Naruto Shippuden: Clash of Ninja Revolution 3/Tsunade

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Tsunade

CONR3 Tsunade.png
Health: 10,000
Guard Gauge: 10,000
LNP Activation %: 10%
Damage Modifier: 1x


Main Strengths

Additional Notes

Nervous System Rupture (Confusion)

Some of Tsunade's attacks will scramble the opponent's nerves, which will randomly swap either directions (Down with Up, Back with Forward) or buttons (Weak Attack with Strong Attack, Throw with Special Jutsu).

Attacks that inflict this condition must be charged for the effect to apply; these feature two Charge Levels, though both can apply the status. Both uncharged and partially charged versions deal chip damage on block, while fully charged versions are unblockable in exchange for much higher startup.

After the charge animation takes place (regardless of whether the move was charged or not), these attacks can be Hyuga Cancel feinted by pressing Throw during their startup.

Latent Ninja Power
  • LNP activates at 10% health remaining and grants this buff:
    • DownSpecial Jutsu will automatically take effect upon use, forgoing the initial activation.
Other
  • Tsunade's immense physical strength grants her attacks the ability to deal chip damage.
  • Tsunade has a resistance towards Hiruko and Sasori's poison, reducing the time she is afflicted by it.
  • Tsunade's (behind obstacle) Weak Attack and Strong Attack are her BackWeak Attack and DownStrong Attack respectively.

String List

String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Charge the fourth input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can Weak AttackWeak AttackWeak AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Charge the third input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can Weak AttackWeak AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Charge the third input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can Weak AttackWeak AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 05 ForwardWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 06 ForwardWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Can Charge the second input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can ForwardWeak AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 07 DownWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 08 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Can Charge the third input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can DownWeak AttackStrong AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 09 Strong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Can Charge the third input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can Strong AttackStrong AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 10 Strong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Strong AttackWeak Attack(Weak Attack)
CONR3 STRING.png 11 Strong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Strong AttackWeak Attack(Weak Attack)
  • Can Charge the fifth input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can Strong AttackWeak AttackWeak AttackWeak AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 12 Strong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Strong AttackWeak Attack(Weak Attack)
  • Can Charge the fourth input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can Strong AttackWeak AttackWeak AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 13 Strong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Strong AttackWeak Attack(Weak Attack)
  • Can Charge the fourth input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can Strong AttackWeak AttackWeak AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 14 Strong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Can Charge the third input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can Strong AttackWeak AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 15 Strong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Can Charge the third input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can Strong AttackWeak AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 16 RunWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 17 RunWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Can Charge the second input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can RunWeak AttackStrong AttackHyuga Cancel after the charge animation.
CONR3 STRING.png 18 RunWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Can Charge the second input to change the move's effect.
    • With a partial Charge, the move inflicts Confusion.
    • If fully Charge, the move is unblockable and inflicts Confusion.
    • Regardless of charge, can RunWeak AttackStrong AttackHyuga Cancel after the charge animation.

Weak Attacks

5B

Weak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Primary Jab.
  • Can go into Weak Attack(Weak Attack) on whiff.

6B

ForwardWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2B

DownWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4B

BackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

8B

UpWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running B

RunWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.B

AirWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Strong Attacks

5A

Strong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

6A

ForwardStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2A

DownStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4A

BackStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

8A

UpStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running A

RunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.A

AirStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

5Y

Throw
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
1125 1 1 - - - - - -
  • Unique Throw
  • Switches sides

j.Y

AirThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
600 1 1 - - - - - -
  • Standard Air Throw
  • Notes 2

Special Jutsu

5X

Special Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
4525 - - - - - - - -
  • Requires 100% Chakra
  • Notes 2

2X

DownSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
1050 - - - - - - - -
  • Requires 100% Chakra
  • On a successful hit, Tsunade enters a mode where she heals over time, for a total of 4200 life recovered
    • The initial hit is skipped if used while LNP is active
  • Will be disabled for the rest of the round if Tsunade succesfully uses this move

Followups and Other Frame Data

5BB

Weak AttackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Super-cancelable
  • Notes 2

5BBA

Weak AttackWeak AttackStrong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal - - - - - - - - -
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Partial Charge - - - - - - - - -
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Full Charge - - - - - - - - -
  • Can be Charge to increase damage
    • Inflicts Confusion with partial and full Charge
      • Unblockable when fully Charge
  • Can Hyuga Cancel if not Charge

5ABA

Strong AttackWeak AttackStrong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal - - - - - - - - -
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Partial Charge - - - - - - - - -
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Full Charge - - - - - - - - -
  • Can be Charge to increase damage
    • Inflicts Confusion with partial and full Charge
      • Unblockable when fully Charge
  • Can Hyuga Cancel if not Charge

}}

5ABAA

RunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - 50000 - - - -
  • Notes 1
  • Notes 2

5AAA

Strong AttackStrong AttackStrong Attack
Strong Attack
Strong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal - - - - - - - - -
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Partial Charge - - - - - - - - -
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Full Charge - - - - - - - - -
  • Can be Charge to increase damage
    • Inflicts Confusion with partial and full Charge
      • Unblockable when fully Charge
  • Can Hyuga Cancel if not Charge

}}

BNB Combos

Combo Damage Notes
Weak AttackStrong Attack --
  • Notes 1
  • Notes 2

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