Strategy
Otto sucks, really.
I feel like many people will pick this game up, pick Otto because he looks like the shoto, look at his horrible sprites and animations, awful damage, awkward specials, really annoying strings and immediately call it quits. This character somehow is bad and uninteresting at the same time, but for the sake of formality, i'll explain a bit. I picked this character because nobody was using it, i felt like my work of optimizing Smile combos was neat and thought "hey, i'll pull out some crazy tech with Otto" which was a beatiful, morbid dream of using a character that was probably animated on MS Paint. He gets a decent corner carry, can confirm most hits into rekkas to do awful damage, his launcher (that he needs to get decent combos going) only hits when you're really close, his Vermillion can only combo into 5V in the corner and even then he's the character with less damage in the game. He has to hit you literally like 5 times and give up okizeme to take a round. Yes, almost any other character can get crazy momentum from a single hit, he has to give up okizeme to do less damage than the rest of the cast, he's unplayable, in a game were everyone has cool movesets and combos, he does nothing. Also, his BnB isn't exactly easy, so even in that he has to make extra effort. His normals are horrible, somehow his 5A has stupid recovery and only uses the GIANT SWORD HOLY COW I'M MAD on his 2B and some air normals, 236A can work as a zoning tool but Yuri can dash under it while everyone alse can crouch, and there are way better zoners in this game.
Char Specific Notes
- Otto can do this
- Otto can do that
- Otto doesn't have thing
Normal Moves
Standing
5A
5A
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5B
5B
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5C
5C
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5V
5V
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
He just kind of spins around and it's a pretty awkward animation
|
|
Crouching
2A
2A
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2B
2B
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2C
2C
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2V
2V
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jumping
j.A
j.A
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.B
j.B
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.C
j.C
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.V
j.V
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Deathblows
236X
236X
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
B
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
EX
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
214X
214X
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
B
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
EX
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
623X
623X
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
B
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
EX
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
22X
22X
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
B
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
EX
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Vermillion Deathblows
236V
236V
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
214V
214V
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Combos
5A/2A 2B/5B 2C
{{#evu:https://www.youtube.com/watch?v=9e3NWp55Pp0
|alignment=left
|description=Otto's BNBs, all metered, because he can't get anything without meter
}}