Power Rangers: Battle for the Grid/Patch Notes/Ver. 2.4

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Detailed patch notes: https://battleforthegrid.com/blogs/news/2-4-patch-notes

Bug Fixes

  • Back throw command fixed so holding Medium + Heavy and performing motion commands no longer causes unintentional back throw inputs.
  • Fixed “frozen” projectile VFX bugs caused when Swap Strike “super pause” is interrupted with a projectile.

Characters

Tommy Oliver

  • Back medium (Axe Kick) blockstun reduced significantly, making it easier to punish. Hitstun unchanged, so he can still link his light attack off of a successful Axe Kick. Additionally, when used as anti-air, forces a ground bounce effect when both hits connect.
  • Dragon Dive is no longer cancelable with Swap Strike.
  • Super: Tommy is now vulnerable a short period after summoning the Dragonzord. Missiles despawn if their owner (Tommy) is successfully hit. Missile damage reduced.

Gia Moran

  • Forward heavy (Overhead Slice): decreased blockstun and increased recovery.

Ranger Slayer

  • Crouching medium hurtbox length increased significantly.

Kat Manx

  • Fixed an issue where standing heavy was “kara-cancelable” with dash input.

Mastodon Sentry

  • New EX attack added (Triple Shot Ex). Can be performed after performing any Triple Shot or after Sky Torch. Causes wall bounce.
  • Standing heavy is no longer cancelabe on block.
  • Crouching heavy projectile speed increased even further.
  • Neutral Special (Triple Shot) and neutral Special > Special (Triple Shot 2) projectile speed increased significantly.
  • Forward Special (Land Mine) can now be executed while one already exists. Subsequent Land Mines will despawn existing mines on frame 1 of the attack.
  • Reduced dash jump distance.

Lord Zedd

  • Fixed an edge case issue where Lord Zedd's successful Super sequence could not KO a low health victim.

Eric Myers

  • Fixed an issue with Eric’s ground bounce animation that made it inconsistent while he’s being juggled.
  • Fixed an issue that allowed Eric to spawn multiple Formation: Sword projectiles.
  • Fixed an issue where Eric could air block while falling from Air Blade.

Dai Shi

  • Fixed an issue with Dai Shi’s ground bounce animation that made it inconsistent while he’s being juggled.
  • Neutral Special > H (Surge): Increased durability of projectile and decreased startup speed before release. Surge can now be executed while one already exists, despawning the existing fireball on frame 1 of the subsequent Surge attack.
  • Raging Slash rework:
    • Speed and distance traveled increased by 25%.
    • Dai Shi’s auto-correcting behavior is now much more consistent.
    • Now hits twice, with the first causing a stagger and the second causing a wall bounce.
    • Added a special cancel rule on successful hit: i.e., Raging Slash is now cancelable with neutral Special (Wolf Rush), opening up more combo paths.
    • Is now projectile invincible.

Robert James

  • Fixed an issue that allowed RJ to cancel Wolf Wheel Spike into Knee Crush.
  • Fixed an issue that allowed RJ to cancel crouching heavy with Megazord Ultra.
  • Standing medium > standing medium auto combo hitbox width decreased.
  • Crouching medium hurtbox length increased significantly.
  • Crouching heavy damage reduced significantly.
  • Super damage reduced.
  • Neutral Special > back Special (Wolf Wheel Alpha) damage reduced.
  • Neutral Special > forward Special (Wolf Wheel Spike) damage reduced.
  • Back throw damage reduced.


General
Controls
Patch Notes
FAQ
HUD
System
Characters
Anubis "Doggie" Cruger
Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Scorpina
Ryu
Chun-Li
Adam Park
Poisandra
Rita Repulsa
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord
Samurai Megazord
Gravezord