Pokemon: Close Combat/Bewear

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PKMNCC Bewear Portrait.png
Archetype: Grappler
Health: 44
Endurance: 14
Endurance Refresh: 5
Walk Speed: 3.1/-2.3 (5.7 Running)
Prejump Frames: 8f
Fastest Attack: 2A (7f)

Bewear is a bear. Who let him into this game? Bears can't play footsies.

Introduction

Bewear wants hug! And his powerful grabs ensure that he will get what he wants! His combos are incredible, and his command grabs such as 5B and 6B can deal insane damage! Bewear is one beefy bear, sporting the highest health in the game, and with decent speed to boot, he's optimized for tanking hits and more hugging action!


However, he struggles greatly with projectiles and long-ranged attacks from the likes of Toxicroak and Poliwrath, and his large frame make him prone to pressure. But Bewear doesn't care! All Bewear wants is fun, and playing him will certainly ensure that you can have plenty of fun, too!

Playstyle
PKMNCC Bewear NavboxIcon.png Bewear is a tanky grappler that relies on getting the opponent cornered in order to ensure maximum damage.
Pick if you like Avoid if you dislike
  • Powerful Pressure: No matter the matchup, once Bewear gets started he can crack the opponent open and run away with the round.
  • High Damage: Bewear has easy and very damaging combos, as well as powerful armored command grabs in 5B and 6B.
  • Bulky Bear: Bewear has the highest health in the game (44) and 2nd highest endurance (14), allowing him to take a lot of punishment before tapping out.
  • Surprising Mobility: Despite being a grappler, Bewear is pretty nimble thanks to his unique run (66) and tools like 2B & jB.
  • Struggles With Zoning: Bewear's options to deal with projectiles and general keepaway are quite committal, leading to some skewed matchups.
  • Hard Reads: Bewear's best pressure tools leave him wide open to punishes on a successful defensive option from the opponent.
  • Towering Teddy: Bewear's height and size make him vulnerable to pressure and projectiles.

Normals

5A
PKMNCC A.png
PKMNCC Bewear 5A.png
PKMNCC Bewear 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 0 Mid 5a (Once) - -
Startup Active Recovery Advantage Cost
9 4 12 +0 [+2] -
Total: 26

Bewear spins and hits the opponent with their tail.

  • Great button to just throw out in neutral due to it's low recovery
  • Plus on block for pressure, also pushes Bewear forward
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC Bewear 4A.png
PKMNCC Bewear 4A1Hitbox.png
PKMNCC Bewear 4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 2 Mid Special Air Attack Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
12 8 29 +14 [-5] -
Total: 46

Bewear swats the air with his hand.

  • Incredible anti-air, can cancel into 2B for combo at most heights
  • Plus on block combo starter, being able to be linked to most enders
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC Bewear 6A.png
PKMNCC Bewear 6AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 2 Mid C-Cancel - -
Startup Active Recovery Advantage Cost
15 20 22 -5 [-10] -
Total: 56

Bewear lunges forward with a stiff leg kick.

  • Incredibly active, this attack can be spaced to make Bewear very plus on hit or block
  • One of Bewear's best options to spend meter on, guaranteeing a combo on hit and massive plusframes on block via dashcancel
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Bewear 2A.png
PKMNCC Bewear 2AHitbox.png
Note the black, soulless eyes
Note the black, soulless eyes
Damage Endurance Damage Guard Cancel Invul Property
2 1 Low Special - Knockdown
Startup Active Recovery Advantage Cost
7 5 33 +50 [-20] -
Total: 44

Bewear swats at the opponent's feet.

  • Bewear's fastest normal for challenges
  • Can easily link out of many starters, such as 6A and counterhit 5A
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC Bewear 3A.png
PKMNCC Bewear 3A1Hitbox.png
Tuck N' Roll
Tuck N' Roll
PKMNCC Bewear 3A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1, 1 0, 1 Low Special, 2A, 4A, 6A - -
Startup Active Recovery Advantage Cost
16 5 22 +7 [-2] -
Total: 40

Bewear rolls into a ball towards the opponent.

  • Maybe Bewear's best pressure tool, leaving him in a great position to threaten grabs or more blockstrings
  • Also maybe his best combo starter with a very long confirm window
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC Bewear J5A.png
PKMNCC Bewear j5A1Hitbox.png
PKMNCC Bewear j5A2Hitbox.png
PKMNCC Bewear j5A3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4/2/1 1/0/0 High - - Crossup, Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
7 33 6 +19 [+10] -
Total: 45

Bewear performs a body splash.

  • Bewear's most consistent jump-in, fantastic for pressure with its quick startup and long active frames
Toggle Hitboxes
Toggle Hitboxes


j8A
PKMNCC8.pngPKMNCC A.png PKMNCC J.png
PKMNCC Bewear J8A.png
PKMNCC Bewear j8A1Hitbox.png
PKMNCC Bewear j8A2Hitbox.png
PKMNCC Bewear j8A3Hitbox.png
PKMNCC Bewear j8A4Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2, 2, 2 0 High - - -
Startup Active Recovery Advantage Cost
17 6,5,6 6 -12 [-10] -
Total: 43

Bewear flutters his tail mid-air.

  • Completely halts Bewear's jumping momentum, baiting antiairs
  • Very strong as an air-to-air, but long startup makes it pretty anticipatory
  • Can be done twice per airtime
Toggle Hitboxes
Toggle Hitboxes

Specials

Great Big Hug
5B
PKMNCC B.png
PKMCC Bewear 5B.png
PKMNCC Bewear 5BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
9 - Unblockable - - Armored, Knockdown
Startup Active Recovery Advantage Cost
9 3 60 - -
Total: 71

Bewear scoops the opponent in their arms and squeezes them.

  • Key pressure special to threaten, an unreactable armored command grab
  • Use this to condition your opponent into backdashing/jumping on prediction
Toggle Hitboxes
Toggle Hitboxes


Running Hug
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC Bewear 6B.png
PKMNCC Bewear 6B1Hitbox.png
PKMNCC Bewear 6B2Hitbox.png
PKMNCC Bewear 6B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
7 - Unblockable - - Armored
Startup Active Recovery Advantage Cost
25 45 64 +16 -
Total: 133

Bewear runs and tackles the opponent.

  • Useful in threatening command throw at unpredictable ranges
  • Allows for pressure on opponent's wake-up
Toggle Hitboxes
Toggle Hitboxes


Panda Wheel
2B
PKMNCC2.pngPKMNCC B.png
PKMNCC Bewear 2B.png
PKMNCC Bewear 2B1Hitbox.png
PKMNCC Bewear 2B2Hitbox.png
PKMNCC Bewear 2B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1, 1, 4 1, 1, 1 Mid - Projectile -
Startup Active Recovery Advantage Cost
10; 8; 8 8; 8; 8 27 +7 [-10] -
Total: 76

Bewear performs a cartwheel.

  • Bewear's main combo ender for damage, leads into further pressure on wakeup
  • Beats projectiles against a zoning opponent, but is unsafe on block/whiff
Toggle Hitboxes
Toggle Hitboxes


Flying Panda Wheel
jB
PKMNCC B.png PKMNCC J.png
PKMNCC Bewear JB.png
PKMNCC Bewear jB1Hitbox.png
PKMNCC Bewear jB2Hitbox.png
PKMNCC Bewear jB3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1x∞ 1x∞ High - - Cross-Up
Startup Active Recovery Advantage Cost
22 4x∞ 16 -5 [-3] -

Bewear performs a cartwheel, but in the air.

  • Bewear's jump momentum alters when this special is used, potentially baiting anti-airs or changing the side you hit the opponent on
  • Frame advantage can vary based on which hit of jB hits before Bewear hits the ground
Toggle Hitboxes
Toggle Hitboxes

Hyper Moves

And A Great Big Hug
624B
PKMNCC6.pngPKMNCC2.pngPKMNCC4.pngPKMNCC B.png
PKMNCC Bewear 624B.png
PKMNCC Bewear 624BHitbox.png
DONG. DONG.
DONG. DONG.
Damage Endurance Damage Guard Cancel Invul Property
11 - Unblockable - - -
Startup Active Recovery Advantage Cost
7 4 46 -2 1
Total: 56

Bewear squeezes the opponent maybe a bit too hard.

