Introduction
Health: 950
The affection of Poisandra and her precious hubby Sledge for one another is matched only by their mutual exasperation. They're ancient bounty hunters, over 65 million years old, who may have had a hand in the extinction of the dinosaurs... They don't quite muster the outright evil for evil's sake of a Lord Drakkon or Zedd, but their sheer mercenary selfishness has led them to cross paths with the Power Rangers on several occasions.
Overview
Playstyle
Poisandra is a goofy rushdown character with big buttons and unique summon assists |
Pros |
Cons |
- Huge Tracts of Land - Poisandra's buttons are huge and many are disjointed and/or multi-hit
- Commanding Neutral - Poisandra's giant buttons and screen-covering specials let her dominate the neutral game
- Hubby Power Up - Poisandra's 5S lets her use Sledge as an extra set of assists as the active character
- Poison in the Candy - Poisandra has above average damage in an already high-damage game. She can consistently deal 1200 damage off of any hit
- Air Superiority - Poisandra has the best air normals in the game. They can be used for air-to-airs, mixups, and hit confirms
- Put On a Helmet - Poisandra has strong overhead (and unblockable reset) options with 6M and instant overhead jL
|
- Assistante - Poisandra's assist does not help many characters on offense. She should almost always be your point character
- Stanky Leg - While Poisandra has strong overheads, her lows are relatively weak
- Not So Super - Poisandra's super does low damage at max scaling and locks her out of using Sledge for incoming mix
|
Normal Moves
5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
40
|
Low/High/Air
|
3
|
-
|
-
|
-7
|
-
|
|
5LL
5LL
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
52
|
Low/High/Air
|
-
|
-
|
-
|
-4
|
-
|
|
5LLL
5LLL
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
28x3
|
Low/High/Air
|
-
|
-
|
-
|
-7
|
-
|
|
5M
5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
20,28,27
|
Low/High/Air
|
8
|
-
|
-
|
-2
|
-
|
|
5M
5MM
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
25x2
|
Low/High/Air
|
-
|
-
|
-
|
-4
|
-
|
|
5M
5MMM
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
72
|
Low/High/Air
|
-
|
-
|
-
|
-20
|
-
|
|
5M
6M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
60
|
High/Air
|
19
|
-
|
-
|
-1
|
-
|
|
|
5H
5H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
65
|
Low/High/Air
|
15
|
-
|
-
|
-10
|
-
|
|
5M
5HH
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
61
|
Low/Air
|
-
|
-
|
-
|
-15
|
-
|
|
5M
5HHH
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
67
|
Low/Air
|
-
|
-
|
-
|
-6
|
-
|
|
5M
5HH6H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
49
|
High/Air
|
-
|
-
|
-
|
-7
|
-
|
|
5M
6H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
70
|
Low/High/Air
|
17
|
-
|
-
|
-9
|
-
|
|
|
2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
40
|
Low/High/Air
|
5
|
-
|
-2
|
-
|
-
|
|
2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
60
|
Low/Air
|
7
|
-
|
-
|
-20
|
-
|
|
2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
27x3
|
Low/High
|
10
|
-
|
-
|
-10
|
-
|
|
j.L
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
20,17
|
High/Air
|
4
|
-
|
-
|
-
|
-
|
Best j.L in the game. Can steal corner and hit both sides.
|
|
j.M
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
60
|
High/Air
|
8
|
-
|
-
|
-
|
-
|
|
j.H
j.H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
70
|
High/Air
|
12
|
-
|
-
|
-
|
-
|
|
Special Moves
5S
5S
|
30x3
|
Low/High/Air
|
40
|
-
|
-
|
-
|
-
|
80
|
Low/High/Air
|
-
|
-
|
-
|
-
|
-
|
80
|
Low/High/Air
|
-
|
-
|
-
|
-
|
-
|
|
4S
4S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
-
|
Low/High/Air
|
-
|
-
|
-
|
-
|
-
|
Can be cancelled early into Super
|
|
6S
6S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
-
|
Low/High/Air
|
-
|
-
|
-
|
-
|
-
|
Can be cancelled early into Super
|
|
j.S
j.S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
-
|
Low/High/Air
|
10
|
-
|
-
|
-
|
-
|
|
EX Special
5L+S
5S+L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Throws
Forward Throw
Forward Throw 5M+H/6M+H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
-
|
Throw
|
-
|
-
|
-
|
-
|
-
|
|
Back Throw
Back Throw 4M+H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
-
|
Throw
|
-
|
-
|
-
|
-
|
-
|
|
Super
Super
Super H+S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Tag Actions
Assist
Assist A1/A2
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Swap Strike
Swap Strike A1/A2+S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Team Synergy
Combos
Solo
Universal ToD (can be made easier, but this is more damage.)
2LM5HH6H 5L2LLL
5M2M5H2H jLM
Dash up 5M2M5HH6H
2L5M2M5HHH
2LM5HHH
2L5MMM
6M 5M(2 hits)2H delay EX
5L2L5MMMS 5L2L5MMM6S
8 delay jL(one hit)S (can leave this part out if desired)
5M(2 hits)2H(2 hits) EX
1166 damage, nets about 1.5 bars
Video Example
With all the hits, it's a 1 bar kill.
Video Example
Assist combos
5L > 5M > 5H > assist name > 5L > 5M > 5H
Example combo
Videos
Colors
External Links