Phantom Breaker: Omnia/Itsuki Kouno

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Itsuki Kouno

Profile

  • Name: Itsuki Kono
  • Character Voice: Akiko Hasegawa
  • Sex: Female
  • Age: 18
  • Height 158cm
  • Weight 46kg
  • Blood: A
  • Birthday: 6/26
  • B.W.H.: 87.55.83
  • Occupation: Maid (Former Heiress)
  • Weapon: Maggie (Battle Hammer)
  • Style: Middle Range - Standard Type

Itsuki is a rather apathetic maid girl who works at a family restaurant called La Vitalité. She used to attend a very prestigious school and lived the luxurious life of an heiress until her parents lost everything. When their finances fell apart at the seams, so did the family. Itsuki's wish is to reunite her family and have them live together in luxury once more. She also happens to be a fan of superheroes.

Overview

Itsuki is a Mid-range rush down character that overwhelms her opponent with near indefinite pressure if left unchecked.

Itsuki offense is mostly about pressuring her opponents and frame traping them into submission. Fake Helix is one of the few Plus-on-block specials that leads to airtight block string. Not only in pressure, it's great at combo fodder since it is multiple times which can help stabilize air combos. While Fake Helix does have gap when the opponent crouches, Itsuki can threaten with overhead. From her 6B that reward her with dash loops, or Vapor wave that is hard to punish poke long reach.

Phantom breaker Footsie is predominantly played in the air and Itsuki thrives in this spaced. Itsuki has the most amount action she can take in the air thanks to having two air specials, and unique air normal with each button. Her j.A has far-reaching horizontal range that's active until she lands, combine with her j2B fast fall, Itsuki can set up AUB from jumping position at moments notice. Coming back to Fake Helix when can be used in the air, the EX version lets itstuke confirm any hit into untechable knockdown including her air throw. Bullet stinger is itsuki other air specials that gives her good reward on counter hit and is safe on block if spaced outside of throw range. Ground version of Bullet stinger is unsafe but is air ublockable.

Unlike other rush down characters, Itsuki particularly doesn't get much combo opportunity from her mix-up options like vaporwave or throw with out meter. Itsuki can find herself boxed out in neutral since she has no long-range option to threaten with.

Istuki full potential enables a character who can overwhelm passive opponents into painful frame traps or can force a stun state at frightening pace.


Playstyle
Itsuki is classified as Mid-Range Rushdown. She hits hard during counter hits, which she can replicate with strong frame trap and cross ups.
Strengths Weaknesses
  • Oppressive pressure: Fake helix can be suffocating to deal with since it leaves Itsuki plus enough to loop it, requiring knowledge to know where the gaps are.
  • High Damage and Stun: Vapor Wave and Bullet Stinger have high stun value on top of Itsuki already high damage output.
  • Gaurd Cancel Counter Measure: Itsuki has answers for the majority of Gaurd cancel options including slip shift and protection.
  • Air Dominate': With a bunch of Unique air normals to aid her in footsie, two of special being usable in the air, high reward air throw, Itsuki is well equipped to fight her opponent air footsie.
  • Weak Full Screen: Itsuki's only full-screen option is her Hard style Phantom Breaker, otherwise she only excels at close range.
  • Condition Base Pressure: Itsuki Pressure is very RPS driven, needing to cycle her option in accordance to her opponent's reaction.
  • Conversion: A good portion of Itsuki combo are space delicate and link base (not cancel), otherwise she also needs to use meter to confirm off her mix-ups and throws.
  • Weak reversal: Bullet stinger maybe 4 frame reversal but its short range and lack of invincibility outside of ex means Itsuki doesn't do well under pressure.



Style Overview


PBO QuickStyle Icon.png

Counter burst lets Istuki convert from her confirm much easier, clock up enables 50/50 on its own. With no meterless reversal, Itsuki has to use guard cancel which drains quick syle already low guard bar. Saving grace being that Vapor Typhone is an expensive reversal.

PBO HardStyle Icon.png

Horizontal Grand slam is extremly versatile and one of the better Phantom breaker out their. Protection is great in most application and Vapor Wave gets guard points. Outside her Phantom breaker, Itsuki still has no good answer for projectiles.  Decent meterless combo? forget about it.

PBO OmniaStyle Icon.png

Guard cancel bullet stinger can punish some moves that would otherwise be safe, and fake helix can potentially let Itsuki take her turn when guarding, essentially making it impossible to pressure her. Itsuki dash loop is able to break 4K meterleass while other styles tend to need meter. Speaking of Meter Itsuki can abuse EX vapor wave into 8k of damage. Omnia Itsuki has the worst nuetral since she lack relfection to deal with strong pokes, no overdrive to avoid whiff punishment and she always eats a full comb because the emergency mode is disabled.

Normal Moves

5A
5A
PBO Itsuki 5A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
5AA
5AA
PBO Itsuki 5AA.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
5AAA
5AAA
PBO Itsuki 5AAA.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
5B
5B
PBO Itsuki 5B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
5BB
5BB
PBO Itsuki 5BB.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
5BBB
5BBB
PBO Itsuki 5BBB.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
6B
6B
PBO Itsuki 6B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -

Universal Over Head

5C
5C
PBO Itsuki 5C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
5CC
5CC
PBO Itsuki 5CC.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
5CCC
5CCC
PBO Itsuki 5CCC.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
6C
6C
PBO Itsuki 6C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
5SP
5SP
PBO Itsuki 5SP.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
2A
2A
PBO Itsuki 2A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
2B
2B
PBO Itsuki 2B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
2C
2C
PBO Itsuki 2C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
j.A
j.A
PBO Itsuki jA.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
j.A
j.2A
PBO Itsuki j2A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
j.B
j.B
PBO Itsuki jB.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
j.B
j.2B
PBO Itsuki j2B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
j.C
j.C
PBO Itsuki jC.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
j.C
j.2C
PBO Itsuki j2C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
j.SP
j.SP
PBO Itsuki jSP.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
66A
66A
PBO Itsuki 66A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
66B
66B
PBO Itsuki 66B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
66C
66C
PBO Itsuki 66C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -

Throws

5/6B+C
Throw
4/6C
PBO Itsuki T.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - Throw Throw
j.B+C
Air Throw
j.4/6C
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - Throw Throw

Special Moves

6SP
Vapor Wave
6SP
PBO Itsuki 6SP.jpg
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
Light - - - - - - - -
Medium - - - - - - - -
Heavy (100%BG) - - - - - - - AUB
2SP
Bullet Stinger
2SP
PBO Itsuki 2SP.jpg
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
Light - - - - - - - AUB
Medium - - - - - - - AUB
Heavy (100%BG) - - - - - - - AUB
4SP
Fake Helix
4SP
PBO Itsuki 4SP.jpg
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
Light - - - - - - - -
Medium - - - - - - - -
Heavy (100%BG) - - - - - - - AUB

Phantom Breakers

Quick Super Attack
Vapor Typhoon
5H+SP (200%BG)
PBO Itsuki QPB.jpg
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - AUB
Hard Super Attack
Horizontal Grand Slam
5H+SP (200%BG)
PBO Itsuki HPB.jpg
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
Phantom Breaker: Omnia
General

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