Power Rangers: Battle for the Grid/Chun-Li

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Chun-Li
Blue Phoenix Ranger

Introduction

Chun-Li was the apple of her father's eye. He taught her to love martial arts, and, as a dedicated cop, passed to her his sense of justice. His disappearance was the defining moment of her life, compelling her to train obsessively and to join Interpol. She was central to bringing down the crime ring Shadaloo (headed by M. Bison, whom she blamed for the loss of her dad). Now she's spirited into the world of the Power Rangers. With a Power Coin she morphs into the Blue Phoenix Ranger, a much-needed reinforcement in the battle to protect all worlds from the schemes of Lord Zedd.

Overview

Chun is a lightning-fast character with fast overhead IAD pokes as well as a speedy 2M slide giving her unreactable mixups at close to mid range. Her hitboxes can be stuffed pre emptively, so it's a good idea to make the opponent block something before initiating offense with these pokes. L kikoken is excellent at covering approaches and has very little recovery. Typical Chun gameplay consists of L kikokens at mid to long range and poking with IAD j.H and 2M once the opponent blocks a kikoken or assist.

Playstyle
Chun Li is an incredibly powerful character that can play the rushdown or zoning game
Pros Cons
  • Pick A Top Tier - Chun Li's tools are often the best for any given category. She has a complete gameplan and no bad matchups
  • Run Faster Jump Higher - Chun Li has some of the best grounded and aerial movement in the game
  • Overheads - Chun Li's instant-air-dash buttons give her access to very fast, low commitment overheads that can be used as mixup tools or pokes while holding backwards charge
  • Which Side Are You On? - Chun Li has arguably the best solo left/right mixups in the game with airdash j2M and 6[M]
  • Tag Out Options - Chun Li's j2M and 6[M] are strong tag out options that can set up unblockables in neutral or mid combo
  • Zoning - Chun Li's projectiles are very durable and multiple can be put on the screen at any time
  • Low Health - 900HP gives Chun Li the lowest health pool in the game which makes her incredibly easy to kill with any opening
  • Afraid of Commitment - Chun Li's lows are committal and need to be protected or hit confirmed
  • Always Be Charging - Chun Li is one of only two characters with true motion inputs and she has a high APM compared to other characters

Normal Moves

5L
5L
BFTG CHN 5L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air 5 - - -10 -
  • Forces flipout

Pretty stubby jab. Good for 5L resets, but prefer 2L over 5L for plink pressure or standing confirms.

5M
5M
BFTG CHN 5M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air 7 - - -10 -

The confirm button. If the opponent is slightly airborne while Chun is still on the ground, dash 5M is the most consistent and lenient pickup tool she has. Use this to confirm off of stray zord hits, assist hits, or any other attack that leaves the opponent juggled. Delay 2M afterward for a consistent conversion into your full combo.

5MM
5MM
BFTG CHN 5MM.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air - - - -7 -

This move is mostly combo fodder. It builds a lot of meter but also adds quite a bit of juggle penalty. Mainly used in EX Kikoken loops, but is useful sometimes to chain into 5MMM for conversions into hard knockdown.

5MMM
5MMM
BFTG CHN 5MMM.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air - - - -13 -
6M
Kasairyuu
6M
BFTG CHN 6M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Air 27 - - +2 -
6MHold
Kaisaryuu (Fake-Out)
6M (Hold)
BFTG CHN 6MHold.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
5H
5H
BFTG CHN 5H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air 9 - - -12 -
5HH
5HH
BFTG CHN 5HH.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air - - - -8 -
5HHH
5HHH
BFTG CHN 5HHH.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air - - - -13 -
2L
2L
BFTG CHN 2L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air 4 - - -2 -
2M
2M
BFTG CHN 2M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- Low/Air 10 - - -8 -

Very fast low poke. Can be stuffed pre emptively. If pushblocked, it leaves Chun too far to continue blockstrings.

2H
2H
BFTG CHN 2H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air 9 - - -13 -
j.L
j.L
BFTG CHN j.L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Air 4 - - - -
j.M
j.M
BFTG CHN j.M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Air 7 - - - -
j.2M
j.2M
BFTG CHN j.2M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Air 7 - - - -
j.H
j.H
BFTG CHN j.H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Air 8 - - - -
wallcling
Sankaku Tobi
Hold away from the wall during a jump
BFTG CHN Wallcling.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Special Moves

5S
Tenkukyaku
5S
BFTG CHN 5S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low 11 - - -15 -
j.S
Youshoukyaku
j.S
BFTG CHN j.S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Air 11 - - - -
28
Spinning Bird Kick
2(Hold)8 L/M/H
BFTG CHN 28.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
28b
Shouheiki Hanchu Kyaku
H during SBK
BFTG CHN 28b.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
46
Kikoken
4(Hold)6 L/M/H
BFTG CHN 46L-M-H.png
BFTG CHN 46L-M-H2.png
BFTG CHN 46L-M-H3.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Cancels into the following moves in recovery:

  • Super
236
Hyakuretsukyaku
236 L/M/H
BFTG CHN 236LMH.png
BFTG CHN 236LMH2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
236b
Tenku Hasha Kyaku
H during H Hyakuretsukyaku
BFTG CHN 236LMHb.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
j236
Airborne Hyakuretsukyaku
j.236 L/M/H
BFTG CHN j236LMH.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
j236b
Jimen Hanchou Han-en Shu
H During H Airborne Hyakuretsukyaku
BFTG CHN j236LMHb.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

EX Special

5L+S
5S+L
BFTG CHN EX28.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Whiff Cancels

Cancels into the following moves on whiff:

  • Super
EX28
28+2 of L/M/H
BFTG CHN EX28.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Whiff Cancels

Cancels into the following moves on whiff:

  • Super
EX46
46+2 of L/M/H
BFTG CHN EX46.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Whiff Cancels

Cancels into the following moves on whiff:

  • Super
EX236
236+2 of L/M/H
BFTG CHN EX236.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Whiff Cancels

Cancels into the following moves on whiff:

  • Super
EXj236
j236+2 of L/M/H
BFTG CHN EXj236.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG CHN FT.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- Throw - - - - -
Back Throw
Back Throw
4M+H
BFTG CHN BT.png
BFTG CHN BT2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- Throw - - - - -

Super

Super
Super
H+S
BFTG CHN Super.png
BFTG CHN Super2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Tag Actions

Assist
Assist
A1/A2
BFTG CHN Assist.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
Swap Strike
Swap Strike
A1/A2+S
BFTG CHN Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Team Synergy

Combos

Solo

2M > 5H > 2H > 5S > j.2MM adc > j.2MM > j.M > j.H > j.236M > [5M > 2M > 5H > j.ad > j.2MM > j.M > j.H > j.236M]x2 > 5M > 2M > 2H > [4]6H~H > [dash 5LL > 5MM > 5HH > [4]6L+M]x2 > dash 5LL > 5MM > 5HH > 5S > [2]8H~H > j.ad > j.2M > j.236H~H > [2]8L~H

Corner to corner that works from most starters. There are lots of points where you'll have to delay the combo in order to maintain the correct height.

Assist combos

5L > 5M > 5H > assist name > 5L > 5M > 5H

Example combo

Videos

Colors

Color 1
Color 2

Class of 93' Skin

Color 1
Color 2

External Links

General
Controls
Patch Notes
FAQ
HUD
System
Characters
Anubis "Doggie" Cruger
Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Scorpina
Ryu
Chun-Li
Adam Park
Poisandra
Rita Repulsa
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord
Samurai Megazord
Gravezord