  • Unreactable, deals more damage and faster than his other grabs
  • Can combo out of states where the opponent is left standing, like after 6A
  • Rest in peace
Toggle Hitboxes
Toggle Hitboxes


Bedtime Buster (Grab)
426B
PKMNCC4.pngPKMNCC2.pngPKMNCC6.pngPKMNCC B.png
PKMNCC Bewear 426B.png
PKMNCC Bewear 426B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
10 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
18 20 48 +65 1
Total: 85

Bewear leaps into the air to hug the opponent.

  • Devastating anti-air with massive range
  • Meter-optimal ender whenever available
  • Does not hit grounded
Toggle Hitboxes
Toggle Hitboxes
Bedtime Buster (Crush)
426B
PKMNCC4.pngPKMNCC2.pngPKMNCC6.pngPKMNCC B.png
PKMNCC Bewear 426B2.png
PKMNCC Bewear 426BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
5 - High - - Knockdown
Startup Active Recovery Advantage Cost
87 14 27 +1 [+4] 1
Total: 127

Bewear crashes to the ground after whiffing Bedtime Buster.

  • Forbidden mix, can hit crossup, difficult to block if right above you
  • No way to manually input, only comes out if Bedtime Buster is unsuccessful
Toggle Hitboxes
Toggle Hitboxes

Super

Stuffed Punch
2626B
PKMNCC2.pngPKMNCC6.pngPKMNCC2.pngPKMNCC6.pngPKMNCC B.png
PKMNCC Bewear 236236B.png
PKMNCC Bewear 2626B1Hitbox.png
PKMNCC Bewear 2626B2Hitbox.png
PKMNCC Bewear 2626B3Hitbox.png
PKMNCC Bewear 2626B4Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
8, 8, 1, 1 4, 4, 0, 0 Mid - Full Knockdown
Startup Active Recovery Advantage Cost
16 7,9,5,5 41 34 [-26] 2
Total: 88

Bewear spins and swings with a huge uppercut.

  • Bewear's most expensive and highest damage ender
  • Fully invincible reversal
  • Highest Endurance Damage move in the game
Toggle Hitboxes
Toggle Hitboxes

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC Bewear 6C.png
Damage Endurance Damage Guard Cancel Invul Property
6 (30+ HP) / 4 (15+ HP) / 2 - Unblockable - - -
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Bewear hugs and repeatedly squeezes the opponent.

  • Damage scales with Bewear's remaining health


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC Bewear 4C.png
Damage Endurance Damage Guard Cancel Invul Property
4 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Bewear throws their opponent overhead & behind them.

  • Generally Bewear's worst grab option, except when he highly values switching sides


Air Throw
jC
PKMNCC C.png PKMNCC J.png
PKMNCC Bewear j6C.png
Damage Endurance Damage Guard Cancel Invul Property
4 - Unblockable C-Cancel - Knockdown
Startup Active Recovery Advantage Cost
5 8 - +47 -
Total: 12

Bewear hugs their opponent in mid-air and falls to the ground with them.

  • Fantastic high-reward anti-air. Builds a bar on hit
  • Grounded recovery can be C-Cancelled, leading to a combo on hit

Combos

BnBs:

Quick Meter
3A x 2A

PKMNCC3.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC A.png

4 Damage, +1 Meter


Low Roller
3A x 2A x 2B

PKMNCC3.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC B.png

9 Damage


Corner Slaps
4A 4A 2A x 2B

PKMNCC4.pngPKMNCC A.png>> PKMNCC4.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC B.png

15 Damage


Air to Air
jB 6A x 2B

PKMNCC5.pngPKMNCC B.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC B.png

11 Damage


1 Meter:

Bigger Air to Air
jB 6A x 426B

PKMNCC5.pngPKMNCC B.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC426.pngPKMNCC B.png

18 Damage


2 Meters:

Kick Kick Hug
6A cc 6A x 624B

PKMNCC6.pngPKMNCC A.png>> PKMNCC5.pngPKMNCC C.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC624.pngPKMNCC B.png

17 Damage


3 Meters:

Kick Kick Kick Hug
6A cc 6A cc 6A x 624B

PKMNCC6.pngPKMNCC A.png>> PKMNCC5.pngPKMNCC C.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC5.pngPKMNCC C.png>> PKMNCC6.pngPKMNCC A.png>> PKMNCC624.pngPKMNCC B.png

20 Damage

Huge Damage
jA 6A cc 4A 4A 2A 2626B