Phantom Breaker: Omnia/Maestra
Profile
- Name: Maestra
- Character Voice: Japanese VA: Mai Sato / English VA: Xanthe Huyn
- Sex: Female
- Age: ???
- Height: ???
- Weight: ???
- Blood: ???
- Birthday: ???
- B.W.H.: ???
- Occupation: Living weapion/ Protecting her Mistress
- Weapon: Her self?
- Style: Mid_Range Speed
The spirit of a sword made flesh.
She once dwelled in Mikoto's F.A., Maestro, until Mikoto's wish to not fight made her manifest into being. Maestra is notable much faster than mikoto, and she has the distinct ability to dash cancel or jump out of her Geschwind which enable a better offensive game. Air throw, mix up, and pressure all become better with
Overview
Maestra is a Midrange speed character, with her unique mobility tool Meastra able to enforce tricky mix up that's unique to her.
Mikoto "Clone" is only half the story. Maestra has more speed than Mikoto and she used this mobility to play a more aggressive game.
Maestra Geschwind have the distinct ability to dash and jump cancel this special, granting her more reward for hits or mix up on block. For Example light gestwind can be followed up reliably instead of relying on 5M linkd. Medium Gestwind can feint the last hit into a jump or dash(style dependent), this works even on block. Air gestwind has the ability to both dash and hi-jump cancel, further more she can cancel on hit,block, or even on whiff. This tool alone lets Meastra play a different game. Another difference between Meastra to Mikoto or the whole cast is her meter build. Maestra builds about an additional 6% for every action taken, combined with her dash cancel ability which also generates a meter.
Maestra sports great buttons and specials to be well-rounded Like Mikoto, but her unique mobility tools lets her have a better air game as opposed to Mikoto who's ground focus. However Gestwind cancel is a double-edged sword since cancel that use back dash, double jumps and hi-jumps wear down her guard gauge. If that wasn't enough Meastra is also very floaty on hitstun making her one of the easiest characters to combo. She floaty enough to have Meastra exclusive combos, making her risk even further skewed.
Mikoto is like Ryu, and Meastra is like Ken, so if you prefer an aggressive focus all-rounder who specializes in high-risk-high reward gameplan, Meastra is a solid pick.
Meastra is classified as a Mid-Range Speed. Maestra can enforce an ongoing strike or throw mix up, and gets to ignore good portion of Phantom Breaker Defensive mind games. | |
Pros | Cons |
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Style Overview
Maestra and Quick style may have the best meter gain in general. But this version is pron to getting dizzy or guard crash, forcing her to prioritizing emergency mode over everything else.
Ground gestwind dash cancel enables better mix-up on her block strings without defaulting to Air getschwind. Protection does wonders in footsie and it being accessible in the air compliments her aireial game. With that said, the lack of a double jump or slip shift makes it harder to close when being zoned out.
EX Gestwind is one of the best specials in the game, and Omnia lets Maestra take full advanatge of that. Her Specials work well as a guard cancel option, particularly gestwind. This is a do-or-die Maestra since she lack overdrive and emergency mode to save herself from any mistakes.
Normal Moves
5A
5A
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5AA
5AA
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5AAA
5AAA
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5B
5B
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5BB
5BB
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5BBB
5BBB
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6B
6B
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5C
5C
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5CC
5CC
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5CCC
5CCC
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6C
6C
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5SP
5SP
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2A
2A
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2B
2B
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2C
2C
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j.A
j.A
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j.B
j.B
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j.C
j.C
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j.SP
j.SP
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66A
66A
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66B
66B
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66C
66C
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Throws
5/6B+C
Throw
4/6C |
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j.B+C
Air Throw
j.4/6C |
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Special Moves
6SP
Schneidend
6SP |
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2SP
Gestrichen
2SP |
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4SP
Geschwind
4SP |
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Phantom Breakers
Quick Super Attack
5H+SP (200%BG)
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Hard Super Attack
5H+SP (200%BG)
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