Power Rangers: Battle for the Grid/Lauren Shiba

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Lauren Shiba
Super Samurai Red Ranger

Introduction

Lauren is a cool red ranger with a big sword.

She showed great skill during her training with the LightZord, countering all its hits with her Spin Sword.

Overview

Lauren can control space at a distance with her long range buttons, and can also put the pressure on her opponent with strong lockdown special moves (especially with teammates). She is the only character with a double jump (j.S). She is one of several characters with a stance. Her running jump travels pretty far forward and is significantly lower to the ground than her standing/walking jump. She can dash by pressing 5L+M, but it's slower than her run.

Normal Moves

5L
5L
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Air - - - -

Standard jab.

5LL
5LL
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Air - - - -

Lauren moves backwards while swinging her sword. Puts the opponent in a spin state.

64L
5LL
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Air - - - -

Same as 5LL. You cannot cancel any normals into it.

2L
2L
Damage Guard Startup Active Recovery Frame Adv
- Low/Air - - - -

Chains into itself.

5M
5M
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Air - - - -

Forward stab that reaches quite far (about two and a half character lengths).

5MM
5M
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Air - - - -

Lauren moves forward and swings, knocking the opponent up into the air a little bit.

5MMM
5M
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Air(1) High/Air(2) - - - -

Lauren jumps up into the air, hitting the opponent with her knee on the way up, and comes down with an overhead. Ground bounces.

2M
2M
Damage Guard Startup Active Recovery Frame Adv
- High/Low - - - -

Launcher. Not a huge hitbox, and does not move Lauren forward.

5H
5H
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Air - - - -

Big sword hit that reaches halfscreen.

5HH
5HH
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Mid - - - -

Lauren charges in and hits the opponent. Causes a stagger on grounded hit, and a wallbounce on air hit.

46H
46H
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Air(1) High/Air(2) - - - -

Same as 5MMM. Cannot be cancelled into from any normal.

2H
2H
Damage Guard Startup Active Recovery Frame Adv
- Low/Air - - - -

Double sweep. Both hits are cancelable into special moves.

j.L
j.L
Damage Guard Startup Active Recovery Frame Adv
- High/Air - infinite - -

Lauren stabs her sword straight down. Big crossup hitbox, but not a lot of hitstun.

j.M
j.M
Damage Guard Startup Active Recovery Frame Adv
- High/Air - - - -

Lauren slashes pretty far horizontally in front of her. Maybe the longest range air normal in the game. Also has a crossup hitbox, but not as big as j.L.

j.H
j.H
Damage Guard Startup Active Recovery Frame Adv
- High/Air - - - -

Lauren moves forward very slightly, and then slashes below and behind her.


Special Moves

5S
5S
Damage Guard Startup Active Recovery Frame Adv
- High/Mid/Low - - - -

Sword stance. If no other input is performed, she performs multiple swords strikes that reach about halfscreen and wallbounce.

5SS
5SS
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

Cancels stance and returns Lauren to a neutral state.

5S4S
5S4S
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Air - - - -

Lauren performs a flame pillar that reaches up to the sky. Launches on the last hit. Hits OTG. Can also be performed by holding S after 5S, and then holding 4. In version 2.4, can be cancelled into 2H (likely to be changed in version 2.5).

5S6S
5S6S
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Air - - - -

Lauren stabs the ground and 13 butterflies come out and fly forward in an arc (to about halfscreen), locking the opponent down for a long time on hit or block. The stab itself hits OTG and knocks the opponent into the air. Can also be performed by holding S after 5S, and then holding 6.

4S
6S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

Lauren becomes invincible and dashes backwards into sword stance. Also reflects projectiles. One difference from the 5S sword stance is that this version's neutral followup (sword strikes) can be cancelled into another followup (flame pillar, butterflies, or stance cancel) during the first hit's active frames (on whiff or on connection).

6S
6S
Damage Guard Startup Active Recovery Frame Adv
- Low/Air - - - -

Lauren tosses a 10 hit flame carpet onto the ground. Once all 10 hits connect on hit or block, the fire can no longer hit. Hits OTG, and can be followed up after on air hit (but it's a little unstable).

j.S
j.S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

Double jump. Can be angled forward or back with 6 or 4. Can be cancelled into from any jumping normal on hit or block, which also corrects Lauren's left/right facing. Lauren can perform any normal afterwards. Can only ever be performed once per jump. Can also be performed out of backdash.

EX Special

5L+S
5S+L
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

Lauren jumps up behind the opponent while striking them. Has a followup. Assists cannot be called unless the followup is performed first.

5L+SS
5S+L
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

EX autocombo! Same as j.L+S. Can't be performed on block. It costs no meter: can't think of any reason not to use it every time.

j.L+S
j.S+L
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

Air EX. Not invincible. Can sometimes be followed up by 2L in the corner.

Throws

Forward Throw
Forward Throw
5M+H/6M+H
Damage Guard Startup Active Recovery Frame Adv
- Throw - - - -

Causes a spin state. Can be special move cancelled.

Back Throw
Back Throw
4M+H
Damage Guard Startup Active Recovery Frame Adv
- Throw - - - -

Puts the opponent in a sliding knockdown state.

Super

Super
Super
H+S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

Lauren shoots a fast-moving fireball that performs a cinematic super on hit. Pretty long recovery.

Tag Actions

Assist
Assist
A1/A2
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Mid - - - -

Lauren jumps out and performs 5S~6S (stab still hits OTG).

Swap Strike
Swap Strike
A1/A2+S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

Long range for a swap strike.

Team Synergy

Her assist can lock down opponents for a long time. Her assist OTGs when performed at close range, so that can be good for combos in the corner. On point, she has multiple moves that control a lot of space for a long time, so they provide good opportunities to tag. Her flame carpet (6S) in particular is effective since it hits low, so a partner can tag in and do an overhead. Doggy is especially good at this since his assist -> tag in leaves him airborne.

Combos

Solo

LLLL

Auto combo

5L > 5M > 5H

Example combo

Assist combos

5L > 5M > 5H > assist name > 5L > 5M > 5H

Example combo

Videos

Colors

External Links


General
Controls
Patch Notes
FAQ
HUD
System
Characters
Anubis "Doggie" Cruger
Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord