Naruto Shippuden: Clash of Ninja Revolution 3/Naruto

From Mizuumi Wiki
Jump to navigation Jump to search
Naruto

CONR3 Naruto.png
Health: 10,000
Guard Gauge: 10,000
LNP Activation %: 20%
Damage Modifier: 1x
Install (Nine-Tails)
Damage Modifier: 1x
Guard Gauge: 10,000


Main Strengths

Additional Notes

Nine-TailsNine-Tails

By using BackSpecial Jutsu, Naruto can trigger a transformation that changes his entire moveset for the rest of the round.

Latent Ninja Power
  • LNP activates at 20% health remaining and grants these buffs:
    • Most of Naruto's attacks gain slightly more Chakra overall.
    • BackSpecial Jutsu no longer costs Chakra.
    • While transformed into Nine-Tails, Naruto gains Super Armor (can only be interrupted by attacks that launch, trip, groundbounce or stun).
Other
  • In Nine-Tails form, Naruto does not have a projectile of any kind.
    • Unlike other characters who lack projectiles in their standard kits, Naruto does not make use of a Paper Bomb projectile while in Nine-Tails form. His Paper Bomb toss is replaced with an Unblockable lunging attack, and his Paper Bomb detonation is replaced with a chakra blast that destroys enemy Paper Bombs.
  • Naruto's (behind obstacle) Weak Attack and Strong Attack are his ForwardWeak Attack and BackStrong Attack respectively.
    • The version of BackStrong Attack used consists solely of the activated portion.
    • In Nine-Tails form, Naruto's (behind obstacle) Weak Attack is still his default form's ForwardWeak Attack, but his (behind obstacle) Strong Attack changes to his Nine-TailsDownStrong Attack.

String List

CONR3 STRING.png Normal
Nine-Tails Nine-Tails
String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 04 ForwardWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 05 ForwardWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 06 UpWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 07 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • The second move has Guard.
CONR3 STRING.png 08 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Can Charge the second input to change the move's effect.
CONR3 STRING.png 09 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 10 RunStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Can Charge the final input to change the move's effect.
CONR3 STRING.png 11 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 12 RunStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
String # Inputs Notes
Nine-Tails 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Switches sides with the final move.
Nine-Tails 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
Nine-Tails 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
Nine-Tails 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
Nine-Tails 05 Strong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
Nine-Tails 06 Strong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • The final move tracks the opponent's location.
Nine-Tails 07 ForwardWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
Nine-Tails 08 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at ForwardWeak Attack(Weak Attack)
  • Switches sides with the final move.
Nine-Tails 09 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at ForwardWeak Attack(Weak Attack)
Nine-Tails 10 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at ForwardWeak Attack(Weak Attack)
Nine-Tails 11 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at ForwardWeak Attack(Weak Attack)
Nine-Tails 12 ForwardStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • The final move tracks the opponent's location.
Nine-Tails 13 UpWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
Nine-Tails 14 UpWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
Nine-Tails 15 UpStrong AttackCONR3 STRING BREAK.pngStrong Attack
Nine-Tails 16 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
Nine-Tails 17 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
Nine-Tails 18 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
Nine-Tails 19 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
Nine-Tails 20 BackWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack

Weak Attacks

5B

Weak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Primary Jab.
  • Can go into Weak Attack(Weak Attack) on whiff.

6B

ForwardWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Nine-Tails 6B

Nine-TailsForwardWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2B

DownWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4B

BackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Nine-Tails 4B

Nine-TailsBackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

8B

UpWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running B

RunWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.B

AirWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Strong Attacks

5A

Strong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal - - - - - - - - -
Full Charge - - - - - - - - -
  • Notes 1
  • Notes 2

6A

ForwardStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2A

DownStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4A

BackStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

8A

UpStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running A

RunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.A

AirStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Strong Attacks (Nine-Tails)

Nine-Tails 5A

Nine-TailsStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Nine-Tails 6A

Nine-TailsForwardStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Nine-Tails 2A

Nine-TailsDownStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Nine-Tails 4A

Nine-TailsBackStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Nine-Tails 8A

Nine-TailsUpStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Nine-Tails Running A

Nine-TailsRunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Nine-Tails j.A

Nine-TailsAirStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

5Y

Throw
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Nine-Tails 5Y

Nine-TailsThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.Y

AirThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Special Jutsu

5X

Special Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • Notes 2

4X

BackSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • Transforms Naruto into Nine-Tails

j.X

AirSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 75% Chakra
  • Notes 2

Nine-Tails 5X

Nine-TailsSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Nine-Tails 2X

Nine-TailsDownSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 75% Chakra
  • Notes 2

Nine-Tails j.X

Nine-TailsAirSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 75% Chakra
  • Notes 2

Followups and Other Frame Data

5BB

Weak AttackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

BNB Combos

Combo Damage Notes
Weak AttackStrong Attack --
  • Notes 1
  • Notes 2

Strategy

Navigation

General
Controls
HUD
FAQ
System
Esoterica
Technical Data
Stages
Strategy
Characters
Anbu Kakashi
Anko
Asuma
Baki
Bando
Choji
Deidara
Gaara
Granny Chiyo
Hidan
Hinata
Hiruko
Itachi
Jiraiya
Kabuto
Kagura
Kakashi
Kakuzu
Kankuro
Kiba
Kisame
Komachi
Kurenai
Lee
Might Guy
Naruto
Neji
Orochimaru
Sai
Sakura
Sasori
Sasuke
Shikamaru
Shino
Temari
Tenten
Towa
Tsunade
Yamato
Yugao
Unplayable Characters
Test Kakashi
Rogue Ninja
Archived Information
Glossary
Netplay
Resources