Naruto
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|
Health:
|
10,000
|
Guard Gauge:
|
10,000
|
LNP Activation %:
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20%
|
Damage Modifier:
|
1x
|
Install (Nine-Tails)
|
Damage Modifier:
|
1x
|
Guard Gauge:
|
10,000
|
Main Strengths
Additional Notes
- Nine-Tails
By using , Naruto can trigger a transformation that changes his entire moveset for the rest of the round.
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
- Most of Naruto's attacks gain slightly more Chakra overall.
- no longer costs Chakra.
- While transformed into , Naruto gains Super Armor (can only be interrupted by attacks that launch, trip, groundbounce or stun).
- Other
- In form, Naruto does not have a projectile of any kind.
- Unlike other characters who lack projectiles in their standard kits, Naruto does not make use of a Paper Bomb projectile while in form. His Paper Bomb toss is replaced with an Unblockable lunging attack, and his Paper Bomb detonation is replaced with a chakra blast that destroys enemy Paper Bombs.
- Naruto's (behind obstacle) and are his and respectively.
- The version of used consists solely of the activated portion.
- In form, Naruto's (behind obstacle) is still his default form's , but his (behind obstacle) changes to his .
String List
String #
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Inputs
|
Notes
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01
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02
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03
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04
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05
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06
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07
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- The second move has Guard.
|
08
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- Can the second input to change the move's effect.
|
09
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10
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- Can the final input to change the move's effect.
|
11
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12
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String #
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Inputs
|
Notes
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01
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- Cancellable at ()
- Switches sides with the final move.
|
02
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03
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04
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05
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06
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- The final move tracks the opponent's location.
|
07
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08
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- Cancellable at ()
- Switches sides with the final move.
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09
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10
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11
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12
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- The final move tracks the opponent's location.
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13
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14
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15
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16
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17
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18
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19
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20
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Weak Attacks
5B
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Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
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-
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-
|
-
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-
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-
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-
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- Primary Jab.
- Can go into () on whiff.
|
|
6B
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Damage
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
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Advantage on Block
|
Throw Immunity
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-
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-
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-
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-
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-
|
-
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-
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-
|
-
|
|
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Nine-Tails 6B
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Damage
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Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
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-
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-
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-
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-
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-
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-
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-
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-
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2B
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Damage
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Startup
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Active Frames
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Recovery
|
Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
4B
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Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
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-
|
-
|
-
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-
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-
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Nine-Tails 4B
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Damage
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Startup
|
Active Frames
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Recovery
|
Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
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-
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-
|
-
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-
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-
|
-
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8B
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Damage
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Startup
|
Active Frames
|
Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
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-
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-
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-
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-
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-
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-
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-
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-
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Running B
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Damage
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Startup
|
Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
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-
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-
|
-
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-
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-
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-
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-
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-
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j.B
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Damage
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Startup
|
Active Frames
|
Recovery
|
Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
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-
|
-
|
-
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|
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Strong Attacks
5A
|
Version
|
Damage
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Startup
|
Active Frames
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Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Normal
|
-
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-
|
-
|
-
|
-
|
-
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-
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-
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-
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Full Charge
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-
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-
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-
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-
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-
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-
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-
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-
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-
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6A
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Damage
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Startup
|
Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2A
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Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
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-
|
-
|
-
|
-
|
-
|
|
|
4A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
8A
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Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Running A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.A
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Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Strong Attacks (Nine-Tails)
Nine-Tails 5A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Nine-Tails 6A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Nine-Tails 2A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Nine-Tails 4A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Nine-Tails 8A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Nine-Tails Running A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Nine-Tails j.A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throws
5Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Nine-Tails 5Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Jutsu
5X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Requires 100% Chakra
- Notes 2
|
|
4X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Requires 100% Chakra
- Transforms Naruto into
|
|
j.X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Requires 75% Chakra
- Notes 2
|
|
Nine-Tails 5X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Nine-Tails 2X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Requires 75% Chakra
- Notes 2
|
|
Nine-Tails j.X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Requires 75% Chakra
- Notes 2
|
|
Followups and Other Frame Data
5BB
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
BNB Combos
Combo
|
Damage
|
Notes
|
|
--
|
|
Strategy
Navigation
General
|
|
Characters
|
|
Unplayable Characters
|
|
Archived Information
|
|