Power Rangers: Battle for the Grid/Green Ranger

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Tommy Oliver
Mighty Morphin' Green Ranger

Introduction

Health: 1050
Walk Speed: 850 forward, 375 back
Chain Rules: Magic Series

Tommy sold his soul to Rita in exchange for the dark power of TODs. Joke's on him though 'cause she got a sweet candle out of the deal.

Overview

Tommy has pretty normal tools, but a very unique super that launches missiles onto the screen, doesn't deactivate on hit and recovers almost instantly; it's not as easy to use in combos as most supers, but has more utility outside of combos compared to most. His assist is kind of slow and awkward, but it crosses through opponents, leading to cheap character swap cross-ups. A beginner-friendly character with lots of tools in his arsenal for those that invest the time into learning his finer tricks.

Normal Moves

5L
5L
BFTG GRN 5L.png
Damage Guard Startup Active Recovery Frame Adv
35 High/Low/Air 5f - - -1

Typical jab.

5LL
5LL
BFTG GRN 5LL.png
Damage Guard Startup Active Recovery Frame Adv
26* High/Low/Air - - - -
5LLL
5LLL
BFTG GRN 5LLL.png
Damage Guard Startup Active Recovery Frame Adv
49* High/Low/Air - - - -
  • Lightly launches opponents
5M
5M
BFTG GRN 5M.png
Damage Guard Startup Active Recovery Frame Adv
40 High/Low/Air 7f - - -

An advancing spin kick.

5MM
5MM
BFTG GRN 5MM.png
Damage Guard Startup Active Recovery Frame Adv
80 High/Low/Air - - - -

A second advancing spin kick. Knocks down.

4M
4M
Axe Kick
BFTG GRN 4M (1).png
BFTG GRN 4M (2).png
The do-it-all normal
Damage Guard Startup Active Recovery Frame Adv
45x2 High - - - -

Two-hit overhead kick that also works as an air-unblockable anti-air and, if that wasn't enough, OTGs. Can link 5L afterwards to combo off it meterlessly at close range, or use assist to combo at any range.

6M
6M
Putty Masher
BFTG GRN 6M.png
Damage Guard Startup Active Recovery Frame Adv
60 High/Low/Air - - - -

Advancing kick. Causes a hard knockdown.

5H
5H
BFTG GRN 5H.png
Damage Guard Startup Active Recovery Frame Adv
50 High/Low/Air 12f - - -

Advancing slice with a generous hitbox.

5HH
5HH
BFTG GRN 5HH.png
Damage Guard Startup Active Recovery Frame Adv
50 High/Low/Air - - - -
5HHH
5HHH
BFTG GRN 5HHH.png
Damage Guard Startup Active Recovery Frame Adv
90 High/Low/Air - - - -
2L
2L
BFTG GRN 2L.png
Damage Guard Startup Active Recovery Frame Adv
35 High/Low/Air 6f - - -

Despite appearances, this move does not hit low.

2M
2M
BFTG GRN 2M.png
Damage Guard Startup Active Recovery Frame Adv
60 Low/Air 8f - - -

Knocks down.

2H
2H
Dragon Dagger Launch
BFTG GRN 2H.png
Damage Guard Startup Active Recovery Frame Adv
75 High/Low 11f - - -

Dedicated anti-air and, thus, air-unblockable.

j.L
j.L
BFTG GRN j.L.png
Damage Guard Startup Active Recovery Frame Adv
35 High/Air - - - -
j.M
j.M
BFTG GRN j.M.png
Version Damage Guard Startup Active Recovery Frame Adv
j.M 35 High/Air - - - -
j.MM
j.MM
Double Thrust
BFTG GRN j.MM.png
Version Damage Guard Startup Active Recovery Frame Adv
j.MM 35 High/Air - - - -

Pressing M once again after connecting with a regular j.M makes Tommy do a move that lifts the opponent up slightly, enabling a ground conversion or even do another j.M.

j.H
j.H
BFTG GRN j.H.png
Damage Guard Startup Active Recovery Frame Adv
65 High/Air - - - -

Groundbounces.

Special Moves

5S
Dragon Fire
5S
BFTG GRN 5S.png
Damage Guard Startup Active Recovery Frame Adv
20x3 High/Low/Air 29f - - -

A multi-hitting projectile that covers a good distance. Can be done during a backdash, increasing its versatility. This can be used in specific combos as well.

It's no Hadouken, but it does service as a good projectile on top of Tommy's already versatile moveset.

4S
Dragon Wave
4S
BFTG GRN 4S.png
Damage Guard Startup Active Recovery Frame Adv
100 High/Low/Air 29f - - -

Creates a small ground shockwave in front of Tommy that launches opponents backwards if it connects. The best use for this move is in corner combos, where it will launch the opponent up high enough to extend the combo, along with its OTG properties. Midscreen, its use is rather limited and not that recommended, though it can clash with other projectiles. But hey, give it a try in neutral?

6S
Dragon Drop
6S
BFTG GRN 6S.png
Damage Guard Startup Active Recovery Frame Adv
55 High/Low/Air 23f - - -

Tommy performs a shotgun-style dropkick that staggers the opponent. You can call an assist before the move hits, and then Takeover into it to get Tommy out if you need to. A nice combo starter. Pressing S again in the air will have Tommy perform his j.S.

6[S]
Dragon Drill
6[S]
BFTG GRN 6S2.png
Damage Guard Startup Active Recovery Frame Adv
22x2, 36x3 High/Air - - - -

If S is held down instead, Tommy squats for a little before unleashing a twirly green spiral kick of sorts. A combo extender, should you wish to do so, due to its groundbounce properties.

j.S
Dragon Dive
j.S
BFTG GRN j.S.png
Damage Guard Startup Active Recovery Frame Adv
55 High/Low/Air 21f - - -
  • Can also be used by pressing S after 6S connects

Tommy dives to the ground with the Dragon Dagger in hand. Its effect on hit changes depending on whether your opponent is grounded or in the air:

  • On the ground, it launches them for a combo.
  • In the air, it knocks them straight down.

Possesses OTG properties.

EX Attack

5S+L
Dagger Combination
5S+L
BFTG GRN 5S+L (1).png
BFTG GRN 5S+L (2).png
BFTG GRN 5S+L (3).png
Damage Guard Startup Active Recovery Frame Adv
60, 40x3, 80 High/Low/Air 12f - - -
  • If the first hit is blocked, the rest of the move will not come out.

the first hit of EX Attack grounds the opponent, making it easier to combo into, but making it harder to combo off of outside of Super, Zord Call or an assist. Still, it's a nice move that has slight invincibility.

Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG GRN FT.png
BFTG GRN FT2.png
Damage Guard Startup Active Recovery Frame Adv
161 Throw 6 - - -
Back Throw
Back Throw
4M+H
BFTG GRN BT.png
Damage Guard Startup Active Recovery Frame Adv
81 Throw 6 - - -

Super

Dragonzord Missile Assault
H+S
BFTG GRN Super.png
BFTG GRN Super (2).png
The Gentlemen's Handshake.
BFTG GRN Super (3).png
Damage Guard Startup Active Recovery Frame Adv
20x2, 40x3, 80x2 - - - - -

Fires a series of missiles that rain down from the sky. These missiles can OTG, and they cause a juggle state upon hitting an airborne opponent. Even if they block it, it's an excellent lockdown tool. Furthermore, the missiles will still come out even if Tommy is hit. A very fun super.

If Tommy is using the White Ranger skin, he will summon the Tigerzord in Warrior Mode. This is simply aesthetic.

Tag Actions

Assist
Assist
Dragon Drill
A1/A2
BFTG GRN Assist.png
Damage Guard Startup Active Recovery Frame Adv
20, 28x2, 27 High/Low/Air - - - -

The charged version of 6S. As with the normal version, it groundbounces.

A pretty nasty tool in Tommy's arsenal, and crossup central. If this lands on the other side of the opponent, well... I'll let your imagination TAKEOVER from there.

Swap Strike
Swap Strike
A1/A2+S
BFTG GRN Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv
70 High/Low/Air 6 - - -

Faster than EX Attack, making it a little more reliable as a reversal, but far less damaging. Forces a character switch on hit; knocks down if only one character remains.

Same animation and range as 5H.

Team Synergy

Combos

Solo

2M > 5H > 2H > [6S] > 5M > 5H > 4S > [6S] > 5M > 2M > 5H > 2L > 5M > 2L > 5M > 6M > 4M > 5M > 5HHH > super > 5M > super hits (3) > ex

Corner to Corner 3 bar, 981 damage

2L > 5M > 5HH > 6S > j.S > 5M > 6M > 4M > 5M > 5H > 5S > 5M > 5H > [2L > 5M > delay 2M > 5H]x2 > 2L > 5M > 6M > 4S > 6[S] > 6M > 4S > super > 5L

Ends with a reset in order to set up an unblockable with 4M plus a takeover low attack with the missiles covering you. You can alternatively end the combo at the 6M for a hard knockdown, or combo EX after the super if you wanted to cash out more damage. video example

Assist combos

Videos

Colors

Color 1
Color 2

V2 skin

Color 1
Color 2

White Ranger skin

Color 1
Color 2

External Links


General
Controls
Patch Notes
FAQ
HUD
System
Characters
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Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord