Naruto Shippuden: Clash of Ninja Revolution 3/Sasori

From Mizuumi Wiki
Jump to navigation Jump to search
Sasori

CONR3 Sasori.png
Health: 10,000
Guard Gauge: 10,000
LNP Activation %: 20%
Damage Modifier: 1x


Main Strengths

  • Persistent Hyper Armor quite literally lets Sasori literally walk out of many pressure strings and through attacks, including non-cinematic supers and Paper Bombs. He can punish many conventionally safe/unpunishable attacks due to this.
  • High guard break potential with long strings that deal considerate guard damage, and also the threat of instant guard break via ChargeStrong Attack.
  • Large hitboxes and many evasive maneuvers on certain string attacks that can automatically dodge and/or punish KnJ.

Additional Notes

Human Puppet

As a result of his inanimate nature, some of Sasori's attacks and actions exhibit constant Hyper Armor (cannot be interrupted by attacks, and reduces damage taken by 50%). This property even extends to his walk cycles; because of this, Sasori will not undergo a Guard Break animation if his Guard is broken while walking backwards.

Poison

Some of Sasori's attacks can poison the opponent, slowly draining their health and reversing their horizontal controls for a period of time. If Sasori has already applied the poison, the opponent cannot be poisoned again until the effect runs out, preventing poison stacking.

It is important to note that the amount of time the poison is applied for is not the same for all characters:

  • Against most characters, the poison lasts 10 seconds.
  • Kabuto, Sakura and Tsunade exhibit a resistance to this poison due to their medical proficiency, causing it to last only 6 seconds.
  • Sasori himself, as well as Hiruko, are completely immune to the poison due to their inanimate nature.
Latent Ninja Power
  • LNP activates at 20% health remaining and grants these buffs:
    • Any of Sasori's actions that do not feature Hyper Armor will gain Super Armor (can only be interrupted by attacks that launch, trip, groundbounce or stun).
    • All of Sasori's attacks can now apply the poison effect.
      • If the opponent was poisoned before Sasori activated his Latent Ninja Power, his attacks will not poison the opponent until the original poison runs out.
      • If Sasori has already applied the enhanced poison from his Latent Ninja Power, the state will disable itself until the effect runs out, preventing poison stacking.
Other
  • Sasori has the slowest forward walk speed in the game.
  • When paired with Hiruko in Two Man Squad, Hiruko will fight alone and cannot call Sasori as an assist. Upon defeat, he will turn into a version of Sasori with enhanced attributes, as well as permanent Super Armor.
  • Sasori's (behind obstacle) Weak Attack and Strong Attack are his ForwardWeak Attack and RunStrong Attack respectively.

String List

String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 05 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Switches sides with the fifth move.
CONR3 STRING.png 06 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Switches sides with the fifth move.
CONR3 STRING.png 07 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 08 UpWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 09 UpWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 10 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 11 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 12 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 13 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Switches sides with the third move.
CONR3 STRING.png 14 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Switches sides with the third move.
CONR3 STRING.png 15 ForwardStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 16 ForwardStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Switches sides with the third move.
CONR3 STRING.png 17 ForwardStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Switches sides with the third move.
CONR3 STRING.png 18 ForwardStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 19 ForwardStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 20 RunWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Not listed in the in-game Attack List.
  • Switches sides with the first move.
CONR3 STRING.png 21 RunWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Switches sides with the first move.
CONR3 STRING.png 22 AirStrong AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 23 AirWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 24 AirWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Not listed in the in-game Attack List.
CONR3 STRING.png 25 AirWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Not listed in the in-game Attack List.

Weak Attacks

5B

Weak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Primary Jab.
  • Can go into Weak Attack(Weak Attack) on whiff.

6B

ForwardWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2B

DownWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4B

BackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Does not have Guard Frames
  • Has Hyper Armor

8B

UpWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running B

RunWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.B

AirWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Strong Attacks

5A

Strong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal - - - - - - - - -
Full Charge - - - - - - - - -
  • Notes 1
  • Notes 2

6A

ForwardStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2A

DownStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4A

BackStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Has Hyper Armor
  • Notes 2

8A

UpStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running A

RunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.A

AirStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

5Y

Throw
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
600 1 1 - - - - - -
  • Standard Throw
  • Notes 2

2Y

DownThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
1528 1 1 - - - - - -
  • Unique Throw
  • Notes 2

j.Y

AirThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
600 1 1 - - - - - -
  • Standard Air Throw
  • Notes 2

Special Jutsu

5X

Special Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • Applies poison

2X

DownSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 75% Chakra
  • Homes in on the opponent
  • Applies poison

Followups and Other Frame Data

5BB

Weak AttackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

BNB Combos

Combo Damage Notes
Weak AttackStrong Attack --
  • Notes 1
  • Notes 2

Strategy

Navigation

General
Controls
HUD
FAQ
System
Esoterica
Technical Data
Stages
Strategy
Characters
Anbu Kakashi
Anko
Asuma
Baki
Bando
Choji
Deidara
Gaara
Granny Chiyo
Hidan
Hinata
Hiruko
Itachi
Jiraiya
Kabuto
Kagura
Kakashi
Kakuzu
Kankuro
Kiba
Kisame
Komachi
Kurenai
Lee
Might Guy
Naruto
Neji
Orochimaru
Sai
Sakura
Sasori
Sasuke
Shikamaru
Shino
Temari
Tenten
Towa
Tsunade
Yamato
Yugao
Unplayable Characters
Test Kakashi
Rogue Ninja
Archived Information
Glossary
Netplay
Resources