Profile
- Name: Yuzuha Fujibayashi
- Character Voice: Aki Toyosaki
- Sex: Female
- Age: 16
- Height: 163cm
- Weight: 43kg
- Blood: O
- Birthday: 12/25
- B.W.H.: 78.51.75
- Occupation: High School Freshman (Ninja)
- Weapon: Shoukaku and Zuikaku (Ninja Blade and Kunai)
- Style: Short Range - Tricky Type
Yuzuha is the descendent of a ninja clan working to restore the shogunate and find the one true treasure map. She is a lively high school student with an unusual interest in castles. Driven by her belief that restoring the shogunate would fill the world with many castles, Yuzuha throws herself into her ninja training with enthusiasm.
Overview
Yuzuha is a Mobile Vortex character that can apply deadly mix ups from all fronts. Yuzuha has a wide assortment of high and low attacks to work with, including Diving eagle which enables 25/25/25/25 mix-up. When Yuzuha scores a knockdown she can go for another mix-up or use Hail to lock down her foes. Carnage palm is a surprisingly good reversal tool. Hail is great for lockdown but fails in the zoning department and yuzuha normals have a shorter reach than most.
Playstyle
Yuzuha is classified as a Close-Range Tricky. She can overwhelm her opponent with a wide assortment of 50/50, which include left/right, high/low, and strike/throw in multiple succession.
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Strengths |
Weaknesses
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- Vortex : Yuzuha can consistently put her opponent in a knockdown scenario where they have to guess on wake, and a wrong guess lets Yuzuha repeat this sequence.
- Mix up: Yuzuha has every mix-up trick in the book, 4-way mix up, a strike or commands throw in Eagle dive, and several plus on block pressure that can lead to frame traps.
- Deceptive attacks. : Yuzuha has two unique normals with an identical start-up, with her vanishing and reappearing with either low or cross-up attack. Yuzuha's range is also deceptively greater than her animation suggests.
- Versatile EX : Spring Thunder can lock down as guard crash, Quaking Palm is a combo ender that corner carries, and Ex Eagle dive has some invincibility on startup and is safe on block.
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- Zoning : Yuzuha projectile is primarily a lockdown tool, and her ability to cover the distance is not with out its risk.
- Guard cancel: Opponent can attempt to get out of the blender by guard canceling, which Yuzuha is not good at contesting with.
- Inconsistency: Yuzuha Eagle dive command grab whiff on certain crouching characters limiting its effectiveness on certain matchups (EXP: Fin, Shizuka).
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Style Overview
Normal Moves
5A
5AA
5AA
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
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302, 334
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-
|
-
|
-
|
-
|
-
|
-
|
-
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Yuzuha does a second swipe with her kunai.
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5AAA
5AAA
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
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696, 1561
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-
|
-
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-
|
-
|
-
|
-
|
-
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Omnia lets you do more hits and the most you can mash A is 7 times, while quick only gets the 3 times
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5B
5BB
5BB
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
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480, 523
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-
|
-
|
-
|
-
|
-
|
-
|
-
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Yuzuha does another swipe with her kunai.
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5BBB
5BBB
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
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748, 1184
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-
|
-
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-
|
-
|
-
|
-
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-
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Omnia lets you mash B one more time after the 3rd B to get more damage.
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6B
5C
5CC
5CC
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
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748, 806
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-
|
-
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-
|
-
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-
|
-
|
-
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Uses her 2C sweep animation
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5CCC
5CCC
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
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1066, 1480
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-
|
-
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-
|
-
|
-
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-
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-
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Omnia lets you get more damage if you press C one more time after your 3rd C press
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6C
5SP
2A
2B
2C
j.A
j.B
j.C
j.C
j.C
j.SP
66A
66B
66C
Throws
5/6B+C
j.B+C
Special Moves
6SP
Hail 6SP
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
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Light
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528, 582, 582
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-
|
-
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-
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-
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-
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-
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-
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If you're right next to your opponent, almost guaranteed you'll get all the damage from each, but obviously the further away you are the less that's the case.
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Medium
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528, 582, 582
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-
|
-
|
-
|
-
|
-
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-
|
-
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If you're right next to your opponent, almost guaranteed you'll get all the damage from each, but obviously the further away you are the less that's the case.
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Heavy (100%BG)
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1674, 1725, 1636
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-
|
-
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-
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-
|
-
|
-
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AUB
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This is assuming all the shurikens connect, be sure to be in the air like right next to them, but it can be inconsistent at times like the other versions.
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2SP
4SP
Diving Eagle 4SP
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
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Light
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386/1322, 424/1439, 483/1624
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-
|
-
|
-
|
-
|
-
|
-
|
-
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Yuzuha travels upwards and comes straight down. Damage displayed: the attack variant damage is first, then the command grab damage.
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Medium
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468/1242/1322, 519/1363/1439, 507/1391/1624
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-
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-
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-
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-
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-
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-
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-
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Yuzuha travels halfscreen and can be influenced by directional input. Damage displayed: no input variant is first, then the attack variant, then lastly the command grab.
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Heavy (100%BG)
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562/1163/2040, 620/1837/2170, 702/2088/2094
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-
|
-
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-
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-
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-
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-
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AUB
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Yuzuha travels halfscreen and can be influenced by directional input. Damage displayed: no input variant is first, then the attack variant, then lastly the command grab.
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Phantom Breakers
Quick Super Attack
Blinding Mist 5H+SP (200%BG)
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
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4679
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-
|
-
|
-
|
-
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-
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-
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AUB
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Yuzuha throws her weapons and if they connect, she travels to them and does her 6B pose as they explode behind her. Works from halfscreen, any further will only get the initial low damage from the weapon throw.
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Hard Super Attack
5H+SP (200%BG)
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
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4089
|
-
|
-
|
-
|
-
|
-
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-
|
-
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Yuzuha does an enhanced version of her 2H+SP, with a much bigger explosion at the end that launches the opponent fullscreen, though the last hit can be teched out of.
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