Mobile Suit Gundam: Ex Revue/CGelgoog
< Mobile Suit Gundam: Ex Revue(Redirected from Mobile Suit Gundam: Ex Revue/Char's Gelgoog)
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Overview
A commander type variant of the Gelgoog, Char's Gelgoog is EX Revue's resident Guile function. Char's Gelgoog plays a strong long to mid-range game with a good fireball and a better flash kick, and some fittingly large normals. His flash kick gives him a good answer to most okizeme, but his normals suffer from a speed issue, and against characters who can play the same fireball game he can, Char's Gelgoog can struggle to open people up. His damage also leaves something to be desired as his gameplan doesn't lend itself well to stunning quickly, but his fireball game can more than compensate.
Playstyle
Pros | Cons |
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Normals
5A
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cl.B
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f.B
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5C
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2A
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2B
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2C
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Jumping Normals
j.A
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j.B
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j.2B
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j.C
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Special
[4]6A/B/C
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Zero Crash
[2]8A/B/C |
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Hyper-Kick
Mash X |
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A+B+C
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Combos/Setups
Type | Inputs | Position | Damage | Works on: | Notes | Video Example |
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Combo | 2A*N xx [2]8X | Any | ? | All | Main confirm anywhere on the screen. Can add in a 5A before the flash kick if they're standing. Do as many 2As as distance allows. | Link |
Combo | j.C 5C > [4]6A > [2]8X | Corner Only | ? | All | Big damage stun route in the corner. Delay the [4]6A slightly to make the flash kick a little easier. | Link |
Setup | Throw > 6 > j.2B > cl.5B > 2B | Any | ? | All | Unblockable setup after a throw. With proper timing it hits meaty and they're set backwards towards you, making the cl.5B easier. | Link |
Combo | A+B+C > 5A xx A+B+C > 5A*n | Corner Only | ? | All | Char’s Gelgoog’s infinite. Finnicky anywhere from beyond point blank but if you land it you win. | Link |