Ougon Musou Kyoku/Ronove

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Ronove

Background

Ronove is one of the Great Demons of the 72 pillars. Works for a master in exchange for various forms of compensation. He currently has a contract with Beatrice as her butler, the head furniture.

Introduction

Strengths Weaknesses
  • Highest bulk in the game: At a whooping 1650 health, and his good ways to stop offense with parries, dodges, guard cancels and shields, make him a defensive machine
  • Very good anti-airs: His 6C and 214X series give him very good anti-airs in a game with not that many to begin with
  • One of the best Batteries: His MetaSuper gives your reserve an inmediate 1.5 bars, while giving the opponent none. Having a meter advantage with him is really easy.
  • Slow movement: Aside from dodges and shield, his options to actually get in are very sparce.
  • Low reward without meter: If the opponent has enough meter to Negate, his combos without the threath of MetaSuper tend to not be very rewarding
  • Niche ability: Aside from teaming with Erika, there is no way to really make his ability work consistently. Its duration is also the lowest an ability can be, at 7 seconds, so it also decreases the amount of time both abilities are active during MetaWorld.


Health - 1650

Ability

Counter Boost - Drastically increases the damage of counter hits for a brief period of time.

Move List

Normal Moves

Standing

5A
Ronove-f5A-Raw.png
Ronove-f5A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
54 x 6 6 6 HL (J), Special, SP, Meta -2 -2 x
  • A short kick to the shin.
Toggle Hitboxes
Toggle Hitboxes
6A
Ronove-6A-Raw.png
Ronove-c5A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
54 x 7 4 6 HL (J), Special, SP, Meta ±0 ±0 x
  • Ronove attacks his opponent with a horizontal chop.
  • Whiffs on crouchers
Toggle Hitboxes
Toggle Hitboxes


c.5B
Ronove-c5B-Raw.png
Ronove-c5B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
150 x 6 5 15 L (J), Special, SP, Meta -4 -6 x
  • Ronove performs a low kick.
Toggle Hitboxes
Toggle Hitboxes
f.5B
Ronove-f5B-Raw.png
Ronove-f5B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
135 x 7 5 13 HL (J), Special, SP, Meta -2 -4 x
  • Ronove kicks with a side kick.
Toggle Hitboxes
Toggle Hitboxes


c.5C
Ronove-c5C-Raw.png
Ronove-c5C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
270 x 5 7 24 HL (J), Special, SP, Meta, Dash -6 -9 x
  • Ronove attacks with a high kick.
  • Launches on airborne opponents
Toggle Hitboxes
Toggle Hitboxes
f.5C
Ronove-f5C-Raw.png
Ronove-f5C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
240 x 12 10 20 HL (J), Special, SP, Meta, Dash -5/+7 -8/+4 x
  • Ronove kicks with a reverse roundhouse.
Toggle Hitboxes
Toggle Hitboxes


6C
Ronove-c5C-Raw.png
Ronove-c5C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
270 x 5 7 24 HL (J), Special, SP, Meta, Dash -6 -9 -
  • Ronove while slightly moving forward, performs a high kick.
  • Launches on airborne opponents
Toggle Hitboxes
Toggle Hitboxes

Crouching

2A
Ronove-2A-Raw.png
Ronove-2A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
69 x 6 4 3 HL Special, SP, Meta +3 +3 x
  • Ronove does a crouching horizontal chop.
Toggle Hitboxes
Toggle Hitboxes


2B
Ronove-2B-Raw.png
Ronove-2B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
165 x 7 3 27 L Special, SP, Meta -14 -16 x
  • Ronove performs a low sweep kick.
Toggle Hitboxes
Toggle Hitboxes


2C
Ronove-2C-Raw.png
Ronove-2C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
210 x 7 3 30 HL Special, SP, Meta KD -11 x
  • Ronove does a crouching kick. Knocks down.
Toggle Hitboxes
Toggle Hitboxes

Jumping

j.A
Ronove-J8A-Raw.png
Ronove-JA.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
60 x 4 10 6 H x ? ? x
  • Ronove punches in midair at a downward angle.
Toggle Hitboxes
Toggle Hitboxes


j.B
Ronove-J8B-Raw.png
Ronove-JB.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
150 x 6 18 5 H x ? ? x
  • Ronove performs a downward kick in midair.
  • Long active frames
Toggle Hitboxes
Toggle Hitboxes


j.8C
Ronove-J8C-Raw.png
Ronove-J8C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
252 x 15 10 7 H x ? ? x
Toggle Hitboxes
Toggle Hitboxes


j.7/9C
Ronove-J79C-Raw.png
Ronove-JC.png
Non Charged
Non Charged
Ronove-J79CC-Raw.png
Ronove-J79Charged-C.png
Charged
Charged
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.C 240 x 13 3 19 H x ? ? x
  • Ronove attacks by swinging one arm.

Can be delayed by charging C.

Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.[C] 270 x 23 3 19 H x ? ? x
  • Can crossup at certain angles
  • much more hitstun, allowing you to start a combo when hitting much earlier with it.
Toggle Hitboxes
Toggle Hitboxes

Throw

Throw
B+C
Ronove-BCwhiff.png
Ronove-BC.png
Ronove-BC2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
300 x 0-1 ? 31 (whiff) UNB x KD x x
  • Ronove grabs the opponent and throws them into the ground.

Special Moves

【Elegant Sway「エレガント・スウェー」
22A/B/C
Ronove-22ABC.png
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
22A x x ? ? ? x x x x x
  • Ronove sways to the background, avoiding any attacks for its duration
  • Has some recovery frames during the end of the animation.
  • A version moves his backwards
  • Invincible startup
  • Hitboxes literally disappear after a few frames
  • All versions can be held to extend duration
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
22B x x ? ? ? x x x x x
  • B version makes him stay in place
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
22C x x ? ? ? x x x x x
  • C version moves him forward


【Elegant Cutter 「エレガント・カター」
421A/B/C after blocking 2 or more hits
Ronove-421ABC.png
Ronove-421X2.png
Ronove-421X3.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
264 x 7 8 40 HL - KD ? x
  • Ronove does a circular wheel kick after blocking an opponent's barrage of attack. All versions are identical


【Innocent Rose「イノセント・ローズ」
623A/B/C
Ronove-623X.png
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
623A 200 x ? ? 47 total HL - ? ? x
  • Ronove throws a wall of roses at the opponent
  • Once the roses are out they keep their hitboxes even if Ronove is hit afterwards.
  • A version hits once
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
623B 270 - ? ? 58 total HL - ? ? x
  • B version hits two times
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
623C 315 x ? ? 68 total HL - ? ? x
  • C version hits three times


【Elegant Shield 「エレガント・シールド」
214A/B/C
Ronove-214A.png
214A Shield
214A Shield
Ronove-214A2.png
214A Attack
214A Attack
Ronove-214B.png
214B Shield
214B Shield
Ronove-214B2.png
214B Attack
214B Attack
Ronove-214C.png
214C Shield
214C Shield
Ronove-214C2.png
214C Attack
214C Attack
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214A 700 x 5 ? ? x - KD ? x
  • Ronove strikes a pose while putting his arm in front of him, with a shield in said arm. If the opponent touches that shield with an attack, Ronove will automatically counter them.
  • Can be held
  • A version parries High Attacks
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214B 700 x 5 ? ? x - launches ? x
  • B version parries Mid Attacks
  • Can link a 6C after if done in the corner.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214C 700 x 5 ? ? x - KD ? x
  • C version parries Low Attacks.


【Enchant Shield 「エンチャーント・シールド」
41236A/B/C
Ronove-41236X.png
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
41236A 60 x 22 ? 42 total HL - ? ? x
  • Ronove summons a barrier in front of him that absorbs projectiles and hurts the opponent if they touch it for a brief period of time.
  • Does not absorb piercing projectiles such as Virgilia's Gungnir or Rosa's Shotgun.
  • Shield hitbox does not fully cover the whole shield, allowing some characters to poke through it
  • Attacking while the shield is up cancels the shield
  • A version - Fastest to set-up and blocks one projectile and hits once.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
41236B 60x2 x 34 ? 54 total HL - ? ? x
  • B version - Middle speed and blocks 2 projectiles and hits twice.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
41236C 60x3 x 44 ? 64 total HL - ? ? x
  • C version - Slowest startup and blocks 3 projectiles and hits thrice.

SP Supers

【Elegant Twister 「エレガント トウィスター」
421A+B after blocking 2 or more hits
Ronove-421SP.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
396 x 2 ? ? HL - launches ? x
  • Ronove spins, drawing in attackers and eventually launching them into the air at a juggle state. Can only be used on block after blocking two hits


【Rose of Queen 「ローズ・オブ・クィーン」
623A+B
Ronove-623SP.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
423 x ? ? 58 total HL - ? ? x
  • A stronger version of Innocent Rose, with the targeted area being much larger.
  • Hitstun is long enough for Ronove to dash in and link a 5B, if done up close in the corner.


【Perfect Shield 「パーフェクト・シールド」
214A+B
Ronove-214SP.png
214SP Shield
214SP Shield
Ronove-214SP2.png
214SP Attack
214SP Attack
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
600 x 5 ? ? HL - KD ? x
  • Ronove catches the opponent, throws in the air, catches them in a bridal carry position, then knocks them down. Parries when hit at any angle
  • Can also catch damage touches or assault touches


【Enchant Shield Max 「エンチャーント・シールド・マックス」
41236A+B
Ronove-41236SP.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
60x6 x 23 ? 43 total HL - ? ? x
  • Ronove quickly summons a giant barrier which can withstand six projectiles and hits the opponent six times

Level 2 Super

【Elegant & Genocide 「エレガント・アンド・ジェノサイド」
236236C
Ronove-236236C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
675 x 8 6 25 HL - KD ? x
  • Ronove charges and unleashes an auto-combo, ending in a triple Elegant Cutter

Meta Super

【Devil of Devils 「デビル・オブ・デビルズ」
641236C during MetaWorld
Ronove-641236C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
945 x 7 4 49 HL - KD ? 1-11
  • Ronove lets up on the gentlemanly act for a moment, revealing his true demonic nature. He charges the opponent and relently slashes the opponent until they are forced on the ground
  • Always builds one and a half meter for Ronove's partner
  • Invincible during startup.

Frame Data

KD = Knockdown

                              |          Frames             |  Frame Advantage |
              Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block | Notes
               Throw  ------------------------------------------------------------------
                 B+C  |  300  |  0-1   |    ?    |    ?     |  UKD  |          |31 Duration on Whiff
             Normals  ------------------------------------------------------------------
                  5A  |   54  |    6   |    6    |    6     |  -2   |   -2     |
                  2A  |   69  |    6   |    4    |    3     |  +3   |   +3     |
                c.5B  |  150  |    6   |    5    |   15     |  -4   |   -6     |
                f.5B  |  135  |    7   |    5    |   13     |  -2   |   -4     |
                  2B  |  165  |    7   |    3    |   27     | -14   |  -16     |
                c.5C  |  270  |    5   |    7    |   24     |  -6   |   -9     |
                f.5C  |  240  |   12   |   10    |   20     | -5/+7 |  -8/+4   |
                  2C  |  210  |    7   |    3    |   30     |  UKD  |  -11     |
                j.5A  |   60  |    4   |   10    |    6     |       |          |
                j.5B  |  150  |    6   |   18    |    5     |       |          |
               j8.5C  |  252  |   15   |   10    |    7     |       |          |
           j(7/9).5C  |  240  |   13   |    3    |   19     |       |          |Hits only once(?); See Note G
         j(7/9).5[C]  |  312  |   23   |    3    |   19     |       |          |
     Command Normals  ------------------------------------------------------------------
                  6A  |   54  |    7   |    4    |    6     |  +0   |   +0     |
                  6C  |  270  |    5   |    7    |   24     |  -6   |   -9     |

  Note G: A 252 damage hitbox exists in this move. However, it is unknown how or when it is used.
       It is not possible to partially charge this move.      

Strategy

Feel free to edit this part of the wiki with your tips/strats on how to use Ronove and his strategy vs specific characters. Remember I'm watching you.

Coming Soon

Team Building

Feel free to edit this part of the wiki with your tips/strats what partners are best for Ronove to use. Remember I'm watching you.

The information displayed here is from the 2022 Team Tier List from the Ougon Discord Thus, it is open to change, but it should work as a building block for people looking for team pairing ideas. If you are a player of any of the teams and want to change anything feel free to do so.

Reasons to choose Ronove for your team

  • With a plethora of defensive options and the highest health in the game, Ronove makes for an incredible wall. His pokes are also large and has a lot of Ougon's best anti airs. His MetaSuper allows for keeping a meter advantage at all times and making it very hard for opponents to come back after a Ronove team has gotten the lead. However, Ronove's movement is pretty slow, and has a lot of the game's worst MUs against characters that can keep him out with projectiles. His damage without corner is also pretty subpar, and with opponents that can negate MetaDeclare attempts, his best tool is not always ready to use.
  • Ronove greatly benefits characters with reliance on meter, who want to snowball, or who want to dominate the footsies and anti air aspect of Ougon.
Image Team composition 1 Bar of Health Notable information
ANGRON.png Ronove/Ange Health
  • One of the few teams that brings out Ange’s strengths, but it does that shockingly well. The combination of StunBoost and CounterBoost means you can stun the opponent in one Rono counter or a very short combo from either of them. Ronove’s MetaSuper also ignores any proration from stun and your opponent is going to get staggered fast when one mistake means a healthbar gone.
  • This team is all about oppression, it wants to get its lead early, so you have to actually know how to play Ange. That said, the high health combined with meter efficiency gives this team some comeback game too. You can pretty much chip away at the opponent forever while maintaining a meter advantage and it’s hard for most characters to do much about it.
  • Part of what makes this team good is that it’s strong against most other top-tier teams. Jessica struggles to do much about careful Ange or Rono pressure, Beatrice will probably regret giving this team meter more than any other, and Will finds it hard to land that crucial confirm on either of these characters.
  • Keep in mind however that you’re probably going to be starting with Ange on equal footing with the opponent, so you want to play smart to avoid getting bullied in the opening game.
BATRON.png Ronove/Battler Health
  • Combining oppressive neutral with some of the best bulk in the game, this team has very few poor matchups.
  • CounterBoost suits Battler’s playstyle of winning multiple exchanges with his strong normals, and greatly improves damage, his only shortcoming.
  • Ronove's good pressure and sole weakness to projectile stall are augmented by Battler’s ability to approach and corner carry consistently well. An honest team with no real gimmicks, however its high health pool combined with Resurrection let it weather higher damage teams, and neither Battler nor Ronove are meter-hungry, meaning an SP lead will probably be maintained.
  • Better than almost all other teams at stopping momentum, and outperforms them once it’s stopped.
  • It doesn’t have much obvious capacity for mixup, though, so it might be best suited for creative (or grabby) players.
RONBBAT.png Ronove/Black Battler Health
  • One of Black Battler’s better teams but again the minor improvement to offense isn’t a good trade for reducing Ronove’s health so much when compared to normal Bat/Rono. CounterBoost suits BB’s fireball more than regular Battler’s though. But then again, Resurrection suits Ronove more than Massacre does.
  • Generally plays exactly the same as Bat/Rono.
BETRON.png Ronove/Beatrice Health
  • Plays pretty similar to Beato/Eva and Jess/Rono, but this team struggles with neutral more than either. Still their presence once they gain momentum is what lands them this high.
  • Ronove is one of the few characters who have a place in Beatrice’s setplay; you want to judge whether to take a path into Rono’s MetaSuper or Beatrice’s one based on the situation. If Ronove needs SP, go for towers. If you already have the SP lead on Ronove, you can just do his MetaSuper and boost your Beatrice’s SP without giving the opponent any more.
  • In other words this team has a lot of control over the SP dynamic of the match, which is super good.
BERNRON.png Ronove/Bernkastel Health
  • Similar to Rono/Lam, you’re going to see a lot of emphasis on Bernkastel’s projectiles here (chiefly the cats and kakera series), and the likely effect will be that the opponent becomes afraid to retaliate to them.
  • Rono can tack some more damage onto the end of Bern’s long juggles that will probably end in stun. This team has a great oppressive presence; the opponent will have trouble approaching or fighting back against either of these characters, and their guard capacity will slowly be driven up.
  • Very well rounded defense; characters that can deal with Bern a little better such as Battler, Beato and Luci won’t want to go near Rono, and Rono’s tougher matchups like Lambda and Bern herself can be answered with Bern.
  • Struggles a bit more against other bulky teams.
CHIERON.png Ronove/Chiester 410 Health
  • A decent combination in terms of movesets and 410 really likes CounterBoost damage, but Rono probably has the least use for BreakBoost out of the entire cast and his own ability brings its duration down by over half when MetaDeclaring. It’s also hard for him to really capitalise on 410’s MetaSuper unless the opponent’s guard breaks early.
  • The opponent is probably just going to be blocking or jumping for its duration, but CounterBoost dissuades them from doing anything else even more for what that’s worth.
  • There’s just no real synergy here, both characters would prefer a different but similar partner.
DLARON.png Ronove/Dlanor Health
  • Too slow, can barely approach, Dlanor is quite possibly the worst CounterBoost user, characters share a weakness to zoning.
  • Their bulk is overkill because they can’t retaliate for most of the damage they take.
ERIKRON.png RonoveErika/ Health
  • The synergy between Force Counter and CounterBoost means any hit you land on the opponent will do increased damage and stun. This creates the option of unique playstyle comprised of wrecking the opponent’s playstyle only using pokes.
  • This powerful combination only lasts for 7 seconds, but Erika’s unpredictable neutral is among the best in the game for capitalising on that short window. Her SP2 is also an extremely useful tool paired with CounterBoost and can act as a strong finisher for winning rounds (you might not want to do it except as a finisher because it will cost 3 or more SP in total).
  • Be aware that opponents might stun out of Erika’s juggles little too early with Ronove’s ability, so you need to have a good feel for capacity.
  • Apart from their great ability synergy, Erika and Ronove are both very safe characters that excel at methodical pressure, so this team is strong defensively too.
EVARON.png Ronove/EVA-Beatrice Health
  • The similar playstyles these two have go together very well. This team has good bulk, high damage, amazing pressure and is extremely punishing of any mistake from the opponent. Has no real weaknesses, except maybe projectile-heavy play like you see from Lambda and Bern.
  • Your opponent will be forced to play defensively which is really difficult for some teams. Similar to Bat/Rono, you might want to get creative as apart from Eva’s overheads and crossups this team lacks any major mixup or guardbreak setups, but this is no major shortcoming.
RONGEOR.png Ronove/George Health
  • Good, but badly overshadowed by Beato/George.
  • Rono is one of the few characters whose regular playstyle benefits from Patience at least to some extent. He also builds some nice meter for George to turn into SP2 down the line, and CounterBoost improves George’s damage and stun which can be lacking. But both characters would prefer someone else.
JESSRON.png Ronove/Jessica Health
  • A rushdown team that’s also bulky. Some of the most reliable damage in the game. The ability to punish hard combined with heavy pressure from both characters mean a lot of stagger from your opponent against a team where just a handful of mistakes from them can mean a loss. Comebacks are easy with these two, but this team really shines when Jessica has the opponent in the corner with meter advantage built up by Ronove.
  • It goes without saying that CounterBoost Jessica is a serious threat, but this is also one of the teams where ShaveBoost actually makes a noticeable difference in a situation not involving a ton of projectiles. This does, however, mean that Guard Touch can be a really annoying thing to deal with for these two.
  • You generally want to maintain advantage as best you can by resorting to mixup in the form of Jessica’s high/lows and successful grabs from either character. This shouldn’t be too hard, but it means this team does run somewhat on reading and stagger.
  • This team generates advantage largely through forcing the opponent to Damage Touch, so keep pressure up and know when to capitalise.
  • You probably need to be pretty good at Jessica to bring the most out of these two.
RONKAN.png Ronove/Kanon Health
  • Similar to with Kan/Eva, Rono doesn’t really need Silent Attack. He actually doesn’t hit the opponent that much compared to other characters.
  • CounterBoost Kanon is interesting, but he tends to get counterhits a little less often than Luci, so it’s not obvious why you should pick him over her, especially because her lack of a good reversal is mitigated by increased health and the ability to switch into Ronove, who is kind of like a walking reversal.
LAMRON.png Ronove/Lambdadelta Health
  • CounterBoost capitalises on Lambdadela’s projectiles, especially her konpeito series and MetaSuper. She gets a lot of counterhits, and the threat of being punished will make opponents even less willing to try and fight back against her setplay.
  • Ronove can add some unprorated damage to her inevitable stuns, and slowly generate an SP lead for the two. Both characters are hard to approach and Ronove’s high health gives Lambdadelta a bit more room for error than usual.
  • Compared to Beato/Lam, this team has more reliable and damaging neutral but a little less capacity for intense corner pressure. Similar to them, this pair struggles a bit when they have no meter.
LUCIRON.png Ronove/Lucifer Health
  • Plays pretty similarly to Luci/Eva, except it’s a little more pressure-oriented.
  • CounterBoost Lucifer is a massive threat; scoring counterhits is what she does best, and her short combos that tend to start from pokes are the perfect match for the ability. She also appreciates the extra health that Ronove provides, and he in turn gains a lot from her corner carry and ability to mixup. *These two don’t really appreciate Guard Touch so similarly to Jess/Rono, try to stay unpredictable.
  • Meter advantage is common and these two happily maintain it; you might want to focus on counterplay.
ROSRON.png Ronove/Rosa Health
  • Good, but struggles to keep up with Eva/Rono or Beato/Rono whose pressure is fairly inescapable even without Detachment.
  • The damage will be lower than those teams as well. CounterBoost gun is nice though. Rono isn’t terrible at repeatedly scoring blockstrings when the opponent can’t Guard Touch either.
RONSHAN.png Ronove/Shannon Health
  • On paper this team has the highest health in the game, but in practicality Bat/Rono will often end up with effectively more.
  • This team is good at comeback game and has pretty high damage, but both characters are slow and struggle to get the opponent into the corner where they’ll shine. Similar to Lia/Rono in this way.
  • CounterBoost Shannon can be funny and do a ton of damage, but Shannon’s counterhits largely come from gimmicks so the opponent will probably wise up before long. Rono/Lam and Rono/Eri are better for this.
VIRRON.png Ronove/Virgilia Health
  • The main shortcoming of this team is that both characters are very slow and it’s relatively hard for them to approach anyone. Both would prefer a character that’s a little faster; Lia can be replaced by Bern, Lambda, Jess, Beato or Eva, all of whom have similarly pressuring playstyles.
  • With momentum, they’re very imposing, but not so much as other Rono teams.
RONWILL.png Ronove/Willard Health
  • Two great characters that don’t really work that well together. This team is far from bad, but it’s considered not very powwrful because both characters have way better options.
  • Will has no reason to choose Rono over Beato especially as his MetaSuper and juggles don’t really have the best affinity for CounterBoost. He is also already bulky enough for his rushdown playstyle. Rono has no major use for SPCancel, and he already does unprorated damage on his own. The little bit more Will can do isn’t at the top of his list for a partner.
  • Still these two will do huge damage while generating meter advantage.

Combos

Feel free to edit this part of the wiki with your tips/strats what combos to use. Remember I'm watching you.

Combo Damage Cost Meter Gain Location

Basic BnB setup for Shield.

Ronove's signature combo.

Basic BnB Meta combo.

A corner variation of the BnB Meta combo along with an added link.

A corner combo possible when Ronove parries a mid.


Video Examples

Pictures

Early concept art of Ronove.
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