Naruto Shippuden: Clash of Ninja Revolution 3/Shino
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Shino
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Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
- Decent keepaway and lockdown game with his tracking bug summons and other disjointed attacks that cover air/ground and counter-zone.
- Bugs drain chakra on hit, so his zoning and combos keep the opponent from having their resources. He also has access to true infinites due to this if the opponent can't substitute before the bug loops start.
- Meaty okizeme (with or without ) can lead to guaranteed damage/checkmate situations when followed up with unblockable Paper Bomb tosses.
Additional Notes
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
- adopts the properties of .
- The amount of Chakra drained by the Parasitic Insects increases slightly.
- Attacks involving Parasitic Insects drain the opponent's Chakra even if blocked.
- Other
- When using , Shino will summon a swarm of Parasitic Insects, which will track the opponent a set distance and drain the opponent's Chakra on hit. Parasitic Insects go away if Shino is hit, but not if he is forced to block.
- Shino's (behind obstacle) and are his () and () respectively.
String List
String # | Inputs | Notes |
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01 |
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02 |
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03 |
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04 |
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05 |
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06 |
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07 |
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08 |
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09 |
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10 |
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11 | ||
12 |
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13 |
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14 |
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15 | ||
16 | ||
17 | ||
18 |
Weak Attacks
5B
6B
2B
4B
8B
Running B
j.B
Strong Attacks
5A
6A
2A
4A
8A
Running A
j.A
Throws
5Y
2Y
j.Y
Special Jutsu
5X
2X
Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes |
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