Ougon Musou Kyoku/Kanon

From Mizuumi Wiki
Jump to navigation Jump to search
Kanon

Wiki Status

STATUS: NEEDS MORE MOVE DESCRIPTIONS, STRATEGY SECTION NEEDS TO BE DONE

Background

Kanon serves as a servant for the Ushiromiya family, and is romantically connected with Jessica. His backstory is fascinating.

Introduction

Kanon is pretty similar to Lucifer, both being fast characters with good neutral, and while Lucifer has little better pressure and neutral button wise, Kanon has better damage, mobility with walljump and leap special. Kanon's defense is also more solid with better antiairs and invincible reversal. Kanon is excellent partner to zoning heavy character since thanks to his ability his team can get huge meter lead fast.


Strengths Weaknesses
  • Great neutral and mobility: Kanon dominates neutral with his great dash speed and good neutral buttons, he also can be hard to catch thanks to his walljump and air wolfleap.
  • Decent damage: Optimal routes for Kanon can be hard at first, but do offer decent damage and good oki.
  • Great meter build: With right team, Kanon's ability allows for great meter build and advantage, which is very important in high level.
  • Good ground antiair: Kanon has luxury of having good ground antiair of 2B which can lead to good damage and oki with counterhit.
  • Alot minus frames on buttons: Kanon has very disadvantageous framedata, and he has to be mindful what buttons to press/end strings in or steal turn with wolf leap
  • Wolf leap pressure is reactable: wolfleap cancel from B buttons can be dash undered, and cancel from C puts Kanon into danger of being parry touched of DPd.

Ability

Silent Attack - Drastically reduces the amount of SP the opponent gains from your attacks.

Move List

Normal Moves

Standing

c.5A
Kanon-c5A-Raw.png
Kanon-c5A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
42 - 4 2 14 HL (J), Special, SP, Meta -5 -6 x
  • Kanon swipes his locus at the enemy.
Toggle Hitboxes
Toggle Hitboxes
f.5A
Kanon-5A-Raw.png
Kanon-f5A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
36 - 8 4 7 HL (J), Special, SP, Meta -1 -1 x
  • Kanon stabs his locus straight at his opponent.
Toggle Hitboxes
Toggle Hitboxes


c.5B
Kanon-c5B-Raw.png
Kanon-c5B.png
Kanon-c5B2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
150 - 7 7 22 HL (J), Special, SP, Meta -13 -15 x
  • An angled locus swing aiming upwards.
Toggle Hitboxes
Toggle Hitboxes
f.5B
Kanon-5B-Raw.png
Kanon-f5B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
135 - 8 3 17 HL (J), Special, SP, Meta -4 -6 x
  • An angled locus swing.
Toggle Hitboxes
Toggle Hitboxes


c.5C
Kanon-c5C-Raw.png
Kanon-c5C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
261 - 12 2 40 HL (J), Special, SP, Meta -17 -20 x
  • Kanon spins around while doing a locus swing
Toggle Hitboxes
Toggle Hitboxes
f.5C
Kanon-5C-Raw.png
Kanon-f5C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
231 - 10 2 29 HL (J), Special, SP, Meta -6 -9 x
  • Kanon does a locus swing aiming downwards
Toggle Hitboxes
Toggle Hitboxes


6C
Kanon-6C-Raw.png
Kanon-6C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
315 - 16 3 33 HL (J), Special, SP, Meta -11 -14 x
  • Kanon lunges forward and attacks with his locus.
Toggle Hitboxes
Toggle Hitboxes

Crouching

2A
Kanon-2A-Raw.png
Kanon-2A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
42 - 5 4 7 HL Special, SP, Meta -1 -1 x
  • A crouching horizontal locus swing.
Toggle Hitboxes
Toggle Hitboxes


2B
Kanon-2B-Raw.png
Kanon-2B.png
Kanon-2B2.png
Kanon-2B3.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
150/120/90 - 8 2,2,2 25 L/HL Special, SP, Meta -15 -17 x
  • A crouching locus attack that moves Kanon forward.
  • Hits mid if it connects during the last active frames.
Toggle Hitboxes
Toggle Hitboxes


