Naruto Shippuden: Clash of Ninja Revolution 3/Kakuzu

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Kakuzu

CONR3 Kakuzu.png
Health: 10,000
Guard Gauge: 10,000
LNP Activation %: 20%
Damage Modifier: 1x


Main Strengths

Additional Notes

Latent Ninja Power
  • LNP activates at 20% health remaining and grants these buffs:
    • Strong Attack, Strong AttackUp and Strong AttackDown no longer cost Chakra to use.
    • The initial blow from Special Jutsu changes, gaining longer range.
Other
  • Kakuzu's Throw Whiff animation is unthrowable.
  • Kakuzu's (behind obstacle) Weak Attack and Strong Attack are his RunWeak Attack and ForwardStrong Attack respectively.
    • This version of RunWeak Attack is a separate move that has misaligned hitboxes.

String List

String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack) and Weak AttackWeak AttackWeak Attack(Weak Attack)
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack) and Weak AttackWeak AttackWeak Attack(Weak Attack)
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack) and Weak AttackWeak AttackWeak AttackStrong AttackWeak Attack(Strong Attack)
CONR3 STRING.png 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 05 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at DownWeak Attack(Weak Attack)
CONR3 STRING.png 06 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at DownWeak Attack(Weak Attack)
CONR3 STRING.png 07 DownWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 08 ForwardWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • The final move requires 10% meter to be used.
  • The final move will change if Up or Down is held during the move's startup.
CONR3 STRING.png 09 UpWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 10 BackWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at BackWeak Attack(Strong Attack)
  • BackWeak AttackStrong Attack works on hit or block, but not on whiff.
CONR3 STRING.png 11 RunWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at RunWeak Attack(Strong Attack)
CONR3 STRING.png 12 ForwardStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at ForwardStrong AttackWeak Attack(Strong Attack)
CONR3 STRING.png 13 DownStrong AttackCONR3 STRING BREAK.pngStrong Attack

Weak Attacks

5B

Weak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Primary Jab.
  • Can go into Weak Attack(Weak Attack) on whiff.

6B

ForwardWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2B

DownWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4B

BackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

8B

UpWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running B

RunWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.B

AirWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Strong Attacks

5A

Strong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 10% Chakra to use
  • Notes 2

5A2

Strong AttackDown
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 10% Chakra to use
  • To use this move, the direction must be held after pressing Strong Attack
    • The input method prevents overlap with DownStrong Attack

5A8

Strong AttackUp
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 10% Chakra to use
  • To use this move, the direction must be held after pressing Strong Attack
    • The input method prevents overlap with UpStrong Attack

6A

ForwardStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2A

DownStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Tracks the opponent's location
  • Notes 2

4A

BackStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

8A

UpStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running A

RunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.A

AirStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

5Y

Throw
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Unique Throw
  • Notes 2

j.Y

AirThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Standard Air Throw
  • Notes 2

Special Jutsu

5X

Special Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2X

DownSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - 3000*8 - - - -
  • Notes 1
  • Notes 2

Followups and Other Frame Data

5BB

Weak AttackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

BNB Combos

Combo Damage Notes
Weak AttackStrong Attack --
  • Notes 1
  • Notes 2

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