Naruto Shippuden: Clash of Ninja Revolution 3/Kakashi

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Kakashi

CONR3 Kakashi.png
Health: 10,000
Guard Gauge: 10,000
LNP Activation %: 20%
Damage Modifier: 1x
Install (Sharingan)
Damage Modifier: 1x
Guard Gauge: 10,000


Main Strengths

Additional Notes

Sharingan Sharingan

Kakashi has access to an install via BackSpecial Jutsu at the cost of 50% Chakra. This changes some of his moveset, which include the following:

  • DownWeak Attack
  • ForwardStrong Attack
  • BackStrong Attack
  • Special Jutsu
  • In addition, Kakashi gains a new move in Weak AttackWeak AttackWeak Attack, with its original counterpart becoming Weak AttackWeak AttackWeak AttackWeak Attack instead.
Extra Super Cancels

Kakashi has various unique super cancel points in his moveset, more than most other characters:

  • Weak AttackWeak Attack
  • BackWeak AttackWeak Attack
  • ForwardStrong AttackWeak Attack
  • ForwardStrong AttackStrong Attack

These specific attacks can still be super cancelled even when used in the middle of other strings.

Latent Ninja Power
  • LNP activates at 20% health remaining and grants these buffs:
    • BackSpecial Jutsu no longer costs Chakra.
    • While Sharingan is active, Kakashi's health no longer drains passively.
    • SharinganSpecial Jutsu drains Kakashi's Chakra significantly faster, speeding up the move's startup.
Other
  • Kakashi's (behind obstacle) Weak Attack and Strong Attack are unique versions of his ForwardWeak Attack and UpStrong Attack respectively.
    • The version of ForwardWeak Attack has misaligned hitboxes.
    • The version of UpStrong Attack fires the kunai in a different formation.

String List

CONR3 STRING.png Normal
Sharingan Sharingan
String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Charge the final input to change the move's effect.
CONR3 STRING.png 05 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at BackWeak Attack(Weak Attack)
CONR3 STRING.png 06 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at BackWeak Attack(Weak Attack)
CONR3 STRING.png 07 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at BackWeak Attack(Weak Attack)
CONR3 STRING.png 08 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at DownWeak Attack(Weak Attack)
CONR3 STRING.png 09 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at DownWeak Attack(Weak Attack)
  • Can Charge the final input to change the move's effect.
CONR3 STRING.png 10 UpWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 11 ForwardStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at ForwardStrong Attack(Weak Attack)
CONR3 STRING.png 12 ForwardStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at ForwardStrong Attack(Strong Attack)
CONR3 STRING.png 13 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at RunStrong Attack(Weak Attack)
CONR3 STRING.png 14 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at RunStrong Attack(Weak Attack)
CONR3 STRING.png 15 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at RunStrong Attack(Weak Attack)
String # Inputs Notes
Sharingan 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
Sharingan 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
Sharingan 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
Sharingan 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Charge the final input to change the move's effect.
Sharingan 05 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at BackWeak Attack(Weak Attack)
Sharingan 06 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at BackWeak Attack(Weak Attack)
Sharingan 07 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at BackWeak Attack(Weak Attack)
Sharingan 08 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at DownWeak Attack(Weak Attack)
Sharingan 09 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at DownWeak Attack(Weak Attack)
  • Can Charge the final input to change the move's effect.
Sharingan 10 UpWeak AttackCONR3 STRING BREAK.pngWeak Attack
Sharingan 11 ForwardStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at ForwardStrong Attack(Weak Attack)
Sharingan 12 ForwardStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at ForwardStrong Attack(Strong Attack)
Sharingan 13 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at RunStrong Attack(Weak Attack)
Sharingan 14 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at RunStrong Attack(Weak Attack)
Sharingan 15 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at RunStrong Attack(Weak Attack)

Weak Attacks

5B

Weak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Primary Jab.
  • Can go into Weak Attack(Weak Attack) on whiff.

6B

ForwardWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2B

DownWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Sharingan 2B

SharinganDownWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4B

BackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

8B

UpWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running B

RunWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.B

AirWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Strong Attacks

5A

Strong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal - - - - - - - - -
Full Charge - - - - - - - - -
  • Notes 1
  • Notes 2

6A

ForwardStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Has some invulnerability during startup
  • Covers a longer distance if Sharingan is active

2A

DownStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4A

BackStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Counter
  • Notes 2

Sharingan 4A

SharinganBackStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Counter
  • Works against most supers

8A

UpStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running A

RunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.A

AirStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

5Y

Throw
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- 1 1 - - - - - -
  • Standard Throw
  • Notes 2

j.Y

AirThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- 1 1 - - - - - -
  • Unique Air Throw
  • Notes 2

Special Jutsu

5X

Special Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • Notes 2

5X6

Special JutsuForward
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • Not available with Sharingan active
  • To use this move, the direction must be held after pressing Special Jutsu
    • The input method prevents overlap with ForwardSpecial Jutsu in Squad Mode matches

5X2

Special JutsuDown
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • Not available with Sharingan active
  • To use this move, the direction must be held after pressing Special Jutsu

5X4

Special JutsuBack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • Not available with Sharingan active
  • To use this move, the direction must be held after pressing Special Jutsu

5X8

Special JutsuUp
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • Not available with Sharingan active
  • To use this move, the direction must be held after pressing Special Jutsu

Sharingan 5X

SharinganSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • Must hold the button until the meter is fully drained
  • Tracks the opponent's location and ignores OTG state

Followups and Other Frame Data

5BB

Weak AttackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

BNB Combos

Combo Damage Notes
Weak AttackStrong Attack --
  • Notes 1
  • Notes 2

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