2C
Kanon-2C-Raw.png
Kanon-2C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
210 - 18 3 30 L Special, SP, Meta KD -11 x
  • Kanon performs a hopping, spinning locus swipe. Knocks down on hit.
Toggle Hitboxes
Toggle Hitboxes

Jumping

j.8A
Kanon-J8A-Raw.png
Kanon-J8A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
60 - 3 25 6 H Special, SP, Meta ? ? x
  • Kanon attacks in midair with one knee.
Toggle Hitboxes
Toggle Hitboxes


j.7/9
Kanon-J79A-Raw.png
Kanon-J79A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
60 - 4 9 4 HL Special, SP, Meta ? ? x
  • Kanon stabs downward with his locus in midair.
Toggle Hitboxes
Toggle Hitboxes


j.B
Kanon-J8B-Raw.png
Kanon-JB.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
135 - 8 2 13 H Special, SP ? ? x
  • Kanon swings downward with his locus in midair.
Toggle Hitboxes
Toggle Hitboxes


j.C
Kanon-J8C-Raw.png
Kanon-JC.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
234 - 12 4 15 H Special, SP ? ? x
  • Kanon swings horizontally with his locus in midair.
Toggle Hitboxes
Toggle Hitboxes


j.2C
Kanon-J2C-Raw.png
Kanon-J2C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
306 - 13 until landing 20 H - KD -4/+1 x
  • Kanon drops, stopping all other momentum, and attacks below him. Knocks down on hit.
Toggle Hitboxes
Toggle Hitboxes

Throw

Throw
B+C
Kanon-BCwhiff.png
Whiff animation
Whiff animation
Kanon-BC.png
Kanon-BC2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
300 - 0-1 x 36 (if whiffed) UNB - ? x x
  • Kanon attacks his opponent with his locus and kicks them into the air. Opponent can tech almost immediately after the throw ends.

Special Moves

-Triangle Jump 「三角飛び」 ― j.9 against a wall: Kanon can jump off the wall as he jumps into it.

Wolf Jump 「跳狼」
(j.)41236A/B/C
Kanon-41236X.png
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
41236A ? - ? ? 16 (total) x - x x x
  • Kanon performs a small, fast leap forward. Distance travelled depends on the version used.
  • A version jumps ahead the least
  • Air normals can be performed after Kanon reaches the peak of the jump.
  • Usable in the air.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
41236B ? - ? ? 16 (total) x - x x x
  • B version jumps ahead a moderate distance
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
41236C ? - ? ? 16 (total) x - x x x
  • C version jumps a great distance
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.41236A ? - ? ? 16 (total) x - x x x
  • A version jumps straight up.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.41236B ? - ? ? 16 (total) x - x x x
  • B version jumps ahead a moderate distance
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.41236C ? - ? ? 16 (total) x - x x x
  • C version jumps a great distance


Water Slice 「水面斬り」
623A/B/C
Kanon-623ABC 1.png
Kanon-623ABC 2.png
Kanon-623ABC 3.png
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
623A 276 - 7 2,3,5 46 HL - KD x Full invul 1-5
  • The basic dragon punch move.
  • A does the least damage but is the most safe
  • Invincible on startup for a very brief time.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
623B 312 - 7 2,4,6 50 x - KD x Full invul 1-5
  • B version is in-between of A and C version.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
623C 372 - 7 2,6,7 50 x - KD x Full invul 1-5
  • C does the most damage but is the most unsafe to whiff/be blocked, so it is the best version for combos.


Shadow Slice 「影斬り」
214A/B/C
Kanon-214A.png
214A version
214A version
Kanon-214B.png
214B version
214B version
Kanon-214C.png
214C version
214C version
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214A x - 12 x 16 x - x x x
  • A Version [Hollow]: Kanon dashes forward a short distance, but does nothing.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214B 240 - 16 2 28 L - KD -9 x
  • B Version [Surface]: Kanon dashes forward and slashes at the enemy, ending in front of them. Knocks down the enemy.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214C 240 - 16 2 33 L - ? -13 x
  • C Version [Opposite]: Kanon dashes forward and slashes while continuing past the opponent to end up behind them.


Crescent Moon Slice 「三日月斬り」
j.236A/B/C
Kanon-J236X.png
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.236A 180 - 14 ? ? HL - ? x x
  • Kanon sends a small red slash into the air beneath him.
  • Can not be done immediately after a Wolf Jump.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.236B 180 - 14 ? ? HL - ? x x
  • B version cause him to stop in the air momentarily before landing.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.236C 180 - 17 ? ? HL - ? x x
  • C version has a more extreme effect of the of the B version.

SP Supers

Moon Reflection Slice 「水月斬」
623A+B
Kanon-623A+B 1.png
Kanon-623A+B 2.png
Kanon-623A+B 3.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
540 x 9 3(12)9(8)3 59 L, HL - KD -36 Full invul 1-7
  • A super dragon punch, but performs one low hit first.
  • Invincible on startup.


Shadow Trisection 「影殺三段」
214A+B
Kanon-214B.png
Kanon-214SP.png
Kanon-214SP2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
540 x 18 2(20)2(13)2 22 HL - KD -2 x
  • Kanon performs the 214B version of Shadow Slice and follows up with two more slashes.


Linked Crescent Moons 「連ね三日月」
j.236A+B
Kanon-J236SP.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
588 x 16 ? ? H - KD ? x
  • Kanon sends a large red arc diagonally down hitting the enemy four times. Knocks down. Hits high.

Level 2 Super

Reddened Moonlit Wolf Shadow 「赤き軌跡の月下狼影」
236236C
Kanon-236236C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
645 x 8 6 27 HL - KD ? x
  • Kanon charges into the enemy and does an auto combo.

Meta Super

Reddened Arc Moon Slashes 「赤き軌跡の弧月連斬」
641236C during MetaWorld
Kanon-MetaSuper.png
Kanon-MetaSuper2.png
Kanon-MetaSuper3.png
Kanon-MetaSuper4.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
750 x 7 3(14)2(8)1(10)4 35 HL - KD ? Full invul 1-7
  • Kanon attempts a slash which if hits, unleashes a barrage of swipes which ends with a slash that knocks the opponent into the wall.
  • If it whiffs or is blocked, Kanon will do three slashes afterwards, with the last one knocking back.
  • Invincible on startup

Frame Data


KD = Knockdown

                              |          Frames             |  Frame Advantage |
              Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block | Notes
               Throw  ------------------------------------------------------------------
                 B+C  |  300  |  0-1   |    ?    |    ?     |  TKD  |          |36 Duration on Whiff
             Normals  ------------------------------------------------------------------
                c.5A  |   42  |    4   |    2    |   14     |  -5   |   -6     |
                f.5A  |   36  |    8   |    4    |    7     |  -1   |   -1     |
                  2A  |   42  |    5   |    4    |    7     |  -1   |   -1     |
                c.5B  |  150  |    7   |    7    |   22     | -13   |  -15     |
                f.5B  |  135  |    8   |    3    |   17     |  -4   |   -6     |
                  2B  | 150-90|    8   |  2,2,2  |   25     | -15   |  -17     |Hits only once; See Note E
                c.5C  |  261  |   12   |    2    |   40     | -17   |  -20     |
                f.5C  |  231  |   10   |    2    |   29     |  -6   |   -9     |
                  2C  |  210  |   18   |    3    |   30     |  KD   |  -11     |
                j.5B  |  135  |    8   |    2    |   13     |       |          |
                j.5C  |  234  |   12   |    4    |   15     |       |          |
               j8.5A  |   60  |    3   |   25    |    6     |       |          |
           j(7/9).5A  |   60  |    4   |    9    |    4     |       |          |
     Command Normals  ------------------------------------------------------------------
                  6C  |  315  |   16   |    3    |   33     | -11   |  -14     |
                j.2C  |  306  |   13   |    6*   |   20     |  UKD  |  -4/+1   |See Note F
            Specials  ------------------------------------------------------------------
                623A  |  276  |    7   |    ?    |    ?     |  KD   |   -22    |
                623B  |  312  |    7   |    ?    |    ?     |  KD   |   -28    |
                623C  |  372  |    7   |    ?    |    ?     |  KD   |   -34    |
              j.236A  |  180  |   14   |    ?    |    ?     |       |          |
              j.236B  |  180  |   17   |    ?    |    ?     |       |          |
              j.236C  |  180  |   17   |    ?    |    ?     |       |          |
              41236A  |   --  |   16   |    ?    |    ?     |  --   |    --    |
              41236B  |   --  |   16   |    ?    |    ?     |  --   |    --    |
              41236C  |   --  |   16   |    ?    |    ?     |  --   |    --    |
            j.41236A  |   --  |   16   |    ?    |    ?     |  --   |    --    |
            j.41236B  |   --  |   16   |    ?    |    ?     |  --   |    --    |
            j.41236C  |   --  |   16   |    ?    |    ?     |  --   |    --    |
                214A  |   --  |   12   |    ?    |   16     |  --   |    --    |
                214B  |  240  |   16   |    ?    |    ?     |  KD   |    -9    |
                214C  |  240  |   16   |    ?    |    ?     |  KD   |   -13    |
        SPs and Meta  ------------------------------------------------------------------
            j.236A+B  |  588  |   16   |    ?    |    ?     |  KD   |          |
              623A+B  |  540  |    9   |    ?    |    ?     |  KD   |   -36    |
              214A+B  |  540  |   18   |    ?    |    ?     |  KD   |    -2    |
              236x2C  |  645  |   12   |    ?    |    ?     |  KD   |    -6    |
             641236C  |  750  |    7   |    ?    |    ?     |  KD   |   -19    |


  Note E: Hits only once; Each hit has different damage (150, 120, 90), and Guard (L, L, M).
       Unconfirmed: The last hit might be considered a lower level attack (ie: less hitstun/guardstun) than the first two.

  Note F: 20 frames of forced (crouching) landing recovery that cannot be canceled.
       Knockdown only occurs on grounded opponents.
       Animation-wise; it is active until Kanon lands.

Strategy

Feel free to edit this part of the wiki with your tips/strats on how to use Kanon and his strategy vs specific characters. Remember I'm watching you.

Coming Soon

Team Building

Feel free to edit this part of the wiki with your tips/strats what partners are best for Kanon to use. Remember I'm watching you. The information displayed here is from the 2022 Team Tier List from the Ougon Discord Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so.

Reasons to choose Kanon for your team

  • Kanon is a very similar character to Lucifer, and while she offers better rushdown options and a more specialized grounded approach, Kanon's movement options combined with his good buttons in all angles make him a menace in neutral and especially midrange. He is one of the few characters with solid grounded anti airs. His Wolf Jump pressure and left right potential midscreen also make him scary up close. Silent Attack can also be a game changer, especially for and against teams that rely on meter advantage. This is balanced by Kanon's skewed risk and reward. He can get a lot of hits in, but his damage is subpar, as well as his health, so he needs to win more interactions than average with a higher risk attached to them. He also lacks any + ob normals, so a Kanon who gets predictable on pressure tends to pay severely.
  • If you need a summary as to who to choose in a team, Lucifer is a Point character that tends to benefit more proactive and predictive play, while Kanon is a Point who benefits a more reactive and counterplay based approach.
Image Team Composition 1 Bar of Health Notable information
ANGKAN.png Kanon/Ange Health
  • Terrible damage, Silent Attack is wasted by stun proration, pretty much no synergy. Both rely on their partner for damage.
BATKAN.png Kanon/Battler Health
  • The two of these come together to form a very oppressive neutral. Similar to Bat/Luci the pair has answers for any opponent, but its damage suffers even more. However at least against some opponents,fullscreen trolling with Battler’s MetaSuper buffed with Silent Attack generates free meter advantage for you which is crucial.
  • It can’t be underestimated the extent to which these two can shut down the opponent’s options, so it’s similar to Bat/Rono in that way.
  • Would be a better team if certain characters (BEATRICE) didn’t exist. They can also struggle against bulky teams.
KANBBAT.png Kanon/Black Battler Health
  • Plays the same as Bat/Kan but with pitiful bulk and difficulty stunning.
  • BB’s meterless reversal makes this team’s neutral that much better, but his low health leaves absolutely no room for error, so this team hates getting hit.
  • Just play Bat/Kan, unless you are really confident in your survivability skills.
BETKAN.png Kanon/Beatrice Health
  • Beatrice’s towers give the opponent so much SP that Silent Attack doesn’t matter, leaving Luci the obvious better option. Her moveset with a more versatile 2C and the ability to 3C is also preferable.
  • You could try to avoid using towers to slowly generate a lead just for your side, but this is generally unnecessary and Rono is better for that.
BERNKAN.png Kanon/Bernkastel Health
  • Plays a lot like Bat/Kan except it has slightly higher damage and has to rushdown a lot more desperately due to the lack of Resurrection and lower health.
  • You’ll want to spam Bern’s MetaSuper if you can to gain advantage. Kanon doesn’t really add much to Bern’s gameplan though compared to what some others (Beato, Will) can do while also generating meter advantage. Bern doesn’t need help scoring hits.
CHIEKAN.png Kanon/Chiester 410 Health
  • Silent Attack with 410’s MetaSuper is kind of nice, but it’s a bit of a marginal advantage especially on a team that can mostly only play rushdown.
  • These two have a strong neutral but they struggle to do much damage without constant resets; a big part of why Luci/410 is good is the added dimension to mixup and damage that Luci’s ability adds. Lacking this here is just a shame.
DLAKAN.png Kanon/Dlanor Health
  • Overshadowed by Kan/Will. Kanon doesn’t want ArmorBoost, he wants someone who can play rushdown with him. Dlanor drops momentum too often.
ERIKKAN.png Kanon/Erika Health
  • Functional but neither should be choosing the other over Will under any circumstances.
  • Bad damage, but great neutral. Kanon doesn’t mind Force Counter."
EVAKAN.png Kanon/EVA-Beatrice Health
  • Good, but Eva’s command grabs mean she doesn’t really need Silent Attack to accumulate meter advantage. She prefers Luci’s moveset and ability. Kanon can Wolf Jump freely with jelly up in the corner though, which is nice.
  • A pretty mixup-heavy team. Kanon’s damage isn’t the highest so he can appreciate Berserk to bring it up to par.
  • Still there’s no real reason not to pick Will for Kanon instead, as SPCancel boosts his damage similarly in practicality and Will overall suits his style better: he’s more about confirms than pressure.
KANGEOR.png Kanon/George Health
  • Awkward and low damage. Reacts poorly to pressure unless George has an SP advantage.
  • Kind of decent neutral and mixup.
JESSKAN.png Kanon/Jessica Health
  • High damage and gradual SP advantage combined with varied neutral and mixup game makes these two pretty overwhelming.
