Naruto Shippuden: Clash of Ninja Revolution 3/Gaara
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Gaara
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Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
- Sand pillar paper bomb loop. Easy infinite that can only be escaped with KnJ, but can auto-punish KnJ into a new combo.
Additional Notes
- Latent Ninja Power
- LNP (activates at 20% health remaining) essentially turns Gaara into a defensive powerhouse, giving him these buffs:
- Gaara no longer takes chip damage, and gains the ability to block almost any move.
- This includes supers and pure unblockables (like Kisame's Water Prison Jutsu), but does not apply to Throws.
- While Gaara cannot block straight Paper Bombs if he is in a neutral state, he can do so by walking backwards.
- adopts the properties of .
- Gaara gains access to a counter super that costs 50% Chakra and is only possible while in grounded blockstun.
- Gaara no longer takes chip damage, and gains the ability to block almost any move.
- Other
- Gaara's (behind obstacle) and are unique versions of his and respectively.
- The version of causes the opponent to turn around on hit.
- The version of is a multi-hit attack.
String List
String # | Inputs | Notes |
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01 |
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02 | ||
03 | ||
04 | ||
05 | ||
06 | ||
07 | ||
08 | ||
09 | ||
10 | ||
11 | ||
12 | ||
13 | ||
14 | Gaara's combos in a nutshell. At close enough range, Gaara can link repeatedly for big damage, and adding a Paper Bomb throw after every 2-3 reps turns this loop into an infinite that can only be escaped with KnJ, yet he can punish KnJs heavily and reset back into the combo. | |
15 | ||
16 | ||
17 | ||
18 | ||
19 | ||
20 |
Weak Attacks
5B
6B
2B
4B
8B
Running B
j.B
Strong Attacks
5A
6A
2A
4A
8A
Running A
j.A
Throws
5Y
2Y
j.Y
Special Jutsu
5X
2X
Guard X
while Guarding
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BNB Combos
Combo | Damage | Notes |
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