Power Rangers: Battle for the Grid/Patch Notes/Ver. 2.5

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Detailed patch notes: https://battleforthegrid.com/blogs/news/2-5-patch-notes

Major Changes

  • We’ve heard your concerns, and we agree -- the small playable area felt like fighting in a phone booth, especially with the incredible mobility options available to the cast. We’ve doubled the playable area, and all stage environments have been modified to accommodate this change.
    • Of course, this comes with several implications on gameplay and balance, so we’ll be monitoring player feedback closely as the meta shakes out. Ultimately, matches should feel much more dynamic, with more of a focus on spacing and stage control. An indirect implication is there are fewer “touch of deaths”.
  • Megazord timers have been drastically reduced across the board. Level 2 MZ Ultra timer now allows for roughly 2 MZ attacks, while a level 3 MZ Ultra is just enough time for 4. This is to reduce the time players feel like they’re forced to “not play”, while reducing the impact of powerful MZ Ultra loop combos.

Bug Fixes

  • Projectile handling improved (no longer crashes when spawning too many projectiles e.g., Lauren’s Sakura Strike).

Known Issues

  • Jen Scotts' flying knockdown hit reaction may cause erratic behavior in certain situations. This is to be fixed in an upcoming patch.

Dino Megazord

  • Dino Stomp (medium attack): reduced damage (from 200 to 150), and active frames decreased from 10 to 4 (reducing the likelihood of it hitting airborne enemies).

Characters

Lord Drakkon

  • Fixed a physics box issue with Standing Heavy 2. It should be much more consistent as a juggle follow-up (i.e. Drakkon is less likely to cross under juggled foes).

Magna Defender

  • Fixed a cancel window that allowed Magna Defender to mash out of his own Back Special (Avenger) follow-up.

Dragon Armor Trini

  • Jetrush: launch speed improved (the time it takes for her to begin launching forward reduced). Additionally, it’s now “S-cancelable” between frames 21 and 43, giving her a “fake-out” option.
  • Normal light attack damage increased from 40 to 50.
  • Megabeam: damage increased (up to 140, from 120).
  • Megabeam (and assist variant): now have a very slight “pull-in” effect on juggled enemies.

Jen Scotts

  • Super: cinematic properties improved and should feel much more consistent (i.e. where Jen and her enemy end up post-cinematic).

Lord Zedd

  • Super: cinematic properties improved and should feel much more consistent (i.e. where Zedd and his enemy end up post-cinematic).

Quantum Ranger

  • Fixed an issue that prevented jump and Quantum Leap after performing Formation: Air Blade.
  • Crashblade: groundbounce effect is now a bit more consistent (Formation: Air Blade into follow-up)

Lauren Shiba

  • Standing Heavy: now causes a limited spinning knockdown, mitigating her damage output from her Shiba stance loops.
  • Samurai Fire: no longer considered a “low” hit, and can be blocked while standing.


General
Controls
Patch Notes
FAQ
HUD
System
Characters
Anubis "Doggie" Cruger
Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Scorpina
Ryu
Chun-Li
Adam Park
Poisandra
Rita Repulsa
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord
Samurai Megazord
Gravezord