Tsunade
|
|
Health:
|
10,000
|
Guard Gauge:
|
10,000
|
LNP Activation %:
|
10%
|
Damage Modifier:
|
1x
|
Main Strengths
Additional Notes
- Nervous System Rupture (Confusion)
Some of Tsunade's attacks will scramble the opponent's nerves, which will randomly swap either directions ( with , with ) or buttons ( with , with ).
Attacks that inflict this condition must be charged for the effect to apply; these feature two Charge Levels, though both can apply the status. Both uncharged and partially charged versions deal chip damage on block, while fully charged versions are unblockable in exchange for much higher startup.
After the charge animation takes place (regardless of whether the move was charged or not), these attacks can be feinted by pressing during their startup.
- Latent Ninja Power
- LNP activates at 10% health remaining and grants this buff:
- will automatically take effect upon use, forgoing the initial activation.
- Other
- Tsunade's immense physical strength grants her attacks the ability to deal chip damage.
- Tsunade has a resistance towards Hiruko and Sasori's poison, reducing the time she is afflicted by it.
- Tsunade's (behind obstacle) and are her and respectively.
String List
String #
|
Inputs
|
Notes
|
01
|
|
|
02
|
|
- Cancellable at ()
- Can the fourth input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
03
|
|
- Cancellable at ()
- Can the third input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
04
|
|
- Cancellable at ()
- Can the third input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
05
|
|
|
06
|
|
- Can the second input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
07
|
|
|
08
|
|
- Can the third input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
09
|
|
- Can the third input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
10
|
|
|
11
|
|
- Cancellable at ()
- Can the fifth input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
12
|
|
- Cancellable at ()
- Can the fourth input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
13
|
|
- Cancellable at ()
- Can the fourth input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
14
|
|
- Can the third input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
15
|
|
- Can the third input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
16
|
|
|
17
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|
- Can the second input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
18
|
|
- Can the second input to change the move's effect.
- With a partial , the move inflicts Confusion.
- If fully , the move is unblockable and inflicts Confusion.
- Regardless of charge, can after the charge animation.
|
Weak Attacks
5B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Primary Jab.
- Can go into () on whiff.
|
|
6B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
4B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
8B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Running B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Strong Attacks
5A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
4A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
8A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Running A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throws
5Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
1125
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
- Unique Throw
- Switches sides
|
|
j.Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
600
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
- Standard Air Throw
- Notes 2
|
|
Special Jutsu
5X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
4525
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Requires 100% Chakra
- Notes 2
|
|
2X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
1050
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Requires 100% Chakra
- On a successful hit, Tsunade enters a mode where she heals over time, for a total of 4200 life recovered
- The initial hit is skipped if used while LNP is active
- Will be disabled for the rest of the round if Tsunade succesfully uses this move
|
|
Followups and Other Frame Data
5BB
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
5BBA
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Normal
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Partial Charge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Full Charge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Can be to increase damage
- Inflicts Confusion with partial and full
- Unblockable when fully
- Can if not
|
|
5ABA
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Normal
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Partial Charge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Full Charge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Can be to increase damage
- Inflicts Confusion with partial and full
- Unblockable when fully
- Can if not
|
|
}}
5ABAA
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
50000
|
-
|
-
|
-
|
-
|
|
|
5AAA
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Normal
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Partial Charge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Full Charge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Can be to increase damage
- Inflicts Confusion with partial and full
- Unblockable when fully
- Can if not
|
|
}}
BNB Combos
Combo
|
Damage
|
Notes
|
|
--
|
|
Strategy
Navigation
General
|
|
Characters
|
|
Unplayable Characters
|
|
Archived Information
|
|