Power Rangers: Battle for the Grid/Scorpina

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Scorpina

Introduction

Health: 950
Walk Speed: - forward, - back

Scorpina is one of Rita Repulsa's most ruthless minions. She was released from her imprisonment after Rita created her evil Green Ranger and continues to fight alongside Goldar. From fighting with her pet silkworm, posing as a human teenager to get close to the Rangers, or transforming into her Scorpion form, Scorpina has proven to be one of the most dangerous villains to the Power Rangers.

Overview

Scorpina is an unorthodox character who excels at playing a tricky, aggressive zoning type of gameplan. While she sports somewhat sluggish basic movement and awkward normals, she makes up for this with some powerful space control tools with their own special properties from teleports to damage-over-time debuffs, unique aggressive movement and powerful new special moves every time she lands an EX.

Playstyle
Scorpina is a high support value character with a unique dash jump
Pros Cons
  • Assist Me! - Scorpina's assist is one of the best in the game. It has applications as a pressure, mixup, neutral, and combo extension tool
  • Panic Button - Scorpina's EX covers a ton of space and leads to a ToD
  • Damage - Scorpina does incredible damage as a solo character and as a tag in damage engine. Her combos are simple and happy birthday friendly.
  • Solo Mix - Scorpina's dash jump float gives her access to great solo left/right and high/low mix, especially in the corner
  • Don't Call it a Comeback - Scorpina's damage and solo mix give her great comeback potential
  • Low Profile - Scorpina has one of the smallest crouching hurt boxes in the game, so many attacks go right over her
  • Batman Doesn't Need Guns - Scorpina has strong solo tools for neutral and plink pressure with 2L, 5L, and jS
  • Poison - Scorpina's poison damage doesn't fill the opponents Zord meter. This can limit your opponents chances for comeback opportunites
  • Limited Poke Options - Scorpina's safest tools are 2L, 5L, and jS, but many of her other buttons are highly committal
  • Odd Movement - While Scorpina has a strong plinkdash, her unique dash jump removes the advantages given by BFTG's normal dash jump, such as the auto air block
  • Backline - Scorpina's other downsides make her neutral game as the active character relatively weak. She is somewhat reliant on the opponent's mistakes and should almost never be used as a point character

Normal Moves

5L
5L
BFTG SCO 5L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
40 High/Low/Air 4 - - -6 -
  • Forced flipout

Excellent close-range poke that has deceptively long range.

5LL
5LL
BFTG SCO 5LL.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
52 High/Low/Air - - - -17 -

Causes a spin state and combos into 6S

5M
5M
BFTG SCO 5M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
60 High/Low/Air 12 - - -1 -

You definitely do not want to whiff this move in neutral as it is super easy to punish. Pretty much just combo filler.

5MM
5MM
BFTG SCO 5MM.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
70 Low/Air - - - -15 -

Low hitting follow-up. It takes while to come out, so the opponent has to be high enough during a combo to connect.

5MMM
5MMM
BFTG SCO 5MMM.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
66 High/Low/Air - - - -22 -

Combos into Scorpina’s Ex install “carve” allowing for 4S to hit. Not cancelable outside of Ex and super

5H
5H
BFTG SCO 5H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
80 High/Low/Air 11 - - -18 -

Juggle immune. Causes an OTG state. This can be used to setup a hard-to-blockable (5HH tag into a low). It is also helpful for post-juggle combo extension.

5HH
5HH
BFTG SCO 5HH.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
76 High/Air - - - -27 -

Causes a juggle, standing or OTG ground bounce depending on how the opponent is hit. Juggle limit immune. Risky hard-to-block setup as they can push block punish it. Very useful for combos.

2L
2L
BFTG SCO 2L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
40 High/Low/Air 5 - - -1 -

Scorpina's go to close range poke. Also very useful for hit confirms. Cancelling 2L into 5M~L is Scorpina's best pressure tool as it sets up for dash j.H, 2M, throw, or another 2L.

2M
2M
BFTG SCO 2M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
70 Low/Air 8 - - -5 -
2H
2H
Nox Bomb
BFTG SCO 2H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
80 High/Low - - - -14 -
j.L
j.L
BFTG SCO j.L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
40 High/Air 5 - - - -
j.M
j.M
BFTG SCO j.M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
60 High/Air 8 - - - -
j.H
j.H
BFTG SCO j.H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
20, 20, 30 High/Air 11 - - - -

Special Moves

5S
Nox Mine
5S
BFTG SCO 5S.png
BFTG SCO 5S2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
10 High/Low/Air 64 - - - -
4S
Soul Deception
4S
BFTG SCO 4S.png
BFTG SCO 4S2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
60 High/Low/Air 35 - - -26 -
4SS
Soulshredder
4SS
BFTG SCO 4SS.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
80 - - - - - -
6S
Scorpstrike
6S
BFTG SCO 6S.png
BFTG SCO 6S2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
70 - 30 - - +1 -
j.S
Serket Storm
j.S
BFTG SCO j.S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
20, 20, 20 - 15 - - - -

EX Special

5L+S
Rancorous Edge
5S+L
BFTG SCO 5S+L.png
BFTG SCO 5S+L2.png
BFTG SCO 5S+L3.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
50, 50, 50 High/Low/Air - - - - -
5L+S2
Telekinisis Sting
5S after EX
BFTG SCO 5S+L22.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
50, 40 - - - - - -
5L+S3
Carve
5S+L after TK Sting
BFTG SCO 5S+L33.png
BFTG SCO 5S+L332.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air - - - - -
5L+S4
Guillotine
j.5S+L after TK Sting
BFTG SCO 5S+L4.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air - - - - -

Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG SCO FT.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
50, 50 Throw - - - - -
Back Throw
Back Throw
4M+H
BFTG SCO BT.png
BFTG SCO BT2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
50, 50 Throw - - - - -

Super

Super
Serket Breaker
H+S
BFTG SCO Super.png
BFTG SCO Super2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
Super (Hold)
Serket Breaker EX
H+S (Hold H)
BFTG SCO Super(Hold).png
BFTG SCO Super(Hold)2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Tag Actions

Assist
Assist
A1/A2
BFTG SCO Assist.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
Assist
Assist 2
A1/A2 after TK Sting
BFTG SCO Assist2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
Swap Strike
Swap Strike
A1/A2+S
BFTG SCO Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - +1 -

Team Synergy

Combos

Solo

2L > 2M > 5HH > 2M > 2H > j.M > j.H > 5MM > 2H > j.M > j.H(2) > j.S > 2L > 5MM > 5HH > EX~S > 669 j.M > 5MM > 5H > 5S > L+S > 2M > 5H > 4[S] > 5L > 2L > 2M > 5HH > EX~S

Slightly more consistent version of the combo seen here. Some characters will fall out of the first 2M > 5H, so on these characters, replace that part with a microwalk into 2L > 5M > 2H.

Assist combos

2L > 2M > 5HH > 2L > 5M > 5H > 5S > 66[9] j.M > 5MM > 2H > j.M > j.H (Eric assist) >
(Eric takeover after assist hits) dash 2H > 6S~M > 2L > 5M > 2M > 5H > 6S~H > 2L > 5M > 2M > 4S > backdash 6S~H > 4H > 6S~H > 5SSSSS > H+S > 5M > 4S > j.H > [5M > 5H > 6H] xN > 5M > EX

Full corner carry into Eric tag for Quantum Power loop.

Videos

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External Links

General
Controls
Patch Notes
FAQ
HUD
System
Characters
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Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Scorpina
Ryu
Chun-Li
Adam Park
Poisandra
Rita Repulsa
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord
Samurai Megazord
Gravezord