Ougon Musou Kyoku/Beatrice
Introduction
Main Witch of the series is also runnerup of being the best character in game with her absurd zoning, corner carry, damage and setups. She has almost everything people looking for one sided games like, and she can force checkmate situations quite easy, only being held down by being meter reliant and having unorthodox ground game.
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Ability
Infinity SP: SP cost of SP Skills turns to 0. Can only be used once for the duration of the ability. Duration: 10 seconds.
As powerful as it sounds. Very powerful for characters that are meter dependent. It does not reduce the cost of Meta Declaring/Negating or SP actions that use the Reserve SP Gauge like Guard Touch.
Move List
Normal Moves
Standing
c.5A
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Toggle Hitboxes Toggle Hitboxes
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f.5A
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c.5B
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Toggle Hitboxes Toggle Hitboxes
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f.5B
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Toggle Hitboxes Toggle Hitboxes
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6B
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c.5C
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f.5C
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Toggle Hitboxes Toggle Hitboxes
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6C Normal Normal Charged Charged
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Toggle Hitboxes Toggle Hitboxes
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Crouching
2A
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Toggle Hitboxes Toggle Hitboxes
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2B
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Toggle Hitboxes Toggle Hitboxes
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2C
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Toggle Hitboxes Toggle Hitboxes
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3C
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Toggle Hitboxes Toggle Hitboxes
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Jumping
j.8A
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Toggle Hitboxes Toggle Hitboxes
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j.7/9A
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Toggle Hitboxes Toggle Hitboxes
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j.7/8/9B
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Toggle Hitboxes Toggle Hitboxes
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j.8C
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Toggle Hitboxes Toggle Hitboxes
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j.7/9C
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Toggle Hitboxes Toggle Hitboxes
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Throw
Throw Whiff animation Whiff animation
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Special Moves
Levitation 「空中浮遊」
j.[8] |
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Come to Me, Seven Stakes! 「おいでなさい、七杭!」
236A/B/C |
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Red Truth 「赤き真実」 623A/B/C 623A version 623A version 623B version 623B version 623C version 623C version
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Surely I Am The Golden Wind! 「妾こそは黄金の風!」 (j.)214A/B/C Ground version Ground version Aerial version Aerial version
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Sinister Seal 「不吉なる刻印」 j.236A/B/C j.236A version j.236A version j.236B version j.236B version j.236C version j.236C version
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SP Supers
Gouge and Kill, Seven Sisters! 「抉りて殺せ七姉妹!」
236A+B |
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I'll Say it Again, The Red Truth! 「重ねて言おう、赤き真実!」
623A+B |
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Gaze at my Golden Butterflies and Die! 「見惚れて死ね、黄金蝶に!」 (j.)214A+B Grounded version Grounded version Aerial version Aerial version
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Take this, my magic circle!" 「くれてやるわ魔法陣!」
j.236A+B |
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Level 2 Super
Beatrice's Definition of a Closed Room 「ベアトリーチェの密室定義」
236236C |
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Meta Super
Summon Twin Battle Towers 「双子の戦塔召喚」 641236C-632146X during MetaWorld 641236A version 641236A version 641236B version 641236B version 641236C version 641236C version
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Frame Data
KD = Knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | UKD | |40 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 54 | 3 | 5 | 6 | +1 | +1 | f.5A | 54 | 7 | 6 | 4 | +0 | +0 | 2A | 54 | 5 | 3 | 8 | -1 | -1 | c.5B | 168 | 3 | 10 | 26 | -20 | -22 | f.5B | 150 | 8 | 7 | 13 | -4 | -6 | 2B | 150 | 8 | 4 | 14 | -2 | -4 | c.5C | 270 | 8 | 4 | 19 | +2 | -1 | f.5C | 249 | 12 | 6 | 22 | -3/+2 | -6/-1 | 2C | 210 | 13 | 3 | 24 | UKD | -5 | j.5A | 60 | 5 | 9 | 6 | | | j.5B | 150 | 11 | 5 | 8 | | | j8.5C | 252 | 12 | 9 | 6 | | | j(7/9).5C | 252 | 17 | 12 | 9 | | | Command Normals ------------------------------------------------------------------ 6B | 180 | 20 | 11 | 12 | +2/+12| -1/+9 | 6[B] | 180 | 35 | 11 | 12 | +2/+12| -1/+9 |Special- and SP-cancelable 6C | 225 | 16 | 7 | 21 | -3/+3 | -6/+0 | 6[C] | 285 | 29 | 7 | 21 | WS | -6/+0 |Jump-cancelable at the moment it connects 3C | 180 | 8 | 20 | 12 | UKD | -10/+9 | Specials ------------------------------------------------------------------ 236A | 195 | ? | ? | ? | ? | ? | 236B | 195 | ? | ? | ? | ? | ? | 236C | 195 | ? | ? | ? | ? | ? | j.236A | 300 | ? | ? | ? | ? | ? | j.236B | 300 | ? | ? | ? | ? | ? | j.236C | 300 | ? | ? | ? | ? | ? | 623A | 300 | 6 | ? | ? | KD | ? | 623B | 315 | 8 | ? | ? | KD | ? | 623C | 330 | 10 | ? | ? | KD | ? | 214A |+-480 | ? | ? | ? | ? | ? | 214B |+-480 | ? | ? | ? | ? | ? | 214C |+-480 | ? | ? | ? | ? | ? | j.214A |+-480 | ? | ? | ? | ? | ? | j.214B |+-480 | ? | ? | ? | ? | ? | j.214C |+-480 | ? | ? | ? | ? | ? | SPs and Meta ------------------------------------------------------------------ 236A+B |+-585 | ? | ? | ? | KD | ? | j.236A+B |+-504 | ? | ? | ? | ? | ? | 623A+B |+-498 | ? | ? | ? | KD | ? | j.214A+B |+-636 | ? | ? | ? | KD | ? | 214A+B |+-636 | ? | ? | ? | KD | ? | 236x2C | 645 | ? | ? | ? | KD | ? | 641236C | -- | ? | ? | ? | -- | -- | -> 641236A | 500 | ? | ? | ? | -- | -- | -> 641236B | 420 | ? | ? | ? | -- | -- | -> 641236C |+-743 | ? | ? | ? | -- | -- |
General Strategy
UNDER CONSTRUCTION
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for Beatrice to use. Remember I'm watching you.
The information displayed here is from the 2022 Team Tier List from the Ougon Discord Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so.
Reasons to pick Beatrice for your team
- Beatrice has very good zoning and conversions, and her ability allows for a lot of damage or pressure at no meter cost. However, her ground pokes outside of 3C are hard to use, and without meter, she can't push her offense as easily.
- She benefits from partners that can build meter easily for her, who can fight against her more troublesome MUs, or who make good use of Infinity SP.
Combos
Combo | Damage | Cost | Meter Gain | Location |
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2A > 5B > 2B > 5C > 3C > 623C | 1023 | 0 | 80% | Anywhere |
Basic Meterless confirm. | ||||
2A > 5B > 2B > 5C > 3C > 214A | 1050 | 0 | 95% | Anywhere |
Basic Meterless confirm. Leaves you right infront of the opponent to keep pressure | ||||
2A > 2B > 5B > 5C > 3C > 623SP > j.9B > 214A | 1SP | Anywhere
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2A > 5B > 2B > 5C > 3C > A+B+C, 66 2B > 5C > JC> j.9A > j.9B > j.214SP, 5C > JC > j.8A > j.8C > j.236A, OTG 2B > 2C | 2488 | 2SP | 105% | Corner |
2SP route. Doesn't work if you aren't near the corner. | ||||
Air CH j.9A > j.9B, 5C > SJC > j.9A > j.9B > j.236A | 0 | |||
Meterless Air counterhit route. | ||||
2A > 5B > 2B > 5C > 3C > A+B+C, 66 623SP, 641236C | 1174 | 2SP | 100% | |
Basic tower set-up. | ||||
After successful tower mix: 2A > 5B > 2B > 5C > 641236C, 2A > 5B > 2B > 5C > 641236B | ||||
Remove the first part of the combo and go to the 641236B route directly if you are low on MetaSuper timer. | ||||
2A > 2B > 5B > 5C > 3C > 214SP > [5C > jC j.A > j.C > j.214SP]xN | X | 1 to 5SP | Corner | |
j.214SP corner loops. Very damaging but you will most likely stun the opponent before using all your SP.
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2A > 2B > 5B > 5C > [3C > 623SP]xN | 1 to 5SP | Anywhere | ||
623SP loop. Not nearly as much damage as her corner loop but you can keep looping until you get to the corner an go into her 214SP corner loop. | ||||
Video Examples
Pictures