Phantom Breaker: Omnia/Infinity
Profile
- Name: Infinity
- Character Voice: Akatsuki Semi
- Sex: Male
- Age: ?
- Height: 181cm
- Weight: 75cm
- Blood: ?
- Birthday: ?
- Occupation: ?
- Weapon: Physical Force
- Style: ?
Infinity is the enigmatic figure who is always at Phantom's side. Though infinity rarely speaks, when he does he is unapologetically arrogant. Wearing something that looks like a modified straitjacket, Infinity does not appear to have an F.A. of his own. Instead, he uses his ability to summon blades and flames to prove himself worthy to be the final obstacle standing between a dualist and Phantom.
Overview
Infinity is a Versatile zoner who can both wall out or mix his opponent in the mid-range.
Infinity can control match paces due to his normal having absurd range, allowing him to be a constant threat at any point. At Footsie range Infinity 2B commands respect due to its great angle and speed. Allowing Ifinity to wait and react to his opponent's option afterward. Such as using Edge of extinction to lock down the opponent with plus frames. Heavy chain and 2C are low screen where he can stick several overheadsheads to mix up opponents. Dashing heavy, Bloody Lynch Pin and Horizon of Horrow give Infinity a variety of anti-airs for opponents who try to jump out of his pressure.
Up close Infinity is still scary to deal with since he has 2L pressuring (which can also anti-air), with 6L having Kara throw to punish Slip shift dodge. Infinity has a plus on block slide and dive kick, making his pressure even harder to escape from without committing to guard cancel or evasion. He has a large counter burst that can easily be linked into the charge version, not allowing moment rest for defenders.
While Infinity normals are disjointed, they can still be reflected too discouraged to keep Infinity from auto-piloting his offense. Being the second lowest health character can be rough for Infinity, especially if he loses his life lead early. Infinity does have a massive hurt box which can be exploited.
Infinity is a rare type of character that's good at everything, as long they don't get hit. Folks who like defensive glass cannon will feel at home.
Infinity is classified as Long-Range Technical. He uses his long-range abilities to pin down opponents, being able to mix them up once conditioned. |
Strengths | Weaknesses |
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Style Overview
Counterblast cancels, Clock up, and infinity Light chain reinforces the Infinity pressure game. Emergency mode is an infinity-only lifeline, and his phantom breaker while damaging is very difficult to use.
Infinity's defense are much stronger thanks to Amour and guard points, in addition to flexible phantom breaker and protection. 4M is an excellent poke, and his ability to combo into set burst is strong as well. Infinity is still fragile to punish and the loss of chains really diminishes his offense game.
Guard cancel 2L+SP keeps an aggressive opponent in check, and Omnia lets Infinity hit harder than usual. Infinity has a lot of flexibility with his ex Moves from a combo or maintaining screen control. No emergency mode or overdrive means Infinity has to be extra careful to not whiff something. Infinity pressure is even worst here since he can't use 6L freely, which was his primary way to discourage slip-shift dodge.
Normal Moves
5A
5A
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5AA
5AA
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5AAA
5AAA
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5B
5B
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5BB
5BB
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5BBB
5BBB
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6B
6B
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5C
5C
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5CC
5CC
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5CCC
5CCC
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6C
6C
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5SP
5SP
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2A
2A
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2B
2B
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2C
2C
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j.A
j.A
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j.B
j.B
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j.C
j.2B
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j.C
j.C
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j.SP
j.SP
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66A
66A
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66B
66B
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66C
66C
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Throws
5/6B+C
Throw
4/6C |
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j.B+C
Air Throw
j.4/6C |
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Special Moves
6SP
Edge of Extinction
6SP |
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2SP
Horizon of Horror
2SP |
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4SP
Bloody Lynchpin
4SP |
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Phantom Breakers
Quick Super Attack
Penance of Confession
5H+SP (200%BG) |
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Hard Super Attack
Impenetrable Wing
5H+SP (200%BG) |
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