  • Jessica’s guardbreak-oriented playstyle, including her MetaSuper, really appreciate Silent Attack.
  • The opponent is probably going to get pretty staggered as both have fast and unpredictable movesets that flow into one another nicely. Kanon can handle neutral against characters that are a bit too fast or zoning-focused for Jess, such as Luci and Lambda, and Jessica more than compensates for his low solo damage.
  • These two aren’t bad at escaping the common setplay that poses a massive threat in the current metagame, but can struggle with careful pressure. Bat/Rono is a nightmare for them.
LAMKAN.png Kanon/Lambdadelta Health
  • Silent Attack can make a difference to Lambda, who tends to keep up pressure of some sort for the entire match. But this team’s fragile and both want a more damaging partner.
  • Guardbreak reliant.
LUCIKAN.png Kanon/Lucifer Health
  • Unparalleled depth to their neutral, but damage even worse than Bat/Luci’s. You’ll be relying on resets and momentum to a pretty great extent; Luci/410 is probably the better pick for that kind of playstyle.
  • This team will build up a meter advantage over time though, but since it relies on rushdown this isn’t as useful as it sounds.
  • Terrible bulk and mediocre defensive options.
RONKAN.png Kanon/Ronove Health
  • Similar to with Kan/Eva, Rono doesn’t really need Silent Attack. He actually doesn’t hit the opponent that much compared to other characters.
  • CounterBoost Kanon is interesting, but he tends to get counterhits a little less often than Luci, so it’s not obvious why you should pick him over her, especially because her lack of a good reversal is mitigated by increased health and the ability to switch into Ronove, who is kind of like a walking reversal.
ROSKAN.png Kanon/Rosa Health
  • Silent Attack and Detachment have terrible synergy, as the opponent can’t switch to their partner who receives diminished SP anyway, and this team struggles with damage.
  • Both would prefer a partner who can do more damage, like Will.
  • Fairly solid neutral though, with a few weaknesses.
KANSHAN.png Kanon/Shannon Health
  • Similar to Kan/Jess but a bit more defensively-oriented, which Kanon honestly doesn’t appreciate.
  • These two definitely have complementary movesets and can come up with answers for most opponents, but their damage is low outside of Shannon’s corner loop.
  • Kan/Jess and Kan/Will both do a better job at what this team does well.
VIRKAN.png Kanon/Virgilia Health
  • Debatably better than what practice has lead us to believe, but its interchangeability with Luci/Lia makes the lack of Lucifer’s ability seem like an unnecessary disadvantage.
  • The combination of their abilities obviously builds a good meter advantage, but both are a bit overkill as higher damage teams can easily threaten these two with MetaDeclarations.
  • Struggles defensively.
KANWILL.png Kanon/Willard Health
  • Kanon is one of the characters most grateful for SPCancel as it enables him to perform new and more damaging combos by restanding opponents OTG. This does a lot to improve his damage.
  • Both of these characters have great neutral and together they’ll do a lot of damage and stun. Will can appreciate Silent Attack in his juggles outside of MetaWorld, and while he generally creates advantage without it, it enforces it.
  • Kind of like Bat/Kan in that it’s counterplay-focused, but less so because it actually does damage. Can struggle a bit under sustained pressure, but both characters are great at escaping common setplay. Faster and more consistent, but less damaging, than Will/Eri.
  • One of the best teams for counterplayers.

Combos

Feel free to edit this part of the wiki with your tips/strats what combos to use. Remember I'm watching you.

Combo Damage Cost Meter Gain Location

Basic BnB combo.

A more challenging version of the BnB.

Basic BnB Meta combo. 2SP version ends in stun for most characters.

A variation of the BnB meta combo.

  • The 9j.B may whiff on smaller opponents.

A rejump combo variation of the BnB meta combo.

  • Timing is very strict, and is recommended only to be used on the tallest opponents.

Yet another variation of the BnB meta combo.

A different meta combo you can use that gives a hard knockdown.

Video Examples

Resources

黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-double-】 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【die zwillinge】 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-Bonds-】4 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-resolution-】 - Kanon/Shannon combo video
黄金夢想曲†CROSS 嘉音&紗音コンボムービー【-reveal the truth-】 - Kanon/Shannon combo video

Pictures

Early artwork of Kanon.


General
FAQ
Menus
HUD
Links
Mods
Mechanics
Touch
Rosa
Ange
Battler
Beatrice
Lucifer
Virgilia
Characters
Willard
Kanon
Shannon
B. Battler
EVA Beatrice
Chiester 410
Ronove
Lambdadelta
Jessica
George
Erika
Dlanor
Bernkastel