Profile
- Name: Waka Kumon
- Character Voice: Miyuu Matsuki
- Sex: Female
- Age: 17
- Height: 165cm
- Weight: 50kg
- Blood: O
- Birthday: 9/14
- B.W.H.: 94.54.74
- Occupation: High School Sophomore (Priestess)
- Weapon: Kahoto (Naginata)
- Style: Long Range - Standard Type
Within the storied family history of the demon-slaying Kumon clan, one stood out as a genius: Shinmei Kumon. Having mastered the Kumon style martial arts at a very young age, Shinmei created a new style: the Shinmei Form Kumon Style. After relentless training, Waka managed to acquire this new technique, but she has yet to fully tap into its potential.
Overview
Shin Waka can be seen as an alternate version of the original whose more focus on aggressive gameplay. Shin Waka has two command overheads in Ryu-en-zan & Tensho-Ryu-ha: one of which is fast but high reward and the other being slower but low risk. Ryujin-ho is tracking fireball that waka can travel behind to supplement her pressure. Shin Waka has some incredible power but at the cost weaker neutral and defensive game, Most notably Shin waka has no consistent anti air option.
Playstyle
Shin Waka is classified as a Long-Range Standard. She use her range attacks to lock down her opponent and subject them to high damaging mixe ups.
|
Strengths |
Weaknesses
|
- Ryu-en-zan : Waka's fastest overhead to enable her mix up, The Ex version becomes one of the best super in the game.
- Okizeme: Ryujin-ho and Tensho-Ryu-ha are great ways to keep Waka's turn after a knockdown, the latter having the ability to bypass cross-up protection with proper setup.
- Range : Shin waka is still blessed with Waka's large normal to apply decent screen control.
- Meter Dump : Unlike Regular Waka, Shin waka supers can increase waka damage out put.
|
- Meterless reversal : Shin waka has to hold most pressure if she is without meter.
- Poor Anti air : Shin Waka does not have Meterless AUB specials, her ex option doesn't fare much better in that regard.
- Pressure gaps: Similar to Waka, her chain has gaps that leave her vulnerable.
- Zoning: Shin Waka's projectile is decent but pales in comparison to most other projectiles due to low priority, rng base tracking, and low reward.
|
Style Overview
External Links
Normal Moves
5A
5A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Waka quickly thrust her nagtina at short distance
- can be reverse beat from 2A
- can be jump cancel
|
|
5AA
5AA
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Waka does secondary thrust but at an elevated height.
- Some of its range can be high profile by crouching.
- can be jump cancel
|
|
5AAA
5AAA
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Waka thrust Nagitana downward angle
|
|
5B
5B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Waka slash her nagitana downward
|
|
5BB
5BB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Identical to 5B with longer recovery
|
|
5BBB
5BBB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Waka's final B auto chain, good juggle fodder
- only first few active frames are jump cancel, if it hit mid or low it loses this ability.
|
|
6B
6B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
5C
5C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Waka swings her nagitana downward with an impressive, saldy it has bad habit of whiffing on airial opponent.
- some reason has blind spot between waka and nagitana blade
- jump cancel
|
|
5CC
5CC
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Waka does quick twirl as she knee follow by uppercut with her nagitana.
- the initial attack ( the knee) usually whiff but still combo proper into the second hit
- the follow up attack cause no pushback for either player.
- both attack can be jump cancel
|
|
5CCC
5CCC
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Waka's Final C chain with three hits.
- waka barley move forward which could potentially whiff opponent at distance
- all thee attack can be jump cancel
|
|
6C
6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5SP
5SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2A
2A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Waka slaps the opponent legs, despite how this move looks it is a low which make it AUB.
|
|
2B
2B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Waka slides a bit at the opponent.
|
|
2C
2C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Waka use her nagitana to sweep at the opponents legs.
|
|
j.A
j.A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.B
j.B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.C
j.C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.SP
j.SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66A
66A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66B
66B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66C
66C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Throws
5/6B+C
Throw 4/6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
|
j.B+C
Air Throw j.4/6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
|
Special Moves
6SP
Ryujin-ho 6SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
2SP
Ryu-en-zan 2SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
4SP
Tensho Ryu-ha 4SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
Phantom Breakers
Quick Super Attack
Zessou Ryu-baku-jin 5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
Hard Super Attack
Hiryu Suijin Reppa 5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|