Profile
- Name: Ren Tatewaki
- Character Voice: Kenichi Suzumura
- Sex: Male
- Age: 18
- Height: 170cm
- Weight: 64kg
- Blood: O
- Birthday: 7/7
- Occupation: Working Part-Time
- Weapon: Kotaro (Gauntlet)
- Style: Short Range - Power Type
Ren basically had to raise himself because both of his parents were working all the time. Ever since they were little, Ren has had to take care of his little sister Ryo who is sick with terminal illness. As a result, Ren can sometimes be a bit overprotective and is often hindered by worries. He met Phantom while searching for a cure for Ryo, and agreed to become a duelist in order to save his sister.
Overview
Ren is a Close range powerhouse who normally plays footsie, but once in; he can stay in and pummel his opponent into submission. Rens can bully his opponent with venom trigger with its amour and plus frames, mix up with his unique normals and dash attack, along with a throw that he can loop into it self. Having no full-screen presence, outranged by the majority of the cast, Ren is always fighting an uphill battle when it's not his turn.
Playstyle
Ren is classified as Close-Range Power. He prefers fighting up close so he can utilize his throw loops, frame traps, and pressure resets.
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Strengths |
Weaknesses
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- High Damage and Stun rate: Ren is able to pump out some near effortlessly and he also cable of stunning his opponent frequently.
- Decent Rushdown : Having plus on block pressure, High/Low mix-ups, and loopable strike throw mix. Ren's offensive game is nothing to scoff at.
- Burst Meter Build: Ren grab builds a lot of Burst gauge, and the fact he can combo off it gives Ren an above-average meter gain.
- Spite Fire: This move has the distinct ability to wear down guard gauge fast, and can be oppressive with proper setups.
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- Stubby Normals : Ren normals are out-range by everyone, putting him at an immediate disadvantage at round start.
- No Range option: Ren has no long-range option to contest with zoning, at mid-range he can try fishing for counter pokes with Venom trigger. Otherwise, Ren relies on dash attack and Lighting Edge to help close the distance.
- Weak Defense: Ren relies mostly on system mechanics when under pressure, having to choose his meter for reversal or damage.
- Conversion : Ren combo ability tends to be lower and he has a hard time confirming off of certain hits.
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Style Overview
Normal Moves
5A
5A
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- can be reverse beat from 2A
|
|
5AA
5AA
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5AAA
5AAA
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5B
5B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5BB
5BB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5BBB
5BBB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
6B
6B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
5C
5C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5CC
5CC
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5CCC
5CCC
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
6C
6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5SP
5SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2A
2A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2B
2B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2C
2C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.A
j.A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.B
j.B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.C
j.C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.SP
j.SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66A
66A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66B
66B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66C
66C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
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Throws
5/6B+C
Throw 4/6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
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j.B+C
Air Throw j.4/6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
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Special Moves
6SP
Spitfire Bullet 6SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
2SP
Venom Trigger 2SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
4SP
Lightning Edge 4SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
Phantom Breakers
Quick Super Attack
Hurricane Strike 5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
Hard Super Attack
Thunder Scepter 5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
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