Naruto Shippuden: Clash of Ninja Revolution 3/Anbu Kakashi

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Anbu Kakashi

CONR3 Anbu Kakashi.png
Health: 10,000
Guard Gauge: 10,000
LNP Activation %: 20%
Damage Modifier: 1.1x
Chakra Gain Modifier: 1.1x
Install (Sharingan)
Damage Modifier: 1.2x
Guard Gauge: 100,000
Chakra Gain Modifier: 1.1x


Main Strengths

Additional Notes

Sharingan Sharingan

Anbu Kakashi has access to an install via BackSpecial Jutsu at the cost of 100% Chakra. This introduces the following changes:

  • All damage, both dealt and received, is increased by 1.2x.
  • Anbu Kakashi's Guard Gauge is increased to an incredibly high value, to the point where he is even able to guard most instant guard break moves (such as Neji's ChargeStrong Attack).
  • BackStrong Attack gains the ability to deal damage, and will track the opponent's location if triggered.
  • RunStrong Attack is replaced with a new attack that has guard break properties.
  • Special Jutsu and Special JutsuUp are replaced by their fully charged variants, but can still be Hold to change their timing.
Guard Cancel

Anbu Kakashi has 3 unique options he can buffer out of blockstun:

  • Weak Attack in blockstun goes into Weak Attack(Weak Attack), with access to all of its follow ups except for Strong Attack.
  • Strong Attack requires 25% Chakra to use, and has him perform a move with invincibility and guard break properties (with a similar animation to BackWeak Attack).
  • Special Jutsu will initiate a unique super move using the same startup animation as Weak Attack(Weak Attack).
Latent Ninja Power
  • LNP activates at 20% health remaining and grants these buffs:
    • Special Jutsu, Special JutsuUp, AirSpecial Jutsu and Guard Special Jutsu cost 75% Chakra to use.
    • BackSpecial Jutsu no longer requires Chakra to be used.
      • Because of how the game interprets Chakra requirement/cost, it is important to note that, while its requirement is eliminated, its original cost (100% Chakra) remains intact. As such, Anbu Kakashi will consume all Chakra at his disposal when activating Sharingan.
Other
  • Anbu Kakashi's Throw is unbreakable.
  • Anbu Kakashi's (behind obstacle) Weak Attack and Strong Attack are his RunWeak Attack and RunStrong Attack respectively.

String List

String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Charge the final input to change the move's effect.
CONR3 STRING.png 05 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at BackWeak Attack(Weak Attack)
CONR3 STRING.png 06 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at BackWeak Attack(Weak Attack)
CONR3 STRING.png 07 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at BackWeak Attack(Weak Attack)
CONR3 STRING.png 08 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at DownWeak Attack(Weak Attack)
CONR3 STRING.png 09 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at DownWeak Attack(Weak Attack)
  • Can Charge the final input to change the move's effect.
CONR3 STRING.png 10 UpWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 11 ForwardStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at ForwardStrong Attack(Weak Attack)
CONR3 STRING.png 12 ForwardStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at ForwardStrong Attack(Weak Attack)
  • Can Charge the final input to change the move's effect.
CONR3 STRING.png 13 ForwardStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at ForwardStrong Attack(Weak Attack)
CONR3 STRING.png 14 ForwardStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at ForwardStrong Attack(Weak Attack)
CONR3 STRING.png 15 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at RunStrong Attack(Weak Attack)
  • The first move changes when used with Sharingan active.
CONR3 STRING.png 16 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at RunStrong Attack(Weak Attack)
  • The first move changes when used with Sharingan active.
CONR3 STRING.png 17 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at RunStrong Attack(Weak Attack)
  • The first move changes when used with Sharingan active.
CONR3 STRING.png 18 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Not listed in the in-game Attack List.
  • Can only be used while Kakashi is in blockstun.
  • Special Jutsu Cancellable at Weak Attack
CONR3 STRING.png 19 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Not listed in the in-game Attack List.
  • Can only be used while Kakashi is in blockstun.
  • Special Jutsu Cancellable at Weak Attack
CONR3 STRING.png 20 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Not listed in the in-game Attack List.
  • Can only be used while Kakashi is in blockstun.
  • Special Jutsu Cancellable at Weak Attack

Weak Attacks

5B

Weak Attack
CONR3 Anbu Kakashi 5B.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
562 15 TBD TBD TBD 20 +7 (+12) -6 TBD
  • Primary Jab.
  • Can go into Weak Attack(Weak Attack) on whiff.

6B

ForwardWeak Attack
CONR3 Anbu Kakashi 6B (1).png
CONR3 Anbu Kakashi 6B (2).png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
519, 779
(1258 with both hits)
18 > 43 TBD TBD TBD 24 (per kick) - (+0) TBD
  • Double Jumping Roundhouse.
  • Launch into Knockback
  • Second hit is naturally Y-Cancel.
  • Opponent can SS between each kick.

2B

DownWeak Attack
CONR3 Anbu Kakashi 2B.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
779 23 TBD TBD TBD 19 - -14 TBD
  • Sweep that High crushes on frame 18.

4B

BackWeak Attack
CONR3 Anbu Kakashi 4B (1).png
CONR3 Anbu Kakashi 4B (2).png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
822 30 TBD TBD TBD 15 -12 (-4) -27 TBD
  • Armored Advancing Left Jab.
  • Can go into DownWeak Attack(Weak Attack) on whiff.

8B

UpWeak Attack
CONR3 Anbu Kakashi 8B.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
648 15 TBD TBD TBD 15 - -25 TBD
  • Leaping Front Kick.
  • Launch

Running B

RunWeak Attack
CONR3 Anbu Kakashi Running B.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
866 11 TBD TBD TBD 19 - -22 TBD
  • Running Slide Kick that can high crush specific attacks.

j.B

AirWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
952 Variable; 26 (point blank?) TBD TBD TBD 24 - -9 TBD
  • Diving Elbow.
  • Does not rise as much as Kakashi's version.

Guard B

Weak Attack while Guarding
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
519 TBD TBD TBD TBD nan - nan TBD
  • Can only be used while Anbu Kakashi is grounded and in blockstun
  • Weak Attack(Weak Attack)
  • Special Jutsu Cancellable.
  • Has access to all Weak Attack(Weak Attack) follow-ups except Strong Attack

Strong Attacks

5A

Strong Attack
CONR3 Anbu Kakashi 5A (Charge).png
Charge
Charge
CONR3 Anbu Kakashi 5A (Release).png
Release (Uncharged)
Release (Uncharged)
CONR3 Anbu Kakashi 5A (Release, Full Charge).png
Release (Full Charge)
Release (Full Charge)
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal 302 (per kunai) 26 (point blank) TBD TBD TBD 19 (each) - Variable TBD
Full Charge 302 (per kunai) 35 (point blank) TBD TBD TBD 19 (each) - Variable TBD
  • Kunai Throw.
  • Throws 2 Kunai (3 when charged).
  • Deflectable
  • Stagger

8A

UpStrong Attack
CONR3 Anbu Kakashi 8A.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
302 (per kunai) Variable; 12 (point blank) TBD TBD TBD 19 (point blank) - -18 (point blank) TBD
  • Throws 3 Kunai Upward.
  • Deflectable
  • Stagger

2A

DownStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
562, 1441 46-87 TBD TBD TBD 15 - -78 TBD
  • Invincible from frames 24-44
  • Can use chakra to extend invincible period up to 41 frames longer by holding Strong Attack.

Anbu Kakashi, like his older counterpart, vanishes to bury the opponent below the ground, attacking them obscured before he emerges with a spinning opponent. Can use (PBS)DownStrong Attack To followup if no tech.

4A

BackStrong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Counter 0 12 TBD 25 0 0 - - No
Catch 0 1 TBD TBD TBD nan - Variable TBD
  • Counter Move.
  • Teleports frame 1 after hitstop.
  • Invincible from frames 1-6 on successful counter.
  • Works against projectiles.

Anbu Kakashi strikes a pose and if hit, teleports a significant distance in front. Tracks the opponent's location, normally ending up behind them (unless the opponent's back is to the corner.

Sharingan 4A

Sharingan BackStrong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Counter 0 12 TBD 25 0 - - - No
Catch 101, 1462 20 (close)
34 (far)
TBD TBD TBD TBD TBD TBD TBD
  • Counter Move.
  • Counterattack occurs after hitstop
  • Teleport occurs from frames 12-16 for those out of range and then the hitgrab on frame 34.
  • Can counter literally everything except grabs.

Anbu Kakashi strikes a pose and if hit, tries to attack the opponent to perform a hitgrab with a similar animation to AirSpecial Jutsu. If Anbu Kakashi counters a projectile, he performs a fullscreen ground-tracking teleport into the aforementioned hitgrab.

6A

ForwardStrong Attack
CONR3 Anbu Kakashi 6A (1).png
CONR3 Anbu Kakashi 6A (2).png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
519, 779
(1258 with both hits)
13 > 34 TBD TBD TBD 15 > 24 - -13 TBD
  • A Double Kunai Slash.
  • Can be cancelled into ForwardStrong Attack(Weak Attack) before and after the second cut.
  • Opponent can SS between slashes.
  • Can go into ForwardStrong Attack(Weak Attack) on whiff as well.

Running A

RunStrong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
RunStrong Attack 302 (per kunai) 16 TBD TBD TBD 19 (each) - -15 TBD
  • Running Kunai Throw.
  • Deflectable
  • Staggers on hit
  • Can be cancelled into RunStrong Attack(Weak Attack) on whiff.

Sharingan Running A

SharinganRunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
1022 20 TBD TBD 50000 nan - (+11) TBD
  • Running Chidori.
  • Breaks every Guard Gauge in the game except for Sharingan Anbu Kakashi and Shikamaru while in LNP.
  • Can be cancelled into SharinganRunStrong Attack(Weak Attack) on whiff.

j.A

AirStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
302 (per kunai) Variable; 14 (point blank?) TBD TBD TBD 19 (each) - Variable TBD
  • Standard Air Kunai throw.
  • Deflectable
  • Stagger
  • 9 frames of landing recovery (can buffer an attack 4 frames sooner)
  • Can move 6 frames sooner or attack 2 frames sooner if PBSC'd.

Guard A

Strong Attack while Guarding
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
1039 TBD TBD TBD 50000 nan - nan TBD
  • Requires 25% meter to use
  • Can only be used while Anbu Kakashi is grounded and in blockstun
  • A lightning-infused version of Anbu's BackWeak Attack.
  • Invincible during startup
  • Breaks every Guard Gauge in the game except for Sharingan Anbu Kakashi and Shikamaru while in LNP

5Y

Throw
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
660 1 1 34 - - - - -
  • Unbreakable
  • Throw Range: ~1.0 units
  • Extended Throw Range: ~1.3 units

A standard overhead throw, good for combos.

j.Y

AirThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
660 1 1 34 - - - - -
  • Small groundbounce

A generic air throw.

Special Jutsu

5X

Special Jutsu
CONR3 Anbu Kakashi 5X (Charge).png
Charge
Charge
Release
Release
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal 3762 62 TBD TBD TBD 26 - -37 TBD
Full Charge 5262 116 TBD TBD TBD 26 - -37 TBD
  • Costs 100% meter (75% in LNP)
  • Unblockable
  • Can be Charge for 54 frames to increase its range and damage.
  • Gains Hyper Armor when fully charged
  • Has Max-Charge properties when performed in Sharingan
  • 32-86 (Max Charge) not counting super flash.

5X8

Special JutsuUp
CONR3 Anbu Kakashi 5X (Charge).png
Charge
Charge
Release
Release
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal 3674 54-57 TBD TBD TBD 70 - -32 TBD
Full Charge 5250 116 TBD TBD TBD 26 - -37 TBD
  • Costs 100% meter (75% in LNP)
  • To use this move, the direction must be held after pressing Special Jutsu
  • Unblockable
  • Can be Charge for 54 frames to increase its damage.
  • Startup is 24-27 not counting the super flash.
  • Causes a Hard Knockdown.

An anti-air attack aimed 45 degrees upward, typically used for massive damage after a grab. Like the original, this is still unblockable and will have Max-Charge properties (Higher Damage alone) when performed in Sharingan.

4X

BackSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
0 11 (activation effect) TBD TBD TBD nan - nan TBD
  • Requires and costs 100% meter (LNP version requires no meter, but costs all meter available).
  • Drains chakra requirement on frame 2 and allows Anbu Kakashi to move on frame 52.
  • Deactivation leads to Empty Cancel on frame 1 (can move on the frame after).

Sharingan install that increases all damage dealt and all damage taken.

j.X

AirSpecial Jutsu
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Crash 3149 56 TBD TBD TBD nan - -8 (after guard break) TBD
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Hitgrab 4500 36-41 TBD TBD TBD nan - - TBD
  • Requires 75% meter but costs all meter available. (requires and costs 75% meter in LNP)
  • Startup is 6-11 (hit grab) > 26 (crash hit) not counting the super flash.
  • Anbu Kakashi can be hit and thrown while airborne.

An air hitgrab that leads into a circular ground crash, whether contact on the hitgrab itself is made or not.

The hitgrab has unblockable properties, while the crash counts as a regular physical hit and causes a guaranteed Guard Break (the sole exceptions being Sharingan Anbu Kakashi and Shikamaru's Latent Ninja Power). The hitgrab can come in contact with both airborne and grounded opponents, but the leniency of such depends on enemy height (E.g. Yugao will be difficult while Kisame will be easy).

During recovery, Anbu Kakashi's collision box is gone, allowing characters to walk right through him. However, he can still be hit/thrown for 69 frames after hitting the ground.

Guard X

Special Jutsu while Guarding
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
5525 TBD TBD TBD TBD nan - nan TBD
  • Can only be used while Anbu Kakashi is grounded and in blockstun
  • Unique Unblockable Super Move using the animation of Weak Attack(Weak Attack)

Followups and Other Frame Data

5BB

Weak Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
519 18 [3f delay] TBD TBD TBD 15 +8 (+16) -9 TBD
  • Standard Followup Hook.
  • Special Jutsu Cancellable.
  • Can go into Weak AttackWeak Attack (Weak Attack or Strong Attack) on whiff.

5BBA

Weak AttackWeak Attack(Strong Attack)
CONR3 Anbu Kakashi 5A (Charge).png
Charge
Charge
CONR3 Anbu Kakashi 5A (Release).png
Release (Uncharged)
Release (Uncharged)
CONR3 Anbu Kakashi 5A (Release, Full Charge).png
Release (Full Charge)
Release (Full Charge)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
302 (per kunai) 26 [5f delay] TBD TBD TBD 19 (each) - -11 TBD
  • Mid-String Kunai Throw
  • Can be Sidestepped.
  • Deflectable
  • Stagger

Plus frames make it a great throw confirm.

5BBB

Weak AttackWeak Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
779 25 [3f delay] TBD TBD TBD 19 - -16 TBD
  • Clockturn Elbow.
  • Can go into Weak AttackWeak AttackWeak Attack(Weak Attack) on whiff.
  • Can be Sidestepped, but tends to hits SS mash during vulnerable frames.

5BBBB

Weak AttackWeak AttackWeak Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
779 18 [5f delay] TBD TBD TBD 24 - -13 TBD
  • Rising Knee
  • Launch

5BBBBB

Weak AttackWeak AttackWeak AttackWeak Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
TBD 14 [4f delay] TBD TBD TBD nan - -40 (Whiff) TBD
  • Air Punt that knocks the opponent back to the ground.
  • Whiffs in blockstrings.

5BBBBA

Weak AttackWeak AttackWeak AttackWeak Attack(Strong Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
TBD 12 [4f delay] TBD TBD TBD nan - -40 (whiff) TBD
  • Rising Slash that shoots the opponent even higher.
  • Whiffs in blockstrings.
  • Not following up gives Anbu Kakashi just enough time to link an Air Throw.

5BBBBAB

Weak AttackWeak AttackWeak AttackWeak AttackStrong Attack
(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
TBD TBD TBD TBD TBD nan - TBD TBD
  • Airborne-Heel Kick that crashes the opponent to the floor.

5BBBBAA

Weak AttackWeak AttackWeak AttackWeak AttackStrong Attack
(Strong Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
302 (per kunai) TBD TBD TBD TBD TBD TBD TBD TBD
  • Air Kunai Throw Followup
  • Can be used to possibly avoid RKNJs

8BB

UpWeak Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
TBD 26 [12f delay] TBD TBD TBD 24 - -9 TBD
  • Dive Followup
  • Y-Cancellable.
  • Can be Sidestepped.

2BB

DownWeak Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
TBD 19 [4f delay] TBD TBD TBD 15 - -8 TBD
  • Weak Attack(Weak Attack)
  • Special Jutsu Cancellable.
  • Can be Sidestepped

2BBB

DownWeak AttackWeak Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
TBD 25 [2f delay] TBD TBD TBD 19 - -16 TBD
  • Weak AttackWeak Attack(Weak Attack)

2BBA

DownWeak AttackWeak Attack(Strong Attack)
CONR3 Anbu Kakashi 5A (Charge).png
Charge
Charge
CONR3 Anbu Kakashi 5A (Release).png
Release (Uncharged)
Release (Uncharged)
CONR3 Anbu Kakashi 5A (Release, Full Charge).png
Release (Full Charge)
Release (Full Charge)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
302 (per kunai) 26 [4f delay] TBD TBD TBD 19 (each) - -11 TBD
  • Weak AttackWeak Attack(Strong Attack)
  • Can Sidestep
  • Deflectable
  • Stagger

2BBBB

DownWeak AttackWeak AttackWeak Attack(Weak Attack)
CONR3 Anbu Kakashi 6B (1).png
CONR3 Anbu Kakashi 6B (2).png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
519, 779
(1258 with both hits)
18 > 43 [5f delay] TBD TBD TBD 24 (each) - (+0) TBD
  • ForwardWeak Attack
  • Can Sidestep before first hit and between hits.

4BB

BackWeak Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
648 19 [5f delay] TBD TBD TBD 15 - -22 TBD
  • Palm Thrust.
  • Special Jutsu Cancellable.
  • Can go into BackWeak Attack(Weak Attack) on whiff.
  • Can time a Sidestep
  • Hits Sidestep mash during vulnerable frames

4BBB

BackWeak AttackWeak Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
779 18 [5f delay] TBD TBD TBD 24 - -13 TBD
  • Weak AttackWeak AttackWeak Attack(Weak Attack)

6AB

ForwardStrong Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
519 18 [6f delay (1st hit); 4f delay (2nd hit)] TBD TBD TBD 15 - -9 TBD
  • Weak Attack(Weak Attack)
  • Can Sidestep between 1st kunai hit and (Weak Attack) hit
  • Cannot Sidestep between 2nd kunai hit and (Weak Attack) hit

Running AB

RunStrong Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
648 19 [13f delay] TBD TBD TBD 15 - -22 TBD
  • Back(Weak Attack)
  • Special Jutsu Cancellable.
  • Can time a Sidestep
  • If 1 kunai hits, then 13f attacks clash, but 12f attacks and faster beat this


Running ABB

RunStrong AttackWeak Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
779 18 [5f delay] TBD TBD TBD 24 - -13 TBD
  • Weak AttackWeak AttackWeak Attack(Weak Attack)

4BB (Sharingan)

SharinganRunStrong Attack(Weak Attack)
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
767 18 [8f delay] TBD TBD TBD nan - nan TBD
  • BackWeak Attack(Weak Attack)
  • Special Jutsu Cancellable.

2Z

DownSwap
CONR3 Anbu Kakashi Jump B.png
CONR3 Anbu Kakashi 8A.png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
TBD - - - - - - - -
  • Partner Attack
  • Kakashi does his diving elbow (AirWeak Attack) before throwing 3 Kunai to the sky (UpStrong Attack)

4Z

BackSwap
CONR3 Anbu Kakashi 6B (1).png
CONR3 Anbu Kakashi 6B (2).png
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
519, 779
(1258 with both hits)
- - - - - - - -

--

BNB Combos

Combo Damage Notes
AirStrong Attack CONR3 TO.png Run Throw CONR3 TO.png (Weak Attack or ForwardStrong Attack) Weak AttackWeak AttackWeak AttackStrong AttackWeak Attack -- The ForwardStrong Attack version does more damage but gives the opponent more chakra. Make sure to let both kunai slashes hit before cancelling into ForwardStrong Attack(Weak Attack)
( Weak Attack or ForwardStrong Attack ) Weak Attack Strong Attack CONR3 TO.png RunThrow CONR3 TO.png Weak AttackWeak AttackWeak AttackWeak AttackWeak Attack -- Can be ended with Weak AttackWeak AttackWeak AttackWeak AttackStrong AttackWeak Attack instead but is at higher risk of being KnJ'd.
DownWeak AttackWeak AttackWeak AttackWeak Attack ! Throw CONR3 TO.png DownStrong Attack -- --
UpWeak AttackWeak Attack CONR3 TO.png Weak AttackWeak AttackWeak AttackWeak AttackWeak Attack -- --
ForwardWeak Attack CONR3 TO.png RunStrong AttackWeak AttackSpecial Jutsu -- Works best near walls. DownWeak AttackWeak AttackWeak AttackWeak Attack starter can replace ForwardWeak Attack on certain characters.
( BackWeak AttackWeak Attack or DownWeak AttackWeak Attack ) Special Jutsu -- May have to hold Special Jutsu for a couple of frames to ensure a hit.
( Weak Attack or ForwardStrong Attack ) Weak Attack Strong Attack CONR3 TO.png RunThrow CONR3 TO.png Special Jutsu Up -- --
( Weak Attack or ForwardStrong Attack ) Weak Attack Strong Attack CONR3 TO.png RunThrow CONR3 TO.png Weak AttackWeak Attack Special Jutsu -- Highest damage in Sharingan.

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Anbu Kakashi
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