Power Rangers: Battle for the Grid/Ranger Slayer

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Kimberly Ann Hart
Ranger Slayer

Introduction

Health: 1000
Walk Speed: 800 Forward, 450 Back

Kimberly from the bad future. She got mind controlled by Drakkon and did his bidding but then she shared a milkshake with herself from the past and now it's cool.

Overview

Kim has a variety of angles she can shoot arrows at and her j.S mine gives her good oki as she can basically give herself an assist. She also has an instant overhead on j.L, although she can't confirm it without an assist/mine setup. Her dash-cancelable 5M also leads to good reset opportunities, which are made more potent when she has her Arrow Nock buff applied.

Normal Moves

Click "Expand" for images of powered-up versions of moves (when applicable).

5L
5L
BFTG SLY 5L.png
Damage Guard Startup Active Recovery Frame Adv
35 High/Low/Air - - - -

Typical jab. Can link into itself.

5LL
5LL
BFTG SLY 5LL.png
Damage Guard Startup Active Recovery Frame Adv
33* High/Low/Air - - - -
5LLL
5LLL
BFTG SLY 5LLL.png
Damage Guard Startup Active Recovery Frame Adv
56 High/Low/Air - - - -
  • Knocks down.
5M
5M
BFTG SLY 5M.png

BFTG SLY 5M (Nocked).png
Version Damage Guard Startup Active Recovery Frame Adv
5M 50 High/Low/Air - - - -

Shoots a single arrow forward. Very weird thing to put on 5M.

Nocked 25x3 High/Low/Air - - - -

If powered up by 5S, she shoots three arrows.

4M
4M
High Shot
BFTG SLY 4M.png

BFTG SLY 4M (Nocked).png
Version Damage Guard Startup Active Recovery Frame Adv
4M 40 High/Low/Air - - - -

Shoots an arrow angled slightly upwards. Almost useless.

Nocked 25x3 High/Low/Air - - - -

If powered up by 5S, she shoots three arrows, making the move more reliable.

6M
6M
Arrow Rain
BFTG SLY 6M.png
BFTG SLY 6M (2).png

BFTG SLY 6M (Nocked, 1).png
BFTG SLY 6M (Nocked, 2).png
Damage Guard Startup Active Recovery Frame Adv
25x2 High/Low/Air - - - -

Shoots two arrows directly upwards that then rain down on the opponent. Can use to shoot opponents directly above Kim as well. Hard to use effectively and does barely any damage.

Damage Guard Startup Active Recovery Frame Adv
35x5 High/Low/Air - - - -

If powered up by 5S, she shoots five arrows, vastly increasing the overall amount of space taken.

5H
5H
BFTG SLY 5H.png
Damage Guard Startup Active Recovery Frame Adv
60 High/Low/Air - - - -

Short-ranged heavy attack.

5HH
5HH
BFTG SLY 5HH.png
Damage Guard Startup Active Recovery Frame Adv
60 High/Low/Air - - - -
  • Forces standing.
5HHH
5HHH
BFTG SLY 5HHH.png
Damage Guard Startup Active Recovery Frame Adv
90 High/Low/Air - - - -
  • Knocks down.
6H
6H
Spartan Kick
BFTG SLY 6H.png
Damage Guard Startup Active Recovery Frame Adv
100 High/Low/Air - - - -
  • Staggers
2L
2L
BFTG SLY 2L.png
Damage Guard Startup Active Recovery Frame Adv
40 High/Low/Air - - - -

Kim's 2L is not a low, unlike most others.

2M
2M
BFTG SLY 2M.png
Damage Guard Startup Active Recovery Frame Adv
50 Low/Air - - - -
  • Only M normal not to be tied to arrows.

Slides a good distance and can be comboed into 2H for launch combos. Goes under some projectiles.

2H
2H
Chin Breaker
BFTG SLY 2H.png
Damage Guard Startup Active Recovery Frame Adv
65 High/Low - - - -

Dedicated Launcher and Anti-air. Air-unblockable.

j.L
j.L
BFTG SLY j.L.png
Could be mistaken for a heavy.
Damage Guard Startup Active Recovery Frame Adv
40 High/Air - - - -

A kick that mostly shines as an instant overhead.

j.M
j.M
BFTG SLY j.M.png

BFTG SLY j.M (Nocked).png
Version Damage Guard Startup Active Recovery Frame Adv
j.M 50 High/Low/Air - - - -

Shoots an arrow in the air. Pretty spammable considering a lot of people tend to jump around a lot.

Nocked 25x3 High/Low/Air - - - -

If powered up by 5S, this move shoots shoots three arrows.

j.H
j.H
BFTG SLY j.H.png
Damage Guard Startup Active Recovery Frame Adv
70 High/Air - - - -

Attacks with her bow. Mainly combo filler.

Special Moves

Click "Expand" for images of powered-up versions of moves.

5S
Arrow Nock
5S
BFTG SLY 5S.png
The party starter

BFTG SLY 5S (2).png

As Zordon said, too much pink energy is dangerous

Damage Guard Startup Active Recovery Frame Adv
70 High/Low/Air - - - -

Kim exudes a dark aura. Upon finishing, she'll start glowing pink, powering up the next arrow-related attack.

Can be used in combos due to having a hitbox.

4S
Pterodactyl Escape
4S
BFTG SLY 4S.png

BFTG SLY 4S (Nocked).png
Version Damage Guard Startup Active Recovery Frame Adv
4S 25x2 High/Low/Air - - - -

Jumps backward while shooting two arrows. Mainly a retreat tool.

Nocked 25x6 High/Low/Air - - - -

If powered up by 5S, Kim will shoot six arrows.

6S
Pterodactyl Flight
6S
BFTG SLY 6S.png
BFTG SLY 6S (2).png

BFTG SLY 6S (Nocked, 2).png
BFTG SLY 6S (3).png

BFTG SLY 6S (Nocked, 3).png
BFTG SLY 6S (4).png

BFTG SLY 6S (Nocked, 4).png
BFTG SLY j.S.png

BFTG SLY j.S (Nocked).png
Version Damage Guard Startup Active Recovery Frame Adv
Pterodactyl Flight
6S
60 High/Low/Air - - - -
  • Not affected by Arrow Nock's buff.

Command jump that possesses four followups. Covers quite the horizontal distance and has a hitbox while rising, though it only hits standing characters.

Spike Shot
6S-L
40 High/Low/Air - - - -

Pressing L shoots an arrow directly downward.

Gained OTG properties in version 1.6.

Spike Shot
6S-L (Nocked)
25x5 High/Low/Air - - - -

If powered up by 5S, pressing L shoots five arrows downward.

Gained OTG properties in version 1.6.

Advancing Shot
66S-M
30x2 High/Low/Air - - - -

Pressing M shoots two arrows at an angle down-forward.

Advancing Shot
6S-M (Nocked)
30x5 High/Low/Air - - - -

If powered up by 5S, pressing M shoots 5 arrows at an angle down-forward.

Gained OTG properties in version 1.6.1.

Rear Shot
6S-H
40 High/Low/Air - - - -

Pressing H makes Kim shoot an arrow behind her. Can only be done near the end of the jump, so it's not useful unless 6S crosses up the opponent.

Rear Shot
6S-H (Nocked)
30x3 High/Low/Air - - - -

If powered up by 5S, pressing H makes Kim shoot three arrows behind her. Again, it can only be done near the end of the jump, so it's not useful unless 6S crosses up the opponent.

Time Bomb
6S-S
80 High/Low/Air - - - -

Pressing S places a mine in the air. Identical to j.S.

Time Bomb
6S-S (Nocked)
50x2 High/Low/Air - - - -

If powered up by 5S, pressing S places two mines in the air. Identical to the powered up version of j.S.

j.S
Time Bomb
j.S
BFTG SLY j.S.png

BFTG SLY j.S (Nocked).png
Version Damage Guard Startup Active Recovery Frame Adv
Time Bomb
j.S
80 High/Low/Air - - - -

Places a mine in the air. Can easily get followups if it hits, making it a great okizeme pressure tool.

Time Bomb
j.S (Nocked)
50x2 High/Low/Air - - - -

If powered up by 5S, Kim places two mines in the air. As of version 2.0, the mines cannot be disengaged if Kim is hit.

EX Attack

Pterorumble Attack
5S+L
BFTG SLY 5S+L.png
BFTG SLY 5S+L (2).png
BFTG SLY 5S+L (3).png
Damage Guard Startup Active Recovery Frame Adv
35x4, 65 Low/Air - - - -
  • If the first hits are blocked, the rest of the move will not come out.

This move's animation was heavily revamped in version 1.4. Upon use, Kim now performs a forward combat roll into a slide kick, which then transitions into a flying kick. This move has some invincibility, and is unique from other EX Attacks in that it hits low.

Throws

Forward Throw
5M+H/6M+H
BFTG SLY FT.png
Damage Guard Startup Active Recovery Frame Adv
121 Throw 6 - - -
  • Knocks down.
Back Throw
4M+H
BFTG SLY BT.png
BFTG SLY BT (2).png
Damage Guard Startup Active Recovery Frame Adv
161 Throw 6 - - -
  • Switches sides.
  • Knocks down.

Super

Pterodactyl Assault
H+S
BFTG SLY Super.png
BFTG SLY Super (2).png
BFTG SLY Super (3).png
"You should run."
Damage Guard Startup Active Recovery Frame Adv
80, 1, 50x2, 125 High/Low/Air - - - -

This Super was heavily revamped in version 1.5. Upon use, Kim performs a flying kick which, if it hits, transitions into a cinematic sequence. This change makes the super much more reliable for finishing combos, as it can hit airborne targets much more easily.

Tag Actions

Assist
Assist
Pterodactyl Escape
A1/A2
BFTG SLY Assist.png
Damage Guard Startup Active Recovery Frame Adv
25x6 High/Low/Air - - - -

Based on the powered up version of 4S. Covers a lot of space.

Swap Strike
Swap Strike
A1/A2+S
BFTG SLY Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv
70 High/Low/Air 6 - - -

Faster than EX Attack, making it a little more reliable as a reversal, but far less damaging. Forces a character switch on hit; knocks down if only one character remains.

Same animation and range as 6H.

Team Synergy

Combos

Solo

2M > 5HH > 6H > dash > 6S~L > 2M > 5H > 6S~M > 2M > 5H > 5S > 6S~M > 2M > 5H > 5S > 2L > 5M > dash cancel > 2L > 2M > 5H > 6H > super

video example

2M > 5HH > 5S > 6S~M > 2M > 5H > 5S > 2M > 5H > 6S~M > 2M > 5H > 5S > 2L > 2M > 2L > 5M > dash cancel > 2L > 5M > 5H > 6H > 6S~L > EX > Super > 6S~L

Corner TOD. video example

Assist combos

2H > Drakkon Assist > j.L > j.S > S > Super

Videos

Colors

Color 1
Color 2

MMPR skin

Color 1
Color 2

External Links


General
Controls
Patch Notes
FAQ
HUD
System
Characters
Anubis "Doggie" Cruger
Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord