Naruto Shippuden: Clash of Ninja Revolution 3/Kiba

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Kiba

CONR3 Kiba.png
Health: 10,000
Guard Gauge: 10,000
LNP Activation %: 30%
Damage Modifier: 1x


Main Strengths

Additional Notes

Akamaru

Kiba fights alongside his dog Akamaru, who can be commanded with certain attacks. Whenever a move involving Akamaru is used, there is a brief time period where Akamaru is not available (specifically, when returning towards Kiba). Using a move that involves Akamaru during this time period will result in nothing happening.

While this trait is relegated to strings for the most part, two particular attacks involving Akamaru can be used in neutral:

  • Strong Attack, in which Kiba will command Akamaru to pounce. ChargeStrong Attack enhances Akamaru's attack.
  • DownStrong Attack, in which Kiba commands Akamaru to sit. HoldStrong Attack will then keep Akamaru in place; if Kiba is hit while doing so, Akamaru will automatically attack.

Of note is that Akamaru possesses a collision box, allowing him to body block Kiba's opponent if positioned correctly.

Pounce State

Whenever Kiba uses Strong Attack, he kneels down, preventing him from moving. However, there are ways for Kiba to circumvent this:

  • By pressing Strong Attack, releasing it, then quickly HoldStrong Attack again within a brief time window.
  • By performing the following string: ForwardWeak AttackStrong Attack, and then HoldStrong Attack.

If done correctly, Kiba can hold Akamaru in place with a ChargeStrong Attack, while at the same time being free to move or attack.

Latent Ninja Power
  • LNP activates at 30% health and grants these buffs:
    • Strong Attack adopts the properties of ChargeStrong Attack. In addition, it deals increased chip damage.
      • This increased chip damage does not change regardless of whether the move is Charge or not.
    • Kiba gains access to BackSpecial Jutsu for the cost of 25% Chakra. Upon use, Kiba performs a backflip while Akamaru teleports nearby for an attack.
Other
  • Kiba's DownThrow is unbreakable.
  • Kiba's (behind obstacle) Weak Attack and Strong Attack are his RunWeak Attack and Strong Attack respectively.
    • The version of Strong Attack that Kiba uses changes depending on whether Akamaru is available or not.
      • If Akamaru is available, the version of Strong Attack used is a separate move that cannot be Charge.

String List

String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • The third move will change if Akamaru is unavailable.
    • If this happens, Kiba will be locked out of the rest of the string from the third move onwards.
CONR3 STRING.png 05 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at ForwardWeak Attack(Weak Attack)
CONR3 STRING.png 06 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Not listed in the in-game Attack List.
  • Special Jutsu Cancellable at ForwardWeak Attack(Weak Attack)
  • The third move will change if Akamaru is unavailable.
    • If this happens, Kiba will be locked out of the rest of the string from the third move onwards.
CONR3 STRING.png 07 ForwardWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Can Charge the final input to change the move's effect.
  • The final move will change if Akamaru is unavailable.
CONR3 STRING.png 08 DownWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Switches sides with the final move.
  • DownWeak AttackStrong Attack works on hit or block, but not on whiff.
CONR3 STRING.png 09 UpWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at UpWeak Attack(Weak Attack)
CONR3 STRING.png 10 UpWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at UpWeak Attack(Weak Attack)
CONR3 STRING.png 11 UpWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at UpWeak Attack(Weak Attack)
CONR3 STRING.png 12 UpWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at UpWeak Attack(Weak Attack)
  • The third move will change if Akamaru is unavailable.
    • If this happens, Kiba will be locked out of the rest of the string from the third move onwards.
CONR3 STRING.png 13 RunWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Holding a direction during RunWeak Attack(Weak Attack) propels Kiba towards that direction (including diagonals).
CONR3 STRING.png 14 AirWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Holding a direction during AirWeak Attack(Weak Attack) propels Kiba towards that direction (including diagonals).
CONR3 STRING.png 15 ForwardStrong AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 16 RunStrong AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 17 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at RunStrong AttackWeak Attack(Weak Attack)
CONR3 STRING.png 18 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at RunStrong AttackWeak Attack(Weak Attack)
CONR3 STRING.png 19 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at RunStrong AttackWeak Attack(Weak Attack)
CONR3 STRING.png 20 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at RunStrong AttackWeak Attack(Weak Attack)
  • The third move will change if Akamaru is unavailable.
    • If this happens, Kiba will be locked out of the rest of the string from the third move onwards.

Weak Attacks

5B

Weak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Primary Jab.
  • Can go into Weak Attack(Weak Attack) on whiff.

6B

ForwardWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2B

DownWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4B

BackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

8B

UpWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running B

RunWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.B

AirWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Strong Attacks

5A

Strong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Akamaru - - - - - - - - -
Kunai - - - - - - - - -
  • Requires Akamaru in a Ready State, with Kiba throwing kunai otherwise
  • While the Kunai variation can be charged, this does not change its performance or properties

6A

ForwardStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2A

DownStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Keeps Akamaru in an idle state
  • Akamaru will automatically attack if Kiba is hit while HoldStrong Attack

4A

BackStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

8A

UpStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running A

RunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.A

AirStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

5Y

Throw
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Standard Throw
  • Notes 2

2Y

DownThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Unique Throw
  • Unbreakable

j.Y

AirThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Standard Air Throw
  • Notes 2

Special Jutsu

5X

Special Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • THE fastest, longest-reaching phyisical move of its kind

2X

DownSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • Notes 2

4X

BackSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Only available during LNP
  • Requires 25% Chakra
  • Instantly teleports Akamaru towards Kiba

Followups and Other Frame Data

5BB

Weak AttackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Super-cancelable
  • Launches on hit
    • This property is detrimental to Kiba, as it prevents him from hitting basic chains such as Weak AttackWeak AttackSpecial Jutsu against most grounded opponents

BNB Combos

Combo Damage Notes
Weak AttackStrong Attack --
  • Notes 1
  • Notes 